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I was wonder what type of server I should make! I was think of coding a custom gamemodes or making a RP server. The RP server would have hidden Blackmarkets and in towns you can buy houses to use as bases. Also, the will be a story/plot if you want to follow it, and minigames that go along with the story but would not be added until later. I dont know what to choose but I'm leaning towards custom gamemodes so that theres more things for players to do. Again tell me your opinion!
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-= Le Bump =-
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I know you've already chosen your server type but have you considered perhaps combining the two ideas? Some of the best servers I've played on were both gamemode and RP, separate locations for each.
RP servers:
1.) They are a big thing for a lot of Minecrafters out there, many just don't stay long because people make rubbish servers.
2.) If you want players to stay then make it worth their while - attractive structures, awesome mini-games, attention to what THEY want and kind, helpful, intelligent mods.
3.) There are a couple of things you need to get in order to ensure the safety of your server. Google will help. I recommend plugins that will back up your world every day and prevent grief.
xxx
Best of Luck!
RP servers:
1.) They are a big thing for a lot of Minecrafters out there, many just don't stay long because people make rubbish servers.
2.) If you want players to stay then make it worth their while - attractive structures, awesome mini-games, attention to what THEY want and kind, helpful, intelligent mods.
3.) There are a couple of things you need to get in order to ensure the safety of your server. Google will help. I recommend plugins that will back up your world every day and prevent grief.
xxx
Best of Luck!
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What is the type of server?
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Look at the title. Its a gamemode server, hint hint, different than a hub and minigame.
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I don't really understand what you mean by gamemode. Do you mean its a creative server?
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Gamemode, like minigames are types of gamemodes. Really anything is a gamemode so the server is basically a modified hub server.
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Theres not that many townrps or city rps out there.
SO please just make one of those.
SO please just make one of those.
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Type of server was already decided, sorry for the misleading title.
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Keep the ideas coming, I'll try to include the ones that I think will work and fit together! Credit will be given!
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If you have a unique idea I would be happy to help you code it and/or code it for you. I love to help out new servers and it would be my honor to have a hand in making it.
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I can code my own minigames but thanks anyways.
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RP sounds much more enjoyable
Problem with RPs is that they require a decent sized community which is hard to get going.
And if your building skills aren't pretty advanced and the world doesn't look incredible, it'll be even harder to attract players.
Problem with RPs is that they require a decent sized community which is hard to get going.
And if your building skills aren't pretty advanced and the world doesn't look incredible, it'll be even harder to attract players.
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I have been working on anRP server for sometime now and having hosted a survival server and played on one for years I will over you what advice I have.
1. Servers. Cost. Money. Yes it is cheaper if you host it yourself but that still means paying for a box and internet for it but that is not free
2. Servers require a lot of work, hub servers (if you plan on keeping a high standard on all the 'sub servers' in any small way) require A LOT to KEEP RUNNING, not do it once and sit back, RP servers require massive amounts of prepr work, e.g. Lore. Map. And making it DIFFERENT (which is important in RP, it has to have something unique)
3. Players won't all be pretty little helpers, most will be 'noobs', 'trolls' or annoying in someway, however getting a playerbase requires you to look kind and fair, go around banning anyone who asks a question and... No one will want to stick around, fear they will lose work due to a tiny misstep
4. If you want to host a server the something things I see as key. Get trustworthy staff through trial not recruitment. Be prepared to spend a large amount of time solving issues. Do not let staff off with things players aren't allowed to do, this will upset players and could let staff get a bit carried away. And NEVER let people donate for things like gamemode, or any other way that will give them an unbridgeable boost over players.
1. Servers. Cost. Money. Yes it is cheaper if you host it yourself but that still means paying for a box and internet for it but that is not free
2. Servers require a lot of work, hub servers (if you plan on keeping a high standard on all the 'sub servers' in any small way) require A LOT to KEEP RUNNING, not do it once and sit back, RP servers require massive amounts of prepr work, e.g. Lore. Map. And making it DIFFERENT (which is important in RP, it has to have something unique)
3. Players won't all be pretty little helpers, most will be 'noobs', 'trolls' or annoying in someway, however getting a playerbase requires you to look kind and fair, go around banning anyone who asks a question and... No one will want to stick around, fear they will lose work due to a tiny misstep
4. If you want to host a server the something things I see as key. Get trustworthy staff through trial not recruitment. Be prepared to spend a large amount of time solving issues. Do not let staff off with things players aren't allowed to do, this will upset players and could let staff get a bit carried away. And NEVER let people donate for things like gamemode, or any other way that will give them an unbridgeable boost over players.
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I know the basics of server hosting, and it was already voted out of the question to make an RP server.
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You have to keep in mind that while hubs are popular there is a ton of competition. Also please don't make another factions server. While Role Play isn't always very fun it's usually because the owner botched the job. Role Play honestly has no ending as you can keep adding events and other cool things to keep players on. I suggest going with something you like but please make it unique.
