69
Version
VersionDate of AdditionAdditions Summary1.4.5November 20, 20121.4.5
Bug fixes:[Collapse]
(Complete list)
- Fixed spawning baby wolves from wild ones
- Spawning baby villagers creates a random profession.
- Fixed last page of /help missing
- Fixed entering IPv6 servers crashing the client
- Clients now get the correct IP for LAN servers
- Fixed the incorrect positions of some particles[1]
- Mostly a client-side update, thus staying at protocol version 49 (1.4.4)
- No server update is necessary.
- No server update is necessary.
- Fixed the bug whereas dispensers would always dispense northeast (the diagonal between f 1 and 2), previously introduced in 1.4.3
1.4.4
(Includes 1.4.3)
- Creepers now drop music disc "11"
- The missing music disc o where are we nowo is now available, but called o waito
- Over 120 bugs and glitches fixed
- Baby mobs are spawnable by right-clicking a mob with a corresponding mob egg
- Added /enchant command to give specific enchants
- Squids now die on land after a few seconds
- When in creative, flying through cobwebs does not slow you down, but walking through them in creative will.
[Expand]
Notable Bugs: [Collapse]
- When clicking "Open to LAN", the IP address shows as 0.0.0.0:****** - you can still connect, you have to replace 0.0.0.0 with the computer's real IP address, by using ipconfig at the command prompt.
1.4.2
- Improved server list
- Server IPs can now be hidden individually when editing or adding a server
- Server version is now displayed left of the connection bars
- Server ping tooltip now shows if the server and client have mismatching protocol versions
- Mismatching servers can't be joined
- Server IPs can now be hidden individually when editing or adding a server
- Improved settings menu
- Renamed Chat Settings to Multiplayer Settings
- Added an option for cape-owners to hide their capes in-game
- Added Fullscreen and VSync toggles
- Though this is not in the settings menu, you may go into the options.txt in %appdata% and toggle advancedToolTips. This shows you the item IDs of everything and the durability of tools and armor.
- Renamed Chat Settings to Multiplayer Settings
- Improved F3 mode
- The piechart is now shown when using shift+F3 instead of vice versa
- Added the cardinal direction and the degree value to the f value indicating the direction the player is facing
- Now shows which chunk and where in that chunk the player is in on X and Z values
- Pressing P while holding F3 will toggle the auto-pause when the Minecraft window loses focus
- Pressing H while holding F3 will toggle detailed item descriptions, which additionally show item id, damage value, color code, tool/armor/weapon damage and map zoom level and scale on the tooltip
- The piechart is now shown when using shift+F3 instead of vice versa
- Updated language files
Gameplay
- Improved Multiplayer
- Spawn protection now is disabled if there's nothing in ops.txt
- Spawn protection radius can now be changed in the server.properties file
- Spawn protection now is disabled if there's nothing in ops.txt
- Improved Creative inventory
- Items can now be cloned by using Pick Block on them - An item stack with the highest amount of items possible in it will be created
- Items can now be shift-clicked around on the survival inventory screen
- Items can now be cloned by using Pick Block on them - An item stack with the highest amount of items possible in it will be created
- Improved General inventory
- Pressing the 1-9 hotkeys while hovering over an item will exchange that item with the one from the corresponding hotbar slot
- Status effects now cause the inventory window to be off-center regardless of screen aspect ratio
- Pressing the 1-9 hotkeys while hovering over an item will exchange that item with the one from the corresponding hotbar slot
- Added & improved a few commands
- Added /difficulty command to change difficulty[2]
- /difficulty 0 = peaceful
- /difficulty 1 = easy
- /difficulty 2 = normal
- /difficulty 3 = hard
- /difficulty 0 = peaceful
- Added /spawnpoint to change your own or other players' spawnpoint to where you are standing or to specified coordinates
- /spawnpoint
- /spawnpoint
- Added /w, an alias for /tell
- Added /weather to change the current weather and optionally set the duration for the new weather
- /weather [clear | rain | thunder]
- /weather [clear | rain | thunder]
- Added /gamerule to look up and change gamerules regarding Command Block output
- /gamerule doFireTick - Whether fire should spread
- /gamerule doMobLoot - Whether mobs should drop items
- /gamerule doMobSpawning - Whether mobs should naturally spawn
- /gamerule doTileDrops - Whether blocks should have drops (does not work for paintings)
- /gamerule keepInventory - Whether the player should keep items in their inventory if they die.
