The Future of Minecraft - A Thoughtful Blog
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Level 63 : High Grandmaster Scribe
Posted 08/16/12 11:28:20 am
After playing some Minecraft Alpha the other day, it suddenly dawned upon me how much Minecraft had changed since the deadly creeper days. We went from primitive world generation with surface stone and iron to having an actual end to the game. I adore playing on Alpha, it is the simplest game I have ever played and probably my favourite. I still get frightened when I see a creeper or any mob, I venture long distances at the same pace without going hungry, I gaze upon the magnificent mountains and brandish my pick to venture down into the dark caves.
Notch and Jeb have clearly kept the interest in the game going. But is there need for such new additions?
The amount of mods and texture packs that completely change the feel of the game is immense and uncountable. There is enough out there (and still in development from mod developers) to keep us interested in the game for quite a while. I feel that Mojang should be focussing their work on small tweaks and fixes (such as Mod API and the ability to keep mods up to date without having to wait for the new version) rather than making large additions.
The recent additions of temples and trading, in a way, repelled me from updating and I haven't given in yet, I still play on 1.2.5. Why? Because I know the minute I update to 1.3, the bug fix updates will roll out and I'll have to wait yet again for the mods to update as well. Mod developers work as hard as they can to keep their mods up to date but (most) aren't full-time Minecraft mod developers and can't spend their entire lives updating their mods. Its times like these when we see perfectly good mods abandoned.
The more and more they add to the game, the more RPG'ish it feels (to me anyhow). Temples with loot and traps, trading with villagers, an end to the game, levels, "upgrading" (enchanting). I bought Minecraft to be able to shoot my creative juices all over my wonderfully generated world and build extraordinary structures or curious redstone contraptions, not to have to sit there and have villagers getting angry at me because I may have hit them once. Obviously this is where the Survival/Creative separation comes into play but new additions to the game can also affect Creative gameplay (new block properties). This really hit me when looking back at Etho's Lets Plays and comparing them to now when he had to redesign his entire base due to changes in redstone properties.
Small additions such as customisable spawners for mod makers (and SethBling) and the command block are fantastic. They aren't game changing but they aid the community in making better things.
For me the final 'major addition' was the End. Its sad to say but any more 'major' additions to the game will just leave me in Creative and not venturing into Survival. I don't want to have to remember hundreds of recipes for satellites, guns, etc... (imaginative future additions to the game). Of course, like I previously mentioned Mojang have to keep the game interesting for new players by adding new things but at least make it so they aren't frequent (2 or 3 times a year). Small mob additions like Ocelots are fantastic, adding a gigantic worm that eats blocks in the plains however wouldn't.
So Mojang, if you do read this then please keep changing the game but in small bits, not in gigantic massive chunks.
|Tags:||Mgs, Modern, Gaming, Studios, Blog, Future, Minecraft, Thought, Thoughtful, Jeb, Notch, Major, Alpha, Diamond, Survival, Creative, Ocelots, Worm, Guns, Mod, Api, Small, Fixes, Texture, Packs, Mods, Article|
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