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Creating Beautiful Images. An Extensive Guide to Chunky.

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zipson1
Level 53 : Grandmaster Technomancer
Hi there!

Over the many years I have been experimenting with Minecraft, I have noticed a trend in the popularity of various projects and texture packs. The submissions with pretty pictures on the front, have, on average, a very significant boost when it comes to views, which of course, results in downloads and diamonds. However creating nice pictures can be an issue for many people. Not everyone has an expensive, wonderfully fast computer that can render high resolution texture packs for nice displaying, and many are not educated when it comes to camera angles and such. There are many wonderful projects I see that nobody looks at, just because it isn't displayed nicely. I hope to educate everyone here on how to increase the popularity of their creations simply by making nice pictures of them.


I use an external rendering program, called Chunky to render minecraft images.It is a program designed for rendering snapshots of your world, and creating real shadows, reflective water, lighting color changes, and large image files.

This can be done in game with various mods, however they only support some graphics cards, (not including mine) and are incredibly difficult to run.Chunky removes the need to have a fast computer for this. Rendering externally means your computer can work hard to make one frame nice, instead of trying to make it render many frames in-game. Keep in mind that the speed of your computer will still affect the process. A slower computer will take longer to render of course, but the advantage is that pretty much any computer can complete the task.


Any texture pack 256x256 and below, can be used for the rendering. A larger one is recommended, but it will, of course, decrease the speed at which your computer renders, which brings me to the speed itself. The major downside to Chunky is that it takes averylong time to render just one image. I have a fast computer, but rendering one image with good quality can still take two hours or so for me, so be prepared to sit back and watch your computer chug. I generally render only one to two images per project because of this, but if you are prepared to wait a while, it is well worth it to render all of your images.



So let's get started then, shall we? This is long so take notes or bookmark the page for future use.


Assuming your creation is all done and ready to go, your first step, will of course be to attain a free copy of Chunkyhere. Chunky works on Windows, OSX, and I believe Linux also.

Open it. Once it has been opened you will be greeted with a window prompting you to pick a world save. Any world save in your "saves" folder in your "Minecraft" folder will show up there. Pick the world with your creation. (If you are displaying a texture pack you have made, pick any world that has nice terrain or structures. If you have none, download some off of the internet.)


After picking, you will see an overview of your world, a region for chunk selection, and tabs for navigating the program options.

ChunkyOverviewjpg

The overview will give you a general idea of your position within your world. The chunk selection area allows you to select the desired chunks for rendering, which I will go over later on. I will go over each tab separately.

View Tab: Chunks Tab: Highlight Tab:

ChunkyViewTabSmall-jpgChunkyChunksTabSmall-jpgChunkyHighlightTabSmall-jpg

Options Tab: 3D Render Tab:

ChunkyOptionsTabSmall-jpgChunkyDRenderTabSmall-jpg

The next step, once you have gotten a texture pack loaded, and your scene planned out, is to select the chunks you want to be rendered. Chunky will render every chunk selected, so do not select more than necessary. Doing so will significantly increase render times. Generally you will want to highlight the entirety of your scene area, and a good amount of the background. In this example, I have a world I created that is a large canyon. I only want to render a part of this canyon; the village you will be able to see in the above image. I will select this part of the world only, as well as the high canyon wall behind so as to provide a background. Selecting is done by holding shift, clicking, and dragging the mouse over the desired area. I selected my desired area here.

--pmpng

Once you have selected your chunks, hit the "New Scene" button under the "3D Render" tab. This will bring up a box allowing you to name your new scene. I will name my example "Canyon Render."

--pmpng

Hit "OK" and you will be greeted by two windows. One controls your render settings, and the other allows you to position your camera.

