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[Forge] AliensVsPredator, Prometheus

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Ri5ux
Level 65 : High Grandmaster Modder
Requirements:
  • Java 7 or newer
  • Minecraft 1.7.10
  • Minecraft Forge for Minecraft 1.7.10
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AliensVsPredator is a science fiction, horror, themed Minecraft mod based primarily on the Aliens Vs Predator franchise. It is also based on the two sub franchises, Alien and Predator. Due to the fact that Prometheus is a part of the Alien franchise, it has also been included in the mod's content.

Currently, the mod features a large amount of new and unique weapons, mobs, dimensions, items, and blocks. This mod is designed to transform Minecraft into a science fiction horror game. Surviving in Minecraft has never been this hard before. New weapons, enemies and worlds are constantly being added, so, what are you waiting for? Download the mod, warp into the AliensVsPredator universe and start Building Better Worlds today!

Public Beta Testing Server (aliensvspredator.org)
This server is available to all players. It's main purpose is to test out the latest builds of this mod to find and squash bugs. You can do anything you like on this server, but if other players build something and you grief it, you will face the consequences. That is the ONLY rule.

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Download and install Minecraft Forge.
Download AIRI. (http://minecraft.curseforge.com/projects/airi)
Download AliensVsPredator. (Using the download button on this page)


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Having installation problems? Verify the following:
  • You're using the Minecraft Forge version that is recommended for the build you're on. (Find this on the official website)
  • You're using the Minecraft version that the build was built on.
  • You're using the required Java version or newer. (Java 7)
  • You're using the AIRI build that you're build was built with. (Find this on the official website)

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The AliensVsPredator Minecraft Mod falls under the Microsoft Public License (Ms-PL).

Copyrights

  • AliensVsPredator Minecraft Mod - Copyright © 2012-2016 Arisux Technology Group
  • Prometheus Minecraft Mod - Copyright © 2013-2014 Arisux Technology Group

Permission
You can re-distribute this content with credit.
You can use this content in mod-packs with credit.
You can upload videos containing this content.
Progress: 100% Complete
Game Version:Minecraft 1.7.10
Tags:Ri5ux, Forge, Scifi, Futuristic, Alien, Predator, Prometheus, Mod, Avp, Aesthetic, New Content
Credit:HassanS6000, TheDigitalDiamonds, Cybercat5555, The Minecraft Community

Note: Showing last 25 of 48 logs.

4.0.0.423 : 03/18/2016 2:24:19 pm3/18/16

Added Deacon Sharks... good luck.

4.0.0.420 : 03/15/2016 12:42:00 pm3/15/16

Updated the configuration to point to aliensvspredator's SSL site.
Completely removed static global entity IDs. This will fix entity ID conflicts that this mod ever had with any other mods.
Adjustments to the sky rendering of acheron.
Minor AI enhancement for performance.
HUD realism, Varda spawn rate, Sounds
Added TrilobiteLeapAI,
Engineer/Yautja spawns reduced on Varda
Fixed blast door lighting bug.

4.0.0.414 : 03/13/2016 3:23:38 am3/13/16

Xenomorph AI Changes. Xenomorphs now build hives.
Disabled Derelict world generation due to a bug that causes crashes upon world startup.
Added new and improved animations for the Trilobite.

Version 4.0.0.395 : 02/18/2016 1:30:11 pm2/18/16

Added mist, a "fluid" that will be found in derelict and juggernaut ships. It will preserve ovamorphs and ampules when complete.
Added a bucket for mist.
Removed the rotational effect of items in inventories. It was too intensive for lower end systems.
Added more assembler schematics, recipes, and balanced them.
Balanced world generation of ores.
Xenomorph armor can now climb
Celtic armor can now enable partial invisibility when wielding a wristbracer.
Celtic armor can now allow the player to jump twice as high.
Other armor enhancements and bonus features.

