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How to Palette Shade a Skin! [Contest] (Updated with tips & tricks!)

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avatar RipClaw
Forum Moderator
Level 56 : Grandmaster Skinner
Posted 07/26/12 8:18:04 am
07/26/12
Interested in just the skin? Check it out right here!
_________________________________________________________________

Hey PMC! You may know me from seeing my skins. Well, on my last contest skin, a Scout Trooper, I used a new style of shading than before! It's called "palette shading". Before, I used to make skins by making the base then coloring over it with the "dodge/burn" tool, which was nice, but often looked a bit "dirty" or low quality. My new style is much cleaner altogether. Let's get started!

All you'll need for this style is simply a skin idea, a flat base skin (We'll get to that), and any image editing program such as MS Paint, paint.net, Photoshop, or GIMP. Here I'm using my favorite editor, GIMP. It's free, very easy to use once you're used to it, and can do nearly everything that Photoshop can. It's also much better for pixel art like this!

1. The base skin
Here you'll see I have a flat, basic, simple skin. You may relate that this is Joel from the upcoming PS3 game, "The Last of Us". I used one color for each part, such as shirt, skin, etc. I'll get more on that next.

Mh2sL.png

2. The palette
Alright. A color palette is a number of preset colors you will use by selecting and drawing with them. Here's how to make them! First, take your original color. Place it 2 pixels from the edge of the border. Open the color change dialogue. Make is slightly darker using the slider for darkness. You might also want to ever so slightly change the hue, as you get more advanced, perhaps. Place the new color directly to the left of your first one. Do this again using the new color, and place it to the left of it; right against the border. Reselect your original color, and make it a bit lighter. Place it to the right of your original color. Do it again, slightly lighter once more. Now, just do this for all of your colors! Notice I only used 3 for the lesser colors, and the eye colors are simply there in case I'll need them.

S6JUP.png

3. Baby steps
We start out simple. In this image, I simply took the first slightly darker color, and drew over top the original color on the image. It is VERY important to study where I placed the shading! Notice I focused it around the edges and corners, and where light wouldn't normally fall. Also notice I used some lines for accents in the hair, which I'll work on even more as we go. When you do the first shading, don't do it exactly the same for each corner, in a circle or diamond pattern! Many skins use this and it looks unrealistic and bad. I randomized the corners quite a bit in the skin. Study it! I didn't use a very uniform pattern, as many people do.

LoGsm.png

4. Darkening
Here, I selected the even darker color from my palette. I used it in the deeper corners, and to accent the lines even more. This adds another level of depth to the skin. NOTICE: I typically avoided touching the dark color to the original color. This adds contrast, which doesn't look good except under certain circumstances. Such as, which you might notice, I did in some of the accent lines and occasionally on the edges. Once more, don't do a uniform pattern with every edge and corner. Randomize a bit! This isn't a ball we're shading, it's a person's head! We do not have very uniform and gradient heads, now do we?

SwRH9.png

5. Lighting!
This time, I selected the color slightly lighter than the original. I used it in the hair to create better detail. I used it in the open areas. Also notice I avoided touching it to the darker colors except where it adds depth. You'll need to study the image hard to understand it all.

9iA1j.png

6. Highlights
The lightest color is known as a "highlights" and oftentimes in your palette, can have more contrast/lightness compared to the other images. It usually represents where the light is reflecting off of something. Notice here I used it to add even more depth to the hair, but since the face was already full, I didn't want to overcrowd it and distract the eye. I only used highlights sparingly on the face since it was pretty much done.

FfrJa.png

7. On to the body!
I almost always start on the head to give myself a basis on what the skin will look like, finished. Next I usually go on to the body to shade. For shading the body, I'll cut the chat a bit since we already went over most of it on the head. Here's the first step of the shade; notice how I placed shadows around corners, edges of the clothing, and under the sash where a shadow would fall.

4jl2f.png

8. More shade
Once more, I used the deeper shade color. Also notice I went back and edited the original shading a bit to account for the new shading. This is fine! You can go back and edit previous shading at any time you need to. Careful not to do it too frequently or you may end up leaving odd shades in your skin.

8u4G8.png

9. Body lights
In the open areas I added the lighting color. Notice again how I avoided touching it to the darker color, but I did a few times on purpose. This still adds depth and avoids making it look like an ugly gradient.

kdmTA.png

10. Highlights mk II
Finished the body! Notice where I added the highlights here, similar to the head. Anywhere that was already crowded with shades, like on the back, I didn't use highlights much to avoid making it have too much contrast and looking bad.

