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[TUTORIAL] All about the /summon command! Post #02 - Mobs part 1

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bigfoot49211
Level 49 : Master Technomancer
Hello! My name is bigfoot49211, and this is my tutorial on using the /summon command that has been added in the 1.7 snapshot(s)! You are currently reading post:[ 02 ]of my tutorial. I will post more on seperate blog posts, so that you can learn everything you can about this amazing new feature!

Miss any of my older blog posts? Click here!


I AM SORRY IF ANY PART OF THIS ARTICLE/ALL OF THIS ARTICLE IS HARD TO READ. I AM STILL WORKINGON SYNTAX, LAYOUT, ETC.





Part Two: Mobs +/summon.

[Introduction] A big part of the /summon command is the ability to edit custom data tags on any entity. In this post, i will be covering most of the different things you can do to mobs. This includes armor, names, and much more! So keep reading to see it all! =)

[Syntax] The syntax for the /summon command when dealing with mobs is as follows:

/summon mobname x y z{customNBTtags}

The syntax is -very- similar to the one with using the general summon command, except now, instead of entering the name of an entity, you're now entering the name of a mob (which is technically an entity, but whatever =3)

[Names]If you've played adventure maps, you've probably seen mobs with custom names above their heads. While this can be easily done via the Nametag item, but using the /summon command, you can make it spawn in the mob with the name already above it's head. Here is what you need to enter in order to spawn in a mob with a custom name:

/summon mobname x y z{CustomName:"namegoeshere"}

The only thing you would change in this isnamegoeshere. You want to keep the quotes. The quotes are there to keep everything inside of them as one, so you can use spaces. If you went without the quotes, it would come up as an error, and the mob would not spawn.

Example with using a custom-named mob
jQVNpng


But let's say you want more than just a nametagged mob. You want one with a name above it's head that you can always see (like a player's name). To do this, you need to add another atribute to the custom datatags section. Your new command should look like this:

/summon mobname x y z{CustomName:"namegoeshere",CustomNameVisible:1}

The new tag is CustomNameVisible:1. If this is set to 0, then it's like a normal nametag. but if you set it to 1, then it acts like a player's name above their head.

[spoiler=Example with using a custom-named mob CustomNameVisible:1]]grwuCkpng[/spoiler]

This is all i have time to cover for today. I will post another when i have time! Sorry it's so short =(
Please leave a diamond if you thought this was helpful, and if you want me to continue to post blogs like this, tell me in the comments! =)
Tags:Tutorial

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1 - 25 of 25

CraftMaster71020
Level 1
New Miner
March 1, 2014, 6:00 pm

Do you know how to summon a mob with a colored name over it

_1miningcrafter_
Level 1
New Explorer
March 17, 2014, 4:23 pm

it is possible with extensive commands using a command block.

bigfoot49211
Level 48
Master Technomancer
March 3, 2014, 9:44 am

Cannot be done without the use of an external program such as NBTEdit or MCEdit, or without a bukkit plugin.

Stariot
Level 1
New Hunter
January 19, 2014, 12:58 am

I cant even do /summon on my Bukkit Server. Any sugestions?

bigfoot49211
Level 48
Master Technomancer
January 20, 2014, 3:45 am

The current Bukkit build (1.7.2-R0.2) currently doesn't support /setblock and /summon.
You can do this in Vanilla (singleplayer/multiplayer server), but Bukkit doesn't support it yet.

It annoys me too .-.

CreeperGal03
Level 1
New Miner
November 4, 2013, 1:02 pm

how do u summon mobs with player heads?

Rell991
Level 2
Apprentice Miner
May 4, 2014, 1:07 am

just do this : (Ex) /summon Zombie ~ ~1 ~ {DropChances:[1F,0.0F,0.0F,0.0F,0.0F],Equipment:[{id:276,Count:1,tag:{display:{Name:Herobrine's Sword,Lore:"SLICE ALL HEADS AND BE A GOD",]},}},{id:301,tag:{display:{color:2105380,},}},{id:300,tag:{display:{color:2559,},}},{id:311},{id:397,tag:{SkullOwner:Herobrine,},Damage:3}],}

you can use that command to see the mob, but if you want summon mobs with player head (just player head) :

/summon Zombie ~ ~1 ~ {Equipment:[{id:},{id:},{id:},{id:},{id:397,tag:{SkullOwner:u]playername,},Damage:3}],}

_dacooldude_
Level 20
Expert Spelunker
October 6, 2013, 10:58 am

how do you make the name a different color?

bigfoot49211
Level 48
Master Technomancer
October 7, 2013, 1:24 pm

You mean in chat and on the player names above their heads?

That doesnt have to do with /summon.

It is a part of a team using /scoreboard teams

Sorry, i dont know much about /scoreboard teams.. =(

_dacooldude_
Level 20
Expert Spelunker
October 13, 2013, 11:14 am

yes, you can change the color of a mob's name

bigfoot49211
Level 48
Master Technomancer
October 13, 2013, 12:04 pm

oh i missred your question. No, i dont believe that you can rename mobs or items with any data values yet.

RedLordGaming
Level 1
New Miner
November 16, 2013, 5:20 am

That isn't true. You can rename any mob and/or item with the following command:
/summon Pig ~ ~1 ~ {CustomName:"Jeffery",CustomNameVis[size=10pt][color=rgb(51,51,51)]­ible:{1}}[/color][/size]
[size=10pt][color=rgb(51,51,51)]This summons a pig named Jeffrey! :D[/color][/size]

bigfoot49211
Level 48
Master Technomancer
November 16, 2013, 9:19 am

With color? Hrm i think i need to check this out ;0

Blockcrusher432
Level 5
Apprentice Engineer
September 15, 2013, 3:46 pm

how about them wearing armor?

bigfoot49211
Level 48
Master Technomancer
September 18, 2013, 1:38 pm

done! click here to view it! =)

Deathtrap1447
Level 1
New Explorer
September 14, 2013, 4:08 pm

Thanks :D
This helped a lot

bigfoot49211
Level 48
Master Technomancer
September 15, 2013, 8:11 am

no problem! glad you liked it! =)

PureGero
Level 6
Apprentice Modder
September 14, 2013, 4:07 pm

Can you make a post about mob health and max health?

blazeandcave
Level 2
Apprentice Crafter
April 4, 2014, 1:55 pm

We did it in our adventure map "Assassin of Steve." Here's an example:
/summon Zombie ~ ~ ~ {AbsorptionAmount:20}
This will spawn a zombie with 20 extra health, so he'll have 40 in total.
Note: The health simply acts like abosrption hearts so they cannot be restored with regeneration or instant health or anything.

bigfoot49211
Level 48
Master Technomancer
September 15, 2013, 8:10 am

I'll try! =)

bigfoot49211
Level 48
Master Technomancer
September 14, 2013, 7:02 am

[color=rgb(37,37,37)]What do you guys think?[/color]
  • What should i improve
  • what should i include
  • what did you think?

[color=rgb(37,37,37)]Feedback FTW! =D[/color]

XMinerPRO
Level 30
Artisan Pixel Painter
September 15, 2013, 3:30 am

Please add a post about custom drops (if it's possible).

bigfoot49211
Level 48
Master Technomancer
September 15, 2013, 8:11 am

I have an idea of how it could be done. I'll give it a shot, and if it works, ill make a post.

Radimus14
Level 21
Expert Geek
October 2, 2013, 2:54 pm

Sweet. Found just what I was looking for. Diamond for you!

bigfoot49211
Level 48
Master Technomancer
October 3, 2013, 3:12 am

Thank you so much! =D

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