SmallpngSmall-jpg

The first tab is your "General" one (look above). In here you can rename your scene, load one, and check the save directory. As for image size, I generally render images in 1920 x 1080, because that is the most common screen size. That has an aspect ratio of 16:9. Before positioning the camera, I recommend setting the "Canvas Size" to 1280 x 720 (default is 400 x 400). This is the same ratio, and I will change it to 1920 x 1080 before the final render, however it is easier to position the camera with a smaller window size due to less lag. If you are rendering images for display on PMC only, then you should probably stick to 1280 x 720 because PMC downsizes the images regardless of size. Hit "Set Canvas Size" or press enter to change the size of the preview window. "Still Water" will make water in your scenes to appear flat and smooth rather than the default choppy look (the last example image at the bottom shows these effects). Turning on "Clear Water" makes individual blocks of water, not part of a sitting body (river, ocean, etc.), clearer. There will still be effects to make the water visible, however blocks of water in space, such as a waterfall, will be clear. I highly recommend turning this on if you have waterfalls or any other floating blocks of water, for your scene will look much nicer. I have not noticed any disadvantages to having it on. I recommend biome colors to be off, as this reduces odd changes in foliage color. This will set all colors to the default, so if you like the biome color of the render area, or have custom color files, leave it on. "Save Render Dump" should be on as well. This will save a copy of your files at the 500th frame, so if your computer crashes, you will be able to load the previous dump. The "SPP Target" commands the overall image quality of the finished picture. 1000 is default and works well, however if you have much artificial lighting, (torches, glowstone, etc.) in your scene, I would turn it up to somewhere from 10,000 to 100,000. Hitting "START" does the obvious, and "Save Current Frame" will save a dump to your hard drive as is if you like how it looks, or just want to be safe.

On to the next tab; "Lighting." "Enable Emitters" allows torches, glowstone, and any other lighting devices in your world to give off ambient light in your scene. I recommend this for any scene containing these lighted elements. However, if your scene is outside, and very bright, you may want to turn it off. If the lighting isn't going to show up very much (for instance if only a small area is lit by emitters) you can render much faster without them, and get better image quality in those areas. You can play with the intensity however you want, but I usually leave mine at a value of 1.00. You will, of course, want to enable sunlight unless you are underground, in the nether, or are rendering a cloud or fog covered scene. Again, the intensity is up to you, but 1.00-1.50 will give you a pretty average look. The "Sun Altitude" controls the sun's movement on a vertical axis across the sky. Basically, it controls how high it is. The "Sun Azimuth" is a bit more difficult to grasp. It controls the rotation of the sun around the center of the selected chunks. Basically, it is the direction the sun is coming from (north, south, etc.). You can play with these two sliders by hand, and the lighting in the preview window will give you a sense of what it will look like. I also recommend changing the sun color to a very light yellow or orange. This really just makes it look more cheerful, but you can also add a demonic look, or whatever you want really.

--pmpng

On to the "Sky" tab. You will want to load a skymap if any part of your sky is showing. You can download some great sky maps here.The "Skymap Rotation," well, rotates the skymap image. Mirroring the sky at the horizon is recommended in case any part of the horizon is showing. It can look a bit funny, but it is better than having the image abruptly stop. Changing the "Ground Color" changes the color behind the skymap, if you choose not to use one. "Enabling Atmosphere," will create the fog effect that you get when playing Minecraft and looking long distances. I usually leave it off. "Volumetric Fog" will add "particles" to the air, as to illuminate the sunlight lit parts, (imagine streaks of sunlight coming through windows). I highly recommend turing this on if you plan to take pictures inside a cave or building. Enabling clouds, will add Minecraft's classic clouds. Do not enable this if you are using a skymap. The height I think is self-explanatory.

--pmpng

Next tab is "Camera." "Position" allows you to set your camera position based on in-game x,y,z coordinates. Direction sets the direction the camera faces. I don't really recommend using these. I will explain camera positioning later on. "Camera to Player" centers the camera on the player's last position in the map. Centering the camera puts the camera in the best, most centralized position it can based on the selected chunks. The "Skybox Views" will point the camera in various labelled 90 degree directions. Isometric views zoom the camera way out, and view the entire map in one view. The various buttons control the placement of the camera based on cardinal directions. If you get stuck in this odd camera view, turn off parallel projection below to return to normal. The "Field of View" (FOV) is basically a zoom. Somewhere between 60 and 70 is average. "Depth of Field" is a photographic term describing the physical depth of the image that is in focus. Setting this to infinite, will put everything in focus. If you decide you want very close, or far parts of your image to be blurry, you can place the crosshair over the thing you want in focus and hit "Autofocus." Wait until you position the camera in space to do this. Also keep in mind that shallow depths of field (low values) will make everything look miniature. This is a really fun effect, but not necessarily desired.

--pmpng

"Post-Processing" This one is simple. "Exposure" controls the relative brightness of your image. The two modes are "Gamma Correction" and "Tonemap OP 1." For brightness, I recommend just using the "Sun Intensity" in the "Lighting" tab, however, If you want an even darkening or lightening across the whole image, (ground and sky) this works better. "Gamma Correction" and "Tonemap OP 1" both work equally well. The main advantage to changing the exposure is one can adjust this slider during rendering, and the render process will not start over. It will merely brighten or darken based upon input values.