GLhGM.png

11. To the arms
Here I've skipped ahead and did both the slight and more darker shading. You'll notice how I added more shading under the arm which will be against the body, but less shading on the front and outside to make them slightly/almost connected. I had used the darkest shade for the fingers beforehand. (No pun intended)

5zIJa.png

12. Finished arms
I only needed to use the lighting color, but no highlights. The arm is small since it's only 4 pixels wide, so I didn't want to overcrowd it.

QHkKL.png

13. Leg shading!
Here is the fully shaded leg. I added a new shade to the shoe palette to avoid making it look too flat. But look there! One the front/outside portion of the leg (The left half of the texture here) it looks too open and smooth! I don't want to add a new lighting color here, because then it would almost look like he has a big bump on his leg. Instead, I use a technique called "dithering"! It's only slight on a skin like this though.

flCTf.png

14. Dithered
The way you dither, is alternate the two shades of pixels. Notice it sort of forms a "grid" pattern where the dithering takes place. Avoid using dithering over a whole area, or you will make it look checkered. Instead, I made a new lighting color for the pants, which is even lighter than the highlight. I used it for only a couple pixels to make it have a bit more depth while retaining the flatness.

fVN7c.png

15. Finally finished!
I went in and added the finishing touches with a new shade for the fingers. Otherwise, the skin is completely finished!

fsz74.png
SrSrS.png

Thanks for viewing the tutorial! Be sure when you're making skins to randomize the shading a bit. If you don't, there will be no texture and it will look just like a boring gradient! Good luck with your future skins, I hope to see you all rise to the top!



MORE TIPS, YAY!
Using Gimp and not certain what to do? Here are some useful tips! Images from Gimp 2.8, but if you're using an older version I'm sure you'll be able to follow along.

1. Using the Pencil Tool
Make sure you're using the pencil tool, rather than the pantbrush tool. The pantbrush tool uses anti-aliasing, which basically blurs your line as you draw to prevent the jagged, pixelated lines... However, we need those while skinning!
Make sure you are using a normal brush (Ivy, sparks, etc. won't work right) and scale the brush size down ALL the way to make it only one pixel, like so...
ul5BL.png

2. Using the Eraser
Make a mistake, or working on the hat portion? Never fear, the eraser is here! It's basically the same as the pencil tool, but you MUST have the "Hard edge" box CHECKED, or it won't work. Try it without the box checked and you'll see what I mean by that.
0nHfw.png

3. Using the Grid
Gimp comes with a useful grid feature! It can help you distinguish the differences between the sides and portions of the skin's body, limbs, or head. First go into View>Show Grid.
diNnel.png

It will have odd settings, so you'll need to set them every time you load up a skin.
Pxxxul.png
Set the grid to 4. Every body part is a multiple of 4, so it will all fit. 8 is good for working on the head, or hat. Otherwise, having it set to 4 is more versatile. Try it out.

mu80Fl.png

kAV19l.png


4. Making a Pallet
I went over, in text, how to make a pallet in the upper portion of the tutorial. Well, here are images and some tricks to making pallets faster by using "Colorize", and "Brightness and Contrast"!

First, make a pixel of your original color, 2 pixels from the edge.
8bfmXl.png

Then, click your color on the left (in your toolbox). Make sure it's the up-left color, the lower-right is the background/erase color. After opening the new dialogue, slide the indicated slider to the left to darken, to the right to lighten the color. Don't overdo it! The bottom left of this box shows your old and new colors.
T0RpWl.png

Here are the two darker colors. After drawing the second pixel, just click the color select box again and darken it once more to obtain your second dark color.
sEuIcl.png

And my light colors. Notice for the second lightest color, I also moved the "Saturation" slider to the left a bit, to make it come out more pink since I was already to the far right of the "Value" slider.
sg3iLl.png

Want to make the next color palette faster? Here's how! First, select the palette using the square select tool...
xDeCcl.png

Copy, paste, move it down 1 pixel...
1AEjKl.png

Go into Colors>Colorize, like so...
qAgo4l.png

Play with the sliders until you're happy with your new palette! Make sure the "preview" box is checked so you can see what your new palette looks like as you edit the sliders back and forth.
kRqhil.png

