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The axolotl's purpose in Minecraft Live was to help you kill guardians. but when they were added, they were very bad at doing this. This datapack makes them better able to do that. It adds many features that make axolotls stronger and more useful. This datapack is designed for survival mode and is compatible with most other datapacks.
Known Issues:
Axolotls can rarely go really fast on land.
Shaders: ComplementaryShaders_v4.1
Compatible with the 1.20 Experimental Datapack.
Features
- Axolotls now fight most hostile mobs
- Axolotls now hunt small passive mobs
- Axolotls move faster on land
- Axolotls move even faster on land if tempted
- Axolotls do 3 attack damage
- Axolotls will now always play dead and regenerate to full health if hurt, so they almost can't die
- Axolotls no longer have a hunting cooldown
- Axolotls can't collide with other axolotls or other entities
- Axolotls can now be bred and tempted with tropical fish again
- Humidifiers can be created by placing a wet sponge on a heat block like lava, campfires, magma blocks, etc. They will make water particles and all axolotls within 16 blocks will be able to breathe on land.
- Blue axolotls can spawn naturally again
- Axolotls can no longer get stuck to cave ceilings
Known Issues:
Axolotls can rarely go really fast on land.
Shaders: ComplementaryShaders_v4.1
Compatible with the 1.20 Experimental Datapack.
Compatibility | Minecraft 1.17 |
to | Minecraft 1.20 |
Tags |
2 Update Logs
2.0 : by EMD123 06/15/2023 7:51:24 pmJun 15th, 2023
updated to 1.20 and 1.19.4
increased humidifier range from 10 blocks to 16 blocks.
axolotls will no longer get stuck to water cave ceilings due to a pathfinding bug.
on land speed boost now uses attributes instead of effects.
added comments to code.
humidifier placement no longer uses command blocks.
gamerule commandblockoutput is no longer forced to be false.
humidifier entity tag now uses datapack namespace.
breath scoreboard objective has been renamed to axolotl.air and now uses datapack namespace.
improved humidifier performance.
increased humidifier range from 10 blocks to 16 blocks.
axolotls will no longer get stuck to water cave ceilings due to a pathfinding bug.
on land speed boost now uses attributes instead of effects.
added comments to code.
humidifier placement no longer uses command blocks.
gamerule commandblockoutput is no longer forced to be false.
humidifier entity tag now uses datapack namespace.
breath scoreboard objective has been renamed to axolotl.air and now uses datapack namespace.
improved humidifier performance.
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