--pmpng

Last, is "Advanced." "Ray Depth" controls how rays (light) pass through translucent objects, reflect, and refract. It generally increases visibility through windows and increases reflections. The default is 5, but a higher value can look nice. This does significantly increase render time however. "Water World Mode" will overlay all chunks with water at the desired height. If you want this, do it before anything else.

--pmpng

Okay, now that I have gone over all the tabs and recommended values, lets talk about camera positioning. In your preview tab, you can use the W,A,S,D keys to move the camera about. R, and F will move the camera up and down. J, and K will move the camera forwards and back at a much quicker rate than W, and D.

I have positioned the camera, and all is ready to go for rendering. I am rendering at an SPP of 1500, at 1920 x 1080, with a depth of field of 24.50 (super shallow), and a ray depth of 8. All other settings remain as shown in the above images. Here is the render preview now.

--pmpng

Image Progress:

ChunkyCompilationjpg

As you can see, the image quality is really bad in the beginning. As Chunky renders each frame, it gets progressively better. Just wait until it finishes for the best quality. However, if you are satisfied with it you can hit the "Save Render Dump" button and then just quit the program.

And here she is...

CanyonRender-png

That concludes the process of using Chunky to render nice Minecraft images. I will touch on a few more things quickly. If you are displaying a project of yours, make sure you have lotsof pictures. They don't all have to be rendered, but the more images you have the better. Make sure all of your pictures are of different things though. Having a bunch of pictures of the same thing from the same angle may cause people to just start quickly skipping through them. You want to hold the viewer's interest. For showing off a texture pack, pick nice world saves you have made, or ones you have downloaded off the internet. Although you are only showing off textures, having a nice world is really helpful. Also keep in mind that you are promoting your texture pack. Make sure to show the viewer most or all of the blocks. They don't have to be all together, but it is good to be sure to have a nice balance of blocks and different locations.

If you read all the way through this, I congratulate you. I realize this is reallylengthy, but I felt it had to be done. I hope you really benefit from this. I did it for you, this wonderful community, and I hope to see more projects with rendered pictures in the future. If you have any suggestions about how to make this better, please tell me. I welcome any feedback with open arms.

A few more examples:
FlyingCloudpng


Thanks again for sticking through this. I hope I really helped out some people with the talent for creation, but limited by their computer. Go make beautiful Minecraft creations!

And thanks for this too!

--pmpng

Tags:Article, Tutorial

Update #11 : 02/01/2014 4:01:48 pm2/01/14

Updated information regarding "Clear Water."

Update #10 : 10/29/2013 9:06:45 pm10/29/13

Some clarification with exposure.

Update #9 : 10/16/2013 8:03:10 pm10/16/13

Some text updates and another example image to display "Still Water"

Update #8 : 10/05/2013 1:34:56 pm10/05/13

Changed cover photo back to the original.

Update #7 : 08/27/2013 6:14:27 pm8/27/13

Updated some text to provide better information. Thanks to TheAvatar for some ideas for text additions.

Update #6 : 08/26/2013 7:54:56 pm8/26/13

New title image, and one more example picture added.

Update #5 : 05/23/2013 6:33:42 pm5/23/13

Added some more text to the body.

Update #4 : 05/11/2013 4:12:00 pm5/11/13

Added some more text to the body.

Update #3 : 05/08/2013 8:44:44 pm5/08/13

Fixed some text issues, and made minor additions.

Update #2 : 04/30/2013 6:44:01 pm4/30/13

Added a community thank you, and updated the additional photos.

Update #1 : 04/29/2013 2:47:02 am4/29/13

Published Live.

Comments : 103

Join us to post comments.

1 - 50 of 103

Gigorahk
Level 38
Artisan Warrior
August 22, 2014, 12:29 pm

I wish that more than 0 of the images would load :(

zipson1
Level 53
Grandmaster Technomancer
August 27, 2014, 3:06 pm

I'm sorry that it isn't working for you. I am not having any problems loading the images. They are all hosted on Photobucket (old I know) so it is likely their servers were down when you were viewing this page. If it persists for you, let me know and I'll try to switch the images to another host (imgur probably).

