37

DEFAULT RESOURCE PACK   [ 1.7.5 ]

  • 31,764
    Views, 125 today
  • 46 Comments
  • 12 Favorites
  • Flag / Report

Get Embed Code

Forum:
HTML:
Link:
avatar
LmeaGno
Level 39 : Artisan Engineer
Did you ever want to work with the default resource pack in minecraft and learn how the textures of the game are sorted? I have been curious about this myself, but also have found it difficult to find a guide online without it being outdated or edited.
But that's okay, because extracting the default resource pack directly from the game file is quick and easy!


First, you will need to find where your Minecraft files are located in your computer.

For PC Users - Find it in your AppData folder
C:/Users/(you)/AppData/Roaming/minecraft

For Mac Users - Find it in your Application Support folder
Mac:/Users/(you)/Library/Application Support/.minecraft

For Linux Users - Find it in your Home folder
/home//.minecraft/saves/

Image

Find the "versions" folder.

undefined

Find the latest* version of Minecraft.
[UPDATE] As of 1.7+ the default sound and music files are no longer located in the version folders.
See Update Log for details.

*You do not need the latest version in order for the resource pack to work. But it will likely contain updated textures.

undefined

Copy and Paste the 1.#.#.jar file within your selected version.

undefined

Add ".zip" to the end of one of the 1.#.#.jar copies.
This will create a zip file.

undefined

Open the 1.#.#.zip file.
Doing so will create a new folder with the extracted data.
Open the new data folder.


undefined

Find the "assets" folder.
This pack.png picture is optional.

undefined

Create a new folder to place your data in.

undefined

Place the "assets" folder in your new resource pack folder.
Create an icon for your resource pack and name it "pack.png"

In order for your resource pack to work you will need one other file with a small amount of code (very easy).

Open a text document like NotePad, TextEdit, or nvi.
Set the document to plain text.
Write this into the text file, using the Tab key to space out the code:

{
        "pack": {
                "pack_format": 1,
                "description": "YOUR DESCRIPTION HERE"
        }
}

Rename the plain text file "pack.mcmeta" and place it in your resource pack folder. Make sure the second and fourth lines are TABed out one space, and the third line out two.









If you have any questions or suggestions please place them in the comments below. I will reply to them as soon as possible.

Also remember to leave a Diamond! Lots of hard work and mantainence is put into this page for your best Minecraft experience!
Tags:Default, Resource, Texture, Sound, Pack, Normal, Where, You, Find, Tutorial

More Blogs by LmeaGnoView All

Posted 2013-03-10 17:36:24
by LmeaGno

. : 02/14/2014 2:45:46 pm2/14/14

Update #1 (Sounds?) : 02/03/2014 11:48:55 pm2/03/14

As of 1.7 the default sounds in Minecraft have been moved and encoded in the .json file of the assets/indexes folder. This no way to directly take out sound files from the .minecraft file without some sort of software.

HOWEVER, this is not an issue if you are looking to replace already existing sound files for your Resource Pack.
If you would like to see the sounds within the .minecraft sound folder use a 1.6 or earlier version of a minecraft.jar.

OR
Go into your new Pack folder and inside the minecraft resource folder add a new folders named:
"sounds" (for in-game sounds)
"music" (for in-game music)
"records" (for record discs)
to place your own media in. (PACK/assets/minecraft/sounds)

Comments :

Join us to post comments.

1 - 46 of 46

Miao_Miao
Level 1
New Miner
April 5, 2014, 11:38 pm

I need big help: First I've installed TEAVSRP2 (from @TheCrackEA) just for hearing the music in the menu (it is called got.ogg) but it does not work. Then I've installed BDCraft Music Pack (From bdcraft.net) and it works (The menu songs are called menu1, menu2, menu3, menu4 and menu5) . I've checked the paths and they are the same (Between TEAVSRP and BDCraft Music Pack). I've renamed got to menu1. Still nothing. Lastly I've delated the BDCraft menu music and replaced them with got.ogg (still renamed to menu1) and it does not work. The song is playable with VLC. I'm using MC 1.7.5 with Optifine
EDIT: Got it: Minecraft has 5 default menu musics, and plays one randomly. So all that I have to do get the same song 5 times and rename them menu1, men2, menu3, menu4 and menu5.

Miao_Miao
Level 1
New Miner
April 5, 2014, 10:43 pm

Really good tutorial, but how do I put my music in the menu (got) and game (calm, piano and hal)?

obioneraffobi
Level 1
New Miner
April 5, 2014, 12:43 pm

wheres the sound file?

GermanPlayer
Level 1
New Architect
April 5, 2014, 6:30 am

You could of just given us a link to download it at.

