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Summoning mobs with multiple attributes cause game to crash!
Okay so I am trying to summon a Zombie with 2 different Attributes. The command I am using is: /summon Zombie ~ ~1 ~ {Attributes:[{Name:generic.movementSpeed,Base:2,Name:generic.followRange,Base:2048}]}
But when I run the command my Minecraft stops responding. I can no longer hit the Zombie and he stops moving. Commands wont run when I type them in (like /time set night etc.) and redstone doesn't work anymore (if I place a redstone torch next to a redstone trail it wont light the trail up etc). But the game itself doesn't crash and I can continue to place and break blocks in creative but no other entities move etc. But when I try to exit the world the screen goes slightly grey and my mouse cursor goes to the loading icon and my game wont close unless I stop it with task manager/ I stop the java function. When I summon the Zombie with only 1 Attribute (The movement speed attribute) The game is completely fine and it doesn't crash or anything.
Help would be much appreciated!!!
But when I run the command my Minecraft stops responding. I can no longer hit the Zombie and he stops moving. Commands wont run when I type them in (like /time set night etc.) and redstone doesn't work anymore (if I place a redstone torch next to a redstone trail it wont light the trail up etc). But the game itself doesn't crash and I can continue to place and break blocks in creative but no other entities move etc. But when I try to exit the world the screen goes slightly grey and my mouse cursor goes to the loading icon and my game wont close unless I stop it with task manager/ I stop the java function. When I summon the Zombie with only 1 Attribute (The movement speed attribute) The game is completely fine and it doesn't crash or anything.
Help would be much appreciated!!!
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Thanks! I thought I might have to do that. Does anyone by any chance know why the game stopped responding and crashed? I don't need to know but I'm still curious.
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/summon Zombie ~ ~1 ~ {Attributes:[{Name:generic.movementSpeed,Base:2},{Name:generic.followRange,Base:2048}]}
You need to separate your attributes with brackets.
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Okay so I tested that out and it works but whenever I change to survival mode the same thing happens!!!!