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Need Help With Command Blocks...
So, I'm very sorry if I'm posting this is the wrong section, but I need help! I'm creating a map... My first ever map. And I'm trying to make it so I can turn on and off a redstone clock. I want this clock to be silent. My main goal is to have a trail of particles leading the player to their next quest. So every time they complete a quest, a new set of particles lead them off on their journey. I hope someone can answer this quite quickly. Thanks!
P.S. I have looked other places for this, but I can't seem to find one in my version of Minecraft (1.8)... I hope someone can help me.
~Smarty101
P.S. I have looked other places for this, but I can't seem to find one in my version of Minecraft (1.8)... I hope someone can help me.
~Smarty101
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I had thought about this last night... Using a setblock command with this could help. Have the clock off at first, and when the player steps on a pressure plate, and redstone block is quickly placed down, and then broken, thus turning the clock on... To turn the clock off, the redstone is broken which will then turn off the clock.
Here's the picture I was looking at -> http://imgur.com/n2DsUq7
Btw, this is my idea, I didn't not steal it, and the picture is mine also.
~Smarty101
Here's the picture I was looking at -> http://imgur.com/n2DsUq7
Btw, this is my idea, I didn't not steal it, and the picture is mine also.
~Smarty101
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Still, I would use a hopper clock (just face two hoppers into each other and use a comparator as the output)
Then you would need one commandblock to activate the clock and one to stop the clock. Also, the hopper clock design doesn't have issues with chunk updates so it doesn't get bugged (always powered). This can happen a lot with the repeater design and thus it will break your map.
A hopperclock is far more reliable.
Then you would need one commandblock to activate the clock and one to stop the clock. Also, the hopper clock design doesn't have issues with chunk updates so it doesn't get bugged (always powered). This can happen a lot with the repeater design and thus it will break your map.
A hopperclock is far more reliable.
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You should use a hopperclock timer. You can turn it on and of by running a redstone powered line in to on e of the hoppers or by placing an redstoneblock next to it etcetera.
You can set the redstoneblock by a commandblock using the setblock command.
Try googling Etho's hopperclock to see which clock I mean. You can use it as timer and without the pistons it's just a regular clock.
You could probably also use a monostable circuit.
You can set the redstoneblock by a commandblock using the setblock command.
Try googling Etho's hopperclock to see which clock I mean. You can use it as timer and without the pistons it's just a regular clock.
You could probably also use a monostable circuit.
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Sooooooo... i figured out a 'good' way to dispense the particles. But I still need a way to turn the off and on. I just want to say thanks to rupert for helping me. I tried to use his schematic but it didn't work no matter how I configured it
Any ideas?
P.S. rupert's profile here -> http://www.planetminecraft.com/member/rupert/
~Smarty101
Any ideas?
P.S. rupert's profile here -> http://www.planetminecraft.com/member/rupert/
~Smarty101
Click to reveal
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Send schematic please? And just to make sure, the issue is that you want to turn it off and on? (the clock), could you please be more informative. Like, do you need it to only be on when you're walking? etc, please elaborate.
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Here is the link to rupert's schematic -> https://www.mediafire.com/?7nm04ynkxsawx29
So, my main goal is to have the player complete a 'quest'. Once they finish that quest, I want them the have to follow a trail, leading the to the next quest. I want this to repeat on and on through out the map.
In the end, I need a way to use a command block to power a clock, then once the player hits the end of the trail, the clock turns off, and the next one turns on when the complete the quest, etc.
~Smarty101
So, my main goal is to have the player complete a 'quest'. Once they finish that quest, I want them the have to follow a trail, leading the to the next quest. I want this to repeat on and on through out the map.
In the end, I need a way to use a command block to power a clock, then once the player hits the end of the trail, the clock turns off, and the next one turns on when the complete the quest, etc.
~Smarty101
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Some people here (http://gaming.stackexchange.com/questions/212694/how-do-i-use-the-particle-command-in-vanilla-minecraft) explain the /particle command pretty well.
All you would need to do is create a bunch of particles on the coordinates you want.
All you would need to do is create a bunch of particles on the coordinates you want.
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Thanks ICEThat.
~Smarty101
~Smarty101
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Don't know about particles, but making blocks spawn and despawn in the air would work fine. But than there's the whole thing with mountains when the trail could end up going through mountains and such and you would lose track of it rather easily
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Do you know where I could find the command to make blocks spawn and despawn? Thanks for the help. :3
~Smarty101
~Smarty101
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to make blocks spawn then despawn you use /setblock (x) (y) (z) (block name) then very shortly afterwards you place air in the exact same place with /setblock (x) (y) (z) air.
-here is an example [Video] of what I said above: https://www.youtube.com/watch?v=UdZcgH2Y9sU
-here is an example [Video] of what I said above: https://www.youtube.com/watch?v=UdZcgH2Y9sU
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Thanks everyone. I think I figured it out.
~Smarty101
~Smarty101