Ryuggo's Avatar
Member
Level 62 High Grandmaster Programmer
215

Personalized Site Feed

  • Dungeon Now Loading 1% | The Labyrinth
    Minecraft 1.20 Adventure Data Pack
    1.3k
    1.4k
    475.3k 149.1k 1.2k
    x 8
    Hex -now loading-'s Avatar Hex -now loading- 4/18/24 6:48 • posted 9/23/20 2:11
  • Stay True
    16x Minecraft 1.20 Other Texture Pack
    1.8k
    2.1k
    353.4k 110.1k 249
    x 11
    HaiMcFly's Avatar HaiMcFly 4/17/24 11:09 • posted 12/4/19 7:43
  • Dukette's Avatar
    Dukette
    April 12, 2024, 12:49 pm to Public
    Hi!

    Sorry that I've been radio silent for a consecutive two weeks x3
    Truth is that I had to work hard on some installation art in my study, but I've also worked on my IRL
    sailboat, two commissions and a new ship build!

    It'll probably be a good while until I make another one. I've held myself back by holding it loosely in a realistic length, but
    and this is rather new to me

    I've used proper rope rigging on the ship, that they used in the Golden Age of Piracy!
    It has given me a fair amount of headache, trying and hold it accurate, while in a small scale.

    The ship is based on a boat used for theatrics in my country. If you know, you know ;3
  • TheDiamondPlayables's Avatar
    TheDiamondPlayables
    April 11, 2024, 12:57 am to Public
    Gee, I wonder what's the average time on how long it would take for an Important bug to be fixed. I got this bug marked as Important in 1.20.4 when I realized that it broke a Villager Names feature in a way that can't really be worked around efficiently, even with the new stuff available in 1.20.5, and somehow it survived the full 1.20.5 snapshot cycle without even being noticed.

    Anywho, if you're wondering why the workaround still exists in Villager Names 1.20.5, this is why. I'll leave a note in the pack's Update Log by then as well.
    ScotsMiser said 2024-04-11 05:33:53
    ScotsMiser's Avatar
    My guess would be several years… [​that's using my definition of important bug which ignores all the "Misspelled name in credits" & "Fixed bad pixel in X model" padding…]
  • Mechanization - Over 60 Machines to Automate Your World!
    Minecraft 1.20 Extensive Data Pack
    426
    510
    153.2k 24k 300
    x 2
    ImCoolYeah105's Avatar ImCoolYeah105 4/10/24 5:40 • posted 2/13/19 8:02
  • TheDiamondPlayables's Avatar
    TheDiamondPlayables
    April 3, 2024, 10:40 pm to Public
    Time for a discussion: I think the Datapacks section in PlanetMinecraft field should be split into 2 categories: Datapacks and Modded Datapacks.
    • Modded Datapacks are datapacks designed to work for a particular mod or a modpack.
      (requires the mod/modpack's link in the download as well, kinda like required resource packs)
    • Datapacks are for packs designed for Vanilla Minecraft.
    I think that when datapacks are mentioned people mostly mean vanilla datapacks anyway, so that's why I think the term "Datapacks" should be for packs designed in Vanilla.
    Anyways, let me know what you think!
    TheDiamondPlayables replied to Silabear's comment below 2024-04-04 07:23:54
    TheDiamondPlayables's Avatar
    I don't really think another category would do in this case.

    Categories are often used to split up the different branches of the same big tree.
    But modded datapacks and vanilla datapacks are their own separate trees altogether - even though they are both trees (tree in this case being a datapack), they work on different environments which most of the time isn't compatible with eachother (a modded datapack might modify something vanilla itself doesn't have, for example), and hence can't be considered branches of the same tree.

