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The Great War, A Brand New WWI RP Server In Development

IronWolf16's Avatar IronWolf163/23/17 10:45 am
1 emeralds 1.7k 11
4/4/2017 10:05 am
IronWolf16's Avatar IronWolf16
The Great War is a server that will take place between the years of 1914 and 1948. After the western front bogs down into trench warfare, the game opens up to take any path at all. The timeline extends to 1948 to give plenty of time for a 'rebuilding' phase as well as a build up for a second world war. After 1948, the server gets reset back to 1914 and you get to enjoy it all again. During war time, each IRL week will act as one month in game. During peace, one week will act as one year.
The server is in pre production, but is planned to enter the production phase in two weeks.


The Great War update 1.0!

As we head further into pre-production, and near the end of it, I would like to share with you what you can expect from the server when we open our doors this summer.
While work on many things has not been started, there are only a few mechanics of the game that we are working out. Below is a complete list of what you can expect when you play The Great War.

Trench Warfare

Trench warfare will work like it did in World War One. While the server will use factions to manage land and claims. However, it wouldn’t be trench warfare without the slow and small gains of land that could easily be lost, to do this, we will be using a plugin that uses the towny system of claiming (with war flags) to claim new chunks, or over enemy chunks. However, a new plugin will be developed that will make it so that if enough people that are part of a nation die in a chunk, that nation will lose the chunk to the wilderness. It can only be reclaimed by placing a war flag. When advancing on enemy trenches, beware: Going past their border claims will cause you to be ‘executed’ by the enemy after 10 seconds.

Flame Throwers

The Flame Thrower will be available to the German army starting in 1914. It will not be available to other nations until mid-1916. As the name states, it will “throw” a steady stream of fire several blocks in front of the user, lighting the ground and other blocks on fire. It is a great device to clear out enemy trenches quickly.

Faction Mobs
You can’t fight a war without men, lots of men. To add more troops to the war, we will be using the faction mobs plugin which allows for the use of NPC troops to be used by anyone in the faction. This will allow for armies to be organized and used on the different fronts of the war. As the war progresses, each nations’ ‘manpower’ will slowly dwindle and its capacity of faction mobs will dwindle.

Tanks

Starting in mid-late 1915, the Entente will be able to produce tanks and send them to the front. The Central Powers will not have this ability until 1917. However, the Central Powers may use captured tanks. While the Entente can produce tanks, Russia will not be able to do so and will instead need them shipped to them. Tanks will have the ability to bust through barbed wire, wooden fortifications, and easy glide over enemy trenches. They will be out fitted with cannons and machine guns to break through the enemy defenses.

Gas Attacks

Gas, something of a symbol of the first world war, while people still debate which nation was the first to use it, we know it was first used in 1914 and had devastating effects. Gas in the server will work much the same way. The highly lethal ‘Mustard gas’ will not be out until late 1917, before that gas will be non-lethal. Starting with a variant of tear gas, it will, over the years, go from a minor irritancy to a lethal weapon of war. Proper gas masks will not be available until mid-1915, they will severely limit your POV, but will keep you safe from the attacks.

Naval Blockades

During World War One, Britain and France both used their naval might to blockade the German ports. The effect of this was the slow choking of the Central Powers resources, and played a major role in the complete collapse of the German military in 1918. We hope to incorporate a blockade system in the server which will badly damage the German economic might. While this will greatly help the entente overall, to properly execute the blockade, the entente must keep their ships ready to react to any attempt by the German navy to break the blockade. Germany can properly make the blockade ineffective if it can properly set up puppet governments in the east (if they defeat Russia) it will, however, take a good year for the blockade to be ineffective after this.

Submarine Warfare

In World War One the German navy used what it could to attack British shipping: Submarines.
As will be the case in the server. Submarines will have the ability to travel out to sea, hunting British naval ships as well as merchants. Doing so, however, will create tensions between the USA and Germany, which will contribute to the eventual outcome of the USA and their entrance to the war.

Aircraft

World War One saw the first major use of aircraft in military operations. While the Balkan war saw the first arial bombing of a city, World War One would see the first major use of aircraft in military operations. From scouting enemy positons to guide artillery to attacking ground units. Between 1914 and 1918 the world saw massive advancements in aviation. The first aircraft carriers made their debut in World War One. Aircraft will progress on the server just like in the war, starting out with simple scouting planes, eventually advancing to the Fokker DR 1 triplane and the sopwith camel.