Still not happy? Are the colors too similar to one another in the new palette? Well, use brightness and contrast to up the difference and perhaps add more depth!
gFYUhl.png

Again, play with the sliders. If you up contrast, up the brightness too or it will get ugly...
D12Fzl.png


5. Saving the Skin
In Gimp 2.8, saving is different than 2.6. There's a new option than save; "Export".
F57PWl.png

Enter the name, but BE SURE to keep the ".png" at the end of the title or it won't save it correctly. Also, navigate around in the folders until you find where you want to save it to.
wKgh4l.png

6. Shortcuts and Speed
There are many ways to speed up the process of making a skin with Gimp! Here are some text tips on shortcuts with the keyboard and mouse to help you make skins faster and easily!

  • CTRL+Z is undo, CTRL+X is cut, CTRL+C is copy, CTRL+V is paste,CTRL+Y is redo
  • Holding down CTRL and clicking on a color will select it instantly!
  • Clicking and dragging Mouse3 (The scroll wheel) pans the image!
  • Holding CTRL and scrolling will zoom in and out!
  • Holding SHIFT will allow you to instantly draw a line!
  • While drawing a line, CTRL will auto-snap it in a direction!

Additional Details

Tags:Skin, Tutorial, Skinning, Shading, Highlights, Help, Skinner, How, Palette, Color, Gradient, Gimp, Contest, Article

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Comments : 55

1 - 50 of 55

Aptrotta
Level 1
New Explorer
May 18, 2013, 2:16 pm

Designing my first skin with gimp right now. I am a little confused. I move the sliders, but i dont get a drastic difference like it was for you. It all looks like the same color for me

Aptrotta
Level 1
New Explorer
May 18, 2013, 3:17 pm

Now, my colors are changing. I will be attempting to raise the whatever on the skin and it just ends up turning a random color. I was working on grey, raising it up. Then all of a sudden it was brown. Dont know what to do

Aptrotta
Level 1
New Explorer
May 7, 2013, 3:01 pm

I love it. I hope gimp works with Mac, if so I will make a skin tonight using it. I am only worries about the grid. I hope I don't mess up. That would be terrible! I need to get it to work with more players model to use on my RP server, but I think I will get that down. Thanks for this

Remmicious
Level 13
Journeyman Ninja
April 21, 2013, 5:43 am

I have to say...This may actually help me a lot in my skinning, though I haven't exactly tried it yet, but if I get famous *Cough cough* (xD) It's all thanks to you :3

RojoCoo
Level 19
Journeyman Ninja
February 22, 2013, 4:05 pm

this is the greatest shading tutorial i have ever seen.
I really dont like people who just put up a link to a base and then tell you how to add it to your skin
this is good :D

MrBanana_5
Level 32
Artisan Skinner
December 24, 2012, 4:52 am

I suck at skinning... I can't make a good skin  :I

Ricutza11
Level 2
Apprentice Artist
December 6, 2012, 11:01 am

Thanks mate, I'll be sure to borrow this method. ;)
/subscribed

ady9000
Level 2
Apprentice Mage
November 4, 2012, 12:32 pm

YOU are skin god!!!! THIS TUTORIAL ROCKS MAAAAAAAAAAANNNN!!!

jjguy555
Level 10
Journeyman Narwhal
January 27, 2013, 3:40 pm

i AGREE

SuperJosh635
Level 23
Expert Ninja
November 2, 2012, 4:29 am

I can't use any tools right and How do I make a pallette out of the skin area then?

DC_Cracker
Level 4
Apprentice Blacksmith
October 9, 2012, 10:53 am

Ripclaw
take me as your apprentice please?

RipClaw
Forum Moderator
Level 56
Grandmaster Skinner
October 9, 2012, 2:17 pm

I don't really have time, but if you have Skype I'd gladly help you out whenever time permits.

SuperJosh635
Level 23
Expert Ninja
November 2, 2012, 4:28 am

I was about to ask the same thing as DC_Cracker.

DC_Cracker
Level 4
Apprentice Blacksmith
October 9, 2012, 2:18 pm

I do indeed have a skype

RipClaw
Forum Moderator
Level 56
Grandmaster Skinner
October 9, 2012, 2:20 pm

Goody. My Skype is Rakqoi.

DC_Cracker
Level 4
Apprentice Blacksmith
October 9, 2012, 2:51 pm

Just added you

BigBadGod
Level 7
Apprentice Dolphin
October 4, 2012, 9:03 am

You are a god.

