[16x16] How to make a Minecraft Texture Pack
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Level 45 : Master Technomancer
Posted 12/14/11 12:09:24 am , last updated: 06/18/12 1:04:55 am
12/14/11
For a Mac tutorial, click here.
What you'll need:
-Paint.net/Photoshop/GIMP (I use Paint.Net, and the tutorial will be using Paint.Net)
-Either a fresh Minecraft.jar, or another texture pack. (I am in no way telling you to upload any content that isn't completely made by you! I am telling you to use somebody else's pack a referrence, not as your own.)
-An idea or a theme. That can be, medieval, RPG, space, etc.
-Actual Minecraft game, to test the pack in-game.
-You MAY need some experience in other texturing or spriting, but it is not necessary.
The Breakdown:
Making Minecraft Texture Packs are easy. The only issues are, how time consuming the actual process is, and whether or not you have a distinctive idea that you can continually build upon.
What to do:
Now that your first block is done, make sure it is at a standard you enjoy. From there, once recognizing all of the other blocks (or Googling/asking around), make your own version of each of them. You can follow the same, or similar techniques for all the blocks to get a uniform look in your pack.
Testing the Texture Pack in-game:
To test the texture pack in-game, take the edited terrain.png and put it into a zipped folder. I cannot stress this enough, the texture pack must be in a winzip compressed document format. After that, open your Minecraft game, and open the 'Texture Pack' section. Then, from there, open the texture pack folder by clicking the button and drag your texture pack as a .zip file into that folder. Close the folder, click on the texture pack and viola! The texture pack will indeed work in-game. Then it is only a matter of finding that block (in this case dirt, so that will be fairly easy) and seeing how well the texture tiles.
For any questions, queries or 'how the hell do I do this?', please, comment below or PM me. If you tell me the problem, I SHOULD be able to help.
Thanks again!
Additional Details
| Tags: | RaynerXIII, Texture Pack, How, Make, 16x16, Tutorial |
Update #3 : 06/18/2012 1:04:55 am6/18/12
Update #2 : 06/17/2012 2:33:49 am6/17/12
Update #1 : 05/08/2012 7:01:15 pm5/08/12
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FlyingEagle
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April 28, 2013, 1:40 pm
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Rayner_XIII
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FlyingEagle
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Rayner_XIII
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nicbell
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Rayner_XIII
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JulieCraft
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Rayner_XIII
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December 14, 2012, 2:47 am
If you want to make your own realistic pack, I suggest downloading a pre-existing one to work off of as a template. Just remember, never upload anything that doesn't belong to you.
I hope I helped.
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SilverKytten
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Rayner_XIII
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Rayner_XIII
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KewlBeens0
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July 4, 2012, 4:24 am
So If I have any mods or anything installed in my.jar, does that mean i just have to force an update and get rid of them?
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Rayner_XIII
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run_rock
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run_rock
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Paint.net brings me to an actual paint website...
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Rayner_XIII
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goku453
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Rayner_XIII
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May 15, 2012, 12:52 pm
This is a little confusing to explain, but if you have put them in a folder, then zipped it, they won't work. You need to select the files (armor, gui, terrain etc.) and right click them, then Send To; Zipped Folder.
I hope that helps.
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Rayner_XIII
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April 24, 2012, 4:31 pm
-Don't rush the pack (that can take a while, but don't rush genius)
-Keep the theme all throughout the pack
This is by no means a rule, but...
-If you want more attention, don't release it until it is 80-90% finished. People won't download thins at 10%
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flamingdiaper4U
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May 6, 2012, 9:59 am
they did for me
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Knightspartan09
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March 9, 2012, 1:02 pm
When I change the Dirt itself, I check ingame and the dirt hasn't changed but the grass I have done works nicely, got a solution?
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Rayner_XIII
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March 9, 2012, 1:28 pm
I can't think of anything really to help that problem, or what would even cause it.
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