Version 4.0.0.385 : 02/06/2016 3:46:40 am2/06/16

Merged Glixyl's survival update PR. Includes new recipes and assembler schematics for survival progression.
Added a more optimized version of the Derelict structure generator which uses AIRI's improved structure generation system.
The Derelict now generates at world coordinates 0, 0, 0.
Added Cybercat5555's new and improved version of the Derelict, which utilizes mod blocks.
Dependancy Change: AIRI 3.1.0.176

Version 4.0.0.371 : 01/28/2016 4:29:06 am1/28/16

Resolved #313, #207, #311
Enchanced Aqua Xeno, Hammerpede and Protomorph AI
Fuel tanks are now required to operate flamethrowers.
Fuel canisters will now render on the player's flamethrower if the player has one in their inventory.
New Ovamorph Texture

Version 4.0.0.366 : 01/18/2016 4:48:51 pm1/18/16

Added the Nostromo Flamethrower.
Added missing files.
Re-working the flamethrower code.
New flame effect.
Modified the M240 Incinerator Unit's properties

Version 4.0.0.350 : 12/13/2015 7:48:35 am12/13/15

Redesigned the Cryostasis Tube renderer to be universal. Additionally, Cryostasis Tubes now render larger when full sized xenomorphs are placed in them.
Added natural spawn entries for Xenomorph Drones, Warriors, Praetorians, Facehuggers, Chestbursters, Predators, and Berserker Predators
Fixed turrets
Forge version bumped to 10.13.4.1558

Version 4.0.0.334 : 10/27/2015 7:58:15 pm10/27/15

New ItemRenderer for Pistols. Pistols will now be known as an 88Mod4.
Rendering refactorization in preparation for a Minecraft 1.8 port.
Fixed bugs with stasis mechanisms causing a severe amount of lag.

Version 4.0.0.323 : 10/09/2015 3:42:37 pm10/09/15

Renamed the Engineer to "Space Jokey"
Added Engineers
Redesigned stasis mechanisms. Entities contained are now alive.
Fixed several bugs.

Version 4.0.0.312 : 09/24/2015 4:38:48 pm9/24/15

Added lockers
Added the berserker predator
Added engineers
Added ampules.
Fixed portals
Fixed several other minor problems.

Version 4.0.0.289 : 09/03/2015 9:11:02 pm9/03/15

Added 128 new blocks.
Fixed  blast doors again, for good this time.
Other optimizations.

Version 4.0.0.270 : 08/02/2015 4:17:37 pm8/02/15

Added black goo item.
Added phials.
Added empty phials.
Added a transformer model and texture.
Added a transformer item renderer.
Refactored and optimized code.

Update 4.0.0.265 : 08/01/2015 3:53:44 pm8/01/15

Added New Graphical Boss Bars.
Fixed a Major bug with chestbursters on bukkit servers.
Fixed Blast doors, they are now fully functional.
Fixed Step Up and Step Down Transformers, they input and output the correct amounts of power now.

4.0.0.242 : 07/28/2015 1:35:47 am7/28/15

Added Black Goo
Added Hammerpede AI
Added New Xenomorph AI
Added New Textures
Survival Mode Progression
Bug Fixes

4.0.0.220 : 07/13/2015 12:26:09 am7/13/15

Added an APC
Added 200+ Shaped Blocks
Added a Blast Door
Added a New Power System (Solar Panel, Powerline, P2R Converter, R2P Converter, Generator, Transformers)
Added the Assembler
Added Turrets
Added a new mob, the Trilobite
Added a new mob, the Deacon
Added Vision modes (Predator BioMask)
Added Tactical Helmet HUD
Added the Motion Tracker
Added Stasis Mechanisms
Added Cryostasis Tubes
Added the Acheron Dimension
Added a new mob, the Predalien
Added a new mob, the Combat Synthetic
Added a new Flamethrower Model
Added a new mob, the Aquatic Xenomorph
Wristbracer enhancements
Laser Mine Enhancements
Celtic Spear Enhancements
Entity AI updates

3.9.15-1.7.10 : 03/12/2015 4:16:09 pm3/12/15

EDIT: Build removed due to severe memory leak. Null pointer exception crash for 3.9.14 has been fixed using an alternative method. You must re-download AIRI from the supplied link. Make sure you are downloading AIRI 3.0.2.

AIRI 3.0.2: Download Link

Fixes a problem with the Updater causing Null Pointer Exceptions on world load. (Actually fixes it this time)



AliensVsPredator 3.9.15 for Minecraft 1.7.10
#May contain bugs. Think of this release as refurbished. 

Fixed: Updater causing Null Pointer Exceptions on null changelogs

MODERATOR & SITE STAFF : 08/26/2014 9:06:27 pm8/26/14

Test Update Only. I was told by someone on your staff that I would not be reported for this. GirraffeStock. Speak with him and manually remove this update log yourselves.

