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[TUTORIAL] All about the /summon command! Post #02 - Mobs part 1

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bigfoot49211
Level 51 : Grandmaster Technomancer
Hello! My name is bigfoot49211, and this is my tutorial on using the /summon command that has been added in the 1.7 snapshot(s)! You are currently reading post:[ 02 ]of my tutorial. I will post more on seperate blog posts, so that you can learn everything you can about this amazing new feature!

Miss any of my older blog posts? Click here!


I AM SORRY IF ANY PART OF THIS ARTICLE/ALL OF THIS ARTICLE IS HARD TO READ. I AM STILL WORKINGON SYNTAX, LAYOUT, ETC.





Part Two: Mobs +/summon.

[Introduction] A big part of the /summon command is the ability to edit custom data tags on any entity. In this post, i will be covering most of the different things you can do to mobs. This includes armor, names, and much more! So keep reading to see it all! =)

[Syntax] The syntax for the /summon command when dealing with mobs is as follows:

/summon mobname x y z{customNBTtags}

The syntax is -very- similar to the one with using the general summon command, except now, instead of entering the name of an entity, you're now entering the name of a mob (which is technically an entity, but whatever =3)

[Names]If you've played adventure maps, you've probably seen mobs with custom names above their heads. While this can be easily done via the Nametag item, but using the /summon command, you can make it spawn in the mob with the name already above it's head. Here is what you need to enter in order to spawn in a mob with a custom name:

/summon mobname x y z{CustomName:"namegoeshere"}

The only thing you would change in this isnamegoeshere. You want to keep the quotes. The quotes are there to keep everything inside of them as one, so you can use spaces. If you went without the quotes, it would come up as an error, and the mob would not spawn.

Example with using a custom-named mob
jQVNpng


But let's say you want more than just a nametagged mob. You want one with a name above it's head that you can always see (like a player's name). To do this, you need to add another atribute to the custom datatags section. Your new command should look like this:

/summon mobname x y z{CustomName:"namegoeshere",CustomNameVisible:1}

The new tag is CustomNameVisible:1. If this is set to 0, then it's like a normal nametag. but if you set it to 1, then it acts like a player's name above their head.

[spoiler=Example with using a custom-named mob CustomNameVisible:1]]grwuCkpng[/spoiler]

This is all i have time to cover for today. I will post another when i have time! Sorry it's so short =(
Please leave a diamond if you thought this was helpful, and if you want me to continue to post blogs like this, tell me in the comments! =)
Tags:Tutorial

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I need help with summoning a Animal at my brother when we are playing whats the command???
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  • bigfoot49211
  • Level 51
  • Grandmaster Technomancer
  • September 2, 2014, 6:55 am
If he's the one using the command, it would be this:

/summon <mobname>

If you're doing the command, it would be this:

/execute <his username> ~ ~ ~ /summon <mobname>


Hope I helped! :)
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Thankyou!!!
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  • bigfoot49211
  • Level 51
  • Grandmaster Technomancer
  • September 3, 2014, 11:38 am
No problem, man! Glad to help! :3

Also, if you don't know the ID of the mob (what you use to summon it), you can look on the Entity section of the Minecraft wiki, and scroll down to "Types of entities" (should look like this: http://prntscr.com/4jdcw6)
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Do you know how to summon a mob with a colored name over it
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it is possible with extensive commands using a command block.
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  • bigfoot49211
  • Level 51
  • Grandmaster Technomancer
  • March 3, 2014, 9:44 am
Cannot be done without the use of an external program such as NBTEdit or MCEdit, or without a bukkit plugin.
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  • Stariot
  • Level 1
  • New Hunter
  • January 19, 2014, 12:58 am
I cant even do /summon on my Bukkit Server. Any sugestions?
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  • bigfoot49211
  • Level 51
  • Grandmaster Technomancer
  • January 20, 2014, 3:45 am
The current Bukkit build (1.7.2-R0.2) currently doesn't support /setblock and /summon.
You can do this in Vanilla (singleplayer/multiplayer server), but Bukkit doesn't support it yet.

