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[Original] [1.3.2 - Stopped] Jake's Mods and Mod Blog {News Feed!}

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avatar DarkElfAlbain
Level 17 : Journeyman Taco
Posted 08/14/12 4:19:25 pm , last updated: 09/24/12 9:09:34 pm
08/14/12
Y U NO UPDATE
Well, I have had many things happen, in my life. For one, learning better english. Since I am Albanian, I need to learn English better.
Another is I have asked a girl out, been rejected, and hereby not know one word or trace of the fact of my misery. I really can't continue on from now, but I hope some friends can.
One more, I have really found no time to do so. I have, been making videos. http://www.youtube.com/user/darkelfalbain
I also am packed with other shit, like school, so talliho old chaps. I'll hopefully be back soon.

Hey guys, Dark here, and also, unbuckle your belts, you'll be here awhile! This is made under the prevention of people not knowing what the hell to do on my mods. First of all, if you don't know what my mods are, click this sentence to find out!

I have been working on these mods for weeks now, and I really hope you like them. 

These are the mods in developement: [Well, at least some of them..]
  • JsMIM [FORGE] [Working on it!]
  • JsOTaAM 1.2 MCV1.3.2
  • JsUITM [Jake's Useless Items Tools Mod, with currently Lapis and Obsidian!] v0.1 MCV1.3.2

Texture Patches?
None, until someone sends me in one.

NEWS FEED IS THE UPDATE LOG!

[VERY IMPORTANT DO READ] WARNING ANY UNOFFICIAL VERSION USERS (SNAPSHOT USERS)!
The mod you downloaded the snapshots from are currently not finished, but a version that is stable enough to release. The snapshot version users: please send in any bugs you find in any mod snapshot you used, it helps me while developing so the Official version is both quicker coming in and more stable.


Progress of Forge, also in Update Log!:
Notifications
**9-27-12
I have gotten the things finally set up! I will be working on shit for the next 1-3 weeks at MAX. I tend to have a lot of time on my hands. But if you REALLY want to keep up-to-date, you can access my FORGE BLOG here!

Downloads

Downloads [Current Latest Version MC: 1.3.2 (All Mods)]
JsMTM
Official JsMTM Download
[1.3.2] JsMTM 1.5.1: Direct

Older Versions
[1.3.1] JsMTM 1.5: Direct
[1.3.1] JsMTM 1.0: Only available on Mod's Page!

PR's for JsMTM
1.1 (Known now as 1.5) PR:1 Direct 

JsOTaAM [JsUITM OBSIDIAN SECTION STANDALONE!]
Official JsOTaAM Download
[1.3.2] JsOTaAM 1.1: Direct

Older Versions
[1.3.2] JsOTaAM 1.0: Direct

PR's for JsOTaAM


JsUITM [v0.2 MCV1.3.2] (Lapis, Obsidian, and Redstone Tools and Armour!)
Official JsUITM Download
[1.3.2] [v0.2] Direct

Older Versions

PR's for JsUITM


JsMIM (COMING SOON)

Installation Instructions
JsMTM and Other Unlisted Mods
1. Get WinRAR or an archiver program.
2. Go to run and type in '%appdata%', no quotes.
3. Enter .minecraft, goto the bin, and open minecraft.jar with WinRAR.
4. Install Risugami's ModLoader by dragging all of the files from modloader.zip into Minecraft.jar
5. Do the same with the mod. DELETE META-INF!
Enjoy Playing!
FORGE MODS
1. Install Forge like modloader, AND DELETE META INF!
2. Drag the .zip into the mods file.
3. Play.


Here are my mods!


Jake's More Items Mod Continuation: Forge! [REQUIRES... duh MC Forge!] [COMING SOON!]


