1

Player moved too quickly - is there a solution?

Lensman99's Avatar Lensman993/22/17 11:57 am
1 emeralds 2.1k 2
3/27/2017 12:11 am
OtakuMC's Avatar OtakuMC
Hi there,

I'm setting up a new vanilla server on Azure. When running (or even walking in a straight line sometimes) my position keeps snapping back to where I was a few moments ago. I see the following Error in the server log:

"Lensman99 moved too quickly"

It happens right from first load of a map, before much memory is in use, and goes on continuously.

I know there is this bug, but I'm just walking/running.

https://bugs.mojang.com/browse/MC-90062

Server Versions: 1.11 or 1.9.4

Specs:

Server 2012 R2 Datacenter edition

Intel Xeon CPU E5-2673 v3 @ 2.40Ghz

RAM: 2GB (A bit low I know, but there's only 3 of us connecting.)

Java Arguments: -Xms128M -Xmx1500M nogui

Server properties (mostly Vanilla):

#Tue Mar 21 21:00:23 UTC 2017
generator-settings=
op-permission-level=4
allow-nether=true
level-name=TerraRestore2-v0_3_5_for1_9
enable-query=false
allow-flight=true
announce-player-achievements=true
server-port=321
max-world-size=29999984
level-type=DEFAULT
enable-rcon=false
force-gamemode=false
level-seed=
server-ip=
network-compression-threshold=256
max-build-height=256
spawn-npcs=true
white-list=false
spawn-animals=true
snooper-enabled=true
resource-pack-sha1=
online-mode=true
resource-pack=
pvp=true
difficulty=1
enable-command-block=true
player-idle-timeout=0
gamemode=0
max-players=20
max-tick-time=60000
spawn-monsters=true
view-distance=10
generate-structures=true
motd=A Minecraft Server

Anything to try? I've found a lot of people with similar problems on google but no solutions.
Posted by Lensman99's Avatar
Lensman99
Level 1 : New Miner
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2

1
03/27/2017 12:11 am
Level 8 : Apprentice Network
OtakuMC
OtakuMC's Avatar
Up the ram. Do /tps, if the server is sitting below 18, that is the issue.
1
03/24/2017 2:15 am
Level 18 : Journeyman Cake
carbonawk
carbonawk's Avatar
Typically happens when a player has a bad connection or the server is not able to keep up.

Also, that bug topic is possibly completely different from yours. Better of ignoring it and treating this like it's own issue.
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