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Render help
I've recently been trying my hand at renders using blender, for a first try, I just got one of my random worlds, put it through mineways, default textures, I set up Cycles render engine using RGBA textures to each material that you can see in the picture
I set the lamp to sun, put the camera in a place where I thought I wouldn't need to do much texturing (Since this is my first go), For the glass I put some transparency nodes in the node editor so you can see through them.
After I rendered the image, there was a lot of black grain, after a bit of fiddling I came to the conclusion it was the shadows. My environmental lighting is set to 2.00, But since I was fiddling with all the controls, i forgot where the enviromental lighting is so that I can set it down a bit :/
Anyone had a similar problem or a solution to this? If so, please reply
I set the lamp to sun, put the camera in a place where I thought I wouldn't need to do much texturing (Since this is my first go), For the glass I put some transparency nodes in the node editor so you can see through them.
After I rendered the image, there was a lot of black grain, after a bit of fiddling I came to the conclusion it was the shadows. My environmental lighting is set to 2.00, But since I was fiddling with all the controls, i forgot where the enviromental lighting is so that I can set it down a bit :/
Anyone had a similar problem or a solution to this? If so, please reply
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Grain in renders happens often if you don't render long enough. For minecraft renders I'd recommend Chunky: http://chunky.llbit.se/
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Do you have skype I would like to talk to you as soon as you can.
Skype: johnsonalex2002 (I have a profile picture of a cute little pig eating ice cream)
Thanks.
Skype: johnsonalex2002 (I have a profile picture of a cute little pig eating ice cream)
Thanks.
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I'm going to go the mechanic with my dad now, So hopefully someone can reply by the time I get back ;(
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Same Problem, IDK how to fix.