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Lord of the Rings mod - post your mod-ideas here.

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Nicrlaitheking's Avatar Nicrlaitheking
Level 48 : Master Wizard
437
The Awaken Dreams mod

- The Valar Project

One_ring_transparentpng


Hey Everyone

it have been a while since i updated this blog but i think it's great way to disguss what should be in the mod. so i have updated the mod palns as you can see i nthe spoilers below. i hope you like the plans. make sure to read the plans carefully, so you don't get anything wrong

ENJOY !




Mod: here

Server:here

Website: here

Basic info

The mod will be in two parts: Single-player & Multiplayer. the multiplayer will contain parts of the whole mod and will only be on our server; The Valar Project.

* over 270 new block will come
* over 150 new mobs
* over 200 new weapons & armours
* over 100 heroes/ evil heroes
* over 100 new items (rings, fooed ect)
* many new animals (some rideable)
* HD textures! very rare seen in MC mods
* many news sounds (estimated; above 150)


What is in the mod so far?
* ability to smoke pipes (many different pipeweeds & pipes)
* many new discs with LOTR music
* many new ores- ruby, mithril ect
* many new blocks (including doors, beds, windows, trapdoors)
* many flowers
* heroes added (no AI for now)
* new mobs- orcs, humans, uruks
* telescope- to zoom in
* throwable weapons- stones & rocks
* new food
* new weapons
* new armours
* crossbow & hobbit bow
* road block (makes yo utravel faster)
* more lights
* new plants & flowers
* new items
* new sounds
* new logo in the start menu (Lord of the Rings)
* fire arrows

What makes Awaken Dreams so special?:
* a new fighting system. 3 moves- stick, swing swing from above.it will make the game more dramatic & cinematic.
* reputation bar. depending on your deeds you will turn good or evil.
* ability to switch race. each race have plusses and minusses
* ability to command mobs. you can control and recruit mobs to your own army. evil mobs fro evil players and good mobs for good players.
* quests! you can get quests by heroes of middle Earth
* NPC's lots of heroes will be availeble. they can tell about their life, sell/buy & give you quests
* new background music added- LOTR related
* get an ingame LOTR name- a long list to chose from
* gore added. players and mobs can bleed now
* ability to upgrade skills
* new GUI. more LOTr fitting and also you can wear up to 8 things (MC is 4 atm). 1. helmet 2.chestplat 3. leggins 4. boots 5. arm armour 6. ring or amulet 7.weapon in use 8. second weapon in use
* new font! you can now write elvish and dwarvish (tengwar & khuzdul)
* new star heaven. in middle earth there is some special stars. we will add those to the nights.
* new biomes (mordor biome for example- always dark and thundering)
* new weather types. lots of new weather ypes is planned; fog, fog with rain, cloudy, storm ect
* spliting up weather regions. fro mnow on it an be different weather depending on what part of a map you're in.
* music instruments! you can play guitars, flutes harps and more!
* ability to wear rings & amulets/ necklasses
* ability to wear arm armour (new sort of armour)
* ability to use two weapons at the same time
* ability to use two-handed weapons (longer reach and larger ingame)
* new economic system. sell/buy system. 3 sorts of coins added.
* adding vehicles & warmachines- catapults, ships, battering rams, siege towers, carts, wagons sige ladders ect
* improved AI system. all mobs will react more natural and also there will be many sorts of folks.
* get an ingame job! farmer, miner, soldier ect
* adding spells & magic
* mana bar for magic
* small blocks added. 1/8 of a block and 1/4 of a block.
* new height level
* new portal to a different dimension- valinor/ the undying lands
* adding a "save checkpoint" block. players will spawn at the block, when they get killed

extra/minor details we add
* drinks added! ale, mead, water, milk ect
* ability to become drunk
* you can make potions out of flowers- "a true herbalist"
* new maximum amount of hearts- 20
* added swamp water- will drag you down and drown you
* decreased speed while wearing armour
* ability to knock people out
* ability to revive players
* ability to cut off the head
* adding throwable weapons- axes, stones ect
* new tools- smith hammer, hammer
* added horns
* added bells
*ability to kick. kick players and mobs away.
* smaller combat improvements- crossbow reload time ect
* gollum will crawl on walk, so will goblins.
* adding a rucksack- so you can carry more things
* adding ingame games. card games, dice games
* new achivements for single player
* wheel engine (will make things pin around). used for windmills & watermills
* ability to block attacks with weapons
* ability to see other players health
* water in waterfalls turn white
* adding keys & locks
* snow & mud slows you down
* adding cloaks, coats & capes
* female mobs damage more to the Witch-king (it's nearly impossible for a male to kill him)
* adding a morning star- that looks natural ingame.
Important* this is not all the plans but around 95% of them!