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Well what do you think I was talking about the whole idea of custom gamemodes. Not another hub server and why would I touch Factions?
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What I meant was make the custom gamemodes unique. You wont believe how many servers I see that have custom coded gamemodes but most are just copies with a few tweaks of other gamemodes.
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That is actually a good point. I might just have a few out of the 8 minigames that I can afford to host so far. =)
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Everybody has the same kind of server. I suggest you to not make one.
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Theses are some good idea! Keep them coming I guess.
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BobalabaI have a cool idea for a minigame...
...Hope you like it!
I also have like a billion other ideas, I'm just a horrid coder
Me too ;u;
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I have a cool idea for a minigame. It is super in-depth, and would not be well placed here. I will give you the outline though. If you want more details, I'll PM you the whole thing. By the way, it's similar to Hypixel's Quake.
EVEMC
Game Layout:
- Point of game is to release extreme amount of energy to eliminate enemies
- Energy is in the form of ultrasound
- Your Guantlet will be your weapon to launch these sounds
- Your Gauntlet can also catch this energy, and echo it back to enemies to deal damage
- Catching energy is a good way to protect yourself
- You can also escape by using the jetpack
- The jetpack uses fuel, which will run out if you do not use it wisely
- Another escape method is to super sprint
- This will make you run very fast, at the cost of stamina
- Stamina will regenerate when just walking
- In order to easily find other players, you will be escorted by a scout
- Scouts are small robots that will track the nearest enemy
- They can also be upgraded to help you fight, and protect you
- In the event of your death, you will respawn at a spawnpoint around the map
- When you kill someone, you will be rewarded qubits, the server currency
- If you go on certain killstreaks, you will be rewarded more qubits, and special weaponry
- In the event that you win, you will be rewarded more qubits
Hope you like it!
I also have like a billion other ideas, I'm just a horrid coder
EVEMC
Game Layout:
- Point of game is to release extreme amount of energy to eliminate enemies
- Energy is in the form of ultrasound
- Your Guantlet will be your weapon to launch these sounds
- Your Gauntlet can also catch this energy, and echo it back to enemies to deal damage
- Catching energy is a good way to protect yourself
- You can also escape by using the jetpack
- The jetpack uses fuel, which will run out if you do not use it wisely
- Another escape method is to super sprint
- This will make you run very fast, at the cost of stamina
- Stamina will regenerate when just walking
- In order to easily find other players, you will be escorted by a scout
- Scouts are small robots that will track the nearest enemy
- They can also be upgraded to help you fight, and protect you
- In the event of your death, you will respawn at a spawnpoint around the map
- When you kill someone, you will be rewarded qubits, the server currency
- If you go on certain killstreaks, you will be rewarded more qubits, and special weaponry
- In the event that you win, you will be rewarded more qubits
Hope you like it!
I also have like a billion other ideas, I'm just a horrid coder
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TraedpoDCool_Time22What about a steampunk-themed server with a strong emphasis on economy within cities?
i.e. A custom gamemode in which most time is spent buying and selling inside of cities with a steampunk style.
In this instance I would probably make the spawn city large and cities close with little build area in between to emphasize the economy aspect. If you need me to elaborate just ask :3
This sounds amazing. It would be tough to pull off, but I would love to see it in action!
Hmm, I wonder if there is a part of the forums to suggest server gamemodes?
Sorry if totally unrelated :I
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factions skyblock creative would be cool
but it needs a banner haven thought of it thought
but it needs a banner haven thought of it thought
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Do something no one else has ever done, you could create the next big server!
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Do Something that is Popular at the time or Something different that people don't usually play. If you want a very big server get a Popular gamemode like Hunger Games or Skyblock.
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What about a steampunk-themed server with a strong emphasis on economy within cities?
i.e. A custom gamemode in which most time is spent buying and selling inside of cities with a steampunk style.
In this instance I would probably make the spawn city large and cities close with little build area in between to emphasize the economy aspect. If you need me to elaborate just ask :3
i.e. A custom gamemode in which most time is spent buying and selling inside of cities with a steampunk style.
In this instance I would probably make the spawn city large and cities close with little build area in between to emphasize the economy aspect. If you need me to elaborate just ask :3
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I was thinking of making that of some type of gamemode but instead it would be like skyblock and you build up your city and grow an economy within your city. Other players could join your city or try and start their own. I guess great minds think alike.
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I was thinking more along the lines of pre-built cities with the economy playing a large role in the core gameplay, instead of a skyblock-towny mix like you have described. However I would still play skytowny :3
Currently I am working on a blog explaining my Heavy Economy gamemode in full depth,
Currently I am working on a blog explaining my Heavy Economy gamemode in full depth,
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Its not exactly going to be skytowny, just made up some ideas on the fly, because then that takes away the aspect of it being custom. Also, doesn't that sound more like RP?
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If you mean the Heavy Economy gamemode, it can be used for RP. However, I think it would add a new element to Minecraft in which people who LOVE Economy but don't love Factions, PvP, Towny, etc that usually come with it would be able to economize to their heart's content.