RipClaw
Forum Moderator
Level 56
Grandmaster Skinner
October 9, 2012, 2:18 pm

If only.

BigBadGod
Level 7
Apprentice Dolphin
October 12, 2012, 9:36 pm

xD

Tree_chopper
Level 1
New Ninja
September 4, 2012, 11:59 pm

Whoa your are really good at skinning :D thx for the help in shading, i have posted a few skins but they lacked good shading. This will help me alot thx

0mystery0
Level 25
Expert Pixel Painter
August 31, 2012, 9:20 pm

thx!

TARLACHRed
Level 31
Artisan Bunny
August 29, 2012, 1:07 pm

Cute way to shade...just you forgot to mention/you don't shade the darker spots. Under the head, arms, legs, etc... :P


I'm quite happy with stealing the_soup's shading...so...yeaaahhh~! :D

Cadsuane
Level 27
Expert Skinner
August 13, 2012, 12:14 pm

Thanks for talking about this.  I hope to see more people give this technique a try.  So many use burn/dodge without realizing it's not the only option.  


For those thinking about trying this, here are a few of reasons I prefer using palettes:  
Burn/dodge always has a certain washed-out look, which may or may not be the best style for a particular skin.  I find this technique much more versatile, because I can easily keep colors looking vibrant when that seems most appropriate.  
You can not only vary brightness, but also hue when making a palette--something you can't do with burn/dodge.  This adds visual interest to what otherwise could be a flat looking color gradient.  A gentle shift from more golden in the highlights to more indigo shadows adds life by mimicking sunlight.  Other hue shifts can give different impressions (such as giving zombies a sickly look).  
Burn/dodge adds countless shades, so sliders are your only option for recoloring parts for reuse.  Which can be tricky when changing a color dramatically.  Or if you're taking, say, a pair of boots from one skin and a quiver from another, and want to make them have the same color, darkness, and level of contrast.  Because palettes have only a couple colors, you can just make a palette of the color you want and then use the fill bucket to recolor.  


I did want to mention another way of making a color ramp.  I pick out three colors: a main color, a much darker color, and a much lighter color.  I then make a stripe of pixels of the middle color with a few pixels of the dark at one end and the light at the other. Using the pencil tool with partial transparency/opacity (not sure what this option is called in Gimp), I blend the colors into each other.

Edit:  Not sure why my text varies in size.  How did I possibly manage to do that by accident?  And why can't I change it now?  Oh, never mind.  I give up on understanding technology.

mischajay
Contest Judge
Level 45
Master Wolf Whisperer
August 22, 2012, 10:32 am

I wonder if I'm the first one to read this entirely... :D I think you should make a tipps & tricks blog yourself, it would be much easier to read and understand if you visualize it. Because what you are saying sounds very professional and helpful to me :)

Cadsuane
Level 27
Expert Skinner
August 28, 2012, 10:25 am

Aw, thanks.  Yeah, it did get a bit long.  XD  Not trying to take over from RipClaw, I was just excited and wanted to reinforce the value of what he was saying.  Maybe I should make my own blog someday (instead of rambling here!).  


RipClaw, congrats on the 8th place!  You made the top ten!  

toonhero303
Level 15
Journeyman Architect
October 2, 2012, 5:33 am

Lol, I wish I could write tht long in a minute or so. XD

 

The last part is what cracked me up: "I give up on understanding technology."

LOL!!

 

~Toon

luxraygallade
Level 10
Journeyman Dragon
August 13, 2012, 8:09 am

awesome tutorial.  I wouldnt be suprised if you got 1st place
.

sihplak
Level 14
Journeyman Dragon
August 11, 2012, 6:35 am

Very nice tutorial. Could you give a bit more advice on shading the hair though? I can never make the hair on a skin look good. =/

RazorBox
Level 1
New Miner
August 1, 2012, 2:03 am

Wow, thanks for this excellent tutorial. I must say I've learned quite much.
The whole tutorial was explained good throughout it's presentation.
Really shows how to do the "shading physics" on Minecraft skins. I will definitively continue to use this tutorial for my future skins. Thanks once again.

xunzhe
Level 2
Apprentice Explorer
July 27, 2012, 5:47 pm

Again Very nice tutorial well this is much harder but still very nice. Have a Diamond :D

Knight004
Level 30
Artisan Robot
July 27, 2012, 4:57 pm

Nice!

