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Welcome to the Ultimate Block Guide
This guide will show you how to get blocks into minecraft, that are not found in the creative inventory, this also includes glitched blocks! This blog is in the format of Pandasaurus_R's heads blog, which is tied into mine, somewhat, they also gave me the permission to write this blog, so check it out Here!
To start of: The following needs this base command: /setblock ~ ~ ~ [ID]
I will give you the ID, below, for example, this is what it should look like: /setblock ~ ~ ~ minecraft:grass 12 . The ~ means the coordinates, but if you want the block where you are standing, just leave as it is, the block will spawn at your feet. If you want to check out custom crafting as well you can click Here!
If you know something you can add, or if something failed, tell me!
Diamond if this helped. Subscribe for more. Favorite as well!
This guide will show you how to get blocks into minecraft, that are not found in the creative inventory, this also includes glitched blocks! This blog is in the format of Pandasaurus_R's heads blog, which is tied into mine, somewhat, they also gave me the permission to write this blog, so check it out Here!
To start of: The following needs this base command: /setblock ~ ~ ~ [ID]
I will give you the ID, below, for example, this is what it should look like: /setblock ~ ~ ~ minecraft:grass 12 . The ~ means the coordinates, but if you want the block where you are standing, just leave as it is, the block will spawn at your feet. If you want to check out custom crafting as well you can click Here!
If you know something you can add, or if something failed, tell me!
Diamond if this helped. Subscribe for more. Favorite as well!
Spawners
No Photos here, you should know what a spawner is...
One thing is different here: The Command should be set out like this: /setblock ~ ~ ~ mob_spawner 0 replace {EntityId:[ID]} I will give you the ID, so it should look like this: /setblock ~ ~ ~ mob_spawner 0 replace {EntityId:Pig}
Note: Must use capitals where shown!
List of all Entity ID's to fill the [ID] spot
One thing is different here: The Command should be set out like this: /setblock ~ ~ ~ mob_spawner 0 replace {EntityId:[ID]} I will give you the ID, so it should look like this: /setblock ~ ~ ~ mob_spawner 0 replace {EntityId:Pig}
Note: Must use capitals where shown!
List of all Entity ID's to fill the [ID] spot
Not Found in Creative Inventory
Block | 1.7 Command | 1.8 Command |
1. Command Block | 137 | command_block |
2. Dragon Egg | dragon_egg | dragon_egg |
3. Fire | fire | fire |
4. Perma Dirt (No Grass will grow) | dirt 1 | dirt 1 |
Portals
Block | 1.7 Command | 1.8 Command |
1. Nether | portal | portal |
2. Nether Portal Pole | portal 7 | portal 7 |
3. End Portal | end_portal | end_portal |
Miscellaneous
Block | 1.7 Command | 1.8 Command |
1. Crate (6 Sided Piston) | piston 7 | piston 7 |
2. Sticky Crate | sticky_piston 7 | sticky_piston 7 |
3. Stone Slab (6 Sided) | 43 8 | double_stone_slab 8 |
4. Smooth Sandstone (6 Sided) | 43 9 | double_stone_slab 9 |
5. Ender Crystal | /summon EnderCrystal | /summon EnderCrystal |
6. Hay Bale (6 Sided) | hay_block 15 | hay_block 15 |
7. Red Mushroom | 100 1 | red_mushroom_block 1 |
8. Brown Mushroom | 99 7 | brown_mushroom_block 7 |
9. Mushroom Cap | 99 | brown_mushroom_block |
Invisable Blocks
Chest Invisable Wall Example:
Block | 1.7 Command | 1.8 Command |
Thirty Six (Hard to deal with) | 36 | piston_extension |
Iron Door (Can be Glitchy) | iron_door | iron_door |
Chest Invisable Wall (Best to deal with 1.7) (Downside: Need 3 chests in a row to work) | chest | chest |
Barrier Block (Bedrock Quality) | N/A | barrier |
Quantity Blocks
Block | 1.7 Command | 1.8 Command |
1. Fire | fire | fire |
2. Wheat | wheat [1-7 Growth stage] | wheat [1-7 Growth stage] |
3. Potatoes | potatoes [1-7 Growth Stage] | potatoes [1-7 Growth Stage] |
4. Carrots | carrots [1-7 Growth Stage] | carrots [1-7 Growth Stage] |
5. Water | water [Play around with the numbers here] (I reccomend 7 for puddles) | water [Play around with the numbers here] (I reccomend 7 for puddles) |
6. Lava | lava [Play around with the numbers here] (I reccomend 7 for puddles) | lava [Play around with the numbers here] (I reccomend 7 for puddles) |
7. Snow Layer | snow_layer [1-7 height] | snow_layer [1-7 height] |
6 Sided Trees
Block | 1.7 Command | 1.8 Command |
1. 6 Sided Oak | log 12 | log 12 |
2. 6 Sided Spruce | log 13 | log 13 |
3. 6 Sided Birch | log 14 | log 14 |
4. 6 Sided Jungle | log 15 | log 15 |
5. 6 Sided Acia | log2 12 | log2 12 |
6. 6 Sided Dark Wood | log2 13 | log2 13 |
Credit | Pandasaurus_R - Blog Inspiration, and Permission! |
Tags |
5 Update Logs
Update #5 : by Bobs Build Squad 05/01/2014 10:17:24 pmMay 1st, 2014
Added a screenshot of all entities!
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Something tells me it's super obvious but I can't figure it out :c