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[1.7.10] Alien Vs Predator

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Ri5ux
Level 61 : High Grandmaster Modder
AliensVsPredator Mod for Minecraft. Based on the AVP, Alien, Predator and Prometheus movie series. The mod adds countless blocks, items, and mobs to the world of Minecraft for you to start Building Better Worlds(TM). 

What is Aliens Vs Predator?
A simple Google of "Aliens Vs Predator" should give you a way better explanation of the subject than I can give you.

About the mod
The main purpose of this mod is to add challenge to the game. Minecraft lacks challenge. The lack of challenge makes the game become boring and players begin to drift away from it and start playing other games. As a person who likes challenges, I decided to fix that problem, and created a mod that gives the game a real challenge!

What does the mod add?
Mobs, Weapons, Armor, Dimensions, Blocks, Items, you name it! The mod is designed for both survival and creative players. Build your own testing facilities, survive the harsh conditions, do it all at the same time!

The mod crashes! Help!
If you can't get the mod to work, or cannot get it to work properly, leave a reply! I can help you out. If the mod crashes, you'll need to post a crash log or I won't understand what the problem is, but chances are... the mod works, it's just a problem on your side.



Installation instructions can be found on the mod's download page.



Arisux - End User License Agreement

Compact Version
You may not distribute, decompile, or use any components from within this content without my written permission. You may however use this content in mod-packs with permission. Any attempts to earn a profit off of this content can result in legal actions taken by the original owner of the content.

Simple Version
You can re-distribute this content, but only with permission.
You can use this content in modpacks, but only with permission.
You can make videos using this content.
Progress: 100% Complete
Game Version:Minecraft 1.7.10
Tags:Ri5ux, Forge, Scifi, Futuristic, Alien, Predator, Prometheus, Mod, Avp, Aesthetic, New Content
Credit:The Minecraft Community

Note: Showing last 25 of 31 logs.

MODERATOR & SITE STAFF : 08/26/2014 9:06:27 pm8/26/14

Test Update Only. I was told by someone on your staff that I would not be reported for this. GirraffeStock. Speak with him and manually remove this update log yourselves.

Version 3.9.14-1.7.10 : 06/30/2014 4:17:18 am6/30/14

3.9.14-1.7.10 Changelog (06-30-2014)

#Updated to Minecraft 1.7.10
#Requires AIRI 3.0.0-1.7.10

Added: AIRI Window API
Added: AIRI Updater API
Fixed: Updater
Fixed: LV223 will no longer spawn you in the ground
Changed: Version identifying

Version 3.9.14-1.7.2 : 06/30/2014 4:16:51 am6/30/14

3.9.14-1.7.2 Changelog (06-30-2014)

#Requires AIRI 3.0.0-1.7.2

Added: AIRI Window API
Added: AIRI Updater API
Fixed: Updater
Fixed: LV223 will no longer spawn you in the ground
Changed: Version identifying

Version 3.9.D : 06/09/2014 7:04:34 am6/09/14

3.9.D Changelog (06-05-2014)

Added: LV-223 (Varda) Dimension
Added: Stairs and Slabs for the following: Floor Grills, Ceiling Grills, Industrial Walls, Industrial Bricks, Industrial Glass
Added: Temple spawner for use with creative mode (always spawns ovamorphs on redstone signal)
Added: Creative tab now randomly selects a mod item for its icon.
Fixed: Severe Memory Leak
Fixed: Firearms would not reload correctly as they were not correctly synced with the server.
Fixed: Industrial lamp texture bug
Fixed: Language file did not have the correct name provided for chestbusters
Fixed: Nuke timer not functional
Fixed: Xeno armor renders properly by itself again
Fixed: Marines aren't pussies anymore
Fixed: Temple Spawner will now spawn ovamorph eggs if a queen is with a 25 block radius
Changed: Updated the code for the mod update checker
Changed: Hive resin can now spread onto walls as well as floors
Changed: Energy capsules and Spears are now both randomly dropped instead of always dropped
Changed: Optimized the nuclear core
Changed: The max stack size of spears has been changed to 1
Changed: Spears are now damagable and have a max damage of 120