Jake's More Tools Mod (JsMTM ; Click to goto page!) Click Here to Download! [1.3.2] [v:1.5.1] [PM me for the SRC files, and we'll discuss...]
The New Ores!
When you start out my mod with MineCraft, get a fresh, new world to play in. This is because I added tons of new ores (only 4 or 5). You wont see them if you don't. Then, go underground. There will be a few noticeable things: Distorted Red Stone; Different Coloured Lapis; Distorted Gold; and a Green Lapis? are all in mind. Those are the gems. Until now, MineCraft only had Emeralds and the Rubies not even used anymore. These are the only gems (that I can think of).
Also, I have seen some troubles generating the new ores. I have had troubles finding the new ores, well not the red. If you see this problem too, look in the bugs and glitches section; if its not there, tell me ASAP about it, and I will put it in the Bugs and Glitches Section. Thank you.

The New Items!
There, as you may noticed, are new gems with the ores! Red, Blue, Yellow, and Green all come to mind. But, what use do they have? Currently tools, and a special Master Gem if you weld them together in a 2x2 square crafting (some crafting orders may not be available. This is a bug, I know). Also, I really enjoyed that the only use for ender pearls is for ender eyes to impurposely fight a fucking easy ass dragon. So, I made the Ender Crystal! Put nine - YES, NINE! - Ender Pearls to get ONE -FUCK, I ALREADY SAID IT: ONE -... Ender Crysta- WHAT? No don't stop reading! THERE IS A POSITIVE! Shit, I'm sorry if I upset you, and if your still reading this hopefully, you'll know that these are PRETTY BAD ASS! They are STRONGER than diamond, they mine LIKA BAWS, They are more durable than DIAMOND, and they are HARD TO GET FOR A REASON!
The other new things are Advanced, Arcane, and Master emeralds, not in order of strength, btw. There are Void items, and a shitload of useless (for now) powders.
Also, I brought the feature from my other unreleased mod, More Uses for Roses Mod (MUfRM), of rose tools. It adds a custom BattleAxe too! The crafting is in the Crafting Section, hopefully.

Crafting! (CURRENTLY EMPTY! ASK ME FOR RECIPES)
Sorry, empty, for now. I'll get in some pics soon.

Videos!
Currently none!

Features of the New Stuffs!
GEMS: Stronger than iron, Weaker than diamond.
ENDER CRYSTAL: Fuckin Notch.
ROSE INGOT: About the use of wood, maybe a little stronger.
Staffs: Just a new bow. Doesn't do shit yet.
MASTER GEM: Sorta like diamond!
WOOD: How the fuck did this get in here? I think you all know wha-
And more to list soon!

Bugs and Glitches!
As you all know, my mod is NOT I repeat NOT perfect. That is what I'm striving for. If I purposely made those errors in there, I'd be the biggest jackass alive... well no, Rick Ashley still keeps that title. Anyway, I am listing them here, so you can avoid them!
  • The staffs currently has no animation like the bow.
  • The staffs currently act only as bows. They use arrows. Practically, its just a bow in a suit.
  • The staffs currently can be enchanted due to the limit of features. This, actually, should not be classified as a bug, but it was been tried to make them be enchanted by Covalience Powder and other powders and some of the new emeralds, but until then, this IS classified as a bug!
And I know a hell of a lot of you may be asking about the Ender Crystal Enchantment not working. No, that is NOT a bug. I made it that way, since they are practically God/Jehovah/Allah (whoever your God is.) tools anyway. So don't bug me about it.

JsMAM (Jake's More Armour Mod) *Requires JsMTM* (Backup Mod!)
Coming Soon!

JsOTaAM (Jake's Obsidian Tools and Armor Mod) Requires ModLoader!
Just adds obsidian tools and armor. Smelt obsidian in a furnace, and it makes obsidian ingot! Put two diamonds in the crafting table like a stick, and it makes a diamond stick. Diamond sticks are used to craft tools.


If there are any bugs, tell me please!




Jake's More Tools Mod [Mythorites] (JsMTM Mythorite Edition) (COMING SOON!)

Additional Details

Tags:Tutorial
Credit:MOST HELP ->Boilingfort of MCForums

Teeeeth! : 09/24/2012 9:09:34 pm9/24/12

Agh, just had my teeth drilled and pulled out. I might not work on my mods for a bit, but don't worry, my pain in my jaw is not permanant!

