Minecraft Mods

[1.6.4] DirectionHUD v1.16

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bspkrs's Avatar bspkrs
Level 76 : Legendary Lumberjack
478
DirectionHUD (v1.16 for 1.6.4)
Want to know what magnetic direction you are facing without installing fancy maps or trying to figure it out from the Debug GUI? DirectionHUD is for you!

DirectionHUD displays your magnetic compass heading at the top of your screen. Requires ModLoader (via Risugami's ModLoader or FML).

Features:
- just a simple compass display
- configurable alignment on your screen
- x and y offset options
- multiple styles to choose from
- add your own style to the default png or make a custom png file
- version update checking (never miss an update)

Planned:
- option to allow custom compass images Done!
- custom height and width
- options for different sizing of the HUD
- additional versions for people that like HD texturepacks

Setting up custom compass styles:
By default 4 compass styles are provided (up to 10 will fit in the image file):
Posted Image
The indices start at 0 (the top compass is index 0). In the default image file the second and fourth styles are clear with white lettering (hard to see above). If you want to edit the PNG file (/gui/compass.png) to add your own styles, just copy one of the existing styles, paste it below the others, and edit it as you see fit. Each stye is 24 pixels tall (2 rows X 12 pixels) and 192 pixels wide. Currently the size of the compass HUD is locked to 65x12 (meaning that you will only see 65x12 on your in-game screen), but I plan to add configurable sizing in the future.

bspkrsCore:
ATTENTION: bspkrsCore is a REQUIRED dependency mod in order for any of my mods to work. It contains the core shared classes used by all mods I release. If you don't install it along side any of the other mods here, Minecraft will crash. You have been warned.
ModLoader/Forge download: All Releases

This mod contains core classes used in all other mods I release. If you want to turn off update checking for my mods, you will need to set allowUpdateCheck=false in mod_bspkrsCore.cfg.

Note:
I will not be offering support on this page. If you are experiencing an issue related to this mod, the best way to get support is via the minecraftforum.net thread. Please post questions/issues there.


More Info + Support:
MCF Thread

Change Log
v1.10 - 20-Feb-2013
- updated to support bspkrsCore (new required dependency)
- updated for 1.5 (15-Mar-2013)
v1.9 (08-Feb-2013)
- added reset code to all drawn strings
v1.8 (01-Nov-2012)
- fixed Forge/FML compatibility
- updated for 1.4.5 (21-Nov-2012)
- updated for 1.4.6 (23-Nov-2012)
v1.7 (29-Oct-2012)
- added compassIndex and imageFileName options
v1.6 (26-Oct-2012)
- initial update to 1.4.2
v1.52(1.2.5) (06-Oct-2012)
- retrofitted v1.52 to 1.2.5
v1.52 (04-Oct-2012)
- compatibility update
v1.51 (17-Sep-2012)
- compatibility update
v1.5 (13-Sep-2012)
- switched to shared version checking
- fixed yOffset alignment issue
v1.41 (06-Sep-2012)
- fixed issues will all alignment modes
- added config options for x and y offsets and a few controls around that
- added option to disable the HUD when the chat window is open
v1.4 (27-Aug-2012)
- added config option to allow/disallow version checking
- now includes mcmod.info file
v1.3 (19-Aug-2012)
- updated for 1.3.2
v1.2 (05-Aug-2012)
- updated for 1.3.1.
- added version checking.
v1.1 (21-Apr-2012)
- Made a change to disable the HUD when the multiplayer list is showing (I found that the top two slots of the list of players were partially obscured by the HUD when positioned at topcenter)
v1.0 (11-Apr-2012)
- Initial release

Config (.minecraft/config/mod_DirectionHUD.cfg)
#allowUpdateCheck (boolean:true) -- Set to true to allow checking for mod updates, false to disable
#alignMode (java.lang.String:topcenter) -- Valid alignment strings are topleft, topcenter, topright, middleleft, middlecenter, middleright, bottomleft, bottomcenter, bottomright
#markerColor (java.lang.String:c) -- Valid color values are 0-9, a-f (color values can be found here: www.minecraftwiki.net/wiki/File:Colors.png)
#imageFileName (java.lang.String:compass.png) -- The filename of the compass PNG image file. The file must be located in the /gui/ folder of the DirectionHUD zip file or minecraft.jar.
#compassIndex (int:0,>=0.0,
Progress100% complete
Game VersionMinecraft 1.6.4
Tags

15 Update Logs

v1.16(1.6.4) : by bspkrs 11/14/2013 2:00:55 pmNov 14th, 2013

1.6.4 finally on PMC
LOAD MORE LOGS

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1
12/06/2015 2:58 pm
Level 6 : Apprentice Miner
anonpmc1837376
anonpmc1837376's Avatar
[deleted]
1
01/12/2014 3:45 pm
Level 8 : Apprentice Skinner
SomeCODfan
SomeCODfan's Avatar
Hey u know u can just press F3 and look to the left to see your direction like north west ect ect.
1
10/18/2013 5:13 am
Level 1 : New Miner
CrEePeRzArEcReEpY
CrEePeRzArEcReEpY's Avatar
Rei's mini map is better though cuz it has waypoints and stuff so you can make a waypoint at your base and name it "yourname" House :D its really cool
1
10/18/2013 5:12 am
Level 1 : New Miner
CrEePeRzArEcReEpY
CrEePeRzArEcReEpY's Avatar
the directional feature was already in minecraft you dont need to go into your inventory you just press F3
and check which F direction your facing
1
08/01/2013 11:30 am
Level 1 : New Miner
paradoks2
paradoks2's Avatar
can you make a version that shows you back to your base ?
1
04/08/2013 10:03 pm
Level 1 : New Miner
WolfClaw1234
WolfClaw1234's Avatar
this is just like Skyrim! XD
1
12/07/2012 9:49 am
Level 1 : New Miner
team axelviking
team axelviking's Avatar
a very handy mod, i'm just off to install this for my sons.
1
10/31/2012 9:19 am
Level 1 : New Miner
giedrius04
giedrius04's Avatar
how and with what you made this mod?
1
10/07/2012 5:07 am
Level 14 : Journeyman Hunter
RamiMr007
RamiMr007's Avatar
ain't working man make a tutorial how to set it up
1
10/10/2012 3:44 pm
Level 76 : Legendary Lumberjack
bspkrs
bspkrs's Avatar
Did you read the description above? It clearly states that ModLoader or Forge is required.
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