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Testfor command need help!!!
So, i'm making a vanilla RPG system in minecraft and i'm trying to count for a specific number of mobs spawnt using /summon. but it didn't really work.
this is the code i used:
testfor @e[type=Skeleton,x=-501,y=55,z=-292,r=10,c=5] {CustomName:Skull}
i run this command in a command block powered by a fill clock. anyone who knows how to count for 5 skeletons with the name Skull?
Because with this command the commandblock gives a signal when it detects the first mob. and i need it to give a signal when it counts 5 mobs.
help please
this is the code i used:
testfor @e[type=Skeleton,x=-501,y=55,z=-292,r=10,c=5] {CustomName:Skull}
i run this command in a command block powered by a fill clock. anyone who knows how to count for 5 skeletons with the name Skull?
Because with this command the commandblock gives a signal when it detects the first mob. and i need it to give a signal when it counts 5 mobs.
help please
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thanks, i will try to use this along side with scoreboard. but at least now i know that there isn't a cm parameter or something.
Mojang should add that, that would make it a lot easier.
Mojang should add that, that would make it a lot easier.
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c=5 means that it will detect the nearest 5 mobs. What you CAN do, is set up a redstone wire that is 5 long. Each time the command block detects 1 more skeleton, the redstone output from a comparator leading out of it increases by one. At the end of the redstone wire, you can set up all of your other things that need to happen.
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help me please
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BUMP