Minecraft Blogs / Article

The Tales from Les'Daar: How I worked on the blank map [REDACTED]

  • 325 views, 2 today
  • 4
  • 0
SimplySteak's Avatar SimplySteak
Level 21 : Expert Button Pusher
8
This project has been redacted by myself,
I will still keep this map online, due to the reason that maybe other people come across this and still want to learn from this.

Greetings
SimplySteak

PS: Project RIDDLE is go



Hello guys,



A few months ago I started work on a Minecraft map called: The tales from Les’Daar. I started it on a “void” world, in the 1.9 snapshots. I choose this because at the time it looked normal to do this, else I would have had to fix some serious broken systems if I built in 1.8 and then updated to 1.9. Soon I found out of how big I wanted to make the map, and came to realize that the terrain couldn’t be hand built, or I had to work on it for years … BUMMER!

So I got back to the drawing board, drew up some landmasses and eventually came to a format where there are three main island, and a bunch of smaller ones. It looked great on paper, but then I faced the fact that I didn’t know how to generate landmasses in any sort of program. So I started looking around, and found out that if you use World Machine, you can transfer this into a heightmap, and then into WorldPainter. I started learning to use World Machine, and eventually I came up with some problems I needed to solve …

After all that mess, I loaded it up to WorldPainter and all was good, or so I thought. I saved the file, exported it into Minecraft, and there it was, a whole bunch of random hills, some weird mountains, and no seabed. Ah how the first save is so puny, but so grand at the same time. Then I started adding terrain and well work on the landscape, eventually I had this:

The picture
The Tales from Les'Daar: How I worked on the blank map [REDACTED]Looks great, doesn't it?

I know, great right? Well it took a lot of time, altering terrain, making rivers, altering biomes, making mountain, removing/adding land. It took so long, like at least 2 months to make it too what it now is. But that’s “ONLY” the main land.

Eventually I began adding a separate area, for spawn and tutorial. These island weren’t firstly drawn with World Machine, but purely in WorldPainter. After that, I added a small island for the makers, sort of a testing space, this was soon replaced with the idea, of a place where all people who helped with the project got a statue, or even a character. Then a new large area was added, this was for the dungeons. Yes, yes, I know: “Andreas, why don’t you just build the dungeons below the ground of Les'Daar?” Well that’s a good question, but not possible, see: Instead of having a water level of 62, I have of 42. This was purely done for one reason: more space for land/mountains/…

After this, I started working on flora (you know, those plants and trees?) and it was hard. First I wanted to make my own custom trees, but I soon came to realization that I could easily use a pre-made tree pack. I know: “Andreas, you are a fool to not use your own work!” I know, I know, but I was really tired of building a tree, one tree took almost an hour to make it perfect ...

Eventually I finished the “blank” map, only mountain, trees and water. Yeah, it’s hard work, being the soul developer of a full blown Minecraft RPG. Oh well I like it, and I hope you will too.
I hope this blog answered some of peoples’ questions about how I made the map.



Greeting Andreas

PS: More blogs will be made in the near future, stay tuned, and leave a diamond if you liked!
Tags

Create an account or sign in to comment.

Planet Minecraft

Website

© 2010 - 2024
www.planetminecraft.com

Welcome