[Original] [1.3.2 - Stopped] Jake's Mods and Mod Blog {News Feed!}
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Level 17 : Journeyman Taco
Posted 08/14/12 4:19:25 pm , last updated: 09/24/12 9:09:34 pm
08/14/12
- JsMIM [FORGE] [Working on it!]
- JsOTaAM 1.2 MCV1.3.2
- JsUITM [Jake's Useless Items Tools Mod, with currently Lapis and Obsidian!] v0.1 MCV1.3.2
I have gotten the things finally set up! I will be working on shit for the next 1-3 weeks at MAX. I tend to have a lot of time on my hands. But if you REALLY want to keep up-to-date, you can access my FORGE BLOG here!
Downloads
2. Go to run and type in '%appdata%', no quotes.
3. Enter .minecraft, goto the bin, and open minecraft.jar with WinRAR.
4. Install Risugami's ModLoader by dragging all of the files from modloader.zip into Minecraft.jar
5. Do the same with the mod. DELETE META-INF!
Enjoy Playing!
2. Drag the .zip into the mods file.
3. Play.
Here are my mods!
- The staffs currently has no animation like the bow.
- The staffs currently act only as bows. They use arrows. Practically, its just a bow in a suit.
- The staffs currently can be enchanted due to the limit of features. This, actually, should not be classified as a bug, but it was been tried to make them be enchanted by Covalience Powder and other powders and some of the new emeralds, but until then, this IS classified as a bug!
If there are any bugs, tell me please!
Additional Details
| Tags: | Tutorial |
| Credit: | MOST HELP ->Boilingfort of MCForums |
More Blogs by DarkElfAlbainView All
2012-09-27 18:36:39
by DarkElfAlbain
2012-08-16 14:58:34
by DarkElfAlbain
Teeeeth! : 09/24/2012 9:09:34 pm9/24/12
JsOTAaM Standalone and JsUITM Mods? : 09/22/2012 6:23:40 pm9/22/12
No JsOTAaM Update after all?... :C : 09/06/2012 9:31:12 pm9/06/12
If you have ANY intelligence whatsoever with Forge, please tell me. Anything. I only got the blocks coded in... no generation or use.
But in the entire meantime, I am currently stopping progress of modding. There is no point. I will come back with a occasional bug fix/new MC update fix update for JsOTaAM or something small.
Why have there been no updates? FAQ. : 09/06/2012 9:29:19 pm9/06/12
If you have ANY intelligence whatsoever with Forge, please tell me. Anything. I only got the blocks coded in... no generation or use.
But in the entire meantime, I am currently stopping progress of modding. There is no point. I will come back with a occasional bug fix/new MC update fix update for JsOTaAM or something small.
JsOTaAM 1.1.5 Snapshot Development Build #1 News, DL Tomorrow. : 08/24/2012 10:29:59 pm8/24/12
ADDITIONS:
- Obsidian Brick's first appearance. Texture might change in the official release.
- Obsidian Brick's have the same (almost) durability as obsidian itself.
- Crafted with four Obsidian Ingots like stone bricks or clay bricks.
- Armor appears different with other installed mods. Working on it.
- Keeping fingers crossed for release of Sprites API. It's much easier than forge, I tell ya!
- Some new GUI and machine... Keep your eye out to get GUI API in the REQUIRED section.
JsOTaAM 1.1.0 Update! : 08/23/2012 6:57:54 pm8/23/12
PLANNED FEATURES IN 1.2:
- Obsidian Bricks...
BUG FIXES:
- Obsidian Tools now mine obsidian.
- Some Armour appear as something else, sometimes...
JsOTaAM released! : 08/19/2012 4:18:26 pm8/19/12
Yet again another mod! : 08/18/2012 7:20:17 pm8/18/12
ANOTHER new mod, release dates for my mods, and the problems on JsMTM. : 08/18/2012 11:43:37 am8/18/12
New Mod? : 08/18/2012 10:45:50 am8/18/12
Plans for 1.6, and please help with Sprites API : 08/17/2012 4:52:19 pm8/17/12
- Hopefully something required to run this mod, so I can expand it tremendously.
- A new NPC, which might be seen first, since Entities don't require Sprites to use.. right?
- Once Sprite API or forge is working in this mod, Green Gem Armour will be implemented. It's currently not in the 1.5 version because i ran out of sprites while adding it.
- Fixes for any other bugs found.
- NPC Spawn eggs for the entity added (doubted)
1.5.1 [1.3.2 Release] JsMTM News and DL : 08/17/2012 9:58:34 am8/17/12
Early 1.5? : 08/17/2012 6:28:05 am8/17/12
- Armour. Green is currently not implemented.
