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Xaero's World Map [1.11.2/1.10.2/1.9.4/1.8.9/1.7.10][Forge]

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xaero96
Level 93 : Overlord Ninja
621
The mod adds a self-writing fullscreen map to your Minecraft client. Works as a separate mod but is a lot better with Xaero's Minimap. The reason why it's available separately is to keep Xaero's Minimap as light-weight as possible.

The mod is in beta testing stage. The testing is open so anyone can download and try the mod out. Please report any bugs that you encounter or otherwise they won't get fixed. Use PM to report bugs.
The mod is available for Minecraft versions 1.7.10, 1.8.9, 1.9.4, 1.10, 1.10.2 and 1.11.

Install by dropping the jar into the Minecraft Forge's mods folder, as usual. A step-by-step guide is available on the download page.

  • Self-writing world map. Different for every world/dimension/server.
  • Works in Singleplayer, Multiplayer and on Realms.
  • Interactive interface. Open by pressing M. Move the map around with your mouse and zoom in/out using the mouse wheel, similar to Google Maps.
  • Automatic MultiWorld / Lilypadded servers support.
  • Minecraft Realms support (also with MultiWorld support).
  • Texture Pack support. Changing the texture packs updates the whole world map and not just the new chunks.
  • Cave dimensions support (similar to Nether).
  • Vanilla maps mode. Makes the world map look like vanilla paper maps.
  • Terrain texture customization.
  • "Footsteps" showing your most recent path.
  • Optional performance boosters.
  • Xaero's Minimap integration. The minimap mod will display chunks loaded by the world map. The world map mod will display waypoints from the Xaero's Minimap. Also works with Better PVP mod.
  • Off-screen waypoint menu that can be opened on the map GUI by placing the mouse cursor in the bottom-right corner of the screen. Selecting a waypoint from the menu with the mouse scroll wheel and clicking the right mouse button will quickly move the map view to the selected waypoint to speed-up map scrolling.

  • More customization.
  • I'm open to suggestions. :)
  • Translations to languages other than English.






Support the development on Patreon to get rewarded + remove ads for everyone

Progress: 75% Complete
Game Version:Minecraft 1.11
Tags:Interface, World, Worldmap, Map, Minimap, Multiplayer, Functional, Aesthetic, Gui, Mod, Waypoints, Cheese

Update #10 : 01/28/2017 6:05:57 am1/28/17

Update b1.8 (MC 1.11.2, 1.11, 1.10.2, 1.10, 1.9.4, 1.8.9, 1.7.10):

+ Added a waypoint side-menu to the map view GUI. You can now view all off-screen waypoints by placing the cursor in the bottom-right corner of the screen.
Select a waypoint in the side-menu by using the mouse scroll wheel and then right-click to quickly move the map view to the selected waypoint. No more unnecessary map scrolling :)
* Fixed chunks sometimes loading to incorrect worlds from the same server (AKA the world overrriding issue).
* Compatibility with the server-side waypoint Spigot plugin (minimap mod still required).
* Fixed compatibility with FastCraft.
* Improved stability.

Update #9 : 12/19/2016 8:51:11 am12/19/16

Update b1.7.1 (MC 1.11, 1.10.2, 1.10, 1.9.4, 1.8.9, 1.7.10):

* Compatibility with Xaero's Minimap/Better PVP version 1.11.8+.

Update #8 : 11/20/2016 5:48:10 am11/20/16

Update b1.7 (MC 1.11, 1.10.2, 1.10, 1.9.4):

* Upgrade to Minecraft 1.11.
* Compatible with Xaero's Minimap/Better PVP version 1.11.4 and above.
* Fixed rare random crash.
* Fixed automatic updater (Patreon reward) not working correctly with jars that are not directly in the /mods folder.
* Fixed automatic updater (Patreon reward) not working for renamed mod jars.
* Updating the mod manually will now also open the correct jar folder if it's not the /mods folder.

Update #7 : 10/10/2016 8:03:45 am10/10/16

Update b1.6 (MC 1.10.2, 1.10, 1.9.4, 1.8.9, 1.7.10):

* Fixed regions disappearing sometimes when exiting a world.
+ Added an option to disable footsteps.
* Improved how transparent blocks are saved, which will result in less disk space usage.
* Made ice thicker.

