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How NOT to shade arms and legs

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the_soup's Avatar the_soup
Retired Moderator
Level 72 : Legendary Button Pusher
3,412
HEY KIDS

It's time for the first (and probably last) installment of...

SOUP TEACHES YOU HOW TO SHADE!

Today's topic is...arms and legs!

Now, I've been noticing something. Something bad. Something that's made me cringe. It seems like many people are choosing to shade arms and legs in a way that makes absolutely no sense. Instead of shading in a way that makes the arms and legs look at all realistic, they've chosen a different way. A darker way. That way is...

LINES.

Now, what do I mean by lines? I mean something like this:

uzqgupng

Notice how sad this guy is. That's because his shading makes absolutely no sense. I've been seeing this sort of shading everywhere (it seems especially prevalent in girl skins), and it absolutely baffles me. That's not how arms and legs look. It makes them look all weird and wrinkly. In fact...

lIJSNRgif

Why do people shade with lines when it makes their skins look like some sort of weird blocky Michelin man? Do they not actually understand what their shading means? Do they not realize that shading should get darker where the 3D mass of the body goes *in* and get lighter where the body *protrudes*? Because last time I checked, my arms aren't made of tires. I think the biggest wtf part of this kind of shading is that it takes a ton of effort. In my example above, I used a very simplistic version with only 4 colors. Most of the skins I see that use this technique, though, use many more shades than I did, and I'd guess that it'd take a lot of effort to draw.

So, what's the alternative to shading with lines? Well, pretty much ANY other technique is better. Here, I've made a very simple and easy example:

rOsYBpng

Notice how, even though the shading took about 80% less effort, it still looks generally realistic. I used lines in the appropriate places--where the arms/legs actually bend and where the mass of the body actually goes in, and most importantly I didn't use lines where the skin would be smooth. In other words:

xgnfhLgif

Of course, there are many ways of shading that are generally realistic, and my version is only one example. It still looks much better though, don't you think?

So, to recap...

UNfelyGgif

Stay puffy my friends.
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2
08/18/2018 11:48 am
Level 84 : Elite Jarl
Aspirin60
Aspirin60's Avatar
LOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOLLL!!!!
1
07/10/2016 10:38 am
Level 51 : Grandmaster Engineer
awesomecronin
awesomecronin's Avatar
But what if somebody is a Michelin man?
1
04/15/2017 5:06 am
Level 15 : Journeyman Narwhal
Virdex
Virdex's Avatar
Michelin is a brand of tires, and the michelin man is their mascotte
1
04/07/2016 9:25 pm
Level 14 : Journeyman Network
inactiveguy
inactiveguy's Avatar
I like this! Thanks!
1
04/03/2016 10:11 pm
Level 20 : Expert Skinner
SuperScorpion
SuperScorpion's Avatar
Thanks for the tips! This will come in handy while shading..
1
12/28/2015 4:57 pm
Level 82 : Elite Fox
CraftyFoxe
CraftyFoxe's Avatar
I'm not even a skinner but this is cool
1
11/10/2015 4:08 pm
Level 27 : Expert Blacksmith
Nebulabeee
Nebulabeee's Avatar
(Super-late) Well, I haven't really seen any skin with this "line shading", but the other reallistiic-like shading looks much better!
1
07/25/2015 7:34 pm
Level 31 : Artisan Musician
Prxfesor
Prxfesor's Avatar
Wow, great use of Humor bud xD I thurouly enjoyed that! Thx for the advice as well... I will start to incorporate that in my skins next time :D
1
06/21/2015 11:29 am
Level 66 : High Grandmaster Fox
Jordanw5432
Jordanw5432's Avatar
I've never encountered a perosn with "line shading" before. Is that good?
1
08/07/2015 11:06 pm
Level 64 : High Grandmaster Princess
Havingfun_ISKEY
Havingfun_ISKEY's Avatar
Jeez, you haunt me everywhere I go! XD
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