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New topic is here: game-development-log-feel-free-comment-t446944.html Remember this topic is no longer in use.
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I am going to create a new, more organized thread. I will link this page to it once its done.
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make sure theres loads of things to do like in gta and you can free roam also then its a good game.
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Lol, free roam and open world are the same thing. And I am making sure there are plenty of things to do.
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i think you should add Easter eggs (come to me if you need any help coming up with them)
also if people help you with ideas will they get into the credits or get the game free or both? PM me for details
also if people help you with ideas will they get into the credits or get the game free or both? PM me for details
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I am not at the Easter egg adding point in time atm. Ehm... The credits yeah. People who I decide have been helpful in the creation of the game will get in the credits.
A few people will be getting steam codes for free.
A few people will be getting steam codes for free.
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since the max size for unity without loading screens is 30 Km, I'll start with that as a size, and I can work outwards from there.
Btw do you want water around the entire map or what?
Edit: nevermind, that wouldnt work too well. half of the map will have to be blocked by terrain features such as mountains or deep chasms.
Btw do you want water around the entire map or what?
Edit: nevermind, that wouldnt work too well. half of the map will have to be blocked by terrain features such as mountains or deep chasms.
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If it is meant to be a fast paced fps then the maps should be decently small. Making a map as big as you are trying to make it will make multiplayer drag on extremely slow, where you probably wouldn't see a single enemy in a long time depending on how many people are on it. Sorry if there was any information I missed, I didn't feel like going through 11 pages of posts to track your progress. You should edit your original post to make it easier to read the progress xD
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Ehm.. this is an open world game.
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Ok sorry, you stated that is was an arena shooter before and that is why I thought that the maps were too big.
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20000000000000000+e0000x the earth
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Can someone help me decide how large to make the map?
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The worlds largest game map, is held by "The Elder Scrolls II: Daggerfall" with a total of 62,394 SQUARE MILES.
Just Cause 2's massive map is 400 square miles, far cry 2's map is 30 square miles, fallout 3 has 15 square miles, and GTA 3 had 3 square miles.
A 300x300 kilometer map, would be 55,923.407 square miles, very close to the world record. This is also be larger then the state of new york(which is the 27th largest state in the country).
Just Cause 2's massive map is 400 square miles, far cry 2's map is 30 square miles, fallout 3 has 15 square miles, and GTA 3 had 3 square miles.
A 300x300 kilometer map, would be 55,923.407 square miles, very close to the world record. This is also be larger then the state of new york(which is the 27th largest state in the country).
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And then there is bloody Jak & Daxter. 100 square miles, no loading screens. Though the area is divided up on different regions. Not even travelling between these regions have any loading screens.
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The default size which is honestly pretty big, is 1.24 miles across.
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Shoot. The maximum size for a map in unity that won't completely break, is 30 kilometers, which is only 18 miles across...
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I don't think this is a great idea, I am calculating a new size.
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Well, unity doesn't want to zoom out enough on my new 300x300 kilometer map... I might make it a little smaller.
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Actually, I want to measure map size in an even number of kilometers. The map will be 300x300 kilometers(186.411 miles).
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Everyone is starting to do UNITY and now all these new 'games' are getting boring. Release something new instead of the same thing everyone else has done.
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This is a professional quality game. Unity is just a little harder to get great graphics working on.
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Absolutely true, and here's why:
Unity is a good way for starting game designers to get into practise, so that they have experience and can start coding in different languages and engines.
What may be important to realize however is how extremely difficult it is to come up with something that is actually new. It is similar as with movies and novels, very many things have been done already. Coming up with something truly new might be as time consuming as creating an entire ABS quality map of 1000x1000. But it is definitely true.
The best thing we can do now is to make something existing in a new way. The advantage of open world is that if done well it is interesting just to explore alone, as long as there is an occasional piece of action or special event etc.
Unity is a good way for starting game designers to get into practise, so that they have experience and can start coding in different languages and engines.
What may be important to realize however is how extremely difficult it is to come up with something that is actually new. It is similar as with movies and novels, very many things have been done already. Coming up with something truly new might be as time consuming as creating an entire ABS quality map of 1000x1000. But it is definitely true.
The best thing we can do now is to make something existing in a new way. The advantage of open world is that if done well it is interesting just to explore alone, as long as there is an occasional piece of action or special event etc.
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Ok, I think I'll probs be making a very rough overview of the whole map, then more detailed sketches of specific areas. I am no great shakes at perspective drawing by hand, so I may be using all sorts of different programs together (sketchup, world machine, etc). It may also take a while, since I do have a very time demanding education. I have no way to say how long it will take, but I should have it all worked out into detail before the end of the year (worst case scenario). best case, I have it done halfway through november.
Also, I would like a bit more info, such as the role of the main character/player character (soldier, amateur fighter, merceneray, Terrorist, survivor of disaster, etc). Is melee a part of the game? What kind of opponents/enemies should be in the world (also do you have a list of weapons available or even a rough estimation of them). That should do it for that part. With that information I should be able to design a full-blown open-world map that you can work with.
Btw, you do realize how absolutely huge 175 by 175 miles is? it's almost the size of a small european country. If you do use it I highly recommend an efficient Fast-travel system, and more vehicles than just cars (airplanes would be a must) as well as a way to use them in a fun way.
Cause traversing even 50 miles on foot would be one hell of a challenge to make interesting. If you pull it off though you can probably keep players busy exploring for months.
Lastly, what climate area is this in? Is it northern tundra (frosty and cold), tropical(rainforest), Mediterranean, Coastal (a long coastline with optional river delta with an option to travel with a boat to serveral off-shore locations/islands), British weather (rainy and foggy), Desert, Savannah, etc). That would seriously affect the design of the map.
Also, I would like a bit more info, such as the role of the main character/player character (soldier, amateur fighter, merceneray, Terrorist, survivor of disaster, etc). Is melee a part of the game? What kind of opponents/enemies should be in the world (also do you have a list of weapons available or even a rough estimation of them). That should do it for that part. With that information I should be able to design a full-blown open-world map that you can work with.
Btw, you do realize how absolutely huge 175 by 175 miles is? it's almost the size of a small european country. If you do use it I highly recommend an efficient Fast-travel system, and more vehicles than just cars (airplanes would be a must) as well as a way to use them in a fun way.
Cause traversing even 50 miles on foot would be one hell of a challenge to make interesting. If you pull it off though you can probably keep players busy exploring for months.
Lastly, what climate area is this in? Is it northern tundra (frosty and cold), tropical(rainforest), Mediterranean, Coastal (a long coastline with optional river delta with an option to travel with a boat to serveral off-shore locations/islands), British weather (rainy and foggy), Desert, Savannah, etc). That would seriously affect the design of the map.
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All climate areas really, Cold snowy mountain tops, Dusty Deserts, Sea, The idea is a MASSIVE island, surrounded by smaller islands. So kinda coastal, with warm grassy forests, tall snow capped mountains, and hot deserts.
The weather is on a rotation, snow in winter, hot & rainy in summer. I am in the process of programming day/night cycles.
The map you are designing is the new open world map, I am making a smaller temporary map.
My games purpose is to be bigger and better then any other game ever made. I will achive this by never really making a sequel, and adding an update every week.
I intend to have over 100 guns and 150 vehicles before release. I don't believe in fast travel, however I am adding something similar, a high speed subway.
I intend to make it so the map has millions of Easter eggs, keeping players always on the hunt.
The map is going to be 200 miles by 200 miles, including the 50 or so miles of ocean surrounding the map. so only like 100 miles across for the island. (man this pizza is good). I kinda want like 7 or so small islands. I would like an island outline ASAP, so I can start shaping the island.
The singleplayer campaign isn't really the games main feature, the main features are free roam and multiplayer.
I hope to host an official server capable of holding 3000 people. However this is just an ambition I have and may not come true for up to a year and a half.
The weather is on a rotation, snow in winter, hot & rainy in summer. I am in the process of programming day/night cycles.
The map you are designing is the new open world map, I am making a smaller temporary map.
My games purpose is to be bigger and better then any other game ever made. I will achive this by never really making a sequel, and adding an update every week.
I intend to have over 100 guns and 150 vehicles before release. I don't believe in fast travel, however I am adding something similar, a high speed subway.
I intend to make it so the map has millions of Easter eggs, keeping players always on the hunt.
The map is going to be 200 miles by 200 miles, including the 50 or so miles of ocean surrounding the map. so only like 100 miles across for the island. (man this pizza is good). I kinda want like 7 or so small islands. I would like an island outline ASAP, so I can start shaping the island.
The singleplayer campaign isn't really the games main feature, the main features are free roam and multiplayer.
I hope to host an official server capable of holding 3000 people. However this is just an ambition I have and may not come true for up to a year and a half.
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Click to reveal
FantasymasterOfficial-jedimartinFantasymasterI can't believe there are 9 pages of comments, yet no one has adressed the issue of Playability. So I'll have to do the job.
Have you thought about how players will be progressing through your game, how they will acquire new gear and such, and what kind of rewards they will receive for completing stages?
So will it be mission based, with each mission having a separate story and only small parts connected to other missions? Or will it be PVP based? Have you thought, in case of multiplayer, how players will communicate (chat is usual but sometimes microphones are also a part).
Also, will it be server based or client based? (LoL and such are server based, While Tomb Raider multiplayer appears client based).
Also, what is the key feature that will set this game apart from all other shooters out there? This is essential if you are to make a great and popular game.
Last but not least: What will be the way you keep players hooked? How will you keep them playing? Will there be a ranking system such as in COD? Will there be a unlocking/discovery system with regular updates such as in WoW? This is THE most important thing for any game.
As an example, Minecraft is a lot worse in terms of graphics than almost any modern game, yet it has 50 Million sales across platforms, which is huge. This is because Minecraft is really fit for players to make up their own way of playing it, as it allows for nearly endless possibilities.
What I would recommend as a playability exercise is to imagine what your game principle would look like in minecraft, with no fancy graphics or large amounts of weapons, just the game principle and any storylines you may have. If it would be fun to play in minecraft It'll be fine as a separate game as well.
I have had to retype this twice... I hate Mozilla Firefox now.
OK. The game has a level and currency system. The game has evolved from an arena shooter, into a game with much more then shooting.
The game has achivements, a singleplayer campaign that doesn't effect the multiplayer play, and massive customization. The game allows you to customize everything from the guns and cars, to the houses.
You can add furniture to your house, change the house wall deign, and other things. through a semi-voxel customization system. All the furniture/house appliances etc. Can be used to perform their tasks. I intend to add alot of fun functionality to houses.
And last but not least is the soundtrack. I have written a few instrumental tracks for the game, and I have professional tracks too.
Ok, that sounds good to start with. if you want any ideas for map designs, let me know and I'll get you a bunch of sketches/designs. So far the map you have seems pretty standard, but i guess complex maps are something for later in the development. Still, once you get there, let me know. PVP-based maps are something I am quite good at, and I can probably get you Unique maps different from usual ones. An airport is kinda a usual map for shooters.
Thanks! If you could sketch/design an open world map that would be awesome. The map is approximately 175 miles by 175 miles, but you can just design a small piece like a city if you want.
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Will we be able to purchase items in-game?
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Yes.. But not with real money. There are no real money transactions after the purchase of the game.
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Good. In-game purchasing has ruined many good games.
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I can't believe there are 9 pages of comments, yet no one has adressed the issue of Playability. So I'll have to do the job.
Have you thought about how players will be progressing through your game, how they will acquire new gear and such, and what kind of rewards they will receive for completing stages?
So will it be mission based, with each mission having a separate story and only small parts connected to other missions? Or will it be PVP based? Have you thought, in case of multiplayer, how players will communicate (chat is usual but sometimes microphones are also a part).
Also, will it be server based or client based? (LoL and such are server based, While Tomb Raider multiplayer appears client based).
Also, what is the key feature that will set this game apart from all other shooters out there? This is essential if you are to make a great and popular game.
Last but not least: What will be the way you keep players hooked? How will you keep them playing? Will there be a ranking system such as in COD? Will there be a unlocking/discovery system with regular updates such as in WoW? This is THE most important thing for any game.
As an example, Minecraft is a lot worse in terms of graphics than almost any modern game, yet it has 50 Million sales across platforms, which is huge. This is because Minecraft is really fit for players to make up their own way of playing it, as it allows for nearly endless possibilities.
What I would recommend as a playability exercise is to imagine what your game principle would look like in minecraft, with no fancy graphics or large amounts of weapons, just the game principle and any storylines you may have. If it would be fun to play in minecraft It'll be fine as a separate game as well.
Have you thought about how players will be progressing through your game, how they will acquire new gear and such, and what kind of rewards they will receive for completing stages?
So will it be mission based, with each mission having a separate story and only small parts connected to other missions? Or will it be PVP based? Have you thought, in case of multiplayer, how players will communicate (chat is usual but sometimes microphones are also a part).
Also, will it be server based or client based? (LoL and such are server based, While Tomb Raider multiplayer appears client based).
Also, what is the key feature that will set this game apart from all other shooters out there? This is essential if you are to make a great and popular game.
Last but not least: What will be the way you keep players hooked? How will you keep them playing? Will there be a ranking system such as in COD? Will there be a unlocking/discovery system with regular updates such as in WoW? This is THE most important thing for any game.
As an example, Minecraft is a lot worse in terms of graphics than almost any modern game, yet it has 50 Million sales across platforms, which is huge. This is because Minecraft is really fit for players to make up their own way of playing it, as it allows for nearly endless possibilities.
What I would recommend as a playability exercise is to imagine what your game principle would look like in minecraft, with no fancy graphics or large amounts of weapons, just the game principle and any storylines you may have. If it would be fun to play in minecraft It'll be fine as a separate game as well.
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I have had to retype this twice... I hate Mozilla Firefox now.
OK. The game has a level and currency system. The game has evolved from an arena shooter, into a game with much more then shooting.
The game has achivements, a singleplayer campaign that doesn't effect the multiplayer play, and massive customization. The game allows you to customize everything from the guns and cars, to the houses.
You can add furniture to your house, change the house wall deign, and other things. through a semi-voxel customization system. All the furniture/house appliances etc. Can be used to perform their tasks. I intend to add alot of fun functionality to houses.
And last but not least is the soundtrack. I have written a few instrumental tracks for the game, and I have professional tracks too.
OK. The game has a level and currency system. The game has evolved from an arena shooter, into a game with much more then shooting.
The game has achivements, a singleplayer campaign that doesn't effect the multiplayer play, and massive customization. The game allows you to customize everything from the guns and cars, to the houses.
You can add furniture to your house, change the house wall deign, and other things. through a semi-voxel customization system. All the furniture/house appliances etc. Can be used to perform their tasks. I intend to add alot of fun functionality to houses.
And last but not least is the soundtrack. I have written a few instrumental tracks for the game, and I have professional tracks too.
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Ok, that sounds good to start with. if you want any ideas for map designs, let me know and I'll get you a bunch of sketches/designs. So far the map you have seems pretty standard, but i guess complex maps are something for later in the development. Still, once you get there, let me know. PVP-based maps are something I am quite good at, and I can probably get you Unique maps different from usual ones. An airport is kinda a usual map for shooters.
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I can model you a car if you like
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This looks really cool. Vehicles would set it apart from at least a third of fps games.
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Forget modeling. XD I stink at modeling.. I can really only model small things, like guns. So making a car model is a little out of my league. However I am good at modeling buildings and furniture... So I will be using models from the unity store until I can manage to model a car.
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I really need a new computer... This game is funding that.
I have reached a MASSIVE success in game development. I have completed all of the car code. I just need to model a few cars.
I have reached a MASSIVE success in game development. I have completed all of the car code. I just need to model a few cars.
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Welp. I have had more severe computer issues. this happened:
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Welp, i dont know much about computers, but i think that isn't supposed to be happening.
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If you ever need help.
http://www.youtube.com/watch?v=IJR7G4xr7jE
I've done some work in Unity 3D as well!
http://www.youtube.com/watch?v=IJR7G4xr7jE
I've done some work in Unity 3D as well!
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nice game. I will ask if I need help, but I usually don't need help.
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Ok.. Sorry about not releasing the demo, I have been having serious technical difficulties. I am having internet issues, however I am getting new internet soon.
I am getting better at car design, and am working on my first car prototype. I have severe issues with handbrakes, which cannot be resolved until I add skid marks, sounds, and other misc. skid things.
October 31st should be the demo release date.
I currently have 3 unity projects to make this one game:
Gun design, a laboratory for making gun code work.
Car design, a place where I code car physics.
Map design, where I design the maps.
I intend to combine them into one project, to be the demo, and full game.
I am getting better at car design, and am working on my first car prototype. I have severe issues with handbrakes, which cannot be resolved until I add skid marks, sounds, and other misc. skid things.
October 31st should be the demo release date.
I currently have 3 unity projects to make this one game:
Gun design, a laboratory for making gun code work.
Car design, a place where I code car physics.
Map design, where I design the maps.
I intend to combine them into one project, to be the demo, and full game.
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I might have to release the car demo tuesday, I seem to have a flu or some kind of bug.
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I am having trouble designing cars, I can model them, just not design them.
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Original car design, and realistic. I hope to release the car tech demo later tonight, however I need to solve a handbreak bug first.
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Hey! Can you let us know when the demo comes out. I'd love to test it. Thanks
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XtremeGamer572I would love to help design the website<3
Here's my sight which is under construction: http://www.minesnap.co.uk
I used to be a professional web designer, so thanks, but no thanks.
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This looks cool, let me give you my input though.
Lots of guns. Big guns, fast guns, knives, funny guns, explosive guns, unique guns. There must be at least 25 guns before you start selling it (I'd reccomend 50-100 though)
Game modes. This means 1v1, team v team, or everyman to himself.
(Custom) Skins for players.
A server system. Either a couple large servers to host everyone or a server creator.
Perhaps
Gun Creator
Workshop Support
Interative maps
Lots of guns. Big guns, fast guns, knives, funny guns, explosive guns, unique guns. There must be at least 25 guns before you start selling it (I'd reccomend 50-100 though)
Game modes. This means 1v1, team v team, or everyman to himself.
(Custom) Skins for players.
A server system. Either a couple large servers to host everyone or a server creator.
Perhaps
Gun Creator
Workshop Support
Interative maps
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I would love to help design the website<3
Here's my sight which is under construction: www.minesnap.co.uk
Here's my sight which is under construction: www.minesnap.co.uk
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Due to legal issues, I have to design my own cars. So that's kinda slowing things down.
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That's a shame, but I'm kinda glad! Nothing better than your own creations for a game
I wish I could help, but I can only work with Techne, and that is obviously not what you're going for.
What will the cars look like? Please tell me they won't be realistic, PLEEEEAAASE tell me they'll be somewhat original...
I wish I could help, but I can only work with Techne, and that is obviously not what you're going for.
What will the cars look like? Please tell me they won't be realistic, PLEEEEAAASE tell me they'll be somewhat original...
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Vehicle features added:
Brake Lights, Handbrake, third person slowly zooms out a little when accelerating, camera faces backwards from the front of the car when reversing, top speed, speedometer, friction and slipping, high quality animations (when you turn the wheels turn etc.) , engine sounds, high quality collision physics, and suspension.
Coming soon:
skid marks and particles(smoke), animated speedometer(current speedometer is a number in the corner of the screen), and collision effects. Also the OPEN WORLD MAP is under construction. I am also coding AI cars.
Brake Lights, Handbrake, third person slowly zooms out a little when accelerating, camera faces backwards from the front of the car when reversing, top speed, speedometer, friction and slipping, high quality animations (when you turn the wheels turn etc.) , engine sounds, high quality collision physics, and suspension.
Coming soon:
skid marks and particles(smoke), animated speedometer(current speedometer is a number in the corner of the screen), and collision effects. Also the OPEN WORLD MAP is under construction. I am also coding AI cars.
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