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Hey there! I
It's uioz from the Synnamun Server, and I'm here today to show you the large detailing potential that lies in the WorldEdit command //fast, normally meant as a lag reducing measure. It works by disabling block updates, which in turn can be used to trick the game into putting blocks in places/states they're not meant to be in. This also means that updating these blocks must be avoided as not to break them.
You can do stuff like...
Now, of course I won't just show these things to you and then not tell you how to do them, this is a tutorial post after all:
It's uioz from the Synnamun Server, and I'm here today to show you the large detailing potential that lies in the WorldEdit command //fast, normally meant as a lag reducing measure. It works by disabling block updates, which in turn can be used to trick the game into putting blocks in places/states they're not meant to be in. This also means that updating these blocks must be avoided as not to break them.
You can do stuff like...
Better Railings
Fancy Lights
And other cool stuff
Now, of course I won't just show these things to you and then not tell you how to do them, this is a tutorial post after all:
A quick tutorial
There are a few different techniques needed for different types of details. They all require access to worldedit, specifically the commands //wand (duh), //fast, //set and //undo. For more complex detailing you might want to have //copy and //paste as well, but it is not required.
Before doing any of these methods, do //fast.
Method 1: Poof, it's gone
This is the most basic way to detail using //fast. Simply remove the block that's supporting the detailing block with //set 0.
Examples:
The cyan wool must be removed to get the blocks in a "free-floating" state. In case of the Iron Trapdoor, also remove the redstone block!
Method 2: Bait-and-switch
This slightly more complicated techique can be used to put blocks on other blocks they're not meant to be on without having to look up any data values or anything.
Example: Doors on stairs
Place the first block. Select it, and set it to a block the second block can actually be on. Then, simply //undo that and voila!
Method 3: Redstone-related things
//fast also affects redstone, but in a very peculiar way: Redstone blocks must be used as power sources, otherwise things won't work.
Remove the redstone blocks to get always on redstone lamps and perpetually extended pistons. You can also remove the rest of the piston to get only the arm!
Before doing any of these methods, do //fast.
Method 1: Poof, it's gone
This is the most basic way to detail using //fast. Simply remove the block that's supporting the detailing block with //set 0.
Examples:
The cyan wool must be removed to get the blocks in a "free-floating" state. In case of the Iron Trapdoor, also remove the redstone block!
Method 2: Bait-and-switch
This slightly more complicated techique can be used to put blocks on other blocks they're not meant to be on without having to look up any data values or anything.
Example: Doors on stairs
Place the first block. Select it, and set it to a block the second block can actually be on. Then, simply //undo that and voila!
Method 3: Redstone-related things
//fast also affects redstone, but in a very peculiar way: Redstone blocks must be used as power sources, otherwise things won't work.
Remove the redstone blocks to get always on redstone lamps and perpetually extended pistons. You can also remove the rest of the piston to get only the arm!
Tags |
tools/tracking
3302131
6
detailing-with-fast---more-than-just-a-lag-reducing-measure
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