Version 3.9.C : 06/05/2014 9:07:55 pm6/05/14

3.9.C Changelog (06-05-2014)

NOTICE: Requires AIRI 2.2.6!
NOTICE: Powered Lamps have a texture problem

Added: Integrated Mod Installer
Added: While wearing a full set of Xeno armor, you will look like a xenomorph drone.
Added: Incendery Grenades
Added: New hive resin and hive node textures
Added: New Proximity Mine texture
Added: New Nuclear Gauntlet (Nuclear Core) texture
Added: Poison effect while walking into acid
Added: New spawning system.
Added: New configuration file with 3 new categories
Added: Reload key for firearms (R)
Fixed: Evolution system
Fixed: A bug causing all of the alien species to evolve into warriors.
Fixed: Configuration option for explosions, hive spread, and hive mob spawning
Fixed: Bug requiring the user to manually delete the mod's configuration.
Fixed: Acid not rendering off-screen
Fixed: Queen healthbar is too accurate
Fixed: Ammo display and queen healthbar no longer render on every screen
Fixed: Ammo display was rendering over the armor display
Fixed: Minecraft will stop responding upon loading the creative menu mod tab ocassionally.
Changed: Increased the size of the acid damage radius
Changed: Internal changes to prepare usage of a keybinding system
Changed: The queen healthbar will only be shown if the queen can be seen by the player
Changed: Renamed Nuclear Gauntlet to Nuclear Core
Changed: Re-enabled the nuclear gauntlet (nuclear core)
Changed: All Xenomorphs will now target their nearest entity when possible
Changed: All Xenomorphs will now rarely drop random pieces of xenomorph armor

Version 3.9.B : 05/24/2014 4:49:48 pm5/24/14

3.9.B Changelog (5-23-2014)

Added: Moddded spawners now show 3D models when dropped or placed in item frames
Added: Ability for alien acid to hurt the player
Changed: Improved the ammo display
Changed: Marines spawn slightly less.
Changed: Default spawn rates have been raised.
Changed: Predators now spawn in more locations (Locations not specified)
Changed: Renamed "Dead Hive Resin" to "Hardened Hive Resin"
Changed: Improved the look and design of the mods' custom spawners
Changed: Hardened hive resin can no longer be destroyed with water
Changed: If a xenomorph has killed more than 5 mobs, it will not despawn. If it has killed less than 5, it can despawn.
Fixed: Hardened hive resin no longer confuses mobs that walk on it
Fixed: Marines hold different types of guns again
Fixed: Marines drop ammo again depending on their type of gun
Fixed: Ammo glitch and random lag with guns

Version 3.9.A : 05/14/2014 10:23:34 pm5/14/14

3.9.A Changelog (5-14-2014)

NOTICE: Requires AIRI 2.2.4

Fixed: Guns lag a ton on servers
Fixed: Hive resin generates randomly again

Version 3.9.9 : 05/14/2014 1:21:10 pm5/14/14

3.9.9 Changelog (5-14-2014)

NOTICE: Requires AIRI 2.2.3

Changed: Updated the updater download link
Changed: Lowered the spawn rates of marines
Fixed: Random crash with facehuggers
Added: Configuration options for spawn rates

Version 3.9.8 : 05/14/2014 1:12:34 am5/14/14

3.9.8 Changelog (5-14-2014)

NOTICE: Requires AIRI 2.2.2
NOTICE: If you are upgrading from previous versions, delete your configuration in .minecraft/config/AliensVsPredator.cfg or things will break!

