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[TUTORIAL] All about the /summon command! Post #01

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bigfoot49211
Level 51 : Grandmaster Technomancer
Hello! My name is bigfoot49211, and this is my tutorial on using the /summon command that has been added in the 1.7 snapshot(s)! You are currently reading post: [ 01 ] of my tutorial. I will post more on seperate blog posts, so that you can learn everything you can about this amazing new feature!


CLICK HERE TO VIEW MY NEWER POSTS



I AM SORRY IF ANY PART OF THIS ARTICLE/ALL OF THIS ARTICLE IS HARD TO READ. I AM STILL WORKING ON SYNTAX, LAYOUT, ETC.


Part One: What is


[Syntax]The syntax for the /summon command is as follows:

/summon entity x y z{customNBTtags}


Yes, you read that correctly. Custom NBT tags can now be edited via the /summon command!
No longer will you need 3rd party programs like NBTEdit, or mods like the in-game NBTEditor mod.

While you can use /summon to get custom entities, it is easier to use custom GUIs that are given to you from NBTEdit plugins, mods, and programs to edit the tags.

[What can you do with it?]You can use summon to spawn any entity at any coordinate in the world or server. If you simply do/summon thenit will spawn that entity at the coordinates where you are standing.

[Use with Command Blocks] the /summon command can be used in command blocks for custom maps such as Mob fighting, RPG, etc. types of maps. The easiest way (in my opinion) to use the /summon command is to place a starting command into a command block, and as you add more arguments (the custom NBT tags), you add another command block to put it in. (I got this stratedgy from the user Dragnoz on youtube. Click here to view his channel.)

[Block Spawning] You can spawn in (almost) any block using the summon command. To do this, use the following command:

/summon FallingSand x y z {TileID:id,Time:1}

Now i will explain this command


Just like Sethbling's Structure Spawner MCEdit filter, it uses falling sand entities with custom data to build structures. TheFallingSand entity is what is being edited.
In order to choose what block is being spawned, you must editTileID:. To do so, change the part that says 'id'to the ID of whatever block you want.

So let's say i want to spawn in a stone block. I would use this command:


/summon FallingSand x y z {TileID:1,Time:1}


And just like using the/givecommand, if you want to spawn in colored wool, or any item with custom data (such as different types of Quartz Blocks, Stone Brick, etc.) you need to have a data-value. In order to do this you need to modify your command slightly, by adding another argument to it:



/summon FallingSand x y z {TileID:1,Time:1,Data:value}


For example, i would set the value ofDatato 15 and the TileID value to 35, which creates a piece of black wool.

[Chests] You can use /summon to spawn in chests, and even edit the contents of them! While this sounds amazing, it is not. When you try to use -any- item spawned in a chest using /summon, it unfortunately is a ghost item. I will not include the syntax to spawn in the items inside of the chest in this post, but if you want me to, please tell me in the comments so i can include it in the next post! =) (To spawn in a chest, just use the TileID of 20, which is the ID of a chest.) All of this can now be done with /setblock. ._.


This is all i have to offer for now! Please leave a diamond if you thought this was helpful, and if you want me to continue to post blogs like this, tell me in the comments! =)

NLbmlOpng<-- thanks for over 3000 views in 2 weeks! =D

Image<--- SO MANEH VIEWS <3
Tags:Tutorial

/setblock destroys half of my post. : 11/23/2013 8:09:25 pm11/23/13

All of the stuff about spawning blocks can now be done with /setblock. there goes half my post ._.