- /gamerule mobGriefing - Whether creepers, endermen and withers should be able to change blocks.
- /gamerule doFireTick - Whether fire should spread
- Added /clear to clear a specified player's entire inventory or remove only one block/item from it
- Changed /xp so it can be used to give and take entire experience levels by appending "L" to the number
- Changed /tp to work with relative coordinates
- Added /difficulty command to change difficulty[2]
- Added command target selectors[3][4][5]
- Available selectors:
- @p - Closest player
- @a - All players
- @r - Random player
- @p - Closest player
- Can have arguments specified in [] using the syntax x=0, where x is the argument
- Available arguments:
- x,y,z - Coordinates
- r - Range
- m - Gamemode
- l - Minumum experience level
- lm - Maximum experience level
- rm - Minimum range
- x,y,z - Coordinates
- Special argument only usable with @a:
- c - the maximum count of players to return. Numbers below 0 will make it return the last x amount of entries
- c - the maximum count of players to return. Numbers below 0 will make it return the last x amount of entries
- Available selectors:
- Updated the sound engine
- Added sounds for placing Wood-, Stone-, Plant-, Sand- and Gravel-like blocks
- Added sounds for walking on Sand, Gravel, Soulsand, Grass and Stone
- Added sounds for zombies, skeletons, cows, pigs, spiders, endermen, ghasts, silverfish, magma cubes, wolves, the ender dragon, bats and the anvil.
- Added sounds for curing a zombie, infecting a villager and a remedy sound.
- Added sounds for setting things on fire and shearing sheep
- Added sounds for climbing ladders and riding minecarts
- Added a sound for levelling up which is played every 5 levels
- Added constant noise to liquids
- Added sounds for placing Wood-, Stone-, Plant-, Sand- and Gravel-like blocks
- Improved Portals
- Mobs, items and projectiles now pass through them, preserving momentum[6][7][8]
- Entities will pass through instantly, but at a longer "cooldown"[9]
- Portals will allow fire burning entities like blazes to leave the Nether and potentially burn things[10]
- Portals will teleport an entity relative to where it entered[11][12]
- Players are now positioned correctly when going through Nether Portals
- Nether Portals are now instant for players in Creative mode
- Mobs, items and projectiles now pass through them, preserving momentum[6][7][8]
- Improved Adventure mode
- Blocks can now be mined with the proper tools
- Blocks can now be placed
- Blocks can now be mined with the proper tools
- Improved Breeding
- You can now restore a desolate village or create a completely new village[14]
- Added & changed many minor things
- Added Boss Names above boss health bars
- Experience is now awarded for fishing and breeding
- Worlds can now be re-created from the world selection screen
- Changed many items, improving item icon style to be more consistent
- Items spawned using /give are picked up almost instantly now
- Doors, trapdoors, levers and buttons are no longer triggerable with the left mouse button[15]
- Added an NBT tag for items to have lores
- Added an NBT tag for mobs to decide whether they can despawn
- Added Boss Names above boss health bars
- Fixed many bugs
- Fixed /me command only working for ops
- Fixed /tell not working correctly
- Partially cured lighting glitches
- Fixed held items being colored when wearing tinted blocks/armor
- Fixed the second layer on skins not being placed correctly when sneaking
- Blazes now properly spawn in Nether Fortresses
- Fixed pets teleporting around randomly
- Fixed PvP-disabled servers still allowing players to set other players on fire using Fire Aspect enchanted swords
- Fixed entities in minecarts becoming invisible
- Fixed mobs randomly suffocating
- Fixed stairs, slabs & fences glitching visually sometimes
- Fixed mobs falling through blocks
- Fixed wet wolves looking way too scary
- Fixed /me command only working for ops
World Generation
- Customizable World generation[16]
- Made superflat worlds customizable[17][18]
- Are now made up of layers specified with block id, data value and height
- Biome can now be changed
- All generation settings are stored in a preset, which can be shared and re-used
- Terrain can now be decorated and structures other than villages can spawn
- Default presets:
- Classic Flat - 2;7,2x3,2;1;village
- Tunnelers' Dream - 2;7,230x1,5x3,2;3;stronghold,biome_1,decoration,dungeon,mineshaft
- Water World - 2;7,5x1,5x3,5x12,90x9;1;biome_1,village
- Overworld -2;7,59x1,3x3,2;1;stronghold,biome_1,village,decoration,dungeon,lake,mineshaft,lava_lake
- Snowy Kingdom - 2;7,59x1,3x3,2,78;12;biome_1,village
- Bottomless Pit - 2;2x4,3x3,2;1;biome_1,village
- Desert - 2;7,230x1,5x3,2;3;stronghold,biome_1,decoration,dungeon,mineshaft
- Redstone Ready -
- Classic Flat - 2;7,2x3,2;1;village
- Preset format with example: 95;35:2;2x20;1;stronghold o 95 is the format version, followed by a semicolon and the layer information. Every new layer is separated by a comma and must consist of the block id (35) and can additionally have :2appended to specify 2 as the data value. Before that, you can put 2x to specify that this layer should be put 2 times. After a semicolon follows the biome id. After another semicolon follow all structures to be generated, including their options.