Changed: Raised XP caps
Changed: Facehuggers can now despawn
Changed: Praetorians no longer spawn naturally
Changed: Raised the spawn rates of marines
Fixed: Marines hold their M4's again
Fixed: Flamethrower server crash
Changed: Raised evolution caps
Changed: Raised Yautja attack damage
Fixed: Facehuggers now render on the front of your face, not the top
Fixed: When a facehugger kills a player or marine, a chestburster will spawn
Fixed: Guns firing without ammo.
Changed: Lowered the amount of distance the sniper zooms in

Version 3.9.7 : 05/13/2014 11:25:48 am5/13/14

3.9.7 Changelog (5-13-2014)

Fixed: Language files didnt update properly on releases 3.9.5 and 3.9.6
Fixed: EntityHandler patch

Version 3.9.6 : 05/13/2014 11:25:33 am5/13/14

3.9.6 Changelog (5-13-2014)

Fixed: Crash when shooting fireballs with guns
Fixed: Not all gun bullets were being shot on each fire.
Fixed: Permanently set entity IDs to prevent configuration problems in the future
Changed: Raised the damage amounts for guns

Version 3.9.5 : 05/12/2014 10:10:08 pm5/12/14

3.9.5 Changelog (5-12-2014)

Added: Gun skinning system. Skins can be changed at http://arisux.x10.mx/relaunch/page/upload-skin/index.html
Added: Health bar overlay when in range of a queen
Added: Re-added spawn eggs as an alternative to the custom mod spawn eggs
Fixed: The ammo display now displays the correct amounts of ammunition per gun.
Fixed: Aliens will no longer cause massive amounts of lag server side and client side.
Changed: Silicon now only generates in swamps, and on all levels
Changed: Titaniums rarity was decreased by half
Fixed: Sniper and Celtic helm FOV bug
Fixed: Invisible bullets
Fixed: Item descriptions
Changed: All bullets will now hit their targets (Disabled hit reduction timer)
Fixed: Chat hard to see while wearing the celtic helm
Fixed: Server side bug where shurikens crash servers
Changed: Raised the queen health from 200 to 400
Changed: The queen now regenerates her health over time
Changed: Raise the warriors health from 30 to 50
Changed: Multiple AI improvements
Fixed: Any modded stairs would not connect
Changed: Optimized entity registerring to get rid of any possible problems
Changed: Improved the design of the ammo display
Fixed: Guns can no longer be spam clicked

Changed: The speed of all xenomorphs has been lowered to the speed of the drone xenomorph.
Fixed: Language files did not contain entity names, added names to fix death messages.

Version 3.9.2 : 02/24/2014 4:08:59 am2/24/14

3.9.1 Changelog (2-24-2014)

#Updated to Minecraft 1.7.2 (Final)
#Requires AIRI 2.1.0
#Delete AIRICoremod 2.0.0 if installed

Fixed: Hive resin did not spread
Fixed: Hive nodes would not spawn in hives
Fixed: Hive nodes were not rendering properly
Fixed: Issue where guns would not fire correctly in survival mode
Updated: Language files

Version 3.9.0 : 01/28/2014 3:59:50 pm1/28/14

3.9.0 Changelog (1-28-2014)

! Rewrote core, not all changed were logged !
! Updated to Minecraft 1.7.2 !

Added: You can now use the command "/give player AliensVsPredator:itemName" to give players items from the mod.
Added: Summoner items (replacement of spawn eggs)

Version 3.8.3 : 01/24/2014 5:07:55 pm1/24/14

3.8.3 Changelog (1/15/2014)

Fixed: Plasma caster no longer requires ammo in creative mode
Fixed: Misplaced box on the crusher model
Fixed: The crusher, warrior, spitter and queen models no longer float off of the ground
Fixed: Xenomorph Spitters would not spit acid projectiles
Changed: Lowered the predator attack from 8 to 4
Changed: The bounding boxes on all mobs has been reduced to 1x1 (This reduces a major amount of lag)

Version 3.8.1 : 12/11/2013 8:25:00 am12/11/13

3.8.1 Changelog (11-28-2013)

Fixed: Infinite ammo issue with guns
Fixed: Guns caused crashes on servers
Fixed: Mob targetting system bugs
Fixed: Missing Keybinds
Changed: Marines and predators moved around too fast, they now move slower

Version 3.8.0 : 12/11/2013 8:24:41 am12/11/13

3.8.0 Changelog (11-09-2013)

! Performed a mass rewrite, not all changes were logged !

