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[1.11.2] Overlord

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The_Fireplace
Level 51 : Grandmaster Programmer
52


Raise armies of skeletons to defend your base, or go to war with other players!

Along with the ability to raise armies, Overlord also includes:
  • An unlimited levelling system in which your skeletons get faster and stronger as they gain levels
  • An alliance system to allow alliances between players
  • Multiple AI modes for your skeletons' attacks and movement, which you can configure per-skeleton or army-wide.
  • Achievements!
  • Possibly a fun easter egg or two.

Now adds a manual in-game! Just install Guide API.


Mod Guide(Getting started, how to use):

Spoiler - click to reveal

The very first thing you'll want to do is craft either the Overlord's Stamp(these are cheap, and one-time use) or the Overlord's Seal(more expensive, but unlimited uses, and can control whole army's AI).

Overlord's Stamp(Any dye will work):



Overlord's Seal(1.11.2+):



Overlord's Seal(1.11-):



Next, you need to hold the Seal/Stamps and right click with it to claim it/them as yours. It will gain the glowy enchanted effect.

About the Skeletons:

Baby Skeleton:

The weakest skeleton type. Only has 8 health, is able to equip armor and a weapon, can only use melee attacks.

Converted Skeleton:

A mid-level skeleton. Has 20 health, can equip armor and weapons, is able to use a bow, has a 9 slot inventory, and is able to equip Augments.

Skeleton Warrior:

The most powerful skeleton in the base mod. Health starts at 16, and increases with level. Can equip armor and weapons, can use a bow, has a 9 slot inventory, is able to equip Augments, and most importantly, can level up, which increases health, speed, attack power, and step volume.

To make a Baby Skeleton:

Start off by making a Baby Skeleton Maker.



You have several items you need to put in the Baby Skeleton Maker:
  • 16 bones(configurable amount)
  • 1 milk bucket
  • 1 Overlord's Seal/Stamp. (Make sure you have claimed it first, or the Baby Skeleton won't obey you)
  • Any equipment you want your Baby Skeleton to be wearing when it spawns(You can change its equipment at any time)
  • A skinsuit, if you want your Baby Skeleton to have it when it spawns

To make a Skeleton Warrior:

Start off by making the Skeleton Warrior Maker.



You have several items you need to put in the Skeleton Maker:
  • 32 bones(configurable amount)
  • 2 milk buckets(it will store the milk in its internal tank and give you back empty buckets)
  • 1 Overlord's Seal/Stamp. (Make sure you have claimed it first, or the Skeleton Warrior won't obey you)
  • Any equipment you want your Skeleton Warrior to be wearing when it spawns(You can change its equipment at any time)
  • An augment, if you want your Skeleton Warrior to have it when it spawns
  • A Skinsuit, if you want your Skeleton Warrior to have it when it spawns

To make a Converted Skeleton:

Note: This is the same process as curing a Zombie Villager, but done on a Skeleton.

1.) Make sure it has the weakness potion effect.

2.) Right Click it with a Golden Apple

3.) Wait 2 to 8 minutes for the process to complete

The converted Skeleton will be much like a Skeleton Warrior, except it cannot gain experience and level up.

Powering up your Skeleton Warriors:

To make your Skeleton Warrior more powerful, you have two options.

1.) Milk:

First, right click it to open the Skeleton Warrior GUI.

Then, put Milk Buckets or Bottles in its inventory, and it will drink them. The higher its level gets, the more milk it will take to level it up.

2.) Combat

Your Skeleton Warrior will draw in XP from defeated mobs, and can gain levels that way.



Healing your Skeletons:

If your Skeleton has been hurt in combat, don't worry, it can be healed. Just shift+right click it while holding a Milk Bucket, or throw a Milk Bottle at it.

Alternatively, you can level it up, and it will fully heal then.

Another method of healing, for Skeleton Warriors, is to give them an item that grants a Regen augment.

AI Modes:

Movement:
  • Stationed - Your warrior will not move or melee attack.
  • Follower - Your warrior will follow you around, much like a pet Wolf does.
  • Wander Area - Your warrior will wander in a 32 block radius of where it is standing when this AI is assigned

Attacks:
  • Aggressive - Your warrior will attack every potential threat. Non-allied players, mobs, and anything that attacks it, and anything you attack.
  • Defensive - Your warrior will fight off mobs and anything that attacks it or you.
  • Passive - Your warrior goes full pacifist and won't attack anything, even if it is attacked.

Skinsuits:

Want your Skeleton Warrior to look more like a player? How about preventing it from burning in sunlight? Make a skinsuit for it, and you can accomplish both.

To create a skinsuit, it takes a full set of leather armor, 2 rotten flesh, a red dye, green dye(cactus green), and blue dye(lapis lazuli). The shape doesn't matter.



If you want it to be any skin other than Steve, you need to then put the item in an Anvil and name it the player name you want the skin from. It is case sensitive.

To apply the skinsuit to a Skeleton Warrior, Shift+Right Click it while holding the Skinsuit.

To remove a skinsuit from a Skeleton Warrior, Shift+Right Click it while holding Shears.

Augments:

Augments are items that give your units special bonuses. Baby Skeletons cannot have augments.

List of augments:
  • Iron Ingot - Gives the unit Resistance
  • Obsidian - Gives the unit Resistance, Slowness, and (if burning) Fire Resistance
  • Anvil - Makes the unit fall quickly, and injure anything it lands on. Also grants Resistance.
  • Cake - It's Party Time! Units launch fireworks on level up.
  • Golden Apple - Slow health Regen
  • Enchanted Golden Apple - Fast Health Regen
  • Wither Skeleton Skull - Gives attacks the Wither effect, and adds Fire Resistance if needed

Btw, the cake was a lie.

Screenshots:

Spoiler - click to reveal

Imgur album




A lot of skeleton warriors dressed as crusaders





The skeleton warrior gui





The skeleton maker gui





The Baby Skeleton Maker gui





The Baby Skeleton gui





The achievement page





The alliance commands





Overlord's Seal gui(where you control your whole army's AI at once)





Some Skeleton Warriors in Skinsuits





A few more skeleton warriors dressed as crusaders

Contact:


Feel free to contact me with feature requests, questions about the mod, bug reports, or pretty much anything else mod-related.

If you have a bug or crash to report, please use the issue tracker. If it is anything else, here are other ways to contact me.

Twitter(This one will get the quickest response, notifications are almost instant)

CurseForge

Minecraft Forum

Curse

IRC: #thefireplace on Esper.net
Progress: 100% Complete
Game Version:Minecraft 1.11
Tags:Skeleton Wars, Skeleton Army, New Content

Note: Showing last 25 of 28 logs.

2.2.3 : 03/21/2017 5:30:21 pm3/21/17

Seals and Stamps are now always claimed when crafted.
The guide now explains Alliances, Enemies, and Squads.
Commands should no longer require op.

2.2.2 : 03/13/2017 12:33:55 pm3/13/17

Fixed multithreading.
Seals and Stamps are now claimed when crafted.

2.1.2 : 02/20/2017 9:48:16 am2/20/17

Fixed issues with saving/loading Squads, Alliances, and Enemies.

2.1.1 : 01/20/2017 6:45:58 pm1/20/17

Overlord's Seal recipe now uses Iron Nuggets instead of Iron Ingots
Added the Overlord's Stamp
Improved army member death messages
Added the ability to convert Skeletons into members of your army

2.0.3 : 01/06/2017 7:32:53 pm1/06/17

Equipped skinsuits now drop when your skeletons die
Obsidian augment now protects from lava
Milk Bottles can now be put in to Skeleton Makers using their GUIs
Skeleton Makers now drop their contents when broken
Shift Clicking a stack of augment items no longer puts the whole stack in the augment slot

2.0.2 : 12/13/2016 10:21:18 pm12/13/16

Added the milk bottle break sound

2.0.1 : 12/11/2016 5:50:40 pm12/11/16

Added the Milk Bottle
Fixed some itemstack bugs
Fixed Baby Skeleton held item rendering
Fixed Squad Editor on servers
Fixed shift+clicking Skinsuit into Skeleton Makers

2.0.0 : 11/20/2016 3:22:14 pm11/20/16

Updated to 1.11
Fixed potential dupe bug
Greatly improved the Skeleton Placers
Greatly improved the efficiency of the update of Milk in the Skeleton Warrior Maker

1.3.7 : 11/19/2016 11:37:32 pm11/19/16

Fixed Nonnull annotations

1.3.6 : 11/07/2016 12:07:21 pm11/07/16

Added Dutch Translation(Thanks Dracindo)

1.3.5 : 11/01/2016 5:04:06 pm11/01/16

Fixed all known skinsuit rendering bugs

Items that have special effects when hitting entities should now work correctly

Added German translation (Thanks The_BrainStone)

1.3.4 : 10/29/2016 1:45:53 pm10/29/16

Army Members in Defensive or Passive modes will now close doors behind them.

Fixed the Milk Achievements

1.3.3 : 10/27/2016 9:09:41 pm10/27/16

Added BrainStone Mod integration

1.3.2 : 10/20/2016 4:49:16 pm10/20/16

Fixed massive lag when a skinsuit of a nonexistent player is applied

1.3.1 : 10/18/2016 11:32:26 pm10/18/16

Additions:

1 new Achievement

Bug fixes:

Baby Skeleton GUI now works correctly

1.3.0 : 10/18/2016 9:23:21 pm10/18/16

Additions:

Baby Skeletons!

Baby Skeleton Maker

Baby Skeleton Placer(For copy-pasting them in creative mode)

Support for adding more troop types(Modders, if you want to make addons, go for it! Feel free to ask questions.)

Augment System! Buff up your Skeleton Warriors' defenses, attacks, or give them health regen!

3 new Achievements!

Changes:

Skeleton Warriors now cost 32 bones by default


Skeleton Warriors now collect XP orbs and can level up from them

Skeleton Warriors' bone cost is now configurable

Defensive and Aggressive Army Members will now attack an entity if it attacks you

Aggressive Mode army members will attack entities that you attack(much like wolves)

Skeleton Warriors heal on level up

The third bone slot was converted in to an Augment slot

"Sally" achievement is now obtained by applying a skinsuit to one of your skeletons

Changed the Skinsuit item texture

Fixes:

Skeleton Warrior Placer now places the Skeleton Warrior in the center of the tile, not on the corner.

Army Members no longer teleport back when falling

Target instances of IMob instead of EntityMob. Allows targeting mobs from Lycanite's Mobs, etc.

Mipmap is no longer restricted to 1

Fixed crash

1.2.1 : 10/15/2016 1:11:17 pm10/15/16

Performance Improvements

1.2.0 (Beta) : 10/13/2016 6:43:42 pm10/13/16

Changes:

Added a skinsuit slot to the Skeleton Maker

Added an Enemy system, so you can make enemies, similar to how you can make allies

Skeleton Warriors are no longer considered mobs

You can now see a player's army coming almost as soon as you can see the player

Skeleton Warriors drop empty buckets to make room for milk buckets

Added a squad system

Bug Fixes:

Skeleton Warriors will now go after attack targets when set to Follower Mode, rather than looking back and forth between the player and the target

Skeleton Warriors from early Overlord versions can no longer despawn

Item Pickup sound is no longer spammed when Skeleton Warriors stand over an item with a full inventory

1.1.6 : 10/12/2016 12:35:28 pm10/12/16

Changes:

The bucket emptying sound is now played when putting milk in the Skeleton Maker

AI Update noise is slightly louder

Bug Fixes:

Changing to Passive while the Skeleton Warrior is in the middle of a melee attack no longer causes the game to crash

Skeleton Warriors stop moving when they update AI

Skeleton Warriors will not melee attack with a Bow and Arrow(s)

Only aggressive Skeleton Warriors will show as hostile on Xaero's Minimap(once he updates)

Skeleton Warriors now consume arrows when using ranged attacks

Weapons now take damage like they should

Skeleton Warriors immediately stop attacking if set to Passive

1.1.5 : 10/10/2016 11:30:24 pm10/10/16

Bug fixes:

Fixed a memory leak caused by skinsuits

Players can now sleep in beds with Skeleton Warriors nearby

1.1.4 : 10/09/2016 8:35:13 pm10/09/16

Tweaks:

Skeleton Maker GUI now shows ghost images of the Overlord's Seal and Milk Bucket if they aren't there

Skeleton Maker GUI warns you if the spawned Skeleton Warrior might suffocate

Minor ghostly skinsuit tweaks

Bug fixes:

Skeleton Warriors now have no chance to suffocate in a wall next to the Skeleton Maker

The mod now checks Milk Bucket stack size. This fixes compatibility with mods that increase Milk Bucket's max stack size

Milk Buckets are no longer consumed when in Creative Mode healing Skeletons and Skeleton Warriors

Skeleton Warriors will no longer teleport in to blocks

1.1.3 : 10/08/2016 1:15:22 pm10/08/16

If you experience any issues with this build, PLEASE LET ME KNOW. A lot of changes have been made.

Tweaks:

Skeleton Warriors now swap their bows for swords if they are out of arrows

Skeleton Warriors should now be able to use any bow extending ItemBow

Added the Skeleton Warrior Placer for Creative Mode users

-Shift+Right Click a Skeleton Warrior with a non-glowing placer to copy it to the placer

-Shift+Right Click a Skeleton Warrior with a glowing placer to replace it with the one in the placer

Skeleton Warriors now play a sound when receiving AI updates

Performance improvements

Bug fixes:

Skeleton Warriors now go after Slimes

The health numbers in the Skeleton GUI are now rounded

Skeleton Warriors with Entity ID 1 no longer open the Overlord's Seal GUI

Your Skeleton Warriors will no longer get in to fights over stray arrows

Skeleton Warriors can no longer pick their equipment back up and destroy it as they die

Skeleton Warriors now play the item pickup sound

1.1.2 : 10/07/2016 1:05:18 am10/07/16

Fixed skeleton warriors equipping anything they pick up

Fixed a bug applying skinsuits

1.1.1 : 10/06/2016 4:00:52 pm10/06/16

Skeleton Makers now work with Hoppers

Fixed "Stationed" Skeleton Warriors going after enemies

1.1.0 : 10/06/2016 1:03:37 am10/06/16

Added skinsuits for Skeleton Warriors to wear

Skeleton Warriors no longer go after creepers by default, it can be enabled in the config

Multiple AI bug fixes

Comments : 43

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1 - 43 of 43

Awesome mod,do you have an issue tracker?
  • The_Fireplace
  • Level 51
  • Grandmaster Programmer
  • February 26, 2017, 6:20 pm
Yep. Link is in the "Contact" section of the description.
  • Naufalzee123
  • Level 24
  • Expert Explorer
  • February 22, 2017, 3:56 pm
ok can't you bulid 1.8 or 1.8.9
  • The_Fireplace
  • Level 51
  • Grandmaster Programmer
  • February 22, 2017, 6:55 pm
No, I can't. Going back that far would throw things off-balance, and require a rewrite of the skeleton warriors' and converted skeletons' inventory mechanics due to the lack of an off-hand. In addition, I would most likely have to rewrite parts of some of the item/block models, because the initial item json system was a bit different internally than it is in 1.9.4+
  • luketron
  • Level 1
  • New Network
  • February 20, 2017, 5:22 am
can u make it so they could be different shield color to show which team they are on? and same sheild color cannot attack eachother?
  • The_Fireplace
  • Level 51
  • Grandmaster Programmer
  • February 21, 2017, 5:48 am
Nope, I don't determine what their equipment looks like. The Alliance system allows you to make yours and other player's unable to attack each other. So for example, you would do:
/ally <PlayerName>
Then the other person will have to:
/allyaccept

Then your skeletons won't attack each other.
  • Naufalzee123
  • Level 24
  • Expert Explorer
  • January 7, 2017, 2:52 am
can't you make for version 1.8.9-1.7.10 pls
  • The_Fireplace
  • Level 51
  • Grandmaster Programmer
  • January 7, 2017, 6:11 am
1.8.9, while it is possible, would require me rewriting the mechanics of Skeleton Warriors and Converted Skeletons to not use the offhand for arrows.
1.7.10 would additionally require coding the skeleton maker's rendering from the ground up, because they rely on the json rendering introduced in 1.8.

So no, I won't be supporting those versions. The earliest version I am willing to support is 1.9.
Thank you so much for featuring my video!
This Mod Is So Freakin Awesome But Dude Can You add some bases or castles etc..
Or like Class Selection just my suggestion but i can help you with it
ill give you a sub for the mod you make :)
  • The_Fireplace
  • Level 51
  • Grandmaster Programmer
  • December 14, 2016, 5:37 am
Bases and Castles and stuff, or class selection, I won't be adding to this mod. I will add more types of Skeletons, and once I've made more progress on The Wars Mod(Which does add castles, bases, and classes), perhaps I will see about making them work together so you can have teams and classes for your Skeletons. It's a long ways off.
Amazing mod! Did another review for you :)
  • The_Fireplace
  • Level 51
  • Grandmaster Programmer
  • December 13, 2016, 5:19 pm
Awesome! Link?
  • The_Fireplace
  • Level 51
  • Grandmaster Programmer
  • December 19, 2016, 6:01 pm
Thanks! I'm watching now, and as usual, youtubers testing everything is a great way to find bugs. I have added the bugs seen in the video to the issue tracker, and will get to them when I get the chance.

The fire resistance thing apparently only protects from fire, not also lava, at the moment.
Also, the skinsuit drops if you remove it in Survival. And they don't drop from killed Skeletons at the moment, I should fix that.
Ok. I should have tested survival mode. Thanks for letting me know!
  • nastro123
  • Level 1
  • New Miner
  • December 8, 2016, 8:30 am
I am having problems with this Mod, I try to load Minecraft then Mc Takes me to the Crash Report Tab and states that the crash is due to the overlord Mod. Please Do Help ASAP This is mod Is perfect.
  • The_Fireplace
  • Level 51
  • Grandmaster Programmer
  • December 8, 2016, 9:24 am
I need you to provide me the crash report, or I can't fix it. Copy it and paste it on to a website such as paste.ubuntu.com or pastebin.com, and provide me with the link. Also, what version of the mod are you using?
i cant figure out how to make skeletons
  • The_Fireplace
  • Level 51
  • Grandmaster Programmer
  • November 14, 2016, 3:44 am
Did you read the "Getting Started" section?
This is awesome. I'm permanently adding this to my game.
  • Hayravel
  • Level 1
  • New Miner
  • October 20, 2016, 4:05 pm
Man, amazing. In a few updates I see great progress in the development of the mod, you exceeded even my expectations. Of course, lack adjustments and everything, but I would like to make a suggestion, currently skins system of skeletons is done by the players names on their heads. In my view, if you do a system similar to the Custom NPC, which allows you to change skin by the mod folder would be very good, since we could put our skins and not rely on users possess a look that give taste to play. No need to have those thousand divisions of Cust. NPC, but only some six skins patterns that could be altered by lowered further increase the efficiency of use of its mod. At the end of things, congratulations, I can already say I'm a fan of the work you have been doing. Keep it up, success!
  • The_Fireplace
  • Level 51
  • Grandmaster Programmer
  • October 20, 2016, 8:19 pm
Thanks, I'm glad to hear you like what I'm doing. As for having more default skins, if you're willing to make them, I will add them.
  • Hayravel
  • Level 1
  • New Miner
  • October 15, 2016, 12:56 pm
I do not know if you come to know a mod called Mine & Blade Commander. He feigned almost the same as yours, but with a selection of units through a staff. With the recent arrival of series such as Game of Thrones and Vikings at the height of popularity, your mod is already good, but would be even better with a broader system of troops wars and skins associations, which could be done by upload to drive through the computer itself. Or even standard skins that represent different armies. What I'm getting at is: a simpler system of creating troops (which for some reason I can not create skeletons through Skeleton Maker) and selection of units in battle, for example, select ten to one side and ten to the other . I know that many players are looking for mods that enable the creation of a medieval army, since Minecraft itself is conducive to the creation of medieval themes, and also Youtubers that could use this mod stop create epic confrontations and series as a contest of kingdoms in Minecraft .

