This is a general overview of how to make a CTF map. Â Not a specific guide on how to block by block.
1. Â CTF overview
In case you don't know, CTF stands for capture the flag. Â I have built 2 CTF maps (only one is posted on PMC, the other is still in construction) and they both follow the same pattern. Â You have a spawn platform, where you decide on which team to join, once everyone has chosen, each team switches a leverÂ signalingÂ that they are ready to start, and the game begins. Â From there you have a (depending on your colors) red spawn, and a blue spawn. Â You will want to have different classes, so if there is some differentiation and everyone doesn't get the same items.
2. Â Arena
You need to have an idea in mind when you start building your CTF map. Â Will you make a town? Â A castle? Â A field? Â Pick an idea before you start, and stick with it. Â Make SURE that you have the red and blues spawns far enough away from each other and the flag, so the game isn't over in just a few minutes. Â In my 1st CTF map, players can get bonus loot by trading gold at theÂ Bazaar.
3. Â Classes
Make sure you don't have an overpowered class. Â While making sure each class can win against another in a 1v1. Â Some basic class ideas which I use: Soldier, a basic class that has the best defense and sword, no bow. Â Archer, get a bow, lower armor than soldier, and a lower sword. Â Healer/Doctor, a class that has lesser armor and sword than both previously mentioned, but gets healing potions (regen and instant). Â You can have other classes, but be creative with names! Â Sure, use the basic ones, but come up with your own twists.
4. Â Command blocks and redstone.
These are 100%Â necessary. Â Command blocks are used for classes, use /give @p (item id).
Use redstone for the capture system. Â I don't have anyÂ particularly good capture systems, but feel free to download my CTF map, and check out the redstone work.
I recommend using MCedit, you can move the spawnpoint around, and you can edit villager trades. Â There are other features, but they don't really come into play with CTF. Â MCedit can also copy/paste your builds really quickly, if you need.
Make sure that your map is enclosed, and players cannot get out. Â If they can, then it could be a infinite lasting game, considering that the map is made on a standard game. Â To prevent mobs from breaking the barriers, you can do /gamerule doMobGriefing false
7. Â Test your map
Make sure you test it. Â Here are some specific points to look for: Â Do you have any OP classes? Â Is any redstone broken? Â Do you have an effective capture system? Â Have you used command blocks? Â Does one team have an advantage over another team?
Thanks for viewing, and check out my CTF map here:
Diamond, favorite, suscribe, and comment ;).