Jesus fucking christ, he like jammed that needle in my jawline... he numbed me alright, for hours to the core!

JsOTAaM Standalone and JsUITM Mods? : 09/22/2012 6:23:40 pm9/22/12

YES! I came up with an idea to make redstone and lapis tools too with obsidian, and I came up with a standalone and a compilation. Use recipe book or NEI for... recipes...

0.2 includes redstone!

No JsOTAaM Update after all?... :C : 09/06/2012 9:31:12 pm9/06/12

Im sorry. The file was removed from dropbox for one, and I have stopped dev for all mods. If you havent read that post yet, here it is:

Why there have been no recent updates (read please)
For one thing, school; we all hate it. Another is that I am currently having some major modding problems: Forge.
Forge Yes, I said it. The thing that has prevented me from modding the past three weeks... is forge. Forge API.
If you have ANY intelligence whatsoever with Forge, please tell me. Anything. I only got the blocks coded in... no generation or use.
On other news, my homework is overwhelming, though if you would like to have a chat with me, message me about my server, and we can probably play something.

But in the entire meantime, I am currently stopping progress of modding. There is no point. I will come back with a occasional bug fix/new MC update fix update for JsOTaAM or something small.
But when my intelligence is raised to a raisin, I will let you know most often in the Update Log Section, about my modding progress/intell.
Please try to help me. I enjoy making mods.

But, on other news, I will continue soon!

Why have there been no updates? FAQ. : 09/06/2012 9:29:19 pm9/06/12

Why there have been no recent updates (read please)
For one thing, school; we all hate it. Another is that I am currently having some major modding problems: Forge.
Forge Yes, I said it. The thing that has prevented me from modding the past three weeks... is forge. Forge API.
If you have ANY intelligence whatsoever with Forge, please tell me. Anything. I only got the blocks coded in... no generation or use.
On other news, my homework is overwhelming, though if you would like to have a chat with me, message me about my server, and we can probably play something.

But in the entire meantime, I am currently stopping progress of modding. There is no point. I will come back with a occasional bug fix/new MC update fix update for JsOTaAM or something small.
But when my intelligence is raised to a raisin, I will let you know most often in the Update Log Section, about my modding progress/intell.
Please try to help me. I enjoy making mods.

JsOTaAM 1.1.5 Snapshot Development Build #1 News, DL Tomorrow. : 08/24/2012 10:29:59 pm8/24/12

JsOTaAM 1.1.5 Dev #1 will be ready to test tommorrow! These are the planned features:

ADDITIONS:
  • Obsidian Brick's first appearance. Texture might change in the official release.
  • Obsidian Brick's have the same (almost) durability as obsidian itself.
  • Crafted with four Obsidian Ingots like stone bricks or clay bricks.
BUGS:
  • Armor appears different with other installed mods. Working on it.

OTHER PROGRESS:
  • Keeping fingers crossed for release of Sprites API. It's much easier than forge, I tell ya!
  • Some new GUI and machine... Keep your eye out to get GUI API in the REQUIRED section.

Downloadable Soon!

JsOTaAM 1.1.0 Update! : 08/23/2012 6:57:54 pm8/23/12

Very simple update, here is what I fixed that I found!:

PLANNED FEATURES IN 1.2:
  • Obsidian Bricks...

BUG FIXES:
  • Obsidian Tools now mine obsidian.
BUGS:
  • Some Armour appear as something else, sometimes...

Like I said, very simple!

JsOTaAM released! : 08/19/2012 4:18:26 pm8/19/12

Yes indeed! I released JsOTaAM tonight!

Here is the current issues:

Bugs & Glitches:
None found so far! Nice job, eh!

Yet again another mod! : 08/18/2012 7:20:17 pm8/18/12

This mod will probably, of most likely chance, not be released due to other mod influence.

JsOTaA, or Jake's Obsidian Tools and Armor.

Hopefully I do, but this mod will be made to be for only me and my father, but I might release it if it comes out great.

