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Hello people of PlanetMinecraft!
In another one of my threads on here, another member (ToadieOdie) asked if it would be possible to make a mechanism like this - so I made this tutorial showing how to build it.
This mechanism allows you to send separate Redstone signals through the use of unique inputs.
For example, you could put this at the end of the dungeon, and allow players to pick a reward. When they chose their reward, the other rewards would become "locked." Or, you could put this in the middle of a quest in an RPG, and have your "Unique Input" be different bits of Dialogue. You could even make your "Unique Input" a Book & Quill, so you could have long amounts of Dialogue create different results!
Those are just some examples
It's a useful build, while still being fairly simple, so I thought I'd give it its own thread.
Let me know what you guys think & what you will be using it for!
In another one of my threads on here, another member (ToadieOdie) asked if it would be possible to make a mechanism like this - so I made this tutorial showing how to build it.
This mechanism allows you to send separate Redstone signals through the use of unique inputs.
For example, you could put this at the end of the dungeon, and allow players to pick a reward. When they chose their reward, the other rewards would become "locked." Or, you could put this in the middle of a quest in an RPG, and have your "Unique Input" be different bits of Dialogue. You could even make your "Unique Input" a Book & Quill, so you could have long amounts of Dialogue create different results!
Those are just some examples
It's a useful build, while still being fairly simple, so I thought I'd give it its own thread.
Let me know what you guys think & what you will be using it for!
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