Looking for Builders: The Ultimate City

Recruit help or apply for server positions.

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by youssarian » 9/1/2012

Hello! Several months ago I began a project called The Ultimate City. It was intended to be a settlement that used redstone, pistons, and game mechanics to be as self-sufficient and automated as possible without using mods. After a good while of construction it fell inactive, largely because I was having to do a daunting task alone. Since then, the game has continued to expand and evolve. I have not forgotten about the Ultimate City. Recently, access to multiplayer have opened up to me and with that, I'd like to recruit a team of people to come together and make this idea a reality!

Open Positions:

Many positions are open. Most of the roles are hands-on, where you personally contribute to the construction yourself. Here are the jobs and who currently is in them. Each job has a requirement that you must satisfy when applying. If one's open and you have the skills to do it, feel free to apply!

Spoiler
Server Administrator (SA) or simiar: possibly occupied currently
The person that owns and runs the server. Can also be a builder. Helps the project managers decide where to build the city, tells what hours the server will be running. NOTE: I would prefer the server has something like WorldEdit on it, as well as plugins that ensure only people on the build team can modify buildings.

Project Manager (PM): Youssarian
The Project Manager is the main person who oversees the construction of the project and guides it in the general direction it needs to go, sometimes even doing work himself.

Assistant Project Manager (APM): open!
Helps the Project Manager in steering the project in where it needs to go. Must be able to visualize the project's intended goal and help people get to it. Must also be mature. Should be able to listen to people when needed and make educated decisions.


At present moment, only one Asst. Project Manager is needed. If the amount of people working on the Ultimate City gets large enough, another one may be needed.

Requirement: 1-3 examples of multiplayer projects you've led or helped lead in the past.

Lead Designer (LD): open!
Leads the design team. Talks with others to come up with good-looking visual designs and sees that they are constructed. Can take part in construction as needed.

Requirement: 1-3 pictures or videos of different projects showing your design skills.

Designer: open!
Several people can have this role. All designers come up with good-looking block designs and layouts.

Requirement: 1-3 pictures or videos of different projects showing your design skills.

Lead Redstone Engineer (LRE): open!
Is experienced with the various fields of redstone and piston mechanics: logic gates, latches, flip-flops, repeaters, pulsers, pistons, etc. Work with builders to lay out and wire redstone circuits. Leads the redstone team.

Requirement: 1-3 pictures or videos of dfferent projects showing your redstone and piston skills.

Redstone Engineer (RE): open!
Several people can have this role. Must have good knowledge of how redstone and pistons works. Don't need to be jacks-of-all-trades, but have at least average skill. Work with foremen and builders to lay out and wire redstone as needed.

Requirement: 1-3 pictures or videos of different projects showing your redstone and piston skills.

Foreman: open!
Several people can be foremen. This person oversees the team building one or more buildings at a given time. A foreman may lead a team building one large building, or several smaller ones all next to each other. Team sizes will vary depending on how many people are working on the project, how big the building(s) are, and so on. Builds along with the team. Must show enough maturity and responsibility to lead a group, otherwise may not get further foreman positions.

Requirement: 1-3 pictures or videos of different projects showing your ability to build good-looking buildings.

Builder: open!
Several people are needed for this role, and they may also have other jobs as well except foremen. These people do the grunt work. If a person shows they can work in a team well and request it, they could be used as foremen in other projects.

Requirement: 1-3 pictures or videos of different projects showing you can build well.

I realize that not everyone can commit long term to a project, and that's alright. If you can only be around long enough to make one or two houses that's fine.

When applying to join the team, you must fill this out:

Username:
Age:
Location (only need to be specific enough that I can know your time zone) or Time Zone:
Position desired:
What times can you work?:
For how long can you work (a few days, a week, until December, etc.)?:
1-3 examples of previous work:

If you have a server and would like to host the Ultimate City, please let Youssarian know!

Info about the city:

The plan is for it to have several districts, a wall, and an underground network of water, redstone, minecarts, and a road system that connects the city together.

The Control Center is a special building, at or near the center of the city. It's the one I've developed least, but is one of the most redstone-intensive buildings.

Doubtlessly, as the project continues, more rooms and functions will be given to the Control Center. Here's what I've got so far:

Spoiler
  • The Security Center, which is sort of the center of operations. I envision it as being spherical in shape, with a raised platform in the middle looking over other smaller stations as well as four pieces of colored wool and redstone torches which show the DEFCON (security level) of the city. I'll go into detail about the DEFCON in a moment.
  • Probably deep underground, a water system which connects all farms. It all flows to a single room in the Control Center. In this room each farm has a harvest button that will bring the drops to it. There's also a master switch/button that activates them all at once. To accommodate for this, all farms and the mob trap must be able to open to the underground water streams. I'll post pictures to illustrate what I mean.
  • A highly guarded, hidden self-destruct room. It has a pair of levers. The first one opens access to the second one. When the second one is hit, there's a delay of 0, 30, or 60 seconds before TNT placed throughout the city is detonated. This is intended as a last resort if hostiles try to take over the city. It's a bit extreme but could be useful if things go absolutely haywire. Because it's so intense and probably unnecessary, if people don't want to include it, it'll be optional.
  • The Mayor's Office. Mostly ceremonial, just intended to look good. Maybe a few other offices as well.
  • A room that shows the names of all the people who took part in building the city.