Comments : 45

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1 - 45 of 45

  • AustinNDS
  • Level 5
  • Apprentice Architect
  • September 21, 2014, 11:38 am
Do you know how to create a mob that will stay "little" or "baby" forever? I know already about the {Age:___} command, but I dont know how to spawn in an entity that will stay little.
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  • jerrryday
  • Level 12
  • Journeyman Modder
  • March 20, 2014, 2:13 pm
How do you make it summan a mob at the players position and not at set coordiantes or in cmd block
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  • bigfoot49211
  • Level 51
  • Grandmaster Technomancer
  • March 20, 2014, 6:10 pm
You would run a /execute command.
I'm not completely sure how it works, so you should look further into that.
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  • jerrryday
  • Level 12
  • Journeyman Modder
  • March 20, 2014, 6:37 pm
Ok, bcuz i want to make a little mob summoner thing where you click with the spawnegg and it would summon a lot of zombies around you no matter where
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  • bigfoot49211
  • Level 51
  • Grandmaster Technomancer
  • March 21, 2014, 4:41 pm
That soulds cool! :)
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  • jerrryday
  • Level 12
  • Journeyman Modder
  • March 21, 2014, 4:46 pm
Yh, thats why i want to figure out how, but first i have o learn how to use /summon better:D
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  • bigfoot49211
  • Level 51
  • Grandmaster Technomancer
  • March 22, 2014, 5:23 am
Well good luck! :)
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  • jerrryday
  • Level 12
  • Journeyman Modder
  • March 23, 2014, 4:47 am
I think i know how in Remynfv's ideo he had custom golems and it tped the golems to him and he did execute @a ~ ~ ~ /summon Enderman ~1 ~ ~
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  • DSlink2010
  • Level 1
  • New Crafter
  • April 26, 2014, 12:52 pm
That's how you use the execute command, yes.
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  • jerrryday
  • Level 12
  • Journeyman Modder
  • March 22, 2014, 5:47 am
Thx:D
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  • CarmyRocks
  • Level 1
  • New Miner
  • March 6, 2014, 6:37 pm
dood how to summon lihgtning is it possible in singleplayer commands?
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  • bigfoot49211
  • Level 51
  • Grandmaster Technomancer
  • March 18, 2014, 3:23 pm
First of all; single player commands is no longer needed, as you can already run commands in vanilla minecraft. And no, there is no way to summon lightning.
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  • 8-Bit_Gamer
  • Level 1
  • New Miner
  • February 26, 2014, 5:57 am
How do you summon a pumpkin?? Halp Me please Bigfoot!
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  • bigfoot49211
  • Level 51
  • Grandmaster Technomancer
  • February 26, 2014, 4:19 pm
/setblock x y z minecraft:pumpkin
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  • Jordan04644
  • Level 18
  • Journeyman Architect
  • February 12, 2014, 11:08 am
How do you summon different colored dye? I'm only getting ink sacs...
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  • bigfoot49211
  • Level 51
  • Grandmaster Technomancer
  • February 13, 2014, 4:33 am
You have to use datavalues.
Add the tag "Data:#" to your summon command.
Replace '#' with the dye's datatag.
Check the MC Wiki for the list of dye data tags.
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  • Mikado
  • Level 30
  • Artisan Unicorn
  • May 6, 2014, 2:04 pm
Hello, I have the same problem and I dont know what can I do :(
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  • bigfoot49211
  • Level 51
  • Grandmaster Technomancer
  • May 8, 2014, 3:55 pm
As stated in the comment you replied to:

You have to use datavalues.
Add the tag "Data:#" to your summon command.
Replace '#' with the dye's datatag.
Check the MC Wiki for the list of dye data tags.
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  • ahhmunky
  • Level 1
  • New Miner
  • December 8, 2013, 9:57 am
There is an awesome tool that you can use to create summon commands for custom mobs (even herobrine) here minecraft summon command tool. Its updated quite often and drop chances have just been added.
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  • bigfoot49211
  • Level 51
  • Grandmaster Technomancer
  • December 9, 2013, 5:07 am
Thanks!
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  • thomas6785
  • Level 1
  • New Crafter
  • November 23, 2013, 8:27 am
Hey! Is it possible to /summon things at the co-ordinates of a player. So something like: /summon FallingSand x==play.pos y==player.pos or something complicated? Thanks.
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  • bigfoot49211
  • Level 51
  • Grandmaster Technomancer
  • March 21, 2014, 4:42 pm
Actually, now you can use /execute for this.
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  • thomas6785
  • Level 1
  • New Crafter
  • April 12, 2014, 7:33 am
I know yeh... so useful :D
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  • bigfoot49211
  • Level 51
  • Grandmaster Technomancer
  • November 23, 2013, 3:04 pm
Unfortunately no, but if you use /tellraw, even though the player has to click something in chat, but it does spawn things in relative to the player.
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  • firetornado117
  • Level 18
  • Journeyman Architect
  • November 18, 2013, 1:59 pm
hi again bigfoot. i was wondering if you by any chance happened to know how to format the nbt tag called DropChances. i do not know how to right this as code and i need it because i have created custom mobs that are supposed to drop their items.
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  • bigfoot49211
  • Level 51
  • Grandmaster Technomancer
  • November 23, 2013, 3:06 pm
DropChances is the same as the Mob gear format. But- DropChances, as far as I'm aware, are not supported, so they don't work. You can test in 1.7, but i'm not sure if it will work.
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  • firetornado117
  • Level 18
  • Journeyman Architect
  • November 26, 2013, 9:08 am
i have actually discovered a way to do them. its {DropChances:[0.1f,1.1f,2.1f,3.1f,4.1f]}
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  • bigfoot49211
  • Level 51
  • Grandmaster Technomancer
  • November 28, 2013, 11:34 am
Sorry, I don't understand how to change the dropchances.
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  • firetornado117
  • Level 18
  • Journeyman Architect
  • November 28, 2013, 4:23 pm
i just showed you. its {DropChances:[(number).(chance)f,ect.ect]}
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  • bigfoot49211
  • Level 51
  • Grandmaster Technomancer
  • November 30, 2013, 7:49 am
I figured it out. Thank's a bunch! =)
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  • firetornado117
  • Level 18
  • Journeyman Architect
  • November 30, 2013, 8:36 am
no problem. if you need any help with anything else, just let me know.
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  • MadBasher
  • Level 1
  • New Miner
  • September 29, 2013, 10:04 pm
cant u use /setblock
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  • bigfoot49211
  • Level 51
  • Grandmaster Technomancer
  • September 30, 2013, 3:27 am
I made this before /setblock was a thing...
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  • TheTominator3
  • Level 26
  • Expert Dragonborn
  • September 22, 2013, 6:06 am
I really need help so please reply. How could I summon a colored firework? I know how to summon a firework but its not colored. Also, could it be possible to choose how long the firework takes to explode?
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  • bigfoot49211
  • Level 51
  • Grandmaster Technomancer
  • September 22, 2013, 12:03 pm
Never tested anything with fireworks. I will take a look and let you know! =)

It's an interesting idea, i wish i could have thought of it =3
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  • TheTominator3
  • Level 26
  • Expert Dragonborn
  • September 23, 2013, 2:39 pm
ok
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i am doing this with a drop item and it says could not spawn item out of world, can u help? i typed in:
/summon 392 ~x ~y ~z (with accual cordinates)
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  • exploder1000
  • Level 1
  • New Explorer
  • November 7, 2013, 12:55 pm
do it without the ~ that means it would be relative to you and spawn that many blocks away
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  • bigfoot49211
  • Level 51
  • Grandmaster Technomancer
  • September 18, 2013, 1:19 pm
I have never tried spawning in items, but i believe you would have to do this in order to get it right:
/summon Item ~x ~t=y ~z {TileID:392}
I'm not sure if this works, and sorry if it doesnt, but this is just a guess.
I can't check at the moment because i am not at home at the moment.

Hope this helps! =D
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  • firetornado117
  • Level 18
  • Journeyman Architect
  • September 15, 2013, 10:50 am
hey when you finish making the data tags, would you mind saying how to do combos of more than 1 for ex 2 attributes or 1 attribute = custom name? and btw if you need some data tag help i can help you cuz i do know a fair share of info on it.
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  • bigfoot49211
  • Level 51
  • Grandmaster Technomancer
  • September 15, 2013, 3:38 pm
sure. if i need any tips, i'll pm you =)
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  • rezos312
  • Level 9
  • Apprentice Pony
  • September 10, 2013, 6:19 am
Please show how to spawn in mobs with all the different data tags like armor, health, weapons, potion effects, and anything else that can be done to them. I thought your organization was great, also. Keep up the great work and thanks!
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  • bigfoot49211
  • Level 51
  • Grandmaster Technomancer
  • September 14, 2013, 6:25 am
Thanks! I am making a new post about spawning in mobs with different data tags(armor, etc) as you're reading this! =)
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  • bigfoot49211
  • Level 51
  • Grandmaster Technomancer
  • September 7, 2013, 10:55 am
What do you guys think?
  • What should i improve
  • what should i include
  • what did you think?

Feedback FTW! =D
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