Added: Proximity Mines
Removed: Wall Mines
Removed: Wall Mine Detonator
Fixed: Alpha crash bug on loading worlds
Fixed: Mass lag issues from previous versions
Changed: Names for multiple items

Version A1.1.6.4 : 10/15/2013 7:53:51 pm10/15/13

A1.1.6.4 Changelog (10-15-2013) (Alpha Release)

No changelog was recorded as the entire mod was re-written to fix a few major issues.

Version 3.7.0 : 09/10/2013 1:06:56 am9/10/13

3.7.0 Changelog (9-1-2013)

Added: Temple Blocks
Added: AK-47
Added: New Xenomorph textures (drone, warrior, and praetorian)
Added: New predator armor textures
Added: Xenomorph Crusher
Added: New model for the pulse rifle
Added: Dead hive resin
Added: Gun reload speeds
Added: New Xenomorph queen model and texture
Added: Text HUD to each gun showing the ammount of ammunition
Added: Ability to convert a diamond into 9 diamond shards
Added: Xenomorph digging ability
Fixed: Unrealistic running speed of marines
Fixed: Xenomorphs jumping so high that they hurt themselves with fall damage
Fixed: Issue causing aliens not to drop experience
Fixed: Xenomorphs 1-hit KO-ing mobs and not counting it as a kill, causing issues with the evolution system
Fixed: Guns being able to shoot by being spam-clicked
Fixed: Facehugger climbing glitch
Fixed: Chestbusters wouldnt move
Fixed: Xenomorph warrior's head spikes (when it's head moved they popped out of place)
Fixed: M4 magazine recipe being crafted into sniper magazines
Improved: Hive spreading system, large amounts of lag have been killed off. (Some remains)
Improved: Gun engine (Part of AIRI)
Improved: All mob AI's
Changed: Color of spawn eggs
Changed: Color of titanium armor icons
Changed: Spawn rates of aliens in hives
Changed: Xenomorph armor rarity, rarity increased
Changed: Xenomorph death, their bodies now stay on the ground for one minute
Changed: "clips" to "magazines"
Changed: Xenomorph drones can now fit through 1x1 areas

Version 3.6.1 : 07/14/2013 7:25:21 pm7/14/13

3.6.1 Changelog (7-14-2013)

Added: Recipes for gun clips (Pistols, M4s, Snipers, Pulse Rifles)
Fixed: Flamethrowers were burning the item's owner
Fixed: Hive node spawning system was not functioning correctly
Fixed: Some item names were named incorrectly

Version 3.6.0 : 07/14/2013 7:25:02 pm7/14/13

3.6.0 Changelog (7-14-2013)

Added: New ammunition system
Added: Marines now have the ability to hold any gun at random
Added: Keybinds in the controls menu
Added: New graphical effects on some features
Added: Ammunition clips... Pistol, M4, Sniper, Pulse Rifle
Added: New violent death messages
Added: Marines now rarely drop flamethrowers and grenades
Added: Marines now also drop a random gun with 8 clips of the matching gun
Changed: AI improvements for all of the mobs
Changed: The xenomorph climbing feature is now activated with "C"
Changed: The sniper's zoom feature is now activated by holding the mouse middle button
Changed: Marines spawn more oftend and now spawn in plains biomes
Changed: Decreased the spawn rate of aliens from hive nodes
Fixed: Gun fire rates
Fixed: Titanium mask wouldn't zoom in while pressing "Z"
Fixed: Marine spawn with their spawn eggs again
Fixed: Xenomorph Spitter head horn was facing the wrong direction
Fixed: Wristblade handmodel would not render in first person
Fixed: Xenomorphs were randomly attacking each other
Fixed: Typo in the common proxy declaration preventing servers from starting.
Fixed: Industrial Lamp texture was broken
Fixed: OpenGL graphical issues
Fixed: Xenomorph Spitter "spitting" AI was missing
Fixed: Facehugger overlay was rendering over GUIs
Fixed: Wristblades making a "hit" sound when blocking
Fixed: Facehuggers would not move