Update #6 : 09/29/2016 6:56:48 am9/29/16

Update b1.5 (MC 1.10.2, 1.10, 1.9.4, 1.8.9, 1.7.10):

* Fixed some saving bugs thanks to which new/overridden map regions will now use less disk space.
* Reworked water biomes. This should fix the permanent "wrong biome lines". New/overridden map regions with water biomes will now also use less disk space.
There could be some temporary graphical glitches when overriding old maps but they will disappear on the next map refresh (for example, when world time changes).
It only happens once so I didn't fix it for performance reasons.
* Downgrading to b1.5+ from newer mod versions will no longer cause data loss. If the mod is unable to load a newer file, it won't try and back it up instead (thank me later).
This IS NOT present in version b1.4 or below so DO NOT downgrade to anything below b1.5 even if there's a new bug. Please report the bug and wait for me to fix it.
* Fixed nether detection not always working.
* Fixed a VRAM leak.
* Fixed compatibility with Factorization mod hammer functionality.

Update #5 : 09/18/2016 4:31:29 am9/18/16

Update b1.4 (MC 1.10.2, 1.10, 1.9.4, 1.8.9, 1.7.10):

+ Added MultiWorld support for multiplayer servers and realms.
Worlds created by modifying the same world save will most likely share the same multiworld ID so the system isn't perfect.
+ Added Realms support.
+ Added new visual terrain options to the world map settings: terrain depth and terrain slopes.
The "terrain depth" option adds depth to the world map by using blocks' height levels to calculate brightness.
Slopes are what was used prior to this update but it can now be disabled if you like minimalism.
The new options have absolutely no impact on the performance.
* Fixed '_' usage in the world IDs. I have no idea why I didn't do it from the start, probably forgot.
IF a new save is started for your world then to fix it go to ".minecraft/mods/XaeroWorldMap/" and find your world's map folder.
The name of the folder should look like
<world name>_<dimension(null for overworld)>
,
for example, "newworld_null", "newworld_dim-1" etc.
Replace any underscores ( _ ) in the <worldname> with "^us^". Exclude the quotation marks ( ' ).

Update #4 : 08/31/2016 4:33:43 am8/31/16

Update b1.3 (MC 1.10.2, 1.10, 1.9.4, 1.8.9, 1.7.10):

+ Added better support for modded cave dimensions (similar to nether).
+ Added 2 new options to stop the world map from updating the already loaded chunks, stop loading new chunks or both.
+ Added capes as Patreon rewards.
Anyone using any of my mods (after a certain mod update) will be able to see capes on Patrons (including themselves).

Update #3 : 08/16/2016 5:23:59 am8/16/16

Update b1.2 (MC 1.10.2, 1.10, 1.9.4, 1.8.9, 1.7.10):

* Chunk loading performance improvement.
* Fixed the GUI animations going crazy on very high FPS rates (500+).
* Fixed GUI lag spikes.
* Random crash fixed.
* Waypoints' shadow opacity will now depend on the sunlight level.
+ Added built-in automatic mod updater as a Patreon reward.

Update #2 : 07/23/2016 4:28:53 am7/23/16

Update b1.1.1 (MC 1.10.2, 1.10, 1.9.4, 1.8.9, 1.7.10):

* Fixed world map GUI not rendering for certain people.

Update #1 : 07/19/2016 5:27:54 am7/19/16

Update b1.1 (MC 1.10.2, 1.10, 1.9.4, 1.8.9, 1.7.10):

* Major bug fixes! Mainly the bug where huge areas disappeared from the map.
* Huge GUI performance improvement.
* Improved chunk loading algorithm/speed.
* Map will now save height values for future use. Chunks loaded prior to this update won't have correct height values saved until you override them. This will not affect anything until I do something with it in the future.
- Removed forced Vsync. I still recommend using it though.

Comments : 84

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1 - 50 of 84

Hello,


First off let me say that i love the map and minimap. I've been away from MC for several years, and this mod has become an essential for my return :D





I'm using this on my server, and the server's /tp utilizes usernames and not coordinates (uses /tppos), thus breaking the teleport function of the map.


Is there any way to change this (or set a config/flag for which to use)? Just curious. If not, i'll just have to manually put in the coords :P
Edit Reply Delete
  • xaero96
  • Level 93
  • Overlord Ninja
  • February 6, 2017, 5:31 am
Thanks!
Check the minimap mod settings for "Teleport Command" option and change it to /tppos.
Edit Reply Delete
  • montz13
  • Level 1
  • New Miner
  • January 28, 2017, 11:21 am
May I suggest that you include a feature that allows hidden waypoints to be reenabled on the map screen so that we don't have to go through two layers of menu to re-enable disabled waypoints. For example, my use case is for Minez on the Shotbow server, in which there are at least 124 waypoints by default, only using major locations, so the ability to hide most, but enable them without scrolling through menus would be a make or break thing for me.
Edit Reply Delete
  • xaero96
  • Level 93
  • Overlord Ninja
  • January 28, 2017, 1:54 pm
Press U to open the waypoints menu straight from the game.
Also, try the waypoint sets feature, it lets you organise your waypoint into categories and then view 1 set at a time when you need it.
Edit Reply Delete
  • montz13
  • Level 1
  • New Miner
  • January 29, 2017, 12:06 am
Thanks for the hotkey - that will be useful. But the problem is that there is no easy way to find a specific waypoint, other than scrolling through the list. I have discovered the category system - I am going to include minor locations in their own category, but it is still a pain to select the right one.
Do you mind if I suggest a search feature for the minimap in this section, rather than the minimap's post.
It is very good to see someone always taking in feedback - it shows what a great community you are creating.
I presume forge already has a search api, as it supports searching through mods - but I could be wrong.

Personally, I prefer the waypoint look of voxel map - with the beacon at the location of the WP, but I have just discovered your waypoint names over distance setting, which is good.
Also, is there a setting which allows the distance to display, even when within 20m - sometimes in mazes it doesn't work.

Furthermore, what is your multiworld naming convention - why are they called mw9,0,9 for example - as there are multiple instances of minez running at once, it is possible to run have multiple sharing their location datas. Voxelmap's solution is to use a multiworld selector, but I think that is custom coded, so I won't try and ask you to do this - I know that I can use the scroll in the top left of the waypoints, but I am wondering if there is more native support.

EDIT: I presume that this is just what the client is told about the multiworlds, so it is the simplest solution?
Edit Reply Delete
  • xaero96
  • Level 93
  • Overlord Ninja
  • January 29, 2017, 12:21 am
Why would you need the distance to waypoints closer than 20m? You can see exactly where they are on the minimap anyway.
I just got an idea for a future feature: set switching key bind :)
Edit Reply Delete
  • montz13
  • Level 1
  • New Miner
  • January 29, 2017, 4:05 am
I suppose so - it is just what I am used to. Also good idea with switching key bind. What did you think about searching for waypoints and making the disabled one visible on the world map? It would be a lot easier in most cases - a setting for this would be helpful.
Edit Reply Delete
Hey, I can't get the minimap mod and this mod working next to each other, i've made a pastebin just in case you're able to do something to help me. http://pastebin.com/jyGX7wuX
Edit Reply Delete
  • xaero96
  • Level 93
  • Overlord Ninja
  • January 26, 2017, 10:40 am
This crash report is not related to any of the mods.
Does it only crash under 1 circumstance: both mods installed?
From the report it seems that it would crash with no mods installed too.
Edit Reply Delete
It crashed when either mod is on, whether it be Minimap alone, World map alone, or both together
Edit Reply Delete
  • xaero96
  • Level 93
  • Overlord Ninja
  • February 5, 2017, 12:28 am
How about no mods?
Edit Reply Delete
  • ItsCanuck
  • Level 1
  • New Explorer
  • January 21, 2017, 10:17 am
Hey! I downloaded this mod to my minecraft, and it works fine until I open the map. Could you help me fix this?
Edit Reply Delete
  • xaero96
  • Level 93
  • Overlord Ninja
  • January 21, 2017, 1:25 pm
Do you also have the minimap mod installed?
Edit Reply Delete
  • ItsCanuck
  • Level 1
  • New Explorer
  • January 22, 2017, 2:35 am
Yes
Edit Reply Delete
  • xaero96
  • Level 93
  • Overlord Ninja
  • January 22, 2017, 3:42 am
Make sure you use the latest versions of both mods.
Edit Reply Delete
  • Fushix
  • Level 1
  • New Miner
  • January 16, 2017, 5:33 am
Can you get this for 1.8.9? Also, is there a way to disable the mini map and only have the world map when you press M?
Edit Reply Delete
  • xaero96
  • Level 93
  • Overlord Ninja
  • January 16, 2017, 6:25 am
Yes, there is a 1.8.9 version.
Yes, don't install the minimap.
Edit Reply Delete
  • GlowingWater
  • Level 10
  • Journeyman Modder
  • December 21, 2016, 9:26 am
Remember me? I made polish translation for your minimap :D

Do you want a translation also for this one?
Edit Reply Delete
  • xaero96
  • Level 93
  • Overlord Ninja
  • December 21, 2016, 1:00 pm
Hey :)
Nope, not yet.
Edit Reply Delete
  • GlowingWater
  • Level 10
  • Journeyman Modder
  • December 23, 2016, 7:31 am
Ok, so just ask when you'll want it.
Edit Reply Delete
xaero96 can i download if it is at 75% cause it says i have it. but i clicked it and its not working can u help me plz thx :)
Edit Reply Delete
  • xaero96
  • Level 93
  • Overlord Ninja
  • December 19, 2016, 10:19 am
Click the "Download + Guide" button and read the step-by-step guide on how to install the mod.
Edit Reply Delete
Thx and does it work for 1.11
Edit Reply Delete
  • xaero96
  • Level 93
  • Overlord Ninja
  • December 19, 2016, 10:32 am
Yes :)
Edit Reply Delete
Sorry for bugging u and stuff and probably working on it right now but i have it downloaded i dont know if it is my computer or its my game but it wont show up on my game it look like a cool map but its my game or something and it wont
Edit Reply Delete
  • xaero96
  • Level 93
  • Overlord Ninja
  • December 19, 2016, 12:53 pm
Please read the installation guide at the bottom of this page: http://chocolateminecraft.com/worldmap.html
Edit Reply Delete
  • etbe
  • Level 4
  • Apprentice Miner
  • December 18, 2016, 12:37 am
good luck geting to levell 100 xaero96!!
Edit Reply Delete
  • xaero96
  • Level 93
  • Overlord Ninja
  • December 18, 2016, 1:05 am
Thanks :D
Edit Reply Delete
  • jalawami
  • Level 1
  • New Miner
  • November 26, 2016, 6:50 am
Is there any posibility to save already explored area of the map to some sort of file? BTW. great mod and idea, also love the integration of the minimap :)
Edit Reply Delete
  • xaero96
  • Level 93
  • Overlord Ninja
  • November 26, 2016, 1:00 pm
If you mean like an image file then not yet. There will be such a feature in the future though.
Edit Reply Delete
  • doug111973
  • Level 12
  • Journeyman Architect
  • November 20, 2016, 10:51 am
Absolutely Love This Mod! Even works in multiplayer!!! Thanks!!
Edit Reply Delete
  • xaero96
  • Level 93
  • Overlord Ninja
  • November 20, 2016, 12:02 pm
Thank you very much ^^
Edit Reply Delete
Can you make it so you can automaticly fill it out
Edit Reply Delete
  • jckfrbn
  • Level 37
  • Artisan Network
  • October 4, 2016, 1:05 am
Might be a weird idea/ suggestion but could we get a pen tool for writing on the map(I do realize we can use minimap for waypoints but it doesn't feel like a map then)
Edit Reply Delete
  • xaero96
  • Level 93
  • Overlord Ninja
  • October 4, 2016, 6:02 am
It's a very cool idea! I'll definitely consider it. Thanks :)
Edit Reply Delete
  • hunterk11
  • Level 7
  • Apprentice Ranger
  • September 8, 2016, 4:29 pm
So the site is still down, would we be able to get a temporary mirror?
Edit Reply Delete
  • xaero96
  • Level 93
  • Overlord Ninja
  • September 8, 2016, 4:44 pm
I moved to a new host. The old server is probably lost, I luckily have some old backups as well as all the latest jars.
The site will soon go live for you. It already is in some places.
Edit Reply Delete
  • -NoX-
  • Level 1
  • New Crafter
  • September 9, 2016, 4:19 am
Page is unfortunately still offline :/
Edit Reply Delete
  • xaero96
  • Level 93
  • Overlord Ninja
  • September 9, 2016, 5:28 am
I had to change nameservers and they always take time to update globally. It only works for some people, at the moment.
Edit Reply Delete
  • hunterk11
  • Level 7
  • Apprentice Ranger
  • September 9, 2016, 8:55 am
It propagated for me, thank you for your time.
Edit Reply Delete
  • -NoX-
  • Level 1
  • New Crafter
  • September 8, 2016, 5:21 am
Great mod! But i dont understand why this is a seperate part of the minimap mod?
Never the less, i wanted to say that the download isnt working. The website seems to be offline?
Edit Reply Delete
  • xaero96
  • Level 93
  • Overlord Ninja
  • September 8, 2016, 5:23 am
It says why the mods are separate in the mod description.
The server went down for no reason and I still haven't got a response from the support team.. I will try to get it back up as soon as possible.
Edit Reply Delete
  • -NoX-
  • Level 1
  • New Crafter
  • September 8, 2016, 5:31 am
Oh well I had better read it before :D
Is it going to be part of the mod when it is out of beta?
[code]
I hope the website is back online soon, I could not download the mod yet :/[/code]
Keep up the work! You did well :)
Edit Reply Delete
  • xaero96
  • Level 93
  • Overlord Ninja
  • September 8, 2016, 5:34 am
You didn't read it if you ask this lol.
You don't need to have it as 1 mod, the mods work together as if it was a single mod.
Thanks :D
Edit Reply Delete
  • -NoX-
  • Level 1
  • New Crafter
  • September 8, 2016, 5:40 am
Well, im using your minimap mod and thought this is just the addon so I get a worldmap. Thats why I didnt read the description I just read "Xaeros Minimap Integration" haha :D
Edit Reply Delete
  • xaero96
  • Level 93
  • Overlord Ninja
  • September 8, 2016, 5:43 am
It is an addon...
Edit Reply Delete
  • -NoX-
  • Level 1
  • New Crafter
  • September 8, 2016, 5:59 am
Yea i know, but I didnt read the description because of that ;)
Edit Reply Delete
  • MikemkPK
  • Level 1
  • New Miner
  • August 31, 2016, 10:16 am
For lilypadded servers, would you make it possible to create a separate map for each world?
Edit Reply Delete
  • xaero96
  • Level 93
  • Overlord Ninja
  • August 31, 2016, 2:35 pm
Yes, in the future.
Edit Reply Delete
  • ZarZuf
  • Level 1
  • New Miner
  • August 17, 2016, 5:12 pm
Would it be possible to activate the "decent Nether mapping" for other cave dimensions, like the Erebus? It would be nice to have mappings of those too, but at the moment it shows only black
Edit Reply Delete
  • xaero96
  • Level 93
  • Overlord Ninja
  • August 18, 2016, 12:09 am
It's hardcoded for Nether and I could just do the same for Erebus, but I'm not sure if I can detect these "cave" dimensions more effectively. I'll definitely look into it though.
Edit Reply Delete
  • ZarZuf
  • Level 1
  • New Miner
  • August 18, 2016, 5:10 pm
Thank you :)
If you can't detect them automatically maybe you could add an array in the config file in which users can specify dimension ids that needs "cave mode mapping"?
Edit Reply Delete
  • xaero96
  • Level 93
  • Overlord Ninja
  • August 19, 2016, 12:22 am
Was also thinking about this ^^
Edit Reply Delete
  • VasilisGR
  • Level 2
  • Apprentice Miner
  • August 2, 2016, 6:39 am
I just saw it. It looks awesome!

Also I want to be the first translator.... :/
Edit Reply Delete
  • xaero96
  • Level 93
  • Overlord Ninja
  • August 2, 2016, 6:47 am
Thank you!
That'd be great :D
I'm not doing translations yet though. I'll start when the beta is over because there are too few lines to translate right now and I think it's better to start when there's more.
Edit Reply Delete
  • VasilisGR
  • Level 2
  • Apprentice Miner
  • August 2, 2016, 6:49 am
Great! :)
Edit Reply Delete
  • Edges_FTW
  • Level 1
  • New Miner
  • July 29, 2016, 6:51 am
Im not sure if its possible but can you add a way to input the seed and have it generate the map through that?
I have been looking for a map that does that but cant find one.
Edit Reply Delete
  • xaero96
  • Level 93
  • Overlord Ninja
  • July 29, 2016, 7:01 am
It might be possible but I like the fact that you need to explore the map like in a strategy game.
Edit Reply Delete
  • Zori
  • Level 1
  • New Crafter
  • July 27, 2016, 6:23 am
Just tested this mod, got to say, I am in love. Using this with the regular minimap ♥ Now making my city will be even better :)
Edit Reply Delete
  • xaero96
  • Level 93
  • Overlord Ninja
  • July 27, 2016, 12:55 pm
Thank you :)
Edit Reply Delete
  • dantob
  • Level 1
  • New Miner
  • July 27, 2016, 2:21 am
Is it possible to allow smaller zoom levels? We have a 10,000x10,000 world and currently a lot of panning is required to move around the map (on a 1080p display).