MCPikCraft
Level 7
Apprentice Engineer
July 15, 2014, 1:57 pm

Depends on your computer power

Lelzees1164
Level 5
Apprentice Warrior
July 14, 2014, 10:10 am

Can you play games while this is loading?

zipson1
Level 53
Grandmaster Technomancer
July 16, 2014, 7:16 pm

You would probably be able to, but I recommend against it. Chunky uses 100% of your CPU as it renders, so some games might struggle to compete with Chunky.

Lelzees1164
Level 5
Apprentice Warrior
July 17, 2014, 6:43 am

Yeah, I figured that out, it is EXTREMELY laggy

maximebrx
Level 16
Journeyman Architect
October 12, 2014, 1:39 pm

You can reduce the amount of CPU load used in Chunky in the Advanced tab, from what I remember. I usually set it to 80 instead. I don't want to stress my CPU at 100% for a long time, consdering the fact that Windows itself and many other things need to be always active on a PC... ;)

zipson1
Level 53
Grandmaster Technomancer
July 17, 2014, 11:49 am

Well there you go. Chunky is really intensive, so I'm not too surprised. It's too bad though. Chunky is also boring...

Lelzees1164
Level 5
Apprentice Warrior
July 18, 2014, 11:29 am

Well, it only takes like two minutes to make a decent picture on my computer, so it's not that boring.

zipson1
Level 53
Grandmaster Technomancer
July 18, 2014, 1:39 pm

Alright that's not bad.

Lelzees1164
Level 5
Apprentice Warrior
July 18, 2014, 2:46 pm

From how long epicquestz's pictures take, that's AMAZING

zipson1
Level 53
Grandmaster Technomancer
July 18, 2014, 7:04 pm

Very true. There is a huge variation in chunky on how long images take to render. I have had small size renders (1280 x 720) with only a few chunks selected, render to acceptable quality in a minute or two, but I've also done some completely emitter-lit renders at 1080p that have taken 150 hours at 100,000 spp. Here's that particular image.

Lelzees1164
Level 5
Apprentice Warrior
July 19, 2014, 6:25 am

150 hours?!

zipson1
Level 53
Grandmaster Technomancer
July 19, 2014, 9:29 pm

Yes. It took a while... My poor computer.

Lelzees1164
Level 5
Apprentice Warrior
July 23, 2014, 6:45 am

Lol

Lelzees1164
Level 5
Apprentice Warrior
July 23, 2014, 6:45 am

Great pic by the way

zipson1
Level 53
Grandmaster Technomancer
July 23, 2014, 11:55 am

Thanks. After it all, it was worth it.

PltniumDrgon
Level 43
Master Slime Tamer
July 12, 2014, 2:30 pm

This is honestly my favorite submission on the site, I come back to it all the time. Thank you!

zipson1
Level 53
Grandmaster Technomancer
July 13, 2014, 10:23 pm

Thank you! This means a lot! I'm glad this is useful for you :D

064razor
Level 4
Apprentice Warrior
February 9, 2014, 7:34 pm

Gyagh! I just cannot read this all in one day, I have no choice but to favorite.

NinamanOfficial
Level 53
Grandmaster Architect
November 26, 2013, 5:40 pm

DAYUM. Extensive for sure. Since my computer doesn't seem to like Chunky .-. I use an online program to make my renders called ipiccy. Really great for small/medium sized builds. Gets a bit hard for larger ones though >.< however it makes great pics.

zipson1
Level 53
Grandmaster Technomancer
November 26, 2013, 6:04 pm

Thank you! I have never heard of that service. I'll have to check it out. It's too bad Chunky doesn't seem to run on your computer.

NinamanOfficial
Level 53
Grandmaster Architect
November 26, 2013, 6:47 pm

Yea dude it is actually a free picture editing website. Looks great. I've used it to make a render for my last few projects and I'm really happy with the results. The program has effects, layering, border/texture, text, size, graphics. Etc. it's really great xD and yea sadly my CPU doesn't work chunk properly... ;(

iluvrum
Level 1
New Miner
November 24, 2013, 12:31 pm

does anyone know where all of the files that are installed with chunky are located on a mac?

I am having issues and reinstalling is not helping.

zipson1
Level 53
Grandmaster Technomancer
November 24, 2013, 4:14 pm

I don't know where they are. What problems are you having?

iluvrum
Level 1
New Miner
November 24, 2013, 5:45 am

I am having problems even after reading this great tutorial. It doesn't seem to be saving the finished file anywhere, and when I search my computer for the file name...it doesn't exist. I have a mac, I just spent 10 hours rendering a 1920x1200 pic and nothing came from it. any ideas? also most of the sky pics don't load without an error. I got one to work.

zipson1
Level 53
Grandmaster Technomancer
November 24, 2013, 10:54 am

I'm on a mac as well and it works for me. Can I ask what operating system you are running?

HoboArtichoke
Level 10
Journeyman Pony
November 5, 2013, 7:46 pm

My "New Scene" button doesn't work. Ive been trying to fix this for a while with no luck. Any help?

zipson1
Level 53
Grandmaster Technomancer
November 6, 2013, 1:38 pm

Hmm. That is odd. I obviously didn't write the application, so I don't know why that would happen. If you haven't already, try deleting your current copy of Chunky and downloading a new one. If that doesn't work, I would bring up the problem on Chunky's page here.

HoboArtichoke
Level 10
Journeyman Pony
November 6, 2013, 2:37 pm

Ok thanks. Yea, the button hasnt worked for like a month now.

ImaLittleCreeper
Level 34
Artisan Wolf Whisperer
October 16, 2013, 4:15 pm

This is amazing :) Hope it gets on home page popreel!

zipson1
Level 53
Grandmaster Technomancer
October 16, 2013, 4:29 pm

Thank you! It's happened once. If again, that would be very cool indeed.

ImaLittleCreeper
Level 34
Artisan Wolf Whisperer
October 16, 2013, 8:35 pm

:D

Fantasymaster
Level 32
Artisan Dragon
October 16, 2013, 7:34 am

A very nice tutorial, which will pribably be useful. what you could add is the way you got the reflective water on the first picture of the further examples. That is something i've wanted to know for a while now.

zipson1
Level 53
Grandmaster Technomancer
October 16, 2013, 3:52 pm

Thanks! The water in that scene uses the default settings within Chunky. The only difference is the texture pack I used had no custom water files, and the terrain.png file had no water textures, so Chunky thought the water was just black. If you delete this stuff, then you can achieve the same effect.

Fantasymaster
Level 32
Artisan Dragon
October 16, 2013, 10:28 pm

Thanks!

Thredziii
Level 4
Apprentice Architect
October 15, 2013, 12:46 am

thanks a lot for your tutorial.

zipson1
Level 53
Grandmaster Technomancer
October 15, 2013, 2:29 pm

Sure thing. I am glad to have helped.

closer75 JRHE
Level 20
Expert Engineer
October 6, 2013, 8:27 pm

After a while of photo creating, I have found that it actually looks better and is easier with Cinema 4D R14 and mine ways if you have those programs

zipson1
Level 53
Grandmaster Technomancer
October 6, 2013, 8:54 pm

I haven't played with cinema 4D, so I'm not super familiar with what it's renders look like, however one huge thing Chunky has going for it is the fact that it's free. I'm a student, so I got C4D for $300, however it is $3000 for the regular version.

closer75 JRHE
Level 20
Expert Engineer
October 7, 2013, 12:31 pm

you can get R14 for free on youtube if you really do not want to pay

zipson1
Level 53
Grandmaster Technomancer
October 7, 2013, 2:52 pm

Is it legal? I've got R13, so I am fine personally, but was just curious.

closer75 JRHE
Level 20
Expert Engineer
October 7, 2013, 3:00 pm

I still have not found anything on that, if you could find anything about that, well yeah. I just bought my C4D R14

Templar_elf
Level 28
Expert Architect
September 15, 2013, 7:20 am

This is an awesome guide :)

But I have a few questions regarding certain aspects:

How do you create the water texture like in the picture at the top/ cover picture? Is it a certain texture pack, or can you load shaders?

And are Skymaps rendered for you when you use the Parallel Projection? They don't seem to for me.

zipson1
Level 53
Grandmaster Technomancer
September 15, 2013, 7:59 am

Glad you liked it. The water texture in the cover image is rendered by Chunky automatically. Chunky will use custom water files in whatever texture pack you use for a general color. In the above texture pack the files are all missing, so it came out black, giving the most reflective surface possible. As for the skymaps, I don't think parallel projection will allow you to use them. Hope this helped.

Templar_elf
Level 28
Expert Architect
September 15, 2013, 8:11 am

Thanks for the quick answer!
I got used to using the default projection anyway :)
The best thing your tutorial taught me was how to do the volumetric fog, I didn't realize that was how you make the streaks of sunlight!

Diamond and Sub for you ^.^

zipson1
Level 53
Grandmaster Technomancer
September 15, 2013, 9:45 am

Thanks a bunch! I'm glad I could help you out.

TheXpert
Level 23
Expert Nerd
September 9, 2013, 1:28 pm

I really need help with trying to get it running, when I run chunky all that happens is 3 folders pop up and none of those help at all, and when I run chunky with more memory the little black screen pops up, then its gone, please help!

zipson1
Level 53
Grandmaster Technomancer
September 15, 2013, 9:46 am

That's very odd. I don't know why that would be happening. I would bring up the problem on Chunky's own forum on minecraftforum.net.

Xoyjaz
Level 48
Master Architect
August 27, 2013, 3:07 pm

omg amazing I just scrolled this but I am going to give you this comments ty very much ! ^^

zipson1
Level 53
Grandmaster Technomancer
August 27, 2013, 4:19 pm

Haha thanks! If you ever need it in the future, it shall be there for comprehensive reading. Glad to help.

Piano_Creeper
Chat Moderator
Level 44
Master Architect
August 27, 2013, 2:12 pm

You can also include some of my renders from Axebow Estate in the examples since they are made with it (and a completely different style of building)

zipson1
Level 53
Grandmaster Technomancer
August 27, 2013, 4:19 pm

I'll consider. Thanks for the offer.

TheAvatar
Level 34
Artisan Crafter
August 26, 2013, 7:46 pm

Excellent beginner's tutorial. I had to figure all this out myself, where were you six months ago? :-). I'm putting a link to this on my FAQ.

One piece of advice I'd give beginners: although enabling emitters can add some awesome effects to your images, the effect is often wasted on scenes set in bright sunlight. In this case, it's often smarter to turn them off entirely. The graphic fidelity will be about the same (and in some cases far better if you don't want to render to insane SPS) and your render times will be greatly reduced.

I love Chunky; it makes even my primitive designs look good!

zipson1
Level 53
Grandmaster Technomancer
August 27, 2013, 2:02 pm

If only I had made this earlier... Haha. Thanks for the support. I plan to add your suggestion to the post because it's true. Forgot to add that bit I guess. Thanks!

metroid996
Level 39
Artisan Creeper
May 27, 2013, 2:59 pm

I been looking for something that explains this well this is what i was looking for thanks alot :D

zipson1
Level 53
Grandmaster Technomancer
May 28, 2013, 6:45 pm

No problem. I'm glad I could help.

Gms+
Level 27
Expert Spider Rider
May 11, 2013, 12:25 pm

Thanks alot! I always have a bad relationship between me and my choppy laptop. I'll play around with this new tool!

zipson1
Level 53
Grandmaster Technomancer
May 11, 2013, 7:54 pm

I'm glad I helped you out! I hope it works well for you.

Blu3_lightning
Level 7
Apprentice Dragon
May 8, 2013, 4:58 pm

Great. I finally figure out how to use chunky and guess fucken what? Afterwards I find a friggen easy to use effective tutorial on pmc!

zipson1
Level 53
Grandmaster Technomancer
May 8, 2013, 5:14 pm

That sucks. Your timing happened to be terrible. I hope I helped you in at least some manner though.

Blu3_lightning
Level 7
Apprentice Dragon
May 8, 2013, 5:34 pm

I would love to say you did, but.. not really, sorry.

zipson1
Level 53
Grandmaster Technomancer
May 8, 2013, 8:18 pm

It's fine. No worries there.

Lightning393
Level 12
Journeyman Pirate
May 1, 2013, 4:19 pm

My computer has about the ram of a toaster.
Chunky kinda works for a while, until it crashes up because of extra light sources.

zipson1
Level 53
Grandmaster Technomancer
May 1, 2013, 5:36 pm

That's too bad. I didn't think it was very reliant on RAM, but of course it does need some. Also I don't think it was really designed for running on toasters... haha.

Lightning393
Level 12
Journeyman Pirate
May 1, 2013, 5:47 pm

On the plus side, when you put bread by the heat vent, you'll get toast in no time.

zipson1
Level 53
Grandmaster Technomancer
May 1, 2013, 6:35 pm

Haha... Very true.

1 - 50 of 103