LmeaGno
Level 38
Artisan Engineer
April 6, 2014, 3:05 pm

Due to copyright and size I could not. But I did try. :P

GermanPlayer
Level 1
New Architect
April 7, 2014, 3:09 pm

Ah

MinerBoy004
Level 3
Apprentice Miner
March 23, 2014, 1:48 pm

yo dumb*** windows have .minecraft not mac's or linux...

9garr
Level 1
New Miner
March 14, 2014, 6:18 am

when i put it into the resource pack folder it wont show up in game :C

LmeaGno
Level 38
Artisan Engineer
March 14, 2014, 6:38 am

If you did everything here try double-checking the text file with the code.
go to the beginning of the second and fourth lines and [TAB] them out once.
[TAB] the third line out twice.
If this doesn't work please reply.

awesomeness872
Level 5
Apprentice Dragon
March 30, 2014, 2:32 pm

i have the same problem my pack.mcmeta looks like this:

[size=10pt]{
        "pack": {
               "pack_format": 1,
        "description": "YOUR DESCRIPTION HERE"
}
[/size]

awesomeness872
Level 5
Apprentice Dragon
March 30, 2014, 2:33 pm

but without [size=10pt] and [/size]

LmeaGno
Level 38
Artisan Engineer
March 31, 2014, 7:28 am

You are missing a bracket towards the end.
Try this:

{
        "pack": {
                "pack_format": 1,
                "description": "yourdescriptionhere"
        }
}

(remember, tab doesn't work in the comments so I used spaces to indicate where tabs should go)

9garr
Level 1
New Miner
March 15, 2014, 5:31 am

oh nevermind, i got it to work. but tanks anyway :)

LmeaGno
Level 38
Artisan Engineer
March 15, 2014, 7:45 am

Glad it did. Happy minecrafting!

blakerdude12
Level 5
Apprentice Robot
March 5, 2014, 11:18 am

I like your visual recreations. :P

LmeaGno
Level 38
Artisan Engineer
March 5, 2014, 3:54 pm

Thanks! Took many hours of banging on anvils in creative and taking screenshots!

sam112
Level 4
Apprentice Crafter
February 15, 2014, 3:02 pm

i got a question i cant find the records

LmeaGno
Level 38
Artisan Engineer
February 15, 2014, 4:51 pm

As of 1.7, records and other sound files are no longer placed in the versions folder (they are embedded in the .json file of the assets folder). They can be extracted using external software, however that's tricky and complicated.
INSTEAD you can find records and sound files in pre-1.7 versions (1.6.#, 1.5.# ...). If you have refreshed your .minecraft folder in 1.7 they will not be there, however you can bring them back by setting your game to pre-1.7 on the initial startup window. You do not have to play in a pre-1.7 world, just start the game in one.

TL:DR
- No sound files in 1.7+ folders. Sound folders in pre-1.7 folders.

- If no pre-1.7 folders in versions, load Minecraft launcher in a pre-1.7 version
- Selected pre-1.7 version folder will appear in versions folder after the Minecraft Launcher loads.

Hope this helps. Reply back if not.

sam112
Level 4
Apprentice Crafter
February 17, 2014, 5:52 pm

now im confused.

LmeaGno
Level 38
Artisan Engineer
February 18, 2014, 3:05 am

If you want the Default Record Sounds, follow all the same steps listed in the tutorial with a 1.6 or 1.5 version folder of Minecraft.
A 1.7 version will not contain the Default Record Sounds,

jbut711
Level 1
New Miner
February 3, 2014, 12:12 pm

how do i get the audio resources? they aren't in the version jar or any files in the .minecraft directory. im trying to change the ambiance but I need to be able to put sound in the proper place i.e. replaceing ambiance sounds with my own compositions.

LmeaGno
Level 38
Artisan Engineer
February 3, 2014, 6:50 pm

Also, try using a 1.6 or earlier version to extract sounds. That would be much easier.

LmeaGno
Level 38
Artisan Engineer
February 3, 2014, 6:29 pm

Thanks for bringing this to me.
As of 1.7 the sound files are encoded in the ./minecraft/assets/indexes/1.#.#.json file. It is a bit messy, but if you are looking to replace sounds just create a new folder in your new resource pack named sounds.
(PACK/assets/minecraft/sounds)

For your case, within the new sounds folder create a new folder called ambient and within that folder add two more folders named cave and weather. The cave folder contains the random noises played whenever the player passes through a deep, dark area. All these sounds are named cave# (the default folder contains thirteen: cave1, cave2, ...cave13). The weather folder is similar, but with two different files: rain#, and thunder# (there are 4 files for rain, and 3 for thunder in default).

Keep in mind these sound files are in .ogg format.

Hope this helps. Please respond if it does.