Version 3.5.0 : 07/10/2013 7:24:47 pm7/10/13

3.5.0 Chanelog (7-10-2013)

! Updated to Minecraft 1.6.2 !

Added: New Alien AI
Added: Xenomorph Spitter
Added: New Handmodel for the Wrist Blades
Added: New alien and predator sounds!
Added: A New decorative block!
Added: Sniper
Changed: Only a single piece of alien armor can be aquired per alien death
Changed: Hive resin spreads even less than before (2x less)
Changed: Re-textured the overlay shown while a facehugger is attatched to the players head
Changed: Changed the block IDs of the unidentified materials because 1.6's carpet had taken them -_-
Fixed: Facehuggers can no longer facehug the player in creative mode

Version 3.4.1 : 05/30/2013 6:24:12 pm5/30/13

3.4.1 Changelog (5-30-2013)

Added: Crafting recipe converting a diamond into 9 diamond shards
Added: Titanium Spear crafting recipe
Changed: Made Titanium Spears stackable to 16
Changed: Industrial Lamps were not emitting enough light
Fixed: Doritos recipe works properly again
Fixed: Grenade recipe should require iron instead of titanium
Fixed: Picking up a shuriken or smart disc would return a titanium spear
Fixed: Xenomorphs were hitting from a distance and through walls
Fixed: Hive node spawn rates were too high
Fixed: Hive resin spread rates were too high

Version 3.3.1 : 05/03/2013 12:07:38 am5/03/13

3.3.1 Changelog

Added: Xenomorph Warriors

Version 3.3 : 05/03/2013 12:07:10 am5/03/13

3.3.0 Changelog (Recommended Release)

Added: Xenomorph Praetorians
Changed: Overhauled the entity registering system to make the mod more compatible with other mods
Changed: Titanium spears are now infinite in creative mode
Changed: Xenomorph armor's climbing feature is now only activated while sneaking
Changed: Made bullets look graphically smaller when shot
Fixed: Once acid goes away, blocks beneath it can be broken and don't require a re-log
Fixed: Nuclear Gauntlets and Grenades no longer explode when the explosion toggle is disabled in the config
Fixed: Wall mines wouldn't render
Fixed: Acid FX lighting glitch
Fixed: Flamethrowers no longer break other blocks, including bedrock.

Comments : 468

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1 - 50 of 468

  • DUKER
  • Level 1
  • New Miner
  • December 13, 2014, 5:25 am
Trying to get this mod to work but it's not happeneing...  
   Forum told me to get forge 1230 instead of using 1158 which i did... everytime i try to run 1.7.10 with forge 1158 airi, and avp mod it wont stay open, it tries to launch then just closes...  do i need to get a 1.7.10 mod for forge 1230?  I'm REALLY new to all this. ANy help is much appreciated
Edit Reply Delete
  • Ri5ux
  • Level 61
  • High Grandmaster Modder
  • December 17, 2014, 11:07 am
In the launcher there should be a game output tab, view that tab, and copy all of the output from there. Then open pastebin.com and create a new paste, and provide me with the link. I'll let you know what's wrong once I see the output.
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  • ivanleelee
  • Level 1
  • New Miner
  • December 12, 2014, 3:57 pm
where is the crafting recipes
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  • Ri5ux
  • Level 61
  • High Grandmaster Modder
  • December 17, 2014, 11:05 am
They are not available for the current release because a better release is being worked on. Just use NEI or another mod to view the recipes available for each item.
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"404 error, page not found" It says that everytime I click download.
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  • Ri5ux
  • Level 61
  • High Grandmaster Modder
  • December 9, 2014, 7:17 am
It's fixed now.
Edit Reply Delete
Keeps sending me to 404 error page not found what should I do?
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  • Ri5ux
  • Level 61
  • High Grandmaster Modder
  • December 9, 2014, 7:17 am
Sorry about that, it's fixed now.
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  • Ri5ux
  • Level 61
  • High Grandmaster Modder
  • November 18, 2014, 1:05 pm
Sorry for the lack of replies to comments on here, but I don't have internet access and won't for a long time. The very few times that I do get internet access, I only check the Minecraft Forums thread. So if you want replies, comment there.
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good mod, i alsways liked it and will continue todo so.