Another Idea would be to list offscreen waypoints in a scroll-able list down the right hand side and a click would pan the map to focus selected waypoint.
Edit Reply Delete
  • xaero96
  • Level 93
  • Overlord Ninja
  • July 27, 2016, 2:28 am
Thanks for the feedback! It's possible to allow any zoom levels really, it just probably won't be kind on the resources. I test it on a laptop with a shitty graphics card that can only run Minecraft on render distance 2. After the latest update I easily get 60 fps on the world map so we'll see what I can do.
You have some very nice ideas, especially the wp list one. I'll definitely consider these.
Edit Reply Delete
  • MeTheGuy
  • Level 1
  • New Miner
  • July 24, 2016, 7:01 am
Can you add a feature so I could find ravines without searching forever?? Becuase I need a certain ravine and I rather have a map that shows me where one is.
Edit Reply Delete
  • xaero96
  • Level 93
  • Overlord Ninja
  • July 24, 2016, 8:52 am
This isn't what this mod is for.
Edit Reply Delete
  • Powerless001
  • Level 18
  • Journeyman Pony
  • July 23, 2016, 10:03 am
Awesome except there is no version for 1.9.0, so I cant add it into my youtube series but that's ok. And no I am not asking that you compile a 1.9.0 version of it (you can if you want) just observing that I wont be using it.
Edit Reply Delete
  • xaero96
  • Level 93
  • Overlord Ninja
  • July 23, 2016, 10:49 am
Thanks but you should definitely move to 1.9.4.
Edit Reply Delete
  • Powerless001
  • Level 18
  • Journeyman Pony
  • July 23, 2016, 11:34 am
I would but many of the mods I'm using are 1.9.0 and haven't updated yet.
Edit Reply Delete
  • xaero96
  • Level 93
  • Overlord Ninja
  • July 22, 2016, 1:41 pm
I'm aware that for some people the world map doesn't render. This will be fixed in tomorrow's optional update!
EDIT: Fixed.
Edit Reply Delete
  • jackw0565
  • Level 1
  • New Miner
  • July 17, 2016, 11:59 am
I would like to include this mod in my Work in Progress Modpack for MC 1.7.10. Am I allowed to use it? I have been looking for a good waypoints + map mod for a while & I really like this one and would really enjoy using it in my modpack. Does this function with the Xero's Minimap mod? That would be good so I would be able to see what's around me in the Minimap but then zoom out into the World Map.
Edit Reply Delete
  • xaero96
  • Level 93
  • Overlord Ninja
  • July 17, 2016, 2:35 pm
You can use any of my mods in your modpacks if I'm credited with a link to the official page and you don't profit from the pack.
The mod does work together with Xaero's minimap. You can read the description.
I think you should wait at least till the next update before using this in a modpack. Fixing a ton of bugs!
EDIT: The next update is here :D
Edit Reply Delete
  • PythonEX
  • Level 29
  • Expert Creeper Hugger
  • July 17, 2016, 9:17 am
So what's the difference between this map and the Minimap?

<Edit> Nvm just read description o.o
Edit Reply Delete
  • xaero96
  • Level 93
  • Overlord Ninja
  • July 16, 2016, 12:41 am
Thank you for 1000 downloads! :)
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