    From an user experience point of view: If you're someone who has no idea about the technical things that can be done by vanilla datapacks, you'd assume modded datapacks and vanilla datapacks as one and the same (since they're both categorized as "datapacks" at first based on the site's current design), only to then install a modded datapack in vanilla and be confused about why it doesn't work, or vice versa.
    Silabear said 2024-04-04 05:35:41
    Silabear's Avatar
    Splitting it into two categories would be a bit much, instead we could theoretically add a checkbox for something like “Requires a mod” and they could filter out those that do.
    ScotsMiser said 2024-04-04 00:38:18
    ScotsMiser's Avatar
    I'm none too clear on the lines between texture packs / data packs / resource packs / mods so some clarification wight be a good place to start…

    Assuming I correctly understand what you mean, having at least a filter setting for those that require additional software (Optifine seems to be a commonly sited example) would make sense.
    Whether an entirely seperate subfora is needed is more debatable as there may be those who prefer having only one place through which to search.
    [​Which again brings up the issue of overlap between various sorts of game modifying 'things'.]


    Bye the bye, this probably shoud be filled as a suggestion ticket if you find any reasonable level of support…
    MistFaller said 2024-04-03 23:26:39
    MistFaller's Avatar
    I 100% agree
  • TheDiamondPlayables's Avatar
    TheDiamondPlayables
    April 1, 2024, 10:27 pm to Public
    I hate planned obsolescence. Why intentionally make your products bad after a few years of use? Sure, you'd get more trades doing that, and more trades means more money, but it comes at a cost of screwing everyone over.

    PS: I said this because my new mouse broke after a year of use, and I had an older mouse that lasted for 5 years before this. I can see why some people would hoard old stuff in boxes and just use that - I mean I would if it means I don't have to waste valuable time in buying a new mouse every year.
    Dermugettum said 2024-04-07 04:02:10
    Dermugettum's Avatar
    Why? Because it's legal, unfortunately. Anyone who uses obsolescence to constantly wring money out of someone is a selfish crook at heart.
  • Dukette's Avatar
    Dukette
    March 28, 2024, 6:40 pm to Public
    Happy Easter Everyone!



    I'll be focusing a bit on my own stuff, but I'll get back to working on Dukette's Armors soon, since it seems like I'm not the only one enjoying it ;3
  • TheDiamondPlayables's Avatar
    TheDiamondPlayables
    March 18, 2024, 12:00 am to Public
    Something silly for today: I wonder what Disney's Enchanted would look like if it's in live-action ...
  • Dukette's Armors
    16x Minecraft 1.20.4 Other Texture Pack
    40
    36
    2.9k 551 5
    x 5
    Dukette's Avatar Dukette 3/17/24 4:20 • posted 2/26/24 1:08
  • TheDiamondPlayables's Avatar
    TheDiamondPlayables
    March 17, 2024, 12:15 am to Public
    You probably know that all my datapacks since 1.19 were made with Scripter 3.
    Which was like, 2 years ago. Man I feel old.
  • TheDiamondPlayables's Avatar
    TheDiamondPlayables
    March 11, 2024, 9:08 am to Public
    The Prototype of Project 521 has been released on Discord!
    Now I need to prepare to rework Scripter 3 to face 1.20.5's changes head on.
    It's not going to be a good ride, but it'll be worth it. Talk to you soon.
    PS: here's a quick video showing what 521's going to be about. Enjoy!
  • MatPat Warden
    16x Minecraft 1.20.4 Realistic Texture Pack
    22
    15
    1.2k 101 5
    x 5
    iHopeICanChangeThis's Avatar iHopeICanChangeThis 3/9/24 2:54
  • TheDiamondPlayables's Avatar
    TheDiamondPlayables
    March 7, 2024, 10:01 am to Public
    Also: If you haven't joined TheDiamondDiscord yet, now's a pretty good time to, as the upcoming Prototype of Project 521 will only be available for those who're in my Discord Server.
    Also, if you're already in the Discord Server messing with the Prototype, feel free to drop me any suggestions you have about it there, and I'll consider them all in future updates!

    Project 521 will still be available on PMC, but I'll only post it when all the features for it have properly been sorted out. Currently I'm still working on the thing - it's a pretty huge project despite its simple premise, and I can't wait to show you all here about it, but for the time being, all that chat's going in the Discord.