ANOTHER new mod, release dates for my mods, and the problems on JsMTM. : 08/18/2012 11:43:37 am8/18/12

I am making something called JsCM, or Jake's Clothing Mod, with WILL, in the future, require Sprites API. Be sure to keep your eyes peeled for the first release tomorrow!

Now, the problem for JsMTM...

I can't continue (until further notice). When I am finished with Sprite API setup, everything will be completely recoded. 1.5.1 is the LAST update that will add something...
That is, for now.
I'm not saying Im quiting developing entirely on that mod, but only updating it. I can change the code to be more compatible with other mods, but highly doubtful for an actual addition.

Back to JsCM...
It's first version shall appear in snapshot version tommorow, and will be explained soon about the plans!

New Mod? : 08/18/2012 10:45:50 am8/18/12

Yes! JsMAM may become real, adding armor to itself and some stuff to make it with, such as Mythorite stuff. The armor from JsMTM may be removed, and replaced with this mod..
This is just a thought though.
Until then, JsMTM is undecided to be More Tools Mod or More Items Mod...

Plans for 1.6, and please help with Sprites API : 08/17/2012 4:52:19 pm8/17/12

Indeed! Since I have given you soooo much to use in 1.5, I am gonna lay back and work on 1.6 for a while. This is what I have planned, but some may not be added without combatibility for forge or something (at bottom):

What I will struggle to add:
  • Hopefully something required to run this mod, so I can expand it tremendously.
  • A new NPC, which might be seen first, since Entities don't require Sprites to use.. right?
  • Once Sprite API or forge is working in this mod, Green Gem Armour will be implemented. It's currently not in the 1.5 version because i ran out of sprites while adding it.
  • Fixes for any other bugs found.
  • NPC Spawn eggs for the entity added (doubted)

What my problem is:
You see, when people make huge mods such as my own, we run out of sprites, or space in the ML gui. something like Sprites API or Forge fixes this, but they BOTH change codes, Forge the MOST. I might get Sprites API, so if you could help me, that'd be great!

1.5.1 [1.3.2 Release] JsMTM News and DL : 08/17/2012 9:58:34 am8/17/12

With ModLoader and MCP updated, I finally can update my mods correctly and smoothly. This is what you will see new in 1.5.1 (same as usual):

I had to cut the code of EnumToolMaterial. :C it errored too much, and im NOT a expert to fix this... yet... Ill do what I can and release 1.5.2 with this code. C:

Download [1.3.2] JsMTM 1.5.1 by clicking the link (on saturday or sunday, for I am really tired and have much errors to go through.).

Early 1.5? : 08/17/2012 6:28:05 am8/17/12

Yes indeed! Today, I used up my free time to code my mod and look what I have finished! There are a few Pros and Cons though. Download it by clicking here!

Additions:
  • Armour. Green is currently not implemented.
  • Rose Chunks need to be smelted in a furnace now.
  • Everything is now organized in each different menus!

Bug Fixes:
  • Master Gem is now Fixed
  • Mystery Gem
  • BattleAxe completely fixed
Bugs:
  • BattleAxes do not chop wood.
  • Staffs act as bows.

About JsMTM\'s Armor, and why it is added in a Expansion Pack: : 08/16/2012 9:34:26 pm8/16/12

JsMAM (Jake's More Armours Mod) was originally to be in JsMTM. But to think about it, JsMTM is about TOOLS and WEAPONS... and not armour... but with JsMAM on the expansion for JsMTM, you can successfully have both in one pack, because in one mod, JsMAM ran out of space in JsMTM, also. In a way, this makes scence, WITHOUT making sense. yeah, confused?

Just add JsMTM first, and JsMAM second. AND NOT JsMTM BEFORE MODLOADER, YOU' LL FUCK THINGS UP...

ModLoader --> JsMTM --> JsMAM

JsMTM 1.1 changed to 1.5? : 08/16/2012 6:17:51 pm8/16/12

Yes indeed! JsMTM adds so many new features, it's too much to go just .1 updates on, and not .5! So in PR:2 +, you will be seeing it change like this: "JsMTM 1.5 PR:#".

That's all!

JsMTM 1.1 ; PR:2 Info and why it was delayed. : 08/16/2012 6:11:28 pm8/16/12

Well you see here, there are three main reasons why PR:2 1.1 was delayed for MC. 1.3.2 came out this morning, and with my Amnesia, I didn't remember. And no, not the game, that would fucking freak me out (lol). Anyway, another reason was that I may not be able to get this supprise in JsMTM. So it may be called JsMTM Armours... whoops... there you go! Finally doing it.It is a SEPERATE dependant mod on JsMTM, but made so it doesn't have that sprite error. Anyway, problems like this wonder to me why I even try. Jk! - To make you guys happy <3 . 

And the other is school.

This, however, is the changelog of shit you will be seeing in JsMTM 1.1 PR:2, which will come out when MCP and ModLoader updates too:

Addition:
  • Possibly armour. If I run out of Sprites, then a new mod dependent on this one will be made.
  • Rose chunks now need to be smelted into a furnace.
Bug Fixes:
  • Master Gems now work correctly now.
  • BattleAxe Head crashes and name fixed, and got the texture working!
  • Rose items can now be held with a custom 42 max stack size instead of the old 12.
Bugs:
  • Staffs still act like bows.
  • BattleAxes cannot chop trees like coded to.

The 1.3.2 Update For MC... What this will cause... : 08/16/2012 2:33:23 pm8/16/12

This is just, so far, incompatible with 1.3.2, my mods are. But when a new MCP and a new ModLoader comes out, you'll see me doing many other things. I was making you a suprise currently, but 1.3.2 halted that </3 :C. You'll see them soon, and I specialy marked the versions for EACH download now.

Plans for JsMTM PR:2 : 08/15/2012 8:29:35 pm8/15/12

These are the PLANS for JsMTM PR:2, where today, we saw the releasal of PR:1. PR:2 will include several fixes of bugs, and we will hopefully fix the error between the Master Gem Tools.

*Close similarity of what the CHANGELOG will look like*

Bug Fixes:
  • Master Gem Items crash Fix
  • BattleAxe Head fix
Bugs:
*Listing whatever bug is here*

NOTE:
I may not get the staffs done for a while, so you may see that in the Bugs alot.

JsMTM PR:1 Info : 08/15/2012 7:45:47 pm8/15/12

You have now seen the first PreRelease version of JsMTM! The changelog is not very different from the one I did a day ago.

I will usually be releasing PreReleases everyday at US;Eastern Time 8:00 or so. Download is at bottom!

CHANGELOG:

Additions
  • You may now hold 64 of most items where you only can hold 32

Bug Fixes:
  • Mystery Emerald Bow Removed
  • Fixed Ender Crystal crafting errors.
  • Fixed Master Gem crafting errors.
Current Bugs:
  • One of the Major battles of the bugs are the Master Gem equip and drop crashes. This has been a pain in my ass to fix, so as far as I care, Master Gems might be removed to unfix-able errors.
  • Staffs currently act like bows
  • BattleAxe Head texture mess up, equip crashes, drop crashes, and no name bugs have all included this particular item. In the future, BattleAxes may use a free crafting (little Ukraine 1960 there).

You can download the PR ZIP here: Direct 

Small Mod Addition News Update! : 08/15/2012 6:44:23 pm8/15/12

I, to keep the time occupied until JsMTM mod update releasal (and until i figure out how to use forge) will be making simple mods to keep the time occupied. When one is out, check out the Small Mods section in My mods and somewhere beneath this blog!

Some of my initial ideas where:
  • Pirates Loot
  • Companions
  • Rando-Tools (may come out with a + version if this idea is a success!)
And hopefully more to be made!

JsMTM 1.1 PR:2 ChangeLog (Download Available 8/16/12) : 08/15/2012 6:14:35 am8/15/12

JsMTM has reached it's second level of coding! JsMTM 1.1 PR:2 has prevailed to revoke the Master Tools to it's former glory! And, a lot of new changes were added too!