Version 3.9.14-1.7.10 : 06/30/2014 4:17:18 am6/30/14

3.9.14-1.7.10 Changelog (06-30-2014)

#Updated to Minecraft 1.7.10
#Requires AIRI 3.0.0-1.7.10

Added: AIRI Window API
Added: AIRI Updater API
Fixed: Updater
Fixed: LV223 will no longer spawn you in the ground
Changed: Version identifying

Version 3.9.14-1.7.2 : 06/30/2014 4:16:51 am6/30/14

3.9.14-1.7.2 Changelog (06-30-2014)

#Requires AIRI 3.0.0-1.7.2

Added: AIRI Window API
Added: AIRI Updater API
Fixed: Updater
Fixed: LV223 will no longer spawn you in the ground
Changed: Version identifying

Version 3.9.D : 06/09/2014 7:04:34 am6/09/14

3.9.D Changelog (06-05-2014)

Added: LV-223 (Varda) Dimension
Added: Stairs and Slabs for the following: Floor Grills, Ceiling Grills, Industrial Walls, Industrial Bricks, Industrial Glass
Added: Temple spawner for use with creative mode (always spawns ovamorphs on redstone signal)
Added: Creative tab now randomly selects a mod item for its icon.
Fixed: Severe Memory Leak
Fixed: Firearms would not reload correctly as they were not correctly synced with the server.
Fixed: Industrial lamp texture bug
Fixed: Language file did not have the correct name provided for chestbusters
Fixed: Nuke timer not functional
Fixed: Xeno armor renders properly by itself again
Fixed: Marines aren't pussies anymore
Fixed: Temple Spawner will now spawn ovamorph eggs if a queen is with a 25 block radius
Changed: Updated the code for the mod update checker
Changed: Hive resin can now spread onto walls as well as floors
Changed: Energy capsules and Spears are now both randomly dropped instead of always dropped
Changed: Optimized the nuclear core
Changed: The max stack size of spears has been changed to 1
Changed: Spears are now damagable and have a max damage of 120

Version 3.9.C : 06/05/2014 9:07:55 pm6/05/14

3.9.C Changelog (06-05-2014)

NOTICE: Requires AIRI 2.2.6!
NOTICE: Powered Lamps have a texture problem

Added: Integrated Mod Installer
Added: While wearing a full set of Xeno armor, you will look like a xenomorph drone.
Added: Incendery Grenades
Added: New hive resin and hive node textures
Added: New Proximity Mine texture
Added: New Nuclear Gauntlet (Nuclear Core) texture
Added: Poison effect while walking into acid
Added: New spawning system.
Added: New configuration file with 3 new categories
Added: Reload key for firearms (R)
Fixed: Evolution system
Fixed: A bug causing all of the alien species to evolve into warriors.
Fixed: Configuration option for explosions, hive spread, and hive mob spawning
Fixed: Bug requiring the user to manually delete the mod's configuration.
Fixed: Acid not rendering off-screen
Fixed: Queen healthbar is too accurate
Fixed: Ammo display and queen healthbar no longer render on every screen
Fixed: Ammo display was rendering over the armor display
Fixed: Minecraft will stop responding upon loading the creative menu mod tab ocassionally.
Changed: Increased the size of the acid damage radius
Changed: Internal changes to prepare usage of a keybinding system
Changed: The queen healthbar will only be shown if the queen can be seen by the player
Changed: Renamed Nuclear Gauntlet to Nuclear Core
Changed: Re-enabled the nuclear gauntlet (nuclear core)
Changed: All Xenomorphs will now target their nearest entity when possible
Changed: All Xenomorphs will now rarely drop random pieces of xenomorph armor

Version 3.9.B : 05/24/2014 4:49:48 pm5/24/14

3.9.B Changelog (5-23-2014)

Added: Moddded spawners now show 3D models when dropped or placed in item frames
Added: Ability for alien acid to hurt the player
Changed: Improved the ammo display
Changed: Marines spawn slightly less.
Changed: Default spawn rates have been raised.
Changed: Predators now spawn in more locations (Locations not specified)
Changed: Renamed "Dead Hive Resin" to "Hardened Hive Resin"
Changed: Improved the look and design of the mods' custom spawners
Changed: Hardened hive resin can no longer be destroyed with water
Changed: If a xenomorph has killed more than 5 mobs, it will not despawn. If it has killed less than 5, it can despawn.
Fixed: Hardened hive resin no longer confuses mobs that walk on it
Fixed: Marines hold different types of guns again
Fixed: Marines drop ammo again depending on their type of gun
Fixed: Ammo glitch and random lag with guns