Spyronicle
Level 16
Journeyman Narwhal
July 27, 2012, 4:32 pm

Great tutorial but how do i draw pixels on GIMP?

RipClaw
Forum Moderator
Level 56
Grandmaster Skinner
July 27, 2012, 5:31 pm

Simply scale any normal brush down to the smallest possible size. Notice it must be the pencil tool, because the paintbrush tool uses anti-aliasing (in other words, blurs the line as you draw).

Use CTRL+Click to select a color quickly when using the pencil tool!

I'm going to update the post to add some more simple help like this.

Spyronicle
Level 16
Journeyman Narwhal
July 28, 2012, 4:17 am

Thanks a million

will9900
Level 1
New Miner
July 27, 2012, 3:11 am

very nice tutorial.
i give you a diamond even if i use minershoes.

Zenith V
Level 21
Expert Cake
July 27, 2012, 1:37 am

Very nice tutorial, I also use that technique, except my palettes suck. Q_Q

PyromancerJ
Level 4
Apprentice Explorer
July 26, 2012, 5:28 pm

Very nice. Diamond for you. Please do more like this!

PlanetGeek
Level 33
Artisan Wolf Whisperer
July 26, 2012, 3:03 pm

its Quite hard to do, I couldnt understand..

WuWeiLun
Level 6
Apprentice Artist
July 26, 2012, 2:18 pm

Golden.  Thanks so much!  :D

candeelover2
Level 1
New Miner
July 26, 2012, 1:49 pm

can you give us all the skins you make?

RipClaw
Forum Moderator
Level 56
Grandmaster Skinner
July 26, 2012, 2:20 pm

What do you mean by that?

Darkest_Omega
Level 16
Journeyman Pokemon
July 26, 2012, 1:34 pm

Nice tut, how long does it take you to make a skin like this?

RipClaw
Forum Moderator
Level 56
Grandmaster Skinner
July 26, 2012, 2:20 pm

It ranges anywhere from 20 minutes to 2 hours, usually.

Frostgeneral2k
Level 45
Master Technomancer
July 26, 2012, 7:42 am

quite complicated, but nice

SabreCG
Level 6
Apprentice Artist
July 26, 2012, 7:41 am

This really helped me

Gawfield305
Level 19
Journeyman Spelunker
July 26, 2012, 5:52 am

uhhhh is it possible that you can make a video tutorial?

RipClaw
Forum Moderator
Level 56
Grandmaster Skinner
July 26, 2012, 5:58 am

Not as of now, no. Why do you need one?

Gawfield305
Level 19
Journeyman Spelunker
July 26, 2012, 6:53 am

I couldnt quite understand much. Like how do you get to that sort of options or like how do you get to that part?

RipClaw
Forum Moderator
Level 56
Grandmaster Skinner
July 26, 2012, 6:58 am

Stuff varies from editor to editor. The rest is common sense, like how to use the pencil tool or how to scale the tool to 1 pixel.

Could you be specific on what you don't understand? I can help you out.

Gawfield305
Level 19
Journeyman Spelunker
July 26, 2012, 7:00 am

ok to be honest I probably dont have common sense in this, but im a Mac user... sooo....

RipClaw
Forum Moderator
Level 56
Grandmaster Skinner
July 26, 2012, 7:02 am

Well, I don't use a mac and never have. I also don't know what programs work on it, so I guess I can't help you much.

You can download GIMP for mac though, it's a bit more complex but doable. If you use Gimp I can help you out a lot more.

Gawfield305
Level 19
Journeyman Spelunker
July 26, 2012, 7:05 am

Coincidentally I do use GIMP sometimes. I just dont know what to make on it lol. It is hard to use like you said. 

FaridjoM
Level 7
Apprentice Taco
July 26, 2012, 4:59 am

wow i also just overlapped my skins with dodge and burn tool =/ now i shade a lot better and get more views =O thank! =)

yellowpandatimestep
Level 27
Expert Prince
July 26, 2012, 4:34 am

Seems Very Reasonable....hmm... "YO! Catch!" *tosses diamond*

Ragnur Le Barbare
Site Moderator
Level 50
Grandmaster Caveman
July 26, 2012, 4:23 am

Very nice! If I ever make skins, I'll be sure to use your tutorial. Have a diamond!

1 - 50 of 55