This is what you'll see in the next (snapshot) version:


Additions:
  • Rose Ingots are now made by smelting Rose Chunks in a furnace.
  • Master Gems now have a new Class file, for just itself and it's crafting!
  • Armour Development!
Changes (IMPORTANT):
  • Some ID's were changed while fixing Master Gem. So if you experience some items missing, that is why. I warned you while using these snapshots!
Plans:
  • Complete Rose Tools re-coding to improve the tool set and make it more realistic.

Bug Fixes:
  • Master Gem Tools now Work correctly! Success!
  • Fixed having to have Unrefined rose chunks straight down the middle of the craft square. It needs to be straight up as before, but now on any side!
  • Fixed having Rose Ingots and others in the new "Rose" section to only hold 12 a stack. Now fixed! You can hold a custom 42 a stack.
Bugs:
  • Staffs still require arrows.
  • Rose Chunks cannot currently be smelted into Ingots. This WILL be fixed in the release.

[JsMTM Update 1.1 Pre-Release INFO; MCV1.3.1] : 08/14/2012 5:33:24 pm8/14/12

JsMTM Update 1.1 will seek endeavors for bug fixes, and glitch fixes. So far, what I have done is this, and btw, I'M STILL CODING IT UNTIL 08/18/12, on a Saturday, when it will be released. So, here is the current progress:


*ONLY THE DETECTED ERRORS FOUND BY ME WILL BE LISTED! I FULLY TEST EVERYTHING TO BE SURE!

ADDITIONS/HINTS
  • With a slot empty in the code, and still a set of tools that I CAN add, you might see a small, new set of stuff in the future! Keep your eyes peeled! (NOTE: I didn't say I might be not bored. It may be lame. If it is, so sorry. I'll kick my new modding progress up if it is ;)     )
BUG FIXES:
  • Solved the mystery of the Bow-Emerald. It is now removed.
  • Fixed Crafting a Ender Crystal hoe with Green gems.
  • Fixed crafting a red gem hoe instead of a master gem hoe with master gems.
BUGS CURRENTLY:
  • Master Gem Equip Crash is back on the list.
  • Staffs still use arrows.
  • The BattleAxe Head is fucked up. The name doesn't appear, and you crash while holding it. It also has a texture mess up. I will certainly fix this.

Join us to post comments.

Comments : 10

1 - 10 of 10

smanrt
Level 44
Master Wizard
August 14, 2012, 3:22 pm

nice

DarkElfAlbain
Level 17
Journeyman Taco
August 14, 2012, 3:24 pm

Why thank you. I worked hard on this shit. Make sure to subscribe to find out my mods updates, and me making new mods! It really helps to have some support you know! :D

spowzer1
Level 9
Apprentice Dragon
August 17, 2012, 6:51 am

i like it to *diamond* :D

DarkElfAlbain
Level 17
Journeyman Taco
August 17, 2012, 11:18 am

Danke. Are you, by chance, a modder like me or know somemodder that could help me with an error?

f3rullo14
Level 81
Elite Programmer
August 25, 2012, 3:53 pm

I am a modder ;) Heres a link to prove it:


http://www.minecraftforum.net/topic/1428628-ferullos-mods/

DarkElfAlbain
Level 17
Journeyman Taco
August 25, 2012, 5:03 pm

Cool! Maybe you can help me with some mods?

f3rullo14
Level 81
Elite Programmer
August 25, 2012, 5:23 pm

Sure, anytime! What kinda experience do you have? 

DarkElfAlbain
Level 17
Journeyman Taco
August 29, 2012, 12:32 pm

Well, I code with forge, thats one.. I need some help coding it for one thing.

Practically I can make four working dev dimensions in a day on ModLoader.

f3rullo14
Level 81
Elite Programmer
August 29, 2012, 2:16 pm

Good, although i work with modloader alot. I could use some help with forge but other then that, you've seen my work. I actually need help with getting unlimited sprites

spowzer1
Level 9
Apprentice Dragon
August 17, 2012, 5:54 pm

Me?no

1 - 10 of 10