Version 3.9.A : 05/14/2014 10:23:34 pm5/14/14

3.9.A Changelog (5-14-2014)

NOTICE: Requires AIRI 2.2.4

Fixed: Guns lag a ton on servers
Fixed: Hive resin generates randomly again

Version 3.9.9 : 05/14/2014 1:21:10 pm5/14/14

3.9.9 Changelog (5-14-2014)

NOTICE: Requires AIRI 2.2.3

Changed: Updated the updater download link
Changed: Lowered the spawn rates of marines
Fixed: Random crash with facehuggers
Added: Configuration options for spawn rates

Comments : 669

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1 - 50 of 669

Hello I've seen you explained why you can't update this to 1.8 version in one of Ulandos's video. But 1.9 came out and is it possible to update it in this version? And also if not will you ever updated to a newer version?
Edit Reply Delete
  • Sanalove
  • Level 1
  • New Miner
  • April 29, 2016, 2:10 pm
He posted a screenshot of a 1.8.9 build on the mod's facebook page so I do believe he is porting it over. Just keep checking because it will probably be out fairly soon. I'd imagine he'll eventually release a version for 1.9 as well. It's my understanding that updating mods from 1.8 to 1.9 is much easier and much less time consuming than updating from 1.7.10 to to 1.8. Keep in mind a lot of this is just speculation on my part. I don't speak for the creator.
Edit Reply Delete
By the way in the pictures is that a xenomorph shark??!!
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And I also have some advise. Can u make the predators wear masks of with a plasma caster of something cuz now they seem to be weaker than the marines only just have some greater hp than the marine. And also the facehugger seems to be the strongest mob cuz if it latches onto u ur dead so can u make the player block it or have some sort of medicine that can kill the embryo.......... Anyways thank you very much.
Edit Reply Delete
Add the predalien berserker
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Hey Ri5ux, in my minecraft world I cant seem to find any natrual spawned predators. Ive searched jungles forests everywhere. I heard that some mod mobs cant spawn on leaves so I burned down a jungle and still nothing spawns. Any Idea why?
Edit Reply Delete
  • Faba
  • Level 1
  • New Explorer
  • April 10, 2016, 10:50 am
I don't know if this is a bug or not (or possibly an incompatibility with a mod) but I can't seem to see the mobs (Alien or Predator). However, when I spawn a Spitter for example, it shows him shooting out poison. I've tried both the new beta versions and the previous. I have the correct AIRI installed along with the version of the mod. Just like to know what's going on here.
Edit Reply Delete
Ri5ux This seems like a good mod, but you're entirely wrong. Alien was a film made in 1979, directed by Ridley Scott and still stands as the best Sci Fi Horror film to date. Predator was a film directed in 1987 by John McTiernan. They are completely stand-alone films. In 2004, Alien Vs Predator, directed by Paul W S Anderson was released, combining the two franchises. THEY ARE NOT SUB FRANCHISES. Prometheus was then released in 2012 as a loose prequel to Alien, but it not included in the franchise. Please do some research before posting outrageous and ultimately false information. Thank you.
Edit Reply Delete
  • mavz28
  • Level 1
  • New Miner
  • April 7, 2016, 3:01 am
I have a few questions: What are your plans for the wrist bracer(what features is it going to have other than the blades? Holograms of planets, as seen in predators would be kinda cool.)?, Will you implement a infection system from facehuggers that uses chest bursters?, will you improve the animations for mobs(as the xenomorph's look kind of derpy with their nicely modeled, multi jointed limbs that don't actually have multiple joints)? And will you eventually have a chopper(so you can reenact Arnys famous "get to the chopper!" scene?) Why is the predator armour called Celtic armour? Will the battery on the marine's hud eventually represent the player's health, or will it stay as just an aesthetic thing? Will turning on NV with marines be made easier? Do you like doritos(or is it something to do with AVP?)? And finally, what happened to the alien armour giving you a custom hud and player model(i've found that it just gives me the old textured alien armour.)?
Edit Reply Delete
  • mavz28
  • Level 1
  • New Miner
  • April 8, 2016, 5:01 am
Oh, and something else i've noticed is that sometimes the creative menu is all messed up(items not in order), but it then clears itself up after the game is restarted.
Edit Reply Delete
Is this in 1.8?
Edit Reply Delete
  • Ri5ux
  • Level 65
  • High Grandmaster Modder
  • March 30, 2016, 10:07 am
No, sorry.
Edit Reply Delete
  • SPINO56
  • Level 1
  • New Miner
  • March 19, 2016, 12:43 am
Fantastic mod !
Edit Reply Delete
Umm wait..... Why the mobs stopped spawning.... Oh no plz don't tell me is that horrible mob ID thing again! Am gonna try the betas to see if this problem still exist.
Edit Reply Delete
  • Ri5ux
  • Level 65
  • High Grandmaster Modder
  • March 18, 2016, 2:13 pm
Everything should spawn as it did previously.
Edit Reply Delete
  • mavz28
  • Level 1
  • New Miner
  • March 16, 2016, 10:20 am
Can u tell me about the water in the 2nd picture after the trailer?(thouse waves look ausome!). How do u get that water? nice cave 2.
Edit Reply Delete
  • Ri5ux
  • Level 65
  • High Grandmaster Modder
  • March 17, 2016, 9:20 am
It's actually not water, it's mist. You should be able to find it by searching the creative mode inventory for "mist".
Edit Reply Delete
  • mavz28
  • Level 1
  • New Miner
  • March 17, 2016, 12:49 pm
ok thanks. Also, just wondering what your plans are for version 5?
Edit Reply Delete
  • Ri5ux
  • Level 65
  • High Grandmaster Modder
  • March 18, 2016, 9:33 am
Version 5? We're barely even done with version 4! Lol
Edit Reply Delete
  • mavz28
  • Level 1
  • New Miner
  • March 20, 2016, 3:29 am
Really? I thought it was just bug fixes to do now. Ok what are ur plans for version 4?
Edit Reply Delete
  • Gamer3xxo
  • Level 1
  • New Miner
  • March 15, 2016, 11:58 am
can you plz plz plz plz plz plz plz make this mod for 1.8
Edit Reply Delete
  • Ri5ux
  • Level 65
  • High Grandmaster Modder
  • March 17, 2016, 9:20 am
If you want to know the story on this, you're going to have to look at the mod's Facebook page.
Edit Reply Delete
I finally figured out! The mod have a lot of mobs I think it is because it conflicts with other mods. So the mob ids of the other mods conflicts with the ID of avp mod. K got it.....
Edit Reply Delete
Umm is it anyway to not let the ID conflict? Because, I really wanted to play the latest version. Is there a way or the only way is to delete the other mods?
Edit Reply Delete
I've also tried to change them myself, but is seems like The other mod used all of the IDs......
Edit Reply Delete
  • Ri5ux
  • Level 65
  • High Grandmaster Modder
  • March 5, 2016, 8:31 pm
I'm going to be fixing all of these problems very soon. Just keep a look out for new builds that fix ID conflicts.
Edit Reply Delete
Thanks for the reply! I can't wait for future updates!
Edit Reply Delete
  • Ri5ux
  • Level 65
  • High Grandmaster Modder
  • March 15, 2016, 8:28 am
AliensVsPredator 4.0.0.420 is now released and fixes the problem you have encountered.
Edit Reply Delete
Cool! Thank you so much! Now am going to try it out!
Edit Reply Delete
Cool new trilobite animation! Plus the new egg texture are beautiful!
Edit Reply Delete
  • Ri5ux
  • Level 65
  • High Grandmaster Modder
  • March 18, 2016, 9:36 am
Thanks! Glad you like them!
Edit Reply Delete
  • LordMalavar
  • Level 1
  • New Miner
  • January 28, 2016, 2:37 am
add some new pics pls
Edit Reply Delete
  • Madmiral
  • Level 1
  • New Miner
  • January 25, 2016, 12:55 pm
Is there a beta server still running? and if so... what is the address?
Sincerely, Ninjineer Senor & Junior
Edit Reply Delete
  • Ri5ux
  • Level 65
  • High Grandmaster Modder
  • January 27, 2016, 2:58 pm
aliensvspredator.org
Edit Reply Delete
next update predator can invisibillty and jumb hight
Edit Reply Delete
  • Ri5ux
  • Level 65
  • High Grandmaster Modder
  • March 14, 2016, 1:06 pm
As of a few weeks ago, this has been added. Enjoy.
Edit Reply Delete
what a code predator ?
Edit Reply Delete
  • Ri5ux
  • Level 65
  • High Grandmaster Modder
  • March 14, 2016, 1:06 pm
009001
Edit Reply Delete
  • Mr Deco
  • Level 6
  • Apprentice Skinner
  • December 27, 2015, 7:42 am
Sup Ri5ux long time no see. Love the updates to the mod, still easierly my fav. Here's to the future of the AVP mod and improvements to come.
Edit Reply Delete
  • CubeTron23
  • Level 7
  • Apprentice Hunter
  • December 25, 2015, 1:20 am
---- Minecraft Crash Report ----
// Quite honestly, I wouldn't worry myself about that.

Time: 12/25/15 6:19 PM
Description: There was a severe problem during mod loading that has caused the game to fail

cpw.mods.fml.common.LoaderException: java.lang.ClassNotFoundException: com.arisux.avp.AliensVsPredator
    at cpw.mods.fml.common.LoadController.transition(LoadController.java:163)
    at cpw.mods.fml.common.Loader.loadMods(Loader.java:544)
    at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:208)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)
    at net.minecraft.client.main.Main.main(SourceFile:148)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Caused by: java.lang.ClassNotFoundException: com.arisux.avp.AliensVsPredator
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191)
    at java.lang.ClassLoader.loadClass(ClassLoader.java:424)
    at java.lang.ClassLoader.loadClass(ClassLoader.java:357)
    at cpw.mods.fml.common.ModClassLoader.loadClass(ModClassLoader.java:58)
    at java.lang.Class.forName0(Native Method)
    at java.lang.Class.forName(Class.java:344)
    at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:440)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:212)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:190)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:119)
    at cpw.mods.fml.common.Loader.loadMods(Loader.java:513)
    ... 10 more
Caused by: java.lang.NoClassDefFoundError: com/arisux/airi/lib/interfaces/IMod
    at java.lang.ClassLoader.defineClass1(Native Method)
    at java.lang.ClassLoader.defineClass(ClassLoader.java:760)
    at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:142)
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:182)
    ... 38 more
Caused by: java.lang.ClassNotFoundException: com.arisux.airi.lib.interfaces.IMod
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191)
    at java.lang.ClassLoader.loadClass(ClassLoader.java:424)
    at java.lang.ClassLoader.loadClass(ClassLoader.java:357)
    ... 42 more
Caused by: java.lang.NullPointerException
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:182)
    ... 44 more


A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

-- System Details --
Details:
    Minecraft Version: 1.7.10
    Operating System: Windows 7 (amd64) version 6.1
    Java Version: 1.8.0_25, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 179884064 bytes (171 MB) / 309850112 bytes (295 MB) up to 1060372480 bytes (1011 MB)
    JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1558 5 mods loaded, 5 mods active
    States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
    UC    mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
    UC    FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1558-1.7.10.jar)
    UC    Forge{10.13.4.1558} [Minecraft Forge] (forge-1.7.10-10.13.4.1558-1.7.10.jar)
    UC    AIRI{3.0.0-1.7.10} [AIRI] ([1.7.10-10.13.0.1158][3.0.2-1.7.10] AIRI(4).jar)
    UE    avp{4.0.0.360} [AliensVsPredator] ([1.7.10-10.13.4.1558-1.7.10][4.0.0.360] AliensVsPredator.jar)
    GL info: ' Vendor: 'Intel' Version: '3.1.0 - Build 8.15.10.2653' Renderer: 'Intel(R) HD Graphics'

