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Better Weaponry Mod | 0.1.0 | Looking for texturers!

that2guy's Avatar that2guy5/1/16 6:51 am
5/18/2016 1:33 am
that2guy's Avatar that2guy
Hey there, I'm that2guy and I'm currently working on a mod called 'Better Weaponry' [MCVersion 1.7.2 / 1.8]. It will add a ton of new swords, bows, axes, and even some guns!

If you cant help directly, then you can help out in other ways:
- Feedback / ideas: Small mod creators like me could always use some feedback to make the mod better in any way possible! Also, I would like some ideas to incorporate in a future update!
- Recommend the mod to friends and family; If you enjoy the mods, there's (almost) no better way of showing your support then by showing other people the mod!
- If you could help polish up the mod's description, I would really appreciate that. It makes it look more professional, and I'm terrible at looking professional (xD)
- Report any bugs to me! I will bump any bugs to the top of my to-do list!
- Show any cool creations that have been made with this / would be cool to use this with (like CoD maps or something)

GREEN = Done!
YELLOW = Working on it!
RED = Not started, but will soon

Things to be done (other then updating to 0.1.1):
N/A

My todo list:
Click to reveal

Version 0.1.0 To-Do List / Changelog

update lang file: [x]

desert eagle: [x]
- model render:
- EQUIPPED [x]
- EQUIPPED_FIRST_PERSON [x]
- INVENTORY [x]
- ENTITY [x]
- bullet:
- damage [x]
- needs to be in inventory to fire, and consumes it [x] Update lag/bug
- bullet count in chat (e.g Bullets: 3/4 || Reloaded!) [x]
- particles [x]
- lang file [x]

rpg: [x]
- model render: [x]
- EQUIPPED [x]
- EQUIPPED_FIRST_PERSON [x]
- INVENTORY [x]
- ENTITY [x]
- rocket:
- explosion [x]
- needs to be in inventory to fire, and consumes it [x] Update lag/bug
- lang file [x]


sniper rifle: [x]
- model render:
- EQUIPPED [x]
- EQUIPPED_FIRST_PERSON [x]
- INVENTORY [x]
- ENTITY [x]
- bullet:
- damage [x]
- needs to be in inventory to fire, and consumes it [x] Update lag/bug
- particles [x]
- lang file [x]

assault rifle: [x]
- model render:
- EQUIPPED [x]
- EQUIPPED_FIRST_PERSON [x]
- INVENTORY [x]
- ENTITY [x]
- bullet:
- damage [x]
- needs to be in inventory to fire, and consumes it [x]
- particles [x]
- lang file

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Version 0.1.1 To-Do List / Changelog

grenade: [x]
- blows up on impact [x]

sounds: [-?x]
- desert eagle [x]
- sniper rifle [x]
- assault rifle [x]

recoil: [-?x]
- desert eagle [x]
- sniper rifle [x]
- assault rifle [x]

stats in top right [x]

remove chat updates when firing guns [x]

crafting recipes to load gun [x]

finish textures: [x]
- rpg rocket [x]
- pistol magazine [x]
- sniper magazine [x]
- assault magazine [x]

ammo cap edit: [x]
- desert eagle [x]
- sniper rifle [x]
- assault rifle [x]

sniper scope [x]
sniper scope zoom [x]

1.8 creative tabs [x]
lang [x]

--------------------------------------------------------------------------------------------------------------------------------------------

Version 0.1.2 To-Do List / Changelog
machete [ ]
kunai [ ]

all textures for the things above [ ]

machine gun: [x]
- model render [x]
- bullet:
- damage [x]
- needs to be in inventory to fire, and consumes it [x]
- particles [x]
- crafting recipe to load gun [x]
- sound [x]
- recoil [x]
- rof [x]
- mag limit [x]
- magazine item [x]

sniper scope image fix [ ]
sniper scope zoom fix [x]
fix gun ground render (scale up) [ ] * finding problems, may have to delay
lang [-]


Ideas for future updates:
- Throwable rocks and other items
- Flamethrower
- Custom Crafting table for guns
- Explosives (other than the RPG & grenade)
- Cryo-Grenade
- Suggestions appreciated!

