The year is 2031, the world is on the brink of the feared WWIII, and the US has finally become desperate for a devastating weapon. Not a simple press a button and launch, or pull a trigger then spray and pray. No, something made from a living human, or humanoid like beings. A living weapon is you will. But there is a problem, what if that weapons goes AWOL, or even rogue? That is what a team of scientiests and military officials alike are figuring out in a multicomplex, reinforced steel, underground bunker.
Teens have been abducted, kidnapped, even willfully given by their parents to these desperate scientists. The hopes of these scientists is top make a loyal, living weapons, will be inevitably crushed by the teens will to escape.
The bunker is multi-complex. Which means its more than one facility. One facility houses the experiments, the exact number is about 200-300 experiments. Each experiment has their own room, or cell if you will. There is a free zone in the center for experiments to wonder around and meet others. The meals are Breakfast, Lunch, Dinner and desert. In order to try and keep experiments loyal, they kept tabs on experiments birthdays and celebrate them by hosting a big party, and they don't get experimented on that day. The next facility is 'The Lab' where every scientist has his own lab, there are the same number of scientists as there are experiments. Every scientist has a few lab staff under his control, the staff help the scientist with experimenting and analyzing data. Every scientist is trained in combat skills, thus to allow focus of gaurds to experiments. The next facility on the list is the 'Gaurd House'. This is where gaurds cycle out between day and night shifts. A few guards are always at the 'Gaurd House', to ensure that no one without permission is allowed in. Gaurds take there job seriously, and know the consiquences of doing what they want. The last of the important facilities is the 'Office' where the owners of the facility reside. They keep tabs on the experiments, and make sure that if the teens do somehow manage to escape, they do it the right way, and go out through the clearly labeled exit door, which seemingly leads to a nice grassy field, which shows a large city in the distance.
All experiments are inserted with a chip that keeps track of their life signs and keeps them loyal. It still allows them to think freely, so they can think about anything they want, none of the staff can read what they are thinking, although the owners have managed to squeeze their way into the chips, so can read most of the expiriments brains.
If you disobey these, I shall ban you from the RP, and kill your character brutally.
1) No OP, God-modding, Gary/Mary Sue, etc.
2) Don't be a jerk
3)You must have good grammar.
4)In your anything else section, write something about Punandar,
5) Use common sense.
6)Please use the provided application form
7)When applying, delete anything in parentheses on your app.
8)DON'T QUESTION MY F***ING LOGIC.
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[b]Serial Number (Three digit number):[/b]
[b]Darkest Secret (Something that would tear the person apart if anyone found out):[/b]
[b]Power (Nothing OP, and use some common sense.:[/b]
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[b]Guard, or Scientist?:[/b]
[b]Which experiment you look after (Talk among yourselves to decide.) :[/b]
[b]Age (Preferably over 22) : [/b]
[b]Backstory (4+ paragraphs please) :[/b]
[b]Lab Number (4 digit number) :[/b]
I'd say that's about it. Have a go at it!