[Forge] AliensVsPredator, Prometheus
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Level 66 : High Grandmaster Modder
- Java 7 or newer
- Minecraft 1.7.10
- Minecraft Forge for Minecraft 1.7.10
AliensVsPredator is a science fiction, horror, themed Minecraft mod based primarily on the Aliens Vs Predator franchise. It is also based on the two other franchises, Alien and Predator. Due to the fact that Prometheus is a part of the Alien franchise, it has also been included in the mod's content.
Currently, the mod features a large amount of new and unique weapons, mobs, dimensions, items, and blocks. This mod is designed to transform Minecraft into a science fiction horror game. Surviving in Minecraft has never been this hard before. New weapons, enemies and worlds are constantly being added, so, what are you waiting for? Download the mod, warp into the AliensVsPredator universe and start Building Better Worlds today!
Public Beta Testing Server (aliensvspredator.org)
This server is available to all players. It's main purpose is to test out the latest builds of this mod to find and squash bugs. You can do anything you like on this server, but if other players build something and you grief it, you will face the consequences. That is the ONLY rule.
Download and install Minecraft Forge.
Download AIRI. (http://minecraft.curseforge.com/projects/airi)
Download AliensVsPredator. (Using the download button on this page)
Having installation problems? Verify the following:
- You're using the Minecraft Forge version that is recommended for the build you're on. (Find this on the official website)
- You're using the Minecraft version that the build was built on.
- You're using the required Java version or newer. (Java 7)
- You're using the AIRI build that you're build was built with. (Find this on the official website)
The AliensVsPredator Minecraft Mod falls under the Microsoft Public License (Ms-PL).
- AliensVsPredator Minecraft Mod - Copyright © 2012-2016 Arisux Technology Group
- Prometheus Minecraft Mod - Copyright © 2013-2014 Arisux Technology Group
You can re-distribute this content with credit.
You can use this content in mod-packs with credit.
You can upload videos containing this content.
|Game Version:||Minecraft 1.7.10|
|Tags:||Ri5ux, Forge, Scifi, Futuristic, Alien, Predator, Prometheus, Mod, Avp, Aesthetic, New Content|
|Credit:||HassanS6000, TheDigitalDiamonds, Cybercat5555, The Minecraft Community|
Note: Showing last 25 of 51 logs.
Version 126.96.36.1994 : 05/23/2016 1:24:18 pm5/23/16
As a result of the last tweak, APCs are now much more usable. They respond much quicker. Laser mines also detonate more accurately. Some other entities that may have been made more responsive in the process are as follows: Spears, Plasma Projectiles, Grenades, FlamethrowerFX, Acid Pools, Acid Spit Projectiles, Smart Disc Projectiles, Shuriken Projectiles, Turrets, Nukes, Stasis Mechanisms, Medpods, and Supply Chutes.
Supply chutes now have a model while falling.
Updated all of AVP to use the new model storage system provided by AIRI. Should result in better overall performance.
Added a satellite dish model and texture.
Added ItemRenderers for satellite dishes and medpods.
Satellite dishes are now tile entities. Preparation for satellite dish functionality.
Completely stripped out the old medpod player rendering code and re-designed it to be multiplayer compatible.
Fixed a rendering bug where other players would render incorrectly in medpods.
Fixed a crash caused by morphing into a queen while using the Morph mod.
Medpods will no longer heal an entities status until they are fully sealed.
You can now re-enter a medpod without putting a different entity in it by closing it and re-opening it once you exit it.
Fixed a bug with medpods where certain entity extremities would flap around uncontrollably.
Fixed a bug where potion effects would not fully clear in medpods.
Added player skin support to the medpod entity renderer. (Somehow wasn't included in the initial build)
Corrected the animations of the medpod.
Living entities now render correctly inside of medpods.
Medpods no longer allow aliens to enter them.
Updated several field references.
Added an EntityLivingBase ridingEntity check to RenderFacehugger.
Updated to Minecraft Forge 1.7.10-10.13.4.1614
Fixed a NullPointerException crash caused by the pressure helmet HUD.
Version 188.8.131.525 : 05/17/2016 10:52:23 am5/17/16
Fixed blast door placement rotation. Forgot to change the block layouts when the rendering was fixed.
Simplified the rendering of the assembler to reduce client side lag.
Fixed a rendering bug medpods had while doing GL_BLEND.
The medpod now rotates vertically when the doors open and close.
Refactored an incorrect variable name in TileEntityTurret.
Snowmen and iron golems can no longer be facehugged.
Added IFacehugSelector. Allows mod developers to choose if their entities can be facehuggable or not.
Combat synthetics can no longer be facehugged.
Predators wearing masks can no longer be facehugged.
Refactored the model rendering system to match AIRI's requirements.
Potentially fixed a bug where players as facehuggers would render upside-down in the morph mod.
184.108.40.2064 : 05/09/2016 9:00:49 am5/09/16
Facehuggers will search for more hosts if their currently targetted host already has a facehugger attatched to it.
Facehuggers will render upside-down when they become unfertile.