    (You can join the Server for free by the way, here's the invite)
    TheDiamondPlayables replied to Sul4ur's comment below 2024-03-08 11:43:50
    TheDiamondPlayables's Avatar
    I'll show you on the Discord. Soon.
    Sul4ur said 2024-03-08 10:42:34
    Sul4ur's Avatar
    Alright 1 question: What is Project 521?
  • TheDiamondPlayables's Avatar
    TheDiamondPlayables
    March 7, 2024, 8:49 am to Public
    It's funny how 521's going to add a custom thing that requires crafting something not possible to do in the current recipes system - which resulted in me having to figure out how to design an efficient custom crafting system on top of making sure 521 still works well with it, then this week's snapshot came about.
    The new changes to the recipes system meant that I'd have to consider more possible options in how I'm upgrading Scripter to 1.20.5 as everything it has to offer is clearly not being shown to us yet, but I'm sure it'll be worth it for the long run. More news soon!
  • Dukette's Avatar
    Dukette
    March 3, 2024, 2:07 pm to Public
    Changes done for the armor resourcepack :)

    Next iteration will likely be a small one, only including new textures for the empty armor slots

    But eventually I will add some custom armors into the pack too methinks :3
  • Dukette's Avatar
    Dukette
    March 3, 2024, 9:52 am to Public
    I'll post a beta version of my armor's today! I am just missing a texture or two and then I'll get to fix up a new version of the pack <3
  • iHopeICanChangeThis's Avatar
    iHopeICanChangeThis
    February 29, 2024, 10:58 pm to Public
    I've put that Undead Expansion update on hold temporarily because I have another pack that's more relevant to current events, which I need to finish soon. You'll see when it comes out. And I actually do mean SOON this time , there's an actual deadline and it's not far off.
  • TheDiamondPlayables's Avatar
    TheDiamondPlayables
    February 29, 2024, 10:05 pm to Public
    I might take this chance to tell you why I don't want to make a single version that supports a wide variety of releases like I did before: The game changed how updates work that made it impossible to pull off.
    Nowadays, every version has its own breaking change and in order to support that I'd have to add files specifically to counter that change when it happens, and for some cases it would easily double the filesize, making downloads effectively impossible.
    (It's also pretty inefficient as there would always be files in the system the game doesn't even use that just takes up space)

    Imagine if I'd made 1 version of Decapitation that supports the entire 1.20x branch.
    With 1.20.2 the filesize would've been doubled because of Skin Reporting changes breaking head formats entirely (hence there needs to be a new set of heads written in the new format), and now 1.20.5 would've tripled the original filesize because of the huge change I mentioned in the last post.
    And that's even before the upcoming Tropical Fish Heads update that aims to add 3072 Tropical Fish Head variants in the game! (Also: that's still in the works, I just had to do everything by myself since the original help call didn't really work how I thought it would.)

    So instead I've decided to design my own version naming system, using the letter to indicate which Minecaft dot release the update is for, and put all older releases available for free on Patreon.
    It's a bit more complicated to understand at first, but I always respond to help threads if you need help, and more importantly that means you guys can still download my stuff without the filesizes going overboard.

    PS: If you like what I've done and you want me to do more of this stuff, support me on Patreon for more! There are also some exclusive stuff there, too!
    I'm just one person doing all of this so don't expect much exclusive stuff, but I try my best!
  • TheDiamondPlayables's Avatar
    TheDiamondPlayables
    February 29, 2024, 12:54 am to Public
    I just read the new changes coming in 1.20.5. This is huge stuff.
    Almost all of my datapacks will be broken if used in this update, and in order to fix them, I'll have to completely rewrite the majority of its code in this release, including the upcoming Project 521, which in and of itself has already taken a lot of time to pull off.



    This couldn't have come in a worse time for me personally as I got a huge topic I need to tell you all about after 521's release, but I'll get into that eventually. For now, I'll need to get some version of 521 ready, then work on a plan to get all my releases to support 1.20.5.
    More update details soon. See you then!
  • View more
Planet Minecraft

Website

© 2010 - 2024
www.planetminecraft.com

Welcome