for anyone i advise u to install the morph mod so you can turn into them like on the game AVP on xbox, ps3 and PC. its good to have a friend be the alien and then everyone needs to try and kill him like in the movies or u can try and hide like hide and seek.
(its good for the person who is the alien to wear diamond armour/iron armour and a diamond sword. the sword doesnt show on screen you wont know)
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one problem plz udate the models animation when it the xenomorph runs around the feet and hands disconnect from the arms and legs
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  • SolitaryPoet
  • Level 26
  • Expert Engineer
  • November 14, 2014, 10:19 am
Good news everyone! I just tested this mod with Twilight Forest AND IT WORKED!!
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The mod works perfect, aside from the human guns other than the pistol having the black-purple missing texture. Please help!!! One of the best mods out there though! Also, the portal to LV 223 have missing textures too!
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  • Nealm
  • Level 14
  • Journeyman Architect
  • November 10, 2014, 3:07 pm
Hmmm, the controls arent exactly working
Edit Reply Delete
  • polot38
  • Level 8
  • Apprentice Narwhal
  • November 9, 2014, 10:34 am
Is there a place where all the recipes for this mod are listed?
Edit Reply Delete
  • Lukelias
  • Level 4
  • Apprentice Explorer
  • November 8, 2014, 4:41 am
it wont download
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can you please help me use this mod, idk how to do it, when i start up my mc it crashes. plz help
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  • Vanse24
  • Level 1
  • New Miner
  • November 3, 2014, 12:07 am
Where can I find the recipes?
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This is one of the best mods I have ever seen!
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  • Bloon23
  • Level 11
  • Journeyman Blacksmith
  • October 25, 2014, 9:05 pm
how do I use the multiple predator visions?
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  • Bloon23
  • Level 11
  • Journeyman Blacksmith
  • October 10, 2014, 4:00 pm
This looks amazing
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WOW much Alien's Such Guns!
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well done on the mod
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it doesnt seem to be downloading any help?
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  • eliorbe
  • Level 1
  • New Crafter
  • September 27, 2014, 1:11 am
it's cool  !!!
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  • Villager27
  • Level 1
  • New Miner
  • September 20, 2014, 12:23 pm
It would be really cool if you added more abilities for both Predator and Xenomorph. Auch as With FULL Predator Armour you can Turn invisible, but you need energy cells. So add in that ability and Energy Cells as items to charge Certain Abilites of the Predator. FULL Predator Armour should also give you Strength III (3). You should also add different visions for the Predator's Bio-Mask. Xenomorph armour allows you to climb stuff, but it woild be cool if with FULL Xeno armour, it applies a speed boost, jump boost and Night Vision. And how do I go to Different Dimensions? I can help you with Programing for the Mod and stuff if you need it. Thanks!
Edit Reply Delete
  • greenbeej
  • Level 1
  • New Miner
  • September 12, 2014, 11:09 am
From the comments, it looks like you hear this alot, but this is definitely one of the BEST mods out there. A suggestion for later updates: have the xenos break redstone dust so they can "cut the power" haha.

I love that they "mostly come out at night. Mostly"
Great textures, great sounds, and legitimately scary if you are playing survival mode!
I have a server running this on 1.7.2, although now that I know what i was doing wrong with 1.7.10 I can update it, when i stop being lazy
Edit Reply Delete
  • TheXWolf
  • Level 24
  • Expert Engineer
  • August 27, 2014, 2:48 pm
Do you have another update coming soon? Will there be a new download, atm when you click on any of the download links it just reloads the page.
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  • Ri5ux
  • Level 61
  • High Grandmaster Modder
  • September 7, 2014, 2:07 am
Thank you, appreciate it. I didnt know of the broken download links, nobody told me. At least one person did. Fixing it. And yes, an update is coming out soon.
Edit Reply Delete
  • qui2000
  • Level 1
  • New Miner
  • August 27, 2014, 1:56 am
arent there mobs in the new demension? nice mod btw :)
Edit Reply Delete
  • douglem
  • Level 36
  • Artisan Creeper Hugger
  • August 26, 2014, 10:10 pm
LOve your mad man keep it up :D
Edit Reply Delete
*******IMPORTANT PLZ READ :)*********
This mod is really good, you can tell they worked hard on it but they NEED to add a couple things:
-Bio-Mask (Predator) This is the thing that lets the predators see thermal and have the red laser thing on his head
-The Gun and Blade no tbeing just a itme but already on the prdator
-ADD Controls PLEASE!!!!! IDK Where to find the controls to this mod at!!!!!
Edit Reply Delete
  • Unixtrity
  • Level 1
  • New Explorer
  • August 15, 2014, 12:31 pm
There is a controls section in the Minecraft settings...
Edit Reply Delete
  • lamboant
  • Level 1
  • New Explorer
  • August 8, 2014, 12:41 pm
On creative the sniper scope is upside down and inter-y-axis
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  • Ri5ux
  • Level 61
  • High Grandmaster Modder
  • August 26, 2014, 5:18 pm
Thanks for letting me know, I'll get that fixed.
Edit Reply Delete
  • Daron8700
  • Level 7
  • Apprentice Miner
  • July 27, 2014, 5:55 pm
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  • Ri5ux
  • Level 61
  • High Grandmaster Modder
  • August 26, 2014, 5:40 pm
If I did that, it would be in the future.
Edit Reply Delete
  • Cattegun
  • Level 1
  • New Hunter
  • July 16, 2014, 1:28 am
Loving the mod and if possible could you explain how to make a server with the 1.7.10 version? Thanks! :D
Edit Reply Delete
  • Ri5ux
  • Level 61
  • High Grandmaster Modder
  • August 26, 2014, 5:39 pm
Installation instructions are on the mods' secondary download page, at the bottom, here: http://arisux.x10.mx/relaunch/page/downloads/minecraft.html
Edit Reply Delete
:)
Edit Reply Delete
  • OoKaioO
  • Level 1
  • New Miner
  • July 2, 2014, 5:55 am
why dosen't the potarl to the lv223 (varda dosen't work? D;
---- Minecraft Crash Report ----
// I feel sad now :(

Time: 7/2/14 9:59 PM
Description: Exception generating new chunk

java.lang.NoSuchFieldError: field_150354_m
at com.arisux.avp.dimension.lv223.LV223ChunkProvider.replaceBlocksForBiome(LV223ChunkProvider.java:210)
at com.arisux.avp.dimension.lv223.LV223ChunkProvider.func_73154_d(LV223ChunkProvider.java:235)
at net.minecraft.world.gen.ChunkProviderServer.func_73158_c(ChunkProviderServer.java:113)
at net.minecraft.world.gen.ChunkProviderServer.func_73154_d(ChunkProviderServer.java:139)
at net.minecraft.world.World.func_72964_e(World.java:417)
at net.minecraft.world.World.func_147439_a(World.java:343)
at com.arisux.avp.dimension.lv223.LV223Teleporter.func_77184_b(LV223Teleporter.java:111)
at com.arisux.avp.dimension.lv223.LV223Teleporter.func_77185_a(LV223Teleporter.java:36)
at net.minecraft.server.management.ServerConfigurationManager.transferEntityToWorld(ServerConfigurationManager.java:548)
at net.minecraft.server.management.ServerConfigurationManager.transferPlayerToDimension(ServerConfigurationManager.java:455)
at com.arisux.avp.block.BlockPortalLV223.func_149670_a(BlockPortalLV223.java:97)
at net.minecraft.entity.Entity.func_145775_I(Entity.java:870)
at net.minecraft.entity.Entity.func_70091_d(Entity.java:803)
at net.minecraft.network.NetHandlerPlayServer.func_147347_a(NetHandlerPlayServer.java:338)
at net.minecraft.network.play.client.C03PacketPlayer.func_148833_a(SourceFile:137)
at net.minecraft.network.play.client.C03PacketPlayer$C06PacketPlayerPosLook.func_148833_a(SourceFile:20)
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:197)
at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:165)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:637)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:525)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:111)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:413)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:662)


A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

-- Head --
Stacktrace:
at com.arisux.avp.dimension.lv223.LV223ChunkProvider.replaceBlocksForBiome(LV223ChunkProvider.java:210)
at com.arisux.avp.dimension.lv223.LV223ChunkProvider.func_73154_d(LV223ChunkProvider.java:235)

-- Chunk to be generated --
Details:
Location: -9,-8
Position hash: -30064771081
Generator: RandomLevelSource
Stacktrace:
at net.minecraft.world.gen.ChunkProviderServer.func_73158_c(ChunkProviderServer.java:113)
at net.minecraft.world.gen.ChunkProviderServer.func_73154_d(ChunkProviderServer.java:139)
at net.minecraft.world.World.func_72964_e(World.java:417)

-- Requested block coordinates --
Details:
Found chunk: true
Location: World: (-133,255,-121), Chunk: (at 11,15,7 in -9,-8; contains blocks -144,0,-128 to -129,255,-113), Region: (-1,-1; contains chunks -32,-32 to -1,-1, blocks -512,0,-512 to -1,255,-1)
Stacktrace:
at net.minecraft.world.World.func_147439_a(World.java:343)
at com.arisux.avp.dimension.lv223.LV223Teleporter.func_77184_b(LV223Teleporter.java:111)
at com.arisux.avp.dimension.lv223.LV223Teleporter.func_77185_a(LV223Teleporter.java:36)
at net.minecraft.server.management.ServerConfigurationManager.transferEntityToWorld(ServerConfigurationManager.java:548)
at net.minecraft.server.management.ServerConfigurationManager.transferPlayerToDimension(ServerConfigurationManager.java:455)
at com.arisux.avp.block.BlockPortalLV223.func_149670_a(BlockPortalLV223.java:97)

-- Block being collided with --
Details:
Block type: ID #226 (tile.avp:blockPortal // com.arisux.avp.block.BlockPortalLV223)
Block data value: 0 / 0x0 / 0b0000
Block location: World: (-172,71,240), Chunk: (at 4,4,0 in -11,15; contains blocks -176,0,240 to -161,255,255), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
Stacktrace:
at net.minecraft.entity.Entity.func_145775_I(Entity.java:870)

-- Entity being checked for collision --
Details:
Entity Type: null (net.minecraft.entity.player.EntityPlayerMP)
Entity ID: 275
Entity Name: Buddy
Entity's Exact location: -5.00, 71.19, 7.00
Entity's Block location: World: (-5,71,7), Chunk: (at 11,4,7 in -1,0; contains blocks -16,0,0 to -1,255,15), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
Entity's Momentum: 0.00, 0.00, 0.00
Stacktrace:
at net.minecraft.entity.Entity.func_70091_d(Entity.java:803)
at net.minecraft.network.NetHandlerPlayServer.func_147347_a(NetHandlerPlayServer.java:338)
at net.minecraft.network.play.client.C03PacketPlayer.func_148833_a(SourