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Does anyone know how to make poisonous water?
Hey,
So, I'm making a map where you have to use boats. I don't want anyone to get out of their boats. How do I keep this from happening?
So, I'm making a map where you have to use boats. I don't want anyone to get out of their boats. How do I keep this from happening?
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Instead I just made it to where it teleports you and the boat separately and tells you to get back in the boat
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If you use the /kill command then they have no time to react. But if you use wither/poison then they could get back in the boat where you could remove the effects with a command block that clears the bad effects two blocks above the water.
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The /kill command could work but do you want them to die slowly or fast?
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I'm trying it with the wither effect right now. Should I go back to /kill
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ok. Then use the wither effect or both.
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Die
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Do you want them to die from the water or just get hurt?
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It's still not working. Even when I put in the right coords
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OMG I'm such an idiot.
I go over to the command block, and find it reset to 0 0 0. I must've forgotten to replace 0 0 0 with my coords that I want to use when I reset the command block
I go over to the command block, and find it reset to 0 0 0. I must've forgotten to replace 0 0 0 with my coords that I want to use when I reset the command block
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poorooUse worldguard custom flag enter command "/effect <Player> 7 30 200".
Player will die slowly.
Create region from water level down only 2 block may work perfect.
Hes trying to make a map... thats reffering to vanilla not bukkit so this is impossible.
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Use worldguard custom flag enter command "/effect <Player> 7 30 200".
Player will die slowly.
Create region from water level down only 2 block may work perfect.
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New Faction not much factions server:mcserver.bulkserv.com
Player will die slowly.
Create region from water level down only 2 block may work perfect.
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New Faction not much factions server:mcserver.bulkserv.com
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"water might be poisonous, the way you know if it's poisonous, is if you die from it, then it's probably poisonous"
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Well of course the water's poisonous. That's the name of the topic.
Even when I change it to an effect, it still teleports me there.
*EDIT*
Sorry, didn't see the one above me
Even when I change it to an effect, it still teleports me there.
*EDIT*
Sorry, didn't see the one above me
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/execute @a ~ ~ ~ entitydata @e[r=5,type=Boat] {Pos:[x.14,y.10,z.-78]}
This is the one I used. I just changed the radius and the Position.
This is the one I used. I just changed the radius and the Position.
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That's not exactly how Pos tag works, you have to substitute in your coordinates for the letter x, the variable is not expressed in the command. If you wanted to teleport to coordinated 14, 10, -78, you would use {Pos:[14.0,10.0,-78.0]}
This is the full command:
This is the full command:
Click to reveal
/execute @a ~ ~ ~ entitydata @e[r=5,type=Boat] {Pos:[14.0,10.0,-78.0]}
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I tried it like that, it didn't work.
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Use [14.0,10.0,78.0]
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It's a good command. It works fine. But for some reason it keeps teleporting me to 0 -20 -4. Is there a way to fix that?
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Can you paste your exact command in here so I can see?
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This is slightly more complicated. Here is what you'll have to do, and relative coordinates will not work for this.
/execute @a ~ ~ ~ entitydata @e[r=1,type=Boat] {Pos:[x.0,y.0,z.0]}
This will teleport all boats that players are riding to coordinates x y z, the player will stay in the boat. The purpose of the .0 is just game format, for example x: 100 y: 60 z:100 would be Pos:[100.0,60.0,100.0]
Also if you want to be more accurate, you can execute @a[tag=RidingBoat] because right now its just a quick command I wrote up.
Hope I helped, let me know if anything was unclear.
/execute @a ~ ~ ~ entitydata @e[r=1,type=Boat] {Pos:[x.0,y.0,z.0]}
This will teleport all boats that players are riding to coordinates x y z, the player will stay in the boat. The purpose of the .0 is just game format, for example x: 100 y: 60 z:100 would be Pos:[100.0,60.0,100.0]
Also if you want to be more accurate, you can execute @a[tag=RidingBoat] because right now its just a quick command I wrote up.
Hope I helped, let me know if anything was unclear.
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I've got another question though.
How do you teleport someone who's in a boat while keeping them in the boat?
How do you teleport someone who's in a boat while keeping them in the boat?
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Thanks, but I just realized that I left the tab open with the YouTube vid that tells me how to.
LOL
Here's the vid link
https://www.youtube.com/watch?v=ZMHWQOmgJWY
LOL
Here's the vid link
https://www.youtube.com/watch?v=ZMHWQOmgJWY
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Alright. After a bit of playing around, I got it to work.
You'll need to set the first command up as a repeat command block, and then the following commands on chain blocks. Order matters.
You'll need to set the first command up as a repeat command block, and then the following commands on chain blocks. Order matters.
/execute @a ~0 ~0 ~0 detect ~0 ~0 ~0 water 0 effect @p poison 1 1 true
/scoreboard players tag @a add RidingBoat {RootVehicle:{Entity:{id:"Boat"}}}
/effect @a[tag=RidingBoat] poison 0
/scoreboard players tag @a remove RidingBoat
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I would suggest using a radius check if you only want a certain area of water to be poisonous.