DinoD123
Level 1
New Miner
February 2, 2014, 11:05 am

When I try to make the file a ZIP, it just puts the file inside a ZIP. How do I make it a zip

LmeaGno
Level 38
Artisan Engineer
February 3, 2014, 5:24 am

Take the File for Folder to wish to make a .ZIP (by itself, not in another folder) and add ".zip" to the very end of its name (your program may double-check with you before to change it, choose 'yes').
Once made, you should be able to double-click or extract the original file that you changed into a .ZIP while still keeping the new .ZIP file as backup.

DinoD123
Level 1
New Miner
February 25, 2014, 7:02 pm

It didn't work when I renamed it. It just stays a .jar. EDIT: Actually, nevermind. I could extract it!

LmeaGno
Level 38
Artisan Engineer
February 25, 2014, 7:19 pm

Glad it worked out. Happy Resource Packing!

BitStick
Level 1
New Crafter
November 16, 2013, 6:32 am

can you give us the link, minecraft amazon servers are going wacko

golden princess 12
Level 19
Journeyman Princess
October 31, 2013, 11:35 am

[size=medium][color=rgb(34,34,34)][bgcolor=rgb(204,204,204)]5[/bgcolor][/color][/size][size=10pt][color=rgb(34,34,34)][bgcolor=rgb(204,204,204)]. Open the .zip file ('[color=rgb(255,102,0)]1.6.1.zip[/color]').[/bgcolor][/color][/size] This is working for me! I am confused...

feflopizer
Level 1
New Explorer
October 28, 2013, 11:26 am

Thank you so much!!! diamond and sub!

MITmania
Level 1
New Miner
August 10, 2013, 10:58 am

Thanks! Really Helped! =)

LmeaGno
Level 38
Artisan Engineer
August 10, 2013, 6:49 pm

Glad it did! :D

gogocp
Level 16
Journeyman Nerd
August 8, 2013, 5:03 am

I did not get most of this, but it helped nonetheless. ^.^

qwertyjl
Level 9
Apprentice Dragon
July 29, 2013, 4:02 pm

Don't forget about Linux. They also play Minecraft.

LmeaGno
Level 38
Artisan Engineer
July 29, 2013, 5:31 pm

I don't have any experience with Linux, but I'll find out where it is none the less.
Thanks for bring this to my attention.

wiiboy123
Level 3
Apprentice Architect
November 5, 2013, 9:04 am

What are you trying to find on Linux? I have it and could tell you where to find what you are looking for.

:)

RossActual
Level 31
Artisan Creeper Hugger
July 17, 2013, 7:00 pm

There are two 'lang' folders. One, from the 'minecraft' folder, has 'en_US.lang' only and the other has 64 other .lang files. Do they go in the new minecraft>lang folder? (Not sure if that made sense.)

LmeaGno
Level 38
Artisan Engineer
July 17, 2013, 8:13 pm

Minecraft's default language file (lang) is American English (en_US) located inside the game itself ('.minecraft' folder) and thus doesn't need to be with the other lang files. However, when making a resource pack you can edit American English/en_US by copying it from 'minecraft' to the lang folder and changing it to say what you want.

TL;DR copy en_US from 'minecraft' to the new language folder and edit it there.

UltraGwilo
Level 6
Apprentice Archer
July 16, 2013, 6:29 am

please add a download

legojones
Level 20
Expert Artist
July 8, 2013, 11:29 am

I need help on renaming items. I have looked up tutorials, but this keeps happening. I want to change the bow to Glock 17. In the en_GB (I am English not American) I change the "Bowitem" after the = to "Glock 17item" and I want the arrow to say magazine so I change Arrowitem after the = to Magazineitem. But when I use this in minecraft, the arrow is still called arrow and the bow is called "Glock 17item.Arrowitem=Magazine or something like that I can't remember. Thanks

LmeaGno
Level 38
Artisan Engineer
July 8, 2013, 4:18 pm

en_GB is Great Britain English. American English is titled: en_US.lang
If your folder does not have a file named that then you will have to make a new one named "en_US.lang"
The best option would be to copy en_GB or en_CA since Canadians and the British have nearly the same word usage as Americans. (in minecraft, anyway)

samkee00
Level 35
Artisan Dragon
July 7, 2013, 2:03 pm

Favorited. This has given birth to my in progress pack and saved it's puny life twice.

kippykip
Level 53
Grandmaster Programmer
July 4, 2013, 4:36 am

I feel like an idiot... Thanks a lot!

GeerafMinecraft
Level 44
Master Narwhal
July 4, 2013, 12:52 am

Thanks for the help! I had no idea what was going on when I went to update my pack, everything was named differently :p

thejonatanmr
Level 12
Journeyman Ninja
July 2, 2013, 6:47 am

in the assets there is no sound

LmeaGno
Level 38
Artisan Engineer
July 3, 2013, 2:09 pm

The sound, music, records, and icon folders are located in assets folder in .minecraft (before 'versions').

1 - 46 of 46