Facehuggers can be refertilized by giving them royal jelly.
Reduced the hatch wait timer on ovamorphs to 5 seconds.
Fixed an incorrect class import on the client, causing a crash while rendering Facehuggers.
Refactored ModelBaseExtension to ModelBaseWrapper
Deleted an unused texture.
Added the initial medpod TileEntity. Not finished.
Refactored PacketOpenLocker to PacketOpenable and made it compatible with any class implementing IOpenable.
Royal facehuggers are now dependant on the super class type (Facehugger)
Ovamorphs now open when any entity, that is not of the alien species, is near.
Disabled aqua xenomorph AI, it caused random NullPointerExceptions.
Facehuggers now have an entirely new face mount rendering system. Other mods are not officially supported, but they can add support if they choose to.
Added IDamageableMachine and IRepairableMachine. Will allow machines to be damaged and repaired using a maintenance jack when completed.
Added IRotatable, which is an easier way of implementing rotation for TileEntities.
Implemented IFaceMountRenderer on several models.
Finished vanilla entity FaceMountRenderers
Refactored IFaceMountRenderer to IFaceMountable
Added the new royal facehugger model, texture and animations.
Added the new Ovamorphs. Ovamorphs now stay in-world when a facehugger jumps out of them. They now open up 10 seconds before the facehugger jumps out. New models, modified texture, new animations.
Ovamorphs will now hatch if they are damaged or if they are collided with entities other than members of the alien species.
Ovamorphs are now preserved in mist.
Added the genschematic command, which generates schematics that are registered with AIRI. The following example will generate a derelict at your player's coordinates: /genschematic derelict
Added a Storm Detection Indicator on the Pressure Suit
Adds the new and improved silica storm.
Simplified the code of Varda's sky provider.
Added unidentified tree leaves.
Added unidentified tree saplings (not done yet).
220.127.116.113 : 03/18/2016 2:24:19 pm3/18/16
18.104.22.1680 : 03/15/2016 12:42:00 pm3/15/16
Completely removed static global entity IDs. This will fix entity ID conflicts that this mod ever had with any other mods.
Adjustments to the sky rendering of acheron.
Minor AI enhancement for performance.
HUD realism, Varda spawn rate, Sounds
Engineer/Yautja spawns reduced on Varda
Fixed blast door lighting bug.
22.214.171.1244 : 03/13/2016 3:23:38 am3/13/16
Disabled Derelict world generation due to a bug that causes crashes upon world startup.
Added new and improved animations for the Trilobite.
Version 126.96.36.1995 : 02/18/2016 1:30:11 pm2/18/16
Added a bucket for mist.
Removed the rotational effect of items in inventories. It was too intensive for lower end systems.
Added more assembler schematics, recipes, and balanced them.
Balanced world generation of ores.
Xenomorph armor can now climb
Celtic armor can now enable partial invisibility when wielding a wristbracer.
Celtic armor can now allow the player to jump twice as high.
Other armor enhancements and bonus features.
Version 188.8.131.525 : 02/06/2016 3:46:40 am2/06/16
Added a more optimized version of the Derelict structure generator which uses AIRI's improved structure generation system.
The Derelict now generates at world coordinates 0, 0, 0.
Added Cybercat5555's new and improved version of the Derelict, which utilizes mod blocks.
Dependancy Change: AIRI 184.108.40.206
Version 220.127.116.111 : 01/28/2016 4:29:06 am1/28/16
Enchanced Aqua Xeno, Hammerpede and Protomorph AI
Fuel tanks are now required to operate flamethrowers.
Fuel canisters will now render on the player's flamethrower if the player has one in their inventory.
New Ovamorph Texture
Version 18.104.22.1686 : 01/18/2016 4:48:51 pm1/18/16
Added missing files.
Re-working the flamethrower code.
New flame effect.
Modified the M240 Incinerator Unit's properties
Version 22.214.171.1240 : 12/13/2015 7:48:35 am12/13/15
Added natural spawn entries for Xenomorph Drones, Warriors, Praetorians, Facehuggers, Chestbursters, Predators, and Berserker Predators
Forge version bumped to 10.13.4.1558
Version 126.96.36.1994 : 10/27/2015 7:58:15 pm10/27/15
Rendering refactorization in preparation for a Minecraft 1.8 port.
Fixed bugs with stasis mechanisms causing a severe amount of lag.
Version 188.8.131.523 : 10/09/2015 3:42:37 pm10/09/15
Redesigned stasis mechanisms. Entities contained are now alive.
Fixed several bugs.
Version 184.108.40.2062 : 09/24/2015 4:38:48 pm9/24/15
Added the berserker predator
Fixed several other minor problems.
Version 220.127.116.119 : 09/03/2015 9:11:02 pm9/03/15
Fixed blast doors again, for good this time.
Version 18.104.22.1680 : 08/02/2015 4:17:37 pm8/02/15
Added black goo item.
Added empty phials.
Added a transformer model and texture.
Added a transformer item renderer.
Refactored and optimized code.