For me your mod is perfect, although I can not create the skeletons (@. @), And it can get even better if you dedicate yourself to it. I know that usually mod creators have several projects at once, but think especially in this.It has VERY VERY potential.
  • The_Fireplace
  • Level 51
  • Grandmaster Programmer
  • October 15, 2016, 3:17 pm
You can't create skeletons? And you followed the instructions in "Getting Started"?
As for default troops, I am adding one more to the base mod at the moment, and I may make add-ons with others in the future.
Mine doesn't work either the create button does nothing
Click this for picture of problem
  • The_Fireplace
  • Level 51
  • Grandmaster Programmer
  • November 5, 2016, 7:49 pm
"Mine doesn't work either the create button does nothing
Click this for picture of problem"

Click what? There isn't anything clickable.
  • Hayravel
  • Level 1
  • New Miner
  • October 15, 2016, 6:19 pm
Now I can create skeletons, my mistake. I thought it was just a single bone per slot.
  • scarabcoder
  • Level 47
  • Master Modder
  • October 5, 2016, 8:18 am
That's pretty cool! Honestly, I don't see how my boring model furniture mod thing got more then this. I've always wanted some sort of army/troops mod, and this seems like a nice way to implement that. Good luck!
  • The_Fireplace
  • Level 51
  • Grandmaster Programmer
  • October 6, 2016, 7:00 am
Thanks! And keep in mind that your "boring model furniture mod"(which actually looks like something I want to try out) has been on here 6 months longer than this mod, so it has had more time to accumulate diamonds/favorites.
  • scarabcoder
  • Level 47
  • Master Modder
  • October 6, 2016, 7:21 am
I was getting 1k downloads a day for a few days starting from when I released it, which is what surprised me.
will there be more troops?
  • The_Fireplace
  • Level 51
  • Grandmaster Programmer
  • October 4, 2016, 8:01 pm
Nope. Just Skeleton Warriors. Though I am experimenting with a way to make it possible to make them look like players, and not burn in sunlight if they do.
You could always have it so the player can put flesh on them, if rotten, they turn into Zombies, which might be stronger. But if you cook it or go through some other process to clean the skin, they'd be turned into a normal player.

If the player wanted to change the skin, they could always use shears on the minion.
  • The_Fireplace
  • Level 51
  • Grandmaster Programmer
  • October 5, 2016, 9:21 am
Actually, my plan is something along those lines. My plan is to have an item created with leather armor, rotten flesh, and maybe something else. This item, when you shift right click a skeleton warrior, gives it a player skin. To remove it, you use shears. This is already in progress, I am working on the rendering of the skin right now
Ah, alright.
Quick question: how is the skin done? As in, is it completely random, or does the player choose it, or is it just the player's skin?
  • The_Fireplace
  • Level 51
  • Grandmaster Programmer
  • October 5, 2016, 10:43 am
If I get it working right, the player will be able to name the item in an anvil to the player name they want the skin to be. If I can't get that to work, it will probably be either the owner's skin or Steve.
Ah alright. I feel it would be nice to have a randomized skin if no name was given, though.
  • The_Fireplace
  • Level 51
  • Grandmaster Programmer
  • October 5, 2016, 9:26 pm
A truly randomized skin would be pretty difficult to implement. No, it is Steve if there isn't one specified.
Also, I released the update. Skinsuits are now a thing.
How I would imagine it, is you would generate a random number (I don't know how that is done in Java, but in Python, it would be "a = random (5, 300)", and that would give a random number from 5 to 300) and then pull a skin from the skin servers with a match to the variable.

Alright, good luck.
  • The_Fireplace
  • Level 51
  • Grandmaster Programmer
  • October 6, 2016, 6:32 am
The skins on the servers are by name, not by number.
Ah, well I've never messed with them, but I would have expected them to record some sort of ID.
Ok cool

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