The DEFCON system: The city has four security levels, each represented by a colored wool in the Security Center.
Spoiler
  • DEFCON 1 - Red wool. Immediate danger. If griefers, an enemy faction, etc., break their way into the city, this is implemented. Everybody is to arm themselves and/or get to defensive stations as assigned them. There are note blocks under the ground that are specifically for this level, and will sound at regular intervals unless Silent Mode is activated, by hitting a level that disables the sirens. All five gates are locked shut, with the manual override engaged. This means nobody can come in or out, potentially leaving miners or hunters locked out of the city. In such a situation, perhaps there should be outposts where they are likely to be that can be of some defense. On a server, /tp can be useful.
  • DEFCON 2 - Yellow wool. Alert. If it's possible that griefers, an enemy team, or some weakness in the security exists, this will be implemented. It means everyone should be at heightened alert and at the very least have armor on, and stay near any defensive locations they are assigned. This also has a specific alarm sound that can be silenced.
  • DEFCON 3 - Green wool. Normal. With no obvious danger around, everyone can be as armored and armed as desired, and go about their business. No alarms needed.
  • DEFCON 4 - Blue wool. Disabled. Defensive systems have been shut off. Best for when important people are visiting. It's recommended to have guards around.


The noteblock sirens are underground and all through the city. They are connected via redstone wire.

City walls, subway, and mines:

Spoiler
The city walls: These are intended to be self-repairing. I know of two techniques: first is a layer of water and a layer of lava separated by a block layer. When that layer is broken, the water and lava contact and form cobblestone. The second method uses an underground redstone and piston setup that creates cobblestone and pushes it along and up to close any holes. This effectively makes it difficult to breach through the wall or topple with TNT. I prefer the first method but whatever the majority decides, I can go either way.

Inside the walls are arrow and TNT cannons, used for self-defense. At the top are walkways for archers to defend the city. There is also a minecart system which connects to the city's subway system.


The subway minecart system:

Spoiler
The minecart system acts as the quickest mode of transportation throughout the city. There are officially five stations: one near each corner of the city, and a fifth one at the Control Center. The minecart system may or may not be mostly underground. It connects to more rails located inside the city walls. In the Control Center is a room that has five redstone torches that show where a minecart has been. Detector rails are used to determine where minecarts have been. My original plan was to have it so that when one detector rail is powered, its torch remains powered while all others go off. Then I realized more than one person may be on the rail system at any given time. If it's possible to devise a system that can track multiple carts, that'd be awesome. The tracks make a sort of figure 8 hourglass shape.


The mines:

Spoiler
The mines are intended to be efficient. Most likely, they would simply be very long tunnels spaced every few blocks apart. The most concrete image I have in my mind is the entrance to the mining complex. It's designed in a way that forcing your way in is difficult. Perhaps a trap that looks like it's simply gravel, but over it is lava.

These plans are open to change as people suggest improvements that myself and the team think are good.
Check out my Minecraft blog: Youssarian's Minecraft Adventures!
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Location: Kansas
Says: For the wages of sin is death, but the gift of God is eternal life in Christ Jesus our Lord. (Romans 6:23)
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mc_server: www.qubetubers.com

Post Permalink
by Avrillialtf » 9/1/2012

Username: avrillialtf
Age: 13
Location (only need to be specific enough that I can know your time zone) or Time Zone: GMT +7
Position desired: builder
What times can you work?: after school
For how long can you work (a few days, a week, until December, etc.)?: until it finished :D
1-3 examples of previous work: sorry i really cant attach it :s
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by gwydion-1 » 9/1/2012

Username:gwydion1
Age:12 almost
Location:britain
Position desired:builder
What times can you work?:answerd in th question bollow
For how long can you work 4:00pm until 1030 on school days weekends all day
1-3 examples of previous work chek my youtube for clips of my work
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Post Permalink
by youssarian » 9/1/2012

Avrillialtf wrote:Username: avrillialtf
Age: 13
Location (only need to be specific enough that I can know your time zone) or Time Zone: GMT +7
Position desired: builder
What times can you work?: after school
For how long can you work (a few days, a week, until December, etc.)?: until it finished :D
1-3 examples of previous work: sorry i really cant attach it :s


Can you specify what "after school" means? Like, 3:00 - 11:00, for example?
Check out my Minecraft blog: Youssarian's Minecraft Adventures!
Level 2
Apprentice Miner
Posts: 6
Joined: 3/24/12
Location: Kansas
Says: For the wages of sin is death, but the gift of God is eternal life in Christ Jesus our Lord. (Romans 6:23)
Minecraft: shawntc
mc_server: www.qubetubers.com

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by Mercalus » 9/1/2012

First I would like to mention how excited I am to see a project like this become available to the Minecraft "job market." I've honestly been looking to fill a role in projects for near a month now. In addition to this- it's refreshing to see a professional employer(you have excellent grammar, my friend).

Secondly--I am away from home right now and not with all of my computational resources, so I cannot provide documentation to my work. Don't worry though, whenever I go back to my house I'll link to you some of the exciting projects I've worked on before.


Username: Mercalus
Age: 21
Location: Mountain Time Zone(EST -2 hours)
Position desired: I would be happy to fill the Lead Redstone Engineer's position. I believe I'm a good choice for a couple of reasons; If another Redstone Engineer comes along that shows his prowess over mine, I will gladly give the LRE position up. I've worked on challenging projects before, and again, I'll show you pictures as soon as I get back. I've built anything from procedure-oriented vaults to a railroad signalling-relay system. I've also had a little experience with real-life circuits.

What times can you work?: Being self employed means I can work anywhere from 12pm to 11pm MTN.
For how long can you work (a few days, a week, until December, etc.)?: You could expect a long-term work profile from myself. My only caveat is that I go on 'minecraft sprees,' and sometimes won't play for a month every once in a while.
1-3 examples of previous work:
I will post my work soon; please just keep me in mind for the job!

~Merc

EDIT: I have an idea for a building within the city, a Redstone Research Facility with which to test circuits.
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Post Permalink
by youssarian » 9/2/2012

Mercalus, I've considered the same thing. Not entirely sure how that would be designed, but then again I'm just overseeing the project. :lol: I will gladly leave that to more clever individuals than myself.

Along with that was a sort of music building where a person could construct music with note blocks. Would feature things like loops and whatnot. Perhaps a massive techno board thingy.
Check out my Minecraft blog: Youssarian's Minecraft Adventures!
Level 2
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Posts: 6
Joined: 3/24/12
Location: Kansas
Says: For the wages of sin is death, but the gift of God is eternal life in Christ Jesus our Lord. (Romans 6:23)
Minecraft: shawntc
mc_server: www.qubetubers.com

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by Mercalus » 9/2/2012

Is it possible that I can log onto your server and see what the city looks like?
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by Coolk1014 » 9/2/2012

Username: coolk1014
Age: 12
location:Eastern Standard Time
What times can you work?:4PM-8PM
For how long can you work (a few days, a week, until December, etc.)?:Until I am no longer needed.
1-3 examples of previous work:1)The last thing i built was a huge restone machine that made a lot of noise.I am a redstone fanatic.2)I have built an entire village.
:D
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by Coolk1014 » 9/2/2012

Also the plans sound Epic!!!
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Post Permalink
by youssarian » 9/2/2012

I have gotten the server set up. Expect to be whitelisted and PM'd shortly. If you don't join the server in the next few days to week... I will be disappointed. :P Expect great things to come!
Check out my Minecraft blog: Youssarian's Minecraft Adventures!
Level 2
Apprentice Miner
Posts: 6
Joined: 3/24/12
Location: Kansas
Says: For the wages of sin is death, but the gift of God is eternal life in Christ Jesus our Lord. (Romans 6:23)
Minecraft: shawntc
mc_server: www.qubetubers.com

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by ihateoffseason » 9/2/2012

Username: ihateoffseason
Age: 18
Location (only need to be specific enough that I can know your time zone) or Time Zone: eastern
Position desired: APM for short, i am actually going to school for architectural design so i have a great creative mind and will be able to assist in building and in planing, but mostly into the planning of the build's i am also a great redstone builder but i would rather be the apm
What times can you work?: From about 12-12 give or take
For how long can you work (a few days, a week, until December, etc.)?: until we are done? if ever? :P
1-3 examples of previous work: check my profile.

thanks for reading hope to see a pm in my inbox soon haha

cheers

-ihateoffseason
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Post Permalink
by youssarian » 9/2/2012

Mercalus wrote:Is it possible that I can log onto your server and see what the city looks like?


The city doesn't exist yet, lol.
Check out my Minecraft blog: Youssarian's Minecraft Adventures!
Level 2
Apprentice Miner
Posts: 6
Joined: 3/24/12
Location: Kansas
Says: For the wages of sin is death, but the gift of God is eternal life in Christ Jesus our Lord. (Romans 6:23)
Minecraft: shawntc
mc_server: www.qubetubers.com

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