It annoys me too .-.
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how do u summon mobs with player heads?
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  • Rell991
  • Level 2
  • Apprentice Miner
  • May 4, 2014, 1:07 am
just do this : (Ex) /summon Zombie ~ ~1 ~ {DropChances:[1F,0.0F,0.0F,0.0F,0.0F],Equipment:[{id:276,Count:1,tag:{display:{Name:Herobrine's Sword,Lore:"SLICE ALL HEADS AND BE A GOD",]},}},{id:301,tag:{display:{color:2105380,},}},{id:300,tag:{display:{color:2559,},}},{id:311},{id:397,tag:{SkullOwner:Herobrine,},Damage:3}],}

you can use that command to see the mob, but if you want summon mobs with player head (just player head) :

/summon Zombie ~ ~1 ~ {Equipment:[{id:},{id:},{id:},{id:},{id:397,tag:{SkullOwner:u]playername,},Damage:3}],}
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  • _dacooldude_
  • Level 24
  • Expert Blockhead
  • October 6, 2013, 10:58 am
how do you make the name a different color?
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  • bigfoot49211
  • Level 51
  • Grandmaster Technomancer
  • October 7, 2013, 1:24 pm
You mean in chat and on the player names above their heads?

That doesnt have to do with /summon.

It is a part of a team using /scoreboard teams

Sorry, i dont know much about /scoreboard teams.. =(
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  • _dacooldude_
  • Level 24
  • Expert Blockhead
  • October 13, 2013, 11:14 am
yes, you can change the color of a mob's name
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  • bigfoot49211
  • Level 51
  • Grandmaster Technomancer
  • October 13, 2013, 12:04 pm
oh i missred your question. No, i dont believe that you can rename mobs or items with any data values colors yet.
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That isn't true. You can rename any mob and/or item with the following command:
/summon Pig ~ ~1 ~ {CustomName:"Jeffery",CustomNameVis[size=10pt][color=rgb(51,51,51)]­ible:{1}}[/color][/size]
[size=10pt][color=rgb(51,51,51)]This summons a pig named Jeffrey! :D[/color][/size]
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  • bigfoot49211
  • Level 51
  • Grandmaster Technomancer
  • November 16, 2013, 9:19 am
With color? Hrm i think i need to check this out ;0
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I messed up the format but I know it's possible. Think on this: if it works on players it works on mobs. I'm sure it's possible, I've seen it in a few plugins and servers.
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  • bigfoot49211
  • Level 51
  • Grandmaster Technomancer
  • August 19, 2014, 2:40 pm
Exactly; using plugins. It's not possible without external programs such as MCEdit or with the use of a bukkit plugin. It's not possible in vanilla Minecraft.
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how about them wearing armor?
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  • bigfoot49211
  • Level 51
  • Grandmaster Technomancer
  • September 18, 2013, 1:38 pm
done! click here to view it! =)
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Thanks :D
This helped a lot
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  • bigfoot49211
  • Level 51
  • Grandmaster Technomancer
  • September 15, 2013, 8:11 am
no problem! glad you liked it! =)
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  • PureGero
  • Level 7
  • Apprentice Modder
  • September 14, 2013, 4:07 pm
Can you make a post about mob health and max health?
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  • blazeandcave
  • Level 6
  • Apprentice Crafter
  • April 4, 2014, 1:55 pm
We did it in our adventure map "Assassin of Steve." Here's an example:
/summon Zombie ~ ~ ~ {AbsorptionAmount:20}
This will spawn a zombie with 20 extra health, so he'll have 40 in total.
Note: The health simply acts like abosrption hearts so they cannot be restored with regeneration or instant health or anything.
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  • bigfoot49211
  • Level 51
  • Grandmaster Technomancer
  • September 15, 2013, 8:10 am
I'll try! =)
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  • bigfoot49211
  • Level 51
  • Grandmaster Technomancer
  • September 14, 2013, 7:02 am
[color=rgb(37,37,37)]What do you guys think?[/color]
  • What should i improve
  • what should i include
  • what did you think?

[color=rgb(37,37,37)]Feedback FTW! =D[/color]
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  • XMinerPRO
  • Level 31
  • Artisan Pixel Painter
  • September 15, 2013, 3:30 am
Please add a post about custom drops (if it's possible).
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  • bigfoot49211
  • Level 51
  • Grandmaster Technomancer
  • September 15, 2013, 8:11 am
I have an idea of how it could be done. I'll give it a shot, and if it works, ill make a post.
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  • Radimus14
  • Level 24
  • Expert Geek
  • October 2, 2013, 2:54 pm
Sweet. Found just what I was looking for. Diamond for you!
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  • bigfoot49211
  • Level 51
  • Grandmaster Technomancer
  • October 3, 2013, 3:12 am
Thank you so much! =D
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