Zeppelins

Zeppelins are lighter than air craft, and while Britain and France historically had them incorporated into their armies, they failed to properly make use of them. As such Germany will be the only nation to be able to produce these behemoths of the sky. They will be big, slow, have long range, and will be able to bomb the enemy with a greater number of bombs. They are lightly armored, and will be easily shot down by incendiary and explosive ammunition. Their armaments will consist of several machine gun placements to defend against enemy aircraft, as well as an area to launch bombs from. They will become available to all nations in 1918.

The Nations.

WWI, a war of both man to man fighting, and diplomatic chess. Although the game will follow WWI historically all the way up to when trench warfare kicked into high gear, after that its anyone’s game, or, er, war. Because each nation was so different, from the reason it was pulled into the war, to the industrial and political make up of it at the time, we will be giving each nation its own special modifiers, both good and bad. For example, Germany, which was historically very focused on its military, will have different discounts on military equipment, it will also have better submarines and slightly better trenches. However, it suffers from lack of food, as well as other materials vital for the war effort. Each nation has a manpower pool, a working economy that can be effected by blockades and bombing, as well as working factories that produce your gun, aircraft, and tanks.

Currently we have the following nations, I will post the current player that will be taking charge of it if there is one. I am using a list of nations based of the date in which we will be starting, which will be around early October of 1914.
Nations like Mexico are available due to the high historical probability that they could have joined the war.
Nations like Montenegro, Portugal, Australia ETC are left out, while they did play a major part in the war, they are either A: Too small or B: would create too much difficulty for the staff to properly incorporate.
If you want to apply for leadership of a nation, go to the forums.

Central Powers:
Germany - vacant, I will probably take this role.
Austro-Hungaria - vacant


Triple Entente:
France - vacant
Russia - vacant
Britain - vacant
Serbia - vacant


Neutral Powers:
Greece - claimed, Masouri
Romania - vacant
Ottoman Empire** - claimed, Steffbeard
Bulgaria** - vacant
Mexico* - vacant
Japan* - vacant
USA - vacant
Italy** - vacant

* May not be implemented
** May not be neutral and instead go along their historical path.


Important National Modifiers and Events
Germany: Blockade! Several resources, like food, will see a steady increase in price while the national income drops.
Austro-Hungaria: Ethnic Tensions! As the war drags on and the empire becomes unstable, rebellions start to become easier to start.
Russia: Revolution! After March of 1916, if the C. Powers control Poland and are advancing further east, the Russian Revolution may fire.
Serbia: Protect Belgrade! Serbian troops have access to better fortifications, and taking Serbian land takes longer
France: Mutiny! In 1914 and 1915, if France is suffering heavy losses, several French military groups can mutiny and refuse to fight, if the French dont do something about it, it will spread, incapacitating the military.
Britain: Professional Army! British troops in the early war (1914) have access to guns with better accuracy and fire rate, at the expense of not having many troops.
Greece: A nation divided! The Greek nation is split, 50/50, on which side to join. Whichever side they join could spark a massive civil war.

Thats a few events a modifiers I have right now, basically one from each nation that has them currently. I am still working out nations such as Italy, Romania, USA, Mexico, and Bulgaria.
If you have a suggestion, put it below!


A quick Q&A:
Q: How will warfare work?

A: Battles will rage all across Europe, from the Western front to the Eastern front, from the Italian to Galipian. It will be a slow advancment trench warfare system that is based on kills and deaths in chunks. Navies and aircraft will play important roles as well. Blockades, submarince warfare, scouting, tacting bombing, and stratigic bombing. It will be alternate history, so anything can happen

Q: Will we need to fill out a Character Application to play?

A: Not at all! But it is highly reccomended. Their are many opportunites that await you if you do, such as applying to lead a new nation, ranking up to an officer, or becoming a political leader.

Q: What nations are you able to apply for? Can players lead nations?