- Are now made up of layers specified with block id, data value and height
- Added Witch Huts in swamps[19]
- Silverfish blocks now rarely generate in Extreme Hills biomes
- On average, nearly one Silverfish block is generated per Extreme Hills chunk
- On average, nearly one Silverfish block is generated per Extreme Hills chunk
- Carrots and potatoes can now be found growing in villages [20]
Blocks & Items
- Command blocks
- Runs editable commands when triggered by redstone
- Intended for adventure maps
- Can only be edited by OPs, as long as enable-command-block in server.properties is enabled
- Only obtainable using /give playername 137[21][22]
- Can operate in silent mode where it doesn't display commands in the chat box. [23]
- Runs editable commands when triggered by redstone
- Beacons
- Intended as an endgame block
- Continuously glows and gives a selected status effect to players within 16 blocks while beaming a beacon of light directly upwards (as bright as glowstone)
- Activated by building a solid pyramid of iron/gold/emerald/diamond blocks underneath and selecting an effect
- The cheapest configuration requires 9 blocks, while the best configuration requires 164 blocks
- The cheapest configuration requires 9 blocks, while the best configuration requires 164 blocks
- Has to be directly exposed to skylight to work
- Building square platforms of increasing size and the same material per layer will activate it and increase range and status effect selection
- Viable materials are iron, gold, diamond and emerald blocks
- Changing selected status effects costs 1 emerald, diamond, gold ingot or iron ingot
- Unlockable effects, with increasing amount of required layers of blocks required:
- Speed and Haste
- Resistance and Jump Boost
- Strength
- Speed and Haste
- When all 4 layers of blocks underneath are built correctly, a second status effect can be chosen
- This second status effect is Regeneration or tier II of the previously chosen effect
- This second status effect is Regeneration or tier II of the previously chosen effect
- Effects given by the Beacon will have less intrusive particles than others on the screen, such as those of potions
- Intended as an endgame block
- Anvils[24]
- Used for repairing and combining enchanted items as well as for renaming any item/block for experience levels
- Tools can also be repaired using one piece of their material
- Enchantments that are the same are upgraded by one level as long as they are both the same level and the higher level exists
- Conflicting enchantments will be removed and only the first one will be kept
- Becomes damaged from using and dropping it - Damage persists in inventory and splits up into 3 categories: Anvil, Slightly Damaged Anvil & Very Damaged Anvil
- Can be placed in 4 orientations, but can't be moved by pistons
- Experience level cost depends on enchantment levels & rarities, whether the item will be renamed and whether the item has been used with an anvil before - Maximum experience level cost is 39 levels, unless in Creative mode[25]
- For a more detailed explanation on how enchantments are combined using the anvil, see the Anvil mechanics page
- For a more detailed explanation on how enchantments are combined using the anvil, see the Anvil mechanics page
- Is affected by gravity and does 1 heart of damage to mobs and players it falls on per block it fell, excluding the first one - Players killed by a falling anvil cause the death message "Player was squashed by a falling anvil" to appear in chat
- Certain blocks are destroyed when an anvil falls on them: levers, buttons, torches, redstone torches, redston
- Used for repairing and combining enchanted items as well as for renaming any item/block for experience levels
Credit | machinima |
Tags |
1 Update Logs
Update #1 : by BillyBaxter 11/30/2012 5:55:07 pmNov 30th, 2012
Edited text
Edited evolution wallpaper
Edited evolution wallpaper
tools/tracking
1695368
6
minecraft-is-still-evolving
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