Trailer with our plans:


video about the plans:


This is a article that's made for people there have some ideas for our LOTR mod. post your ideas below and try to describe it as good as possible.



Give a diamond and favorite if you want to support our cause ;)



thanks to Aximili for the Boromir skin

kind regards from the team
Creditnicrlaitheking
Tags

10 Update Logs

Trailer : by Nicrlaitheking 05/30/2013 11:44:55 amMay 30th, 2013

our first trailer for the mod is out! it's on the blog now i hope you like it!

kind regards
LOAD MORE LOGS

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1
11/07/2014 1:19 pm
Level 3 : Apprentice Explorer
LordEnedar
LordEnedar's Avatar
Do you guys have a Balrog???
1
11/08/2014 5:32 am
Level 48 : Master Wizard
Nicrlaitheking
Nicrlaitheking's Avatar
well we made a test version around a year ago, but it had some faults, so we will make a new one. First we want the Oliphaunt to be added and working properly, then we will add more large mobs like the ballrog, the watcher, fellbeast and the great beasts that's pulling the battering ram Grond :)
1
11/08/2014 7:17 pm
Level 3 : Apprentice Explorer
LordEnedar
LordEnedar's Avatar
ok
1
03/17/2014 6:50 pm
Level 42 : Master Grump
jackfoo22
jackfoo22's Avatar
The AI.. Reputation...

What if, and this may be hard to code, what if your reputation made messages from NPC's change based on your reputation, a more hostile message the farther away from the NPC's alignment, and more willing to spout information from having good reputation with their side. Plus,  the NPC may or may not attack you, yet again based on reputation.. 

Plus, each NPC has a preset reputation, for example, Saruman has a -10 to talk to without being attacked, -25 to have a peaceful conversation (different dialogue), and -50 to be able to take quests from him, but players with +10 reputation may talk to him, but they will lose half their health; players with +25 to be attacked with only 1 line (something like A lesson for you and your master to not trifle with me, Master <name>!) 
Now how's that for an unoriginal idea, eh?
1
03/02/2014 11:20 pm
Level 45 : Master Necromancer
MCJapanga
MCJapanga's Avatar
Is the song "Misty Mountains Cold" Included?
1
11/04/2013 6:33 pm
Level 2 : Apprentice Network
Pandasaurus77777
Pandasaurus77777's Avatar
We ain't 'ad nothin' but maggoty bread for three stinkin' days! -Maggoty bread.
1
10/18/2013 1:11 am
Level 42 : Master Grump
jackfoo22
jackfoo22's Avatar
I was thinking, since my RP character is an old duffer, could the mod have age benefits?
Something like that.
The youngn's would get a better stamina bonus, are more accurate in their shots (for bows and stuff), and are able to heal faster, but it takes more time for them to gain experience. Hunger sets in quicker than if you were older, they also have lessened mana points, but more substantial health bars. The younger people are better for melee and ranged combat, as well as hiking on long journeys.

The ol' farts (like me), have a lessened amount of time to gain experience, have the normal health bar, have no stamina bonuses, and can often take more fall damage than normal. They have a higher food saturation rate. They can often gain experience points from brewing potions or reading books/scrolls. They have an overwhelming increase in mana, and are the best for casting spells, enchanting, and making potions.

This is, of course, for humans and dwarves only, elves and Maia don't experience normal aging, now do they?
1
10/18/2013 3:27 am
Level 48 : Master Wizard
Nicrlaitheking
Nicrlaitheking's Avatar
well it have been discussed a lot of times. when you create your character we might add a tab where you can choose age etc.
the only problem is it's a very small detail so it would first be added in version 1.1 or something.
maia & elves can live forever btw.
i think it's the same for orcs, goblins & uruks.
also the age might get difficult for some whenit comes to dwarves. they get much older than humans and when they are 80 they are still fresh. they get around 200-275 years old.

the reason why it still to debate is this:
we will add a calender with all months & days (including seasons). so basically each minecraft day will be shown on the calender. the problem is that your character would never get older
because the period is 3018-3019, Third Age.
but i think you can be quite sure we will add it in the end ;)

i hope i answered all your questions ;)

Kind Regards
1
10/08/2013 10:45 pm
Level 42 : Master Grump
jackfoo22
jackfoo22's Avatar
Hmm, maybe you could add Pallando and Alatar's Staves of Power. I keep thinking of the Istari duel in FOTC, and maybe the two staves could have a specific ability when pressing one key like levitation and throwing or somesuch and another on ANOTHER key.