A: Currently we have the following nations planned: The Major nations, such as Russia, Germany, France Britain, the Ottoman Empire, Austria-Hungary, and Italy. The planned minor nations are Serbia, Bulgaria, Belgium, Greece, and Romainia. A more detailed list will be coming out shortly, which will detail nations and their perks. While staff, for now at the very least, will be the heads of the major nations, players can apply to lead any minor nation. Staff will review and accept these applications at their discretion.

Q: Will there be a functioning economy?

A: Yes, you cant run a war without money, can you? While we are still working this out, we plan to have a fully functioning economy for each nation, which can be effected by pro-longed warfare, bombing, naval blockades, and submarine warfare.

Q: Who owns the server?

A: IronWolf16 owns The Great War. He has taken his love for history and 3-4 years experience with server development and administration to create a server never seen before.

Q: Is the server out yet?

A: Not yet, a closed Alpha is planned to start within a couple months. A full release is 'planned' for June or July, no promises, however.

Q: Are you in need of Staff and Builders?

A: Yes! Please feel free to drop us a staff application, we will review it and get back to you as soon as we can!


As the server is in pre production, there are many updates to be had. So be sure to join the official forums http://thegreatwar-official.enjin.com/ to keep on top of all the changes coming to The Great War.
Posted by IronWolf16's Avatar
IronWolf16
Level 6 : Apprentice Architect
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1
04/04/2017 10:05 am
Level 6 : Apprentice Architect
IronWolf16
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We may or may not be entering development, more to come on this
1
03/30/2017 10:02 am
Level 6 : Apprentice Architect
IronWolf16
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*bump*
1
03/29/2017 11:05 am
Level 6 : Apprentice Architect
IronWolf16
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Nation list updated
1
03/28/2017 5:05 pm
Level 6 : Apprentice Architect
IronWolf16
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*bump*
1
03/27/2017 12:47 pm
Level 6 : Apprentice Architect
IronWolf16
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A planned system to help support the server get on its feet will be set up soon.
Currently I dont have the cash to get it started (biggest set back at the moment)
So be sure to stay tuned to the thread and forums.
1
03/26/2017 4:54 pm
Level 6 : Apprentice Architect
IronWolf16
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We have a planned release date!
July 28th 2017.

While the date for an open BETA is still undecided, we are hoping for a mid-April start.
1
03/24/2017 11:42 pm
Level 7 : Apprentice Network
Masouri
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Hello, I am Masouri the Co-Owner of this Server and I am looking forward to seeing new faces in our community. I am open to suggestions and hope you find this server interesting and fun. If you have any questions regarding the server you can private message me on here, or on the forums. Thanks for reading!
1
03/24/2017 12:37 pm
Level 6 : Apprentice Architect
IronWolf16
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Updated the main post, it now includes the current list of nations as well as a preview of the events and modifiers.
1
03/23/2017 11:20 pm
Level 6 : Apprentice Architect
IronWolf16
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Mouse Games

1. Are you gonna make it 1.7.10? I'd love to do 1.7/1.8 pvp on the servers in battles, 1.10 shall do if it is gonna be the version of the game though.

We are planning for it to be used with 1.10, mainly because many of the plugins we are using have a lot of features exclusive to 1.10 or are less buggy.

Mouse Games
2. I don't want to apply for staff, but I'd be willing to do some beta testing to help the server out in it's developmental stages. For more info, hook me up on my discord, MouseplaysMC#5704

We need some BETA testers that have a lot of interest in the server, so you would be great!
you can easily keep up with the server on its official forums here: thegreatwar-official.enjin.com
1
03/23/2017 6:44 pm
Level 1 : New Explorer
Mouse Games
Mouse Games's Avatar
I'm hyped! I'm gonna bookmark this page to keep up on the news for this server! I love the idea and the gameplay will probably be really fun, here's some things I want to ask.

1. Are you gonna make it 1.7.10? I'd love to do 1.7/1.8 pvp on the servers in battles, 1.10 shall do if it is gonna be the version of the game though.

2. I don't want to apply for staff, but I'd be willing to do some beta testing to help the server out in it's developmental stages. For more info, hook me up on my discord, MouseplaysMC#5704

I hope the server will be successful!
1
03/23/2017 5:12 pm
Level 7 : Apprentice Network
Presidente
Presidente's Avatar
Great project! Pls. keep us posted.

Thanks.
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