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Armor Stands Disapearing?
So I am trying to make a kind of dangerous large flower, and when putting this together it looks fine and looks like this: http://prntscr.com/74me3i
but when I move to the left while still looking at it (moving clockwise) from there the armor stands with banners on their heads disapear and leave this: http://prntscr.com/74me6r
Does anyone know how to fix this?
but when I move to the left while still looking at it (moving clockwise) from there the armor stands with banners on their heads disapear and leave this: http://prntscr.com/74me6r
Does anyone know how to fix this?
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They come back after moving into the position they were able to be seen from, it seems like the chunk borders are the defining lines.
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Yeah ok, I'm having that problem aswell. It's already reported as a bug.
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I actually did report it as a bug with the screenshots from before, along with like 4 other bugs I know.
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Mhm.. do they "disappear" forever once looked at from a certain distance/angle or do they render again after changing your position?
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I am playing in the latest version of minecraft; 1.8.4.
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What version of mc are you playing on? I remember some earlier 1.8 versions having a lot of rendering problems with entities.
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just download chicken chunks.
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What?
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its a chunkloader mod
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Oh, okay. and to answer his suggestion; that would do nothing to affect the disapearing.
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Have you simply tried leaving the world and coming back in? Ive had this issue were my armor stands just dissapear from view, even though there normal armor stands in a pose with tools and rmor and a head. I just relogged into the world and they were back again.
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Well with the new project I am doing the armor stands disapear when slightly in the ground and the player is in a different chunk, but when relogging they render with a different glitch, and I found turning the previous armor stands shown in my original complaint "small" they fixed the issue but I can't do that for this new project.
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nammerbom
VBOs are vertex buffer objects, which is a graphics function with OpenGL that can use your gpu and RAM to store certain graphical information about rendered shapes and vectors. When on, they can boost your fps by about 5-10 frames by changing the way the game renders objects. In short, you may want to turn it on because it can help with fps and will potentially fix rendering errors.
It doesn't seem to fix the rendering errors as I've been trying it out with other things and it still does some wierd things.
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hokage3211JohnanaterMay be a bug in rendering. I had problems like that before, but with chunks flashing. I think it was VBOS being off, try turning it on
What is VBOS if i may ask?
VBOs are vertex buffer objects, which is a graphics function with OpenGL that can use your gpu and RAM to store certain graphical information about rendered shapes and vectors. When on, they can boost your fps by about 5-10 frames by changing the way the game renders objects. In short, you may want to turn it on because it can help with fps and will potentially fix rendering errors.
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Its the problem of its self
Why ur going to make it small huh?
Why ur going to make it small huh?
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May be a bug in rendering. I had problems like that before, but with chunks flashing. I think it was VBOS being off, try turning it on
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What is VBOS if i may ask?
And MarkTheHunt I have no idea what you are trying to say, I think my answer is I turned them small to make it look more compact.
And MarkTheHunt I have no idea what you are trying to say, I think my answer is I turned them small to make it look more compact.
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When I turn them small, they seem to stop disappearing, which works fine but this still seems like something that shouldn't be happening, but thank you for wanting to help, I appreciate it.
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That is strange... At first I thought it was because they were leaving your screen, but you're obviously still staring right at them. My only guess is that the leaves in the middle are doing something stupid with how they're loaded, but I couldn't even begin to guess what it is.
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Upon looking more into co-ordiantes, it has something to do with being in a seperate chunk from the entity, but I'm not sure that helps, does anyone have any ideas now? Or has everyone left this forum because it's old?