~ that2guy
Posted by that2guy's Avatar
that2guy
Level 48 : Master Nerd
28

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17

1
05/17/2016 6:47 am
Level 44 : Master Architect
tobbestark
tobbestark's Avatar
Dude, I can get you some "out of ammo" sounds if you still need them
1
05/18/2016 1:33 am
Level 48 : Master Nerd
that2guy
that2guy's Avatar
No thanks
1
05/17/2016 1:57 am
Level 48 : Master Nerd
that2guy
that2guy's Avatar
Another texturer is working on the project! His name is tobbestark!
1
05/13/2016 9:02 pm
Level 48 : Master Nerd
that2guy
that2guy's Avatar
New texturer is working on the project! His name is Blakest!

Also, I realiized that flashlights in a weapons mod is a stupid idea xD
1
05/13/2016 7:32 am
Level 48 : Master Nerd
that2guy
that2guy's Avatar
Aaaand that's all done too!

Now to work on the flashlight.
1
05/13/2016 6:44 am
Level 48 : Master Nerd
that2guy
that2guy's Avatar
Assault Rifle sound is done!

Last thing to do is a little bit more work on the stats in the top left; I seem to have neglected some things... like a doof xD
1
05/13/2016 6:22 am
Level 48 : Master Nerd
that2guy
that2guy's Avatar
Haha! Got the sniper scope working!

Now just gotta do the zoom!

EDIT: Done! Although it's a bit glitchy, it should work for now (glitchy as in your camera twitches constantly...)
1
05/12/2016 9:39 pm
Level 48 : Master Nerd
that2guy
that2guy's Avatar
Edited the main post!
1
05/12/2016 5:21 pm
Level 48 : Master Nerd
that2guy
that2guy's Avatar
Bump! Almost finished with the recoil for the guns.
1
05/13/2016 5:41 am
Level 48 : Master Nerd
that2guy
that2guy's Avatar
Finished! My to-do list is almost completed!
1
05/09/2016 2:46 am
Level 48 : Master Nerd
that2guy
that2guy's Avatar
Adding in a ROF stat to all guns (how often a gun can shoot).

Assault rifle: Every tenth of a second
Sniper rifle: Every half of a second
Desert Eagle: Every two fifths a second
Bazooka (1.8) / RPG (1.7.2): Every 2 seconds

Also, planning on adding a reload sound + time every time you run out of stock in your gun! Possibly 0.1.2, I want to make the 0.1.x updates be centred around the guns. Because 0.1.0 is the gun update.

The mag limits are also changing!
Assault: Decreasing from 64 to 30, since this was a suggested change from many people.
Sniper: Increasing from 4 to 10
Desert Eagle: Increasing from 4 to 8

Any feedback on these plans? The only feedback I've gotten was about the assault rifle's mag limit, so I'm assuming all other parts of the mod are okay at least. I want to make this a good mod, and I can't do that without the feedback of the players using it.
1
05/08/2016 6:31 am
Level 48 : Master Nerd
that2guy
that2guy's Avatar
:/
1
05/06/2016 7:35 am
Level 48 : Master Nerd
that2guy
that2guy's Avatar
Working on changing the ammo caps!
1
05/06/2016 4:33 am
Level 48 : Master Nerd
that2guy
that2guy's Avatar
Edited the main post!
1
05/05/2016 11:53 pm
Level 48 : Master Nerd
that2guy
that2guy's Avatar
UPDATE; Version 1.8 of the mod is out! The 0.1.1 version for 1.7.2 is in the works, and coming along smoothly!
1
05/04/2016 5:36 am
Level 48 : Master Nerd
that2guy
that2guy's Avatar
Bump!
1
05/02/2016 1:43 am
Level 48 : Master Nerd
that2guy
that2guy's Avatar
Current members working on the mod:
- that2guy (code)
- HbTextures (models)
- Josephpica (models)

Members of the team who left:
- Vextek (textures)
- Saitama-san (textures)
- Wolfpack_buildteam (textures)

If you are going to join the team, please don't quit halfway through! If you would like to leave the team, formally announce you will leave, and then do it over the next two days. I may not be prepared to replace you so give me some time. Note: During those two days you still will be doing some textures, but not as much.
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