Update 22.214.171.1245 : 08/01/2015 3:53:44 pm8/01/15
Fixed a Major bug with chestbursters on bukkit servers.
Fixed Blast doors, they are now fully functional.
Fixed Step Up and Step Down Transformers, they input and output the correct amounts of power now.
126.96.36.199 : 07/28/2015 1:35:47 am7/28/15
Added Hammerpede AI
Added New Xenomorph AI
Added New Textures
Survival Mode Progression
188.8.131.52 : 07/13/2015 12:26:09 am7/13/15
Added 200+ Shaped Blocks
Added a Blast Door
Added a New Power System (Solar Panel, Powerline, P2R Converter, R2P Converter, Generator, Transformers)
Added the Assembler
Added a new mob, the Trilobite
Added a new mob, the Deacon
Added Vision modes (Predator BioMask)
Added Tactical Helmet HUD
Added the Motion Tracker
Added Stasis Mechanisms
Added Cryostasis Tubes
Added the Acheron Dimension
Added a new mob, the Predalien
Added a new mob, the Combat Synthetic
Added a new Flamethrower Model
Added a new mob, the Aquatic Xenomorph
Laser Mine Enhancements
Celtic Spear Enhancements
Entity AI updates
3.9.15-1.7.10 : 03/12/2015 4:16:09 pm3/12/15
AIRI 3.0.2: Download Link
Fixes a problem with the Updater causing Null Pointer Exceptions on world load. (Actually fixes it this time)
AliensVsPredator 3.9.15 for Minecraft 1.7.10
#May contain bugs. Think of this release as refurbished.
Fixed: Updater causing Null Pointer Exceptions on null changelogs
MODERATOR & SITE STAFF : 08/26/2014 9:06:27 pm8/26/14
Version 3.9.14-1.7.10 : 06/30/2014 4:17:18 am6/30/14
#Updated to Minecraft 1.7.10
#Requires AIRI 3.0.0-1.7.10
Added: AIRI Window API
Added: AIRI Updater API
Fixed: LV223 will no longer spawn you in the ground
Changed: Version identifying
Version 3.9.14-1.7.2 : 06/30/2014 4:16:51 am6/30/14
#Requires AIRI 3.0.0-1.7.2
Added: AIRI Window API
Added: AIRI Updater API
Fixed: LV223 will no longer spawn you in the ground
Changed: Version identifying
Version 3.9.D : 06/09/2014 7:04:34 am6/09/14
Added: LV-223 (Varda) Dimension
Added: Stairs and Slabs for the following: Floor Grills, Ceiling Grills, Industrial Walls, Industrial Bricks, Industrial Glass
Added: Temple spawner for use with creative mode (always spawns ovamorphs on redstone signal)
Added: Creative tab now randomly selects a mod item for its icon.
Fixed: Severe Memory Leak
Fixed: Firearms would not reload correctly as they were not correctly synced with the server.
Fixed: Industrial lamp texture bug
Fixed: Language file did not have the correct name provided for chestbusters
Fixed: Nuke timer not functional
Fixed: Xeno armor renders properly by itself again
Fixed: Marines aren't pussies anymore
Fixed: Temple Spawner will now spawn ovamorph eggs if a queen is with a 25 block radius
Changed: Updated the code for the mod update checker
Changed: Hive resin can now spread onto walls as well as floors
Changed: Energy capsules and Spears are now both randomly dropped instead of always dropped
Changed: Optimized the nuclear core
Changed: The max stack size of spears has been changed to 1
Changed: Spears are now damagable and have a max damage of 120
Version 3.9.C : 06/05/2014 9:07:55 pm6/05/14
NOTICE: Requires AIRI 2.2.6!
NOTICE: Powered Lamps have a texture problem
Added: Integrated Mod Installer
Added: While wearing a full set of Xeno armor, you will look like a xenomorph drone.
Added: Incendery Grenades
Added: New hive resin and hive node textures
Added: New Proximity Mine texture
Added: New Nuclear Gauntlet (Nuclear Core) texture
Added: Poison effect while walking into acid
Added: New spawning system.
Added: New configuration file with 3 new categories
Added: Reload key for firearms (R)
Fixed: Evolution system
Fixed: A bug causing all of the alien species to evolve into warriors.
Fixed: Configuration option for explosions, hive spread, and hive mob spawning
Fixed: Bug requiring the user to manually delete the mod's configuration.
Fixed: Acid not rendering off-screen
Fixed: Queen healthbar is too accurate
Fixed: Ammo display and queen healthbar no longer render on every screen
Fixed: Ammo display was rendering over the armor display
Fixed: Minecraft will stop responding upon loading the creative menu mod tab ocassionally.
Changed: Increased the size of the acid damage radius
Changed: Internal changes to prepare usage of a keybinding system
Changed: The queen healthbar will only be shown if the queen can be seen by the player
Changed: Renamed Nuclear Gauntlet to Nuclear Core
Changed: Re-enabled the nuclear gauntlet (nuclear core)
Changed: All Xenomorphs will now target their nearest entity when possible
Changed: All Xenomorphs will now rarely drop random pieces of xenomorph armor