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Yes but the whole idea of just traveling to town to town seems not that fun, but if you allow players to make their own towns, then you add another element that could change gameplay.
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This sounds amazing. It would be tough to pull off, but I would love to see it in action!
Where in what I said did I mention money or profit? I'm having trouble seeing it.
philpres2TraedpoDMaveriknightthere's more of an audience than you think. :/ it's just hard to build up enough of a playerbase for those who ARE looking for it to find it thanks to overdone popular server types like hub or prison or skyblock or so on, so it just seems like there's not much of a playerbase.
You say "hub" like it's a game mode. It's not. Hub means you have a server dedicated to each of multiple game modes. Additionally, it's not always worth the effort to make an RP server.
In order to gain traffic, you have to convince players that your server is better than the one they've already toiled hours of their lives away playing on. People are loyal to their favorites.
Also, I'm not looking to gain any benefit off of the server. In fact, I don't think servers should be made for profit! You bought the game to have fun! I just want to run a server with a nice community and to be able to get enough donations to keep the server up. I've had experience with servers before, and now I think I understand the time and money it takes to keep one hosted. Some the flame wars too. :D
Where in what I said did I mention money or profit? I'm having trouble seeing it.
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TraedpoDMaveriknightthere's more of an audience than you think. :/ it's just hard to build up enough of a playerbase for those who ARE looking for it to find it thanks to overdone popular server types like hub or prison or skyblock or so on, so it just seems like there's not much of a playerbase.
You say "hub" like it's a game mode. It's not. Hub means you have a server dedicated to each of multiple game modes. Additionally, it's not always worth the effort to make an RP server.
In order to gain traffic, you have to convince players that your server is better than the one they've already toiled hours of their lives away playing on. People are loyal to their favorites.
Also, I'm not looking to gain any benefit off of the server. In fact, I don't think servers should be made for profit! You bought the game to have fun! I just want to run a server with a nice community and to be able to get enough donations to keep the server up. I've had experience with servers before, and now I think I understand the time and money it takes to keep one hosted. Some the flame wars too.
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I think I'm going to make a gamemode server (similar to hub, I'll make it different ) because I think it would benefit for me running the server a bit better.
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dude, I wasn't using hub in the sense of a gamemode, I was using it as part of my list of SERVER TYPES. it says that right before I mentioned hub servers. I'm well aware of what a hub server is.
And im agreeing that it's not always worth the effort to make a Roleplay Server. It's a LOT of work, and requires ungodly amounts of patience.
And im agreeing that it's not always worth the effort to make a Roleplay Server. It's a LOT of work, and requires ungodly amounts of patience.
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Maveriknightthere's more of an audience than you think. :/ it's just hard to build up enough of a playerbase for those who ARE looking for it to find it thanks to overdone popular server types like hub or prison or skyblock or so on, so it just seems like there's not much of a playerbase.
You say "hub" like it's a game mode. It's not. Hub means you have a server dedicated to each of multiple game modes. Additionally, it's not always worth the effort to make an RP server.
In order to gain traffic, you have to convince players that your server is better than the one they've already toiled hours of their lives away playing on. People are loyal to their favorites.
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there's more of an audience than you think. :/ it's just hard to build up enough of a playerbase for those who ARE looking for it to find it thanks to overdone popular server types like hub or prison or skyblock or so on, so it just seems like there's not much of a playerbase. and if the lore's confusing, it's only because it's either poorly written, or people try to force themselves into reading it all at once. pacing is everything.
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With RP you put a lot of work into something that is confusing to players and there isn't much of a audience for that. I would go with a custom Gamemode!
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hes right!
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MaveriknightPhil, if you decide RP, I'm going to warn you, its probably one of the hardest sorts of server to get up and running. be prepared to be open for a year or more before managing to build up a playerbase if you go that route.
This is why I'm asking what I'm asking. Rome wasn't built in a day.
The question about funds was from idea that you'll need to advertise up the rear to even start. That's on top of the assumption that your server is fun and your lore is unique.
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Phil, if you decide RP, I'm going to warn you, its probably one of the hardest sorts of server to get up and running. be prepared to be open for a year or more before managing to build up a playerbase if you go that route. I've got most of what you already thought of in mine, and more to come, but no playerbase yet, and we've been at it for... well, a while now, anyway. that's not even counting the prep time.
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costum gamemode
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skyblock but like fdiifrent...make it orginal like a custom island thats a but bigger maybe? idk or like a mini survival like a 1000 block map maybe a roleplay those are popular
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How much time and money do you have?
#realtalk
#realtalk
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I cant say how much money I have to spend on here but I will be will to put in months of working coding the gamemodes/RP
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I'm not asking for your darn pay stub or PayPal account. Jeez.
What I'm asking is how disposable is your income? Do you have an income?
The real question is where do you plan to host all of this?
What I'm asking is how disposable is your income? Do you have an income?
The real question is where do you plan to host all of this?