- Rose Chunks need to be smelted in a furnace now.
- Everything is now organized in each different menus!
- Master Gem is now Fixed
- Mystery Gem
- BattleAxe completely fixed
- BattleAxes do not chop wood.
- Staffs act as bows.
About JsMTM\'s Armor, and why it is added in a Expansion Pack: : 08/16/2012 9:34:26 pm8/16/12
JsMTM 1.1 changed to 1.5? : 08/16/2012 6:17:51 pm8/16/12
JsMTM 1.1 ; PR:2 Info and why it was delayed. : 08/16/2012 6:11:28 pm8/16/12
- Possibly armour. If I run out of Sprites, then a new mod dependent on this one will be made.
- Rose chunks now need to be smelted into a furnace.
- Master Gems now work correctly now.
- BattleAxe Head crashes and name fixed, and got the texture working!
- Rose items can now be held with a custom 42 max stack size instead of the old 12.
- Staffs still act like bows.
- BattleAxes cannot chop trees like coded to.
The 1.3.2 Update For MC... What this will cause... : 08/16/2012 2:33:23 pm8/16/12
Plans for JsMTM PR:2 : 08/15/2012 8:29:35 pm8/15/12
- Master Gem Items crash Fix
- BattleAxe Head fix
I may not get the staffs done for a while, so you may see that in the Bugs alot.
JsMTM PR:1 Info : 08/15/2012 7:45:47 pm8/15/12
- You may now hold 64 of most items where you only can hold 32
- Mystery Emerald Bow Removed
- Fixed Ender Crystal crafting errors.
- Fixed Master Gem crafting errors.
- One of the Major battles of the bugs are the Master Gem equip and drop crashes. This has been a pain in my ass to fix, so as far as I care, Master Gems might be removed to unfix-able errors.
- Staffs currently act like bows
- BattleAxe Head texture mess up, equip crashes, drop crashes, and no name bugs have all included this particular item. In the future, BattleAxes may use a free crafting (little Ukraine 1960 there).
Small Mod Addition News Update! : 08/15/2012 6:44:23 pm8/15/12
- Pirates Loot
- Companions
- Rando-Tools (may come out with a + version if this idea is a success!)
JsMTM 1.1 PR:2 ChangeLog (Download Available 8/16/12) : 08/15/2012 6:14:35 am8/15/12
- Rose Ingots are now made by smelting Rose Chunks in a furnace.
- Master Gems now have a new Class file, for just itself and it's crafting!
- Armour Development!
- Some ID's were changed while fixing Master Gem. So if you experience some items missing, that is why. I warned you while using these snapshots!
- Complete Rose Tools re-coding to improve the tool set and make it more realistic.
- Master Gem Tools now Work correctly! Success!
- Fixed having to have Unrefined rose chunks straight down the middle of the craft square. It needs to be straight up as before, but now on any side!
- Fixed having Rose Ingots and others in the new "Rose" section to only hold 12 a stack. Now fixed! You can hold a custom 42 a stack.
- Staffs still require arrows.
- Rose Chunks cannot currently be smelted into Ingots. This WILL be fixed in the release.
[JsMTM Update 1.1 Pre-Release INFO; MCV1.3.1] : 08/14/2012 5:33:24 pm8/14/12
*ONLY THE DETECTED ERRORS FOUND BY ME WILL BE LISTED! I FULLY TEST EVERYTHING TO BE SURE!
- With a slot empty in the code, and still a set of tools that I CAN add, you might see a small, new set of stuff in the future! Keep your eyes peeled! (NOTE: I didn't say I might be not bored. It may be lame. If it is, so sorry. I'll kick my new modding progress up if it is ;) )
- Solved the mystery of the Bow-Emerald. It is now removed.
- Fixed Crafting a Ender Crystal hoe with Green gems.
- Fixed crafting a red gem hoe instead of a master gem hoe with master gems.
- Master Gem Equip Crash is back on the list.
- Staffs still use arrows.
- The BattleAxe Head is fucked up. The name doesn't appear, and you crash while holding it. It also has a texture mess up. I will certainly fix this.
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smanrt
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August 14, 2012, 3:22 pm
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DarkElfAlbain
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August 14, 2012, 3:24 pm
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spowzer1
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August 17, 2012, 11:18 am
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f3rullo14
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August 25, 2012, 3:53 pm
http://www.minecraftforum.net/topic/1428628-ferullos-mods/
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DarkElfAlbain
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August 25, 2012, 5:03 pm
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DarkElfAlbain
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August 29, 2012, 12:32 pm
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