1

Car pack

El_of_Atlantis's Avatar El_of_Atlantis8/27/16 12:06 am
1 emeralds 406 4
8/29/2016 5:01 am
Vexilius's Avatar Vexilius
I am creating a car pack.

I will make an anvil look look an engine.
-Wooden trapdoor look like a steering wheel.
-dispenser look like exhaust.
-creeper look like a wrench.
-blacksmith look like a mechanic

-something like a tire

What else should I add, I need ideas please, I will add credit to the player who gives me an idea if I add it.

Thanks, Mr. Atlantis
Posted by El_of_Atlantis's Avatar
El_of_Atlantis
Level 19 : Journeyman Architect
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1
08/28/2016 12:40 pm
Level 1 : New Explorer
Xevion
Xevion's Avatar
You can get custom models in a resource packs, its just unfortunately there are not many blocks you can replace with a texture pack.
https://mrcrayfish.com/tools?id=mc
1
08/28/2016 12:31 pm
Level 19 : Journeyman Architect
El_of_Atlantis
El_of_Atlantis's Avatar
This is a resource pack for parts for cars that people can add to their normal car builds, not a mod.
1
08/29/2016 5:01 am
Level 17 : Journeyman Grump
Vexilius
Vexilius's Avatar
Relax, what I described is not a mod. It's an advanced resourcepack feature.
One that opens up a whole new school of possibilities.

XevionYou can get custom models in a resource packs, its just unfortunately there are not many blocks you can replace with a texture pack.
https://mrcrayfish.com/tools?id=mc

Don't be so quick to rule out item models, either. There are plenty of useless item models, such as poisonous potatoes, dead bushes and music discs.

/replaceitem entity @p slot.armor.head <item>
1
08/27/2016 2:29 pm
Level 17 : Journeyman Grump
Vexilius
Vexilius's Avatar
What's the point of making individual car parts?
Wouldn't it be better to simply make a single block model in the shape of a car?

Have them be worn by invisible armorstands.
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