Glamdring- Almost as strong as a diamond sword, Glamdring would be a sword (duur..) that could also act as a bow in that it summons bolts of lightning onto your foes with a click of the old left mouse button, but each bolt costs a certain amount of durability.

Forging your own weapons, well, almost. There are certain recipes, but you have to collect the materials, stoke the fire, hammer it the right amount of times, and hope for the best. If you mess up, you get a Cracked, Broken, Flimsy, and or Brittle"x" Sword (x=iron,gold,ect). They would have a certain amount cut off from durability as a price of poor craftsmanship

Instead of swords dissapearing, you'd get a broken sword to be reforged by a smithy.

Nausea should make your hunger bar deplete rapidly

Speaking of Staves of Power, the other Istari's Staves of Power?
  • Saruman's staff would be in shards, a very rare drop from Hobbits, very rarely found in chests in Hobbiton and Orthanc,and be able to shoot fireballs and levi-throw
  • Gandalf the Grey's staff is a very very rare drop from Goblins, and is able to light the dark, ward off goblins whilst the light is lit, and levi-throw
  • Gandalf the White's staff can be obtained during an extremely challenging and time consuming adventure from Lothlorien, and can do everything the Grey staff can, but it can also cure Wither, Poison, Nausea, and other nastiness.
  • Radagast the Brown's staff would act as a sort of insta-Bone Meal, heal dogs,cats,and horses, grow trees, and cure Poison, found as a very very very very rare drop on Mirkwood Spiders or Goblins.
Beorn and his house from The Hobbit!
Maiar and above should be able to communicate with animals ( a sort of easter egg)
Honey, bees, birds, nests, rats, mice, and snakes ( in The East.)
Eagles of Manwe, eryies
Other types of dragons,dragon scales as a potion ingredient,
Dailir and Belthronding
Barrels
Flags on standards
Arkenstone
Ring of Barahir
Sceptre of Annuminas
Chains and Ropes
Lances
Morgul blades
Secret Door into Erebor

That's most of what I have for now.
1
10/10/2013 4:56 am
Level 48 : Master Wizard
Nicrlaitheking
Nicrlaitheking's Avatar
Most of this is planned it just take ages to code etc here is all my answers:
1. Pallando & Alatar will be added including their staffs
2. We will use other keys for attacks etc (part of our new combat system; v,b,n)
3. Glamdring; textured (HD), coded & it will be in the next update. It has been ready for many months so it's just sad it hasno t been added before.
4. We will add a smith-hammer which you need to activate the anvil. We won add random weapons though. But we will add a new tab in the anvil so you can switch between vanilla anvil & something like the crafting table. Basically: we will do so weapons etc only can be crafted in an anvil.
5. Swords wono t be broken sorry. We will though do so when you drop your sword (Q key) it will stick to the ground and look like a cross.


6. We wono t add nausea. But we will add a stamina bar so you cano t run or walk forever. If the bar is empty you will slowly miss health & die. Therefore people will need to eat camp and rest sometimes.


7. The era we play is before Sarumano s death. Staffs cano t be crafted. Ito s meant to be used by the heroes only.


8. Beorno s houseo ¦ thato s server related not mod related. No generated structures


9. When you say maiar do you mean the maia rank or maia race? Anyway right now I dono t have an idea how people should communicate with animals and nor what the animals should say. Beornings can though change form to animals so forth they have upgraded the skill.


10. honey, bees, birds, rats &snakes is all ready. We won add mice since it would be too small :P and rather useless. We will also add many other animals: bears, swans, foxes, crows, giant bats, giant spiders & oxen.


11. The great eagles of Middle Earth is of course planned to be added ;) it just takes time to make the model etc. (because we make them very detailed)


12. Dragons are rare and will therefore be like heroes. There wono t be any random dragons. And yes we will add dragon scale which will have high value & can be used to craft some weapons & armor.
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