What? What did I do wrong?
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  • Ri5ux
  • Level 65
  • High Grandmaster Modder
  • January 18, 2016, 11:50 am
Wrong version of AIRI.
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  • CubeTron23
  • Level 7
  • Apprentice Hunter
  • January 18, 2016, 2:57 pm
Can you please tell me which AIRI version I need?
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  • Ri5ux
  • Level 65
  • High Grandmaster Modder
  • January 19, 2016, 5:45 am
The newest one on this page: http://minecraft.curseforge.com/projects/airi/files
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  • CubeTron23
  • Level 7
  • Apprentice Hunter
  • January 19, 2016, 5:27 pm
Aight. Just downloaded and put it in my mods folder. Trying it after I finish my Darth Plagueis sculpt.
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  • CubeTron23
  • Level 7
  • Apprentice Hunter
  • December 22, 2015, 11:26 pm
P.S: How do you change vision modes with the Predator Mask?
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  • CubeTron23
  • Level 7
  • Apprentice Hunter
  • December 20, 2015, 2:25 am
I got a tip. Maybe you could add separate predators like Wolf, Celtic, Scar, and more. And that's it. Overall, this mod is PERFECT!
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  • ray_j_17
  • Level 1
  • New Miner
  • December 19, 2015, 10:46 am
this happened starting a new world, it also crashes when i:
look at what mods i have
create a world
open a world
press anything
http://pastebin.com/m2LL6tN5
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  • Ri5ux
  • Level 65
  • High Grandmaster Modder
  • December 21, 2015, 12:18 pm
Wrong version of AIRI.
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  • ray_j_17
  • Level 1
  • New Miner
  • December 19, 2015, 10:38 am
do you plan on updating this to have things from the alien/predator films and games or is it just based on the one film?
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  • GTXY
  • Level 1
  • New Miner
  • December 19, 2015, 12:10 am
Can be reproduced to the China MCBBS networking site? Reproduced indicate the author and source.And translated into Chinese
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if it does can i use in my mod pack
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  • Ri5ux
  • Level 65
  • High Grandmaster Modder
  • December 14, 2015, 3:41 am
I quote the post.

"AliensVsPredator is Open Source. You can use this content in your modpacks and videos. All I ask for is credit. I spend hours on end working on this mod, so you can at least give me that."
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is the dimension got content
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  • Ri5ux
  • Level 65
  • High Grandmaster Modder
  • December 14, 2015, 3:40 am
Dimensions*, but not really. They're WIP.
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  • Lukelias
  • Level 21
  • Expert Caveman
  • December 13, 2015, 4:07 am
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  • CubeTron23
  • Level 7
  • Apprentice Hunter
  • January 18, 2016, 2:58 pm
Dude... that's a vanilla crash. It doesn't say anything related to the mod.
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  • Ri5ux
  • Level 65
  • High Grandmaster Modder
  • December 14, 2015, 3:42 am
That crash isn't caused by this mod, and I'm not sure what's causing it. Looks like a vanilla crash. Tell me more about it.
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  • Lukelias
  • Level 21
  • Expert Caveman
  • December 14, 2015, 7:16 am
the crash happens when creating a new world.
And i only got two mods: AlienvsPredator and AIRI
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  • Ri5ux
  • Level 65
  • High Grandmaster Modder
  • December 15, 2015, 3:38 am
Remove AIRI and AliensVsPredator and try again. If the crash still happens, it's not my mod's fault. Nothing in that crash log points to it being a fault of this mod.
Edit Reply Delete
  • Lukelias
  • Level 21
  • Expert Caveman
  • February 20, 2016, 11:28 pm
It's the mods.
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do i need a core or anything??
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  • Ri5ux
  • Level 65
  • High Grandmaster Modder
  • December 13, 2015, 2:44 am
You need AIRI. It can be found on the official website, or on CurseForge.
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;) i rember when this was in 50% complete
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Umm should I change the Drone ID back?
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  • Ri5ux
  • Level 65
  • High Grandmaster Modder
  • March 15, 2016, 8:56 am
Good news, no need to change entity IDs as of build 4.0.0.420.
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  • Ri5ux
  • Level 65
  • High Grandmaster Modder
  • December 8, 2015, 6:09 pm
1012345 is WAY too high. Stay in the hundreds....
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  • dylan008reed
  • Level 4
  • Apprentice Skinner
  • November 28, 2015, 4:07 pm
is there any 1.8 Versions?
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read the description he said not yet....
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  • dylan008reed
  • Level 4
  • Apprentice Skinner
  • November 30, 2015, 9:59 am
Sorry, The description is so long I... Thanks for telling me :D
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  • CubeTron23
  • Level 7
  • Apprentice Hunter
  • January 18, 2016, 3:00 pm
Looks like a higher level can learn something from a new member :)
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Another thing I want to ask is, can I update avp mod in my forge server?
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  • Ri5ux
  • Level 65
  • High Grandmaster Modder
  • December 2, 2015, 7:13 pm
Yes... Why wouldnt you be able to?
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