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Viewer discretion is advised. If whatever I say triggers you and you start calling me salty or fanboy, then those terms are overused. Stop.
Team Fortress 2 has been an iconic first person shooter game for atleast 9 years. Then Overwatch was released in May. Now people are starting to debate which game is the superior to each other because of how completely similar they are to each other. Death Battle has already done a video on Tracer vs Scout, however I heavily disagree with the result, also I won't be using it for research. Let's get started.
ORIGINS
Team Fortress 2
Team Fortress was originally a 1996 Quake, and then QuakeWorld modification developed by TF Software Pty. Ltd. Its developers were working on a follow up stand-alone version that they planned to call Team Fortress 2 when the team was hired by Valve Corporation to write a port of Team Fortress as a mod for Valve's game Half-Life. When Team Fortress 2 was annouced, everyone went wild and was starting to wait. Originally supposed to be a more realistic shooter than TFC, it was later changed to be more cartoonish like the characters you see now. In the 9 years of development, it was never heard for 6 years. In 2007, Team Fortress was released to become the game you see now.
Overwatch
Development of Overwatch followed after the 2014 cancellation of the ambitious massively multiplayer online role-playing game Titan, a game that had been in development at Blizzard for seven years. Initial development of the game began with creating the first Hero character, Tracer, who was based on a character from Titan with similar time-manipulation abilities. They used Tracer and a single map based on the Temple of Anubis, to test how well the core mechanics played. They added three more Heroes—Widowmaker, Reaper, and Pharah—to start polishing the gameplay mechanics, which even at this stage Keller stated that it compared very closely with what the released game would present. They had even considered releasing Overwatch with a limited set of heroes at this point, as they had felt the game already had a finished feel to it. The team felt the game was ready for release in November 2015 after adding the last two characters, Mei and D.Va, to the roster. It was released in May 2016 and is ready to become an eSports game in 2017.
PROS AND CONS
(still work in progress, you can give your opinions on both games in the wall below.)
Team Fortress 2 has been an iconic first person shooter game for atleast 9 years. Then Overwatch was released in May. Now people are starting to debate which game is the superior to each other because of how completely similar they are to each other. Death Battle has already done a video on Tracer vs Scout, however I heavily disagree with the result, also I won't be using it for research. Let's get started.
ORIGINS
Team Fortress 2
Team Fortress was originally a 1996 Quake, and then QuakeWorld modification developed by TF Software Pty. Ltd. Its developers were working on a follow up stand-alone version that they planned to call Team Fortress 2 when the team was hired by Valve Corporation to write a port of Team Fortress as a mod for Valve's game Half-Life. When Team Fortress 2 was annouced, everyone went wild and was starting to wait. Originally supposed to be a more realistic shooter than TFC, it was later changed to be more cartoonish like the characters you see now. In the 9 years of development, it was never heard for 6 years. In 2007, Team Fortress was released to become the game you see now.
Overwatch
Development of Overwatch followed after the 2014 cancellation of the ambitious massively multiplayer online role-playing game Titan, a game that had been in development at Blizzard for seven years. Initial development of the game began with creating the first Hero character, Tracer, who was based on a character from Titan with similar time-manipulation abilities. They used Tracer and a single map based on the Temple of Anubis, to test how well the core mechanics played. They added three more Heroes—Widowmaker, Reaper, and Pharah—to start polishing the gameplay mechanics, which even at this stage Keller stated that it compared very closely with what the released game would present. They had even considered releasing Overwatch with a limited set of heroes at this point, as they had felt the game already had a finished feel to it. The team felt the game was ready for release in November 2015 after adding the last two characters, Mei and D.Va, to the roster. It was released in May 2016 and is ready to become an eSports game in 2017.
PROS AND CONS
Team Fortress 2 | Overwatch |
+Wider variety of weapons | +Very polished, graphics may be better than that of TF2's itself |
+Considered more fun with all of the taunts it has | +6v6 format generally encourages more serious gameplay |
=Meet the Team & comics are equal to Overwatch's shorts | =Overwatch's shorts are equal to TF2's Meet the Team & comics |
=Almost the same in everyway | =Almost the same in every way |
-Multiple 'tryhards' and hackers, people that want to ruin the fun that's TF2's taunting systems. | -People who make art for it arguably make some seriously disgusting R34 |
-Arguably gets some of the worst updates ever (more infamously, the Meet your Match update) | -Unnesscessary microtransactions |
-Hit detection is complete dogshit garbage | -No story campaign and only four play modes at launch |
-Barely gets supported anymore, as VALVe generally focuses on Counter-Strike: Global Unboxing Simulator these days | -Restricted access to lore in game |
(still work in progress, you can give your opinions on both games in the wall below.)
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Beyond that, I'd suggest adding the restricted access to lore in game to TF2 as well, considering they're about the same in that regard. A few details can be picked up from voice lines, map details, and the like in game, but for the most part it's a bunch of idiots shooting each other in the desert or sci fi superheroes to someone who hasn't seen any lore outside of the game.
Dunno where the art thing was going. I know what you're saying, but I think it's pretty irrelevant as most people probably won't run into it. I've heard about it but honestly haven't really seen it beyond videos and posts that mentioned it.
I'd also add that TF2 sprays allow for more customization, but in many cases just lead to NSFW/Disturbing content. Overwatch has a limited number of sprays but, of course, none are NSFW and tend to not break your immersion as they fit the art style. TF2 sprays are often pretty immersion-breaking and ridiculous because it's the internet and allowing people playing a free game to plaster whatever image they like on the map tends to have consequences. Thankfully, however, sprays can be disabled in TF2.
TF2 has more cosmetic customization but this often leads to the art style being completely broken. Paint colors and occasionally ridiculous promotional items butcher its genuinely lovely art style. Overwatch has limited customization, but even the more out-there legendary skins tend to fit within the art style perfectly well.
Overwatch has a wider variety of characters. I've seen complaints that they can only be played in one way, but I find them to be pretty fallacious. Like TF2, there are a lot of little strategies and tricks almost every character has, from Torbjorn's ability to upgrade turrets while moving around to mercy's guardian angel mechanics. The big divide here is how many characters you like to have in a game - more isn't purely better, and overwatch will continue to add characters throughout its development, so if that's not your thing TF2 is probably a better option in that regard.
There are a lot of other similarities and differences between them but those were the first that came to mind!
Overwatch became so popular because Blizzard's market is a bit different from VALVe's initial market for TF2. Blizzard, at the moment, aims for a pretty wide audience. When TF2 was first released, the audience they appealed to was more limited, because, well, it had to be. Games weren't as mainstream even ~9 years ago. but it still had a lot of advertising in various gaming circles. Blizzard spent a lot of money on marketing to a wide audience and it paid off in popularity. The rise of "fandom" also helped quite a bit with it. Content creators rapidly disseminate their overwatch related content, increasing the game's popularity, whether intentional or not.
the gameplay seems the same as well, as theres payload and all of that
In TF2, team composition isn't as massive of a deal in small-scale games. Even in certain comp modes it doesn't get too crazy. In overwatch, team composition is a massive deal. With so many characters the game will play very differently with each round assuming you're being matched up against people who change characters.
That's really just the start of it. I'm not saying the changes make it better or anything, but I cannot agree with the claim that the gameplay is the same. Games of a specific genre tend to have constants. Team and Class based shooters have a lot of common elements. A lot of shooters in general have KoTH/Payload style gamemodes. Overwatch, notably, is missing some gamemodes from tf2 that really wouldn't work with the difference in gameplay - CTF is the prime example.