Vechs Super Hostile Spellbound Caves - No Monster spawn

Are you new to setting up a server and need a bit of pointing in the right direction? This is the place to be.

Post Permalink
by SKEF » 6/8/2012

Hi. Me and a friend are playing the Vech's Spellbound Caves map on our Multiplay server, the map is supposed to be super hard, but on our server there are hardly any monsters. We have just a couple zombies/monsters, while they are supposed to be everywhere!| This is our script, we're new to this so who can help us?

#################################
## Minecraft server properties ##
#################################

###########################
## You can change these! ##
###########################

####################
## World Settings ##
####################

# Name of the level, would normally be left as world
# This is the exact name of your world as it appears in the server root
# Spaces and special characters like commas will break your world backups
level-name=Super Hostile - Spellbound Caves v3.0
# The seed for the level, creates a random prototype for the world
# Any value can be used here, but traditionally numbers and words are used
# remove the '#' before the line 'level-seed' to enable the seed feature
#level-seed="New World"

# The type of world that minecraft will generate
# DEFAULT - The world will be generated with hills, mountains, etc
# FLAT - The world will be flat, with no features
level-type=DEFAULT

# Tells Minecraft to generate buildings, which will be occupied by NPCs
# true - structures will be generated in new chunks [default]
# false - structures will not be generated
generate-structures=true

# Tells Minecraft to populate structures with NPCs
# true - NPCs will spawn [default]
# false - NPCs will not spawn
spawn-npcs=true

# Whether you want the world to create a 'nether' counterpart
# A value of 'true' means that the server will generate a nether
allow-nether=true

# server.properties does not govern whether 'the end' is generated
# instead, check your bukkit.yml file

# As of Minecraft 1.8.1, 'hellworld' is no longer used
#hellworld=false

# Difficulty tells Bukkit how hard monsters hit, and how hard they are to kill
# It also increases the rate that players grow hungry, and how fast they suffocate
# 0 = peaceful mode
# 1 = easy [default]
# 2 = normal
# 3 = hard
difficulty=3

# Gamemode; determines the style of gameplay for your worlds
# 0 = Survival [default]
# 1 = Creative
gamemode=0

# Tells Bukkit whether you want to enable flight in survival mode
# A value of 'true' means you will allow flight
allow-flight=false

# Tells the server to load a specific number of chunks in a radius around each player
# Lower settings will decrease your RAM usage
view-distance=7

###################
## Misc Settings ##
###################

# Message of the day; displayed to the left of your server's population in the server browser
motd=$$motd$$

# Tells Bukkit to enable or disable monsters from spawning
# true means monsters will spawn at night
# false means they will not spawn at all
spawn-monsters=true
-rate=x(set x)

# Spawn Animals
# Defaut: true
spawn-animals=true

# Tells Bukkit whether you want animals to spawn (sheep, pigs, etc)
# A value of 'true' means that all animals will spawn if they have enough light
spawn-animals=true

# This setting governs whether players can fight each other
# A value of 'true' means that players can fight
pvp=false

# Whitelist (only allows some people to join)
# uses white-list.txt
white-list=true


######################
## Set on Basic Tab ##
######################

# Max number of players - Do not edit
max-players=$$max_players$$

# Server name - Do not edit
server-name=$$name$$

####################
## Clanforge Sets ##
####################

# The server's IP Address / Port
# Do not edit these!
server-ip=$$ip$$
server-port=$$port$$

# Should always be true
# A value of 'false' will compromise the security of your server!
online-mode=true

# Multiplay Admin port(s)
# Will let you use HLSW with your server!
# Please leave the below alone
enable-rcon=true
rcon.port=$$admin_port$$
rcon.password=$$admin_passwd$$
enable-query=true
query.port=$$query_port$$

# This last line should always be your plugins list
# Do not edit!
plugins=AdminCmd-4.3,AntiGrief,AntiHack,TheCleaner,ibicf
Level 1
New Miner
Posts: 3
Joined: 6/8/12

Post Permalink
by SKEF » 6/9/2012

Hmm, I read back my post and I don't know why I didn't post the server.properties file, I thought I did?

Anyway, maybe this makes my problem more clear:

#Minecraft server properties
#Fri Jun 08 21:12:59 GMT 2012
allow-nether=true
level-name=SkyBlock2.1
enable-query=true
allow-flight=false
rcon.password=DrPepp3r
server-port=26165
query.port=26165
level-type=DEFAULT
enable-rcon=true
level-seed=
server-ip=85.236.109.211
max-build-height=256
spawn-npcs=true
debug=false
white-list=true
plugins=AdminCmd-4.3,AntiGrief,AntiHack,TheCleaner,ibicf
spawn-animals=true
online-mode=true
pvp=false
difficulty=3
server-name=Multiplay \:\: SKEF ft. VnX
gamemode=0
max-players=4
rcon.port=26175
spawn-monsters=true
generate-structures=true
view-distance=7
rate=X(set x)
motd=Get the Fuck out\!
Level 1
New Miner
Posts: 3
Joined: 6/8/12


Return to Server Help