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Do 1.6.2 Mods Work With 1.6.4?

MrDimension's Avatar MrDimension11/11/13 11:06 am
1 emeralds 1.8k 4
11/11/2013 4:44 pm
Fureniku's Avatar Fureniku
Simple question. All I need is a yes or no answer.

Thanks!
Posted by MrDimension's Avatar
MrDimension
Level 2 : Apprentice Archer
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11/11/2013 11:44 am
Level 2 : Apprentice Archer
MrDimension
MrDimension's Avatar
You both had different answers, but I think I understand now. Thanks!
1
11/11/2013 4:44 pm
Level 88 : Elite Modder
Fureniku
Fureniku's Avatar
MOST of the time sub-versions aren't compatible. For example, very few mods worked between 1.5.1 and 1.5.2, and before 1.4.6 it never happened. The guy above was right to an extent but probably hadn't considered it from the developers side.


Basically, when compiling there are two different scripts MCP provides; recompile.bat which is usually cleaner but pretty strict with Forge versions. It's good for beta releases or newbies who have buggy code really Then, there's recompile_srg.bat, which renames a lot of functions when recompiling in a way that the compiled code works between different versions.

In the case of a REALLY simple mod (eg, the average new ore mod you see on PMC), the _srg version can even work between major versions (eg 1.6 -> 1.7), but that's quite rare.
1
11/11/2013 11:31 am
Level 88 : Elite Modder
Fureniku
Fureniku's Avatar
Providing the developer compiled correctly and didn't modify base classes, any Forge mod should work on both.

For example, all mine bar FlenixCitiesFood work on either 1.6.4 or 1.6.2. FlenixCitiesFood modifies how food itself works (via funky methods, not modifying base classes but effectively the same thing). FCF has a 1.6.2-only version, but the 1.6.4 version also works on 1.6.2

But most of the time, providing the developer compiled correctly, they should work.
1
11/11/2013 11:23 am
Level 23 : Expert Artist
SnowyKaida
SnowyKaida's Avatar
No, I dont think so. Only Mo creatures really works with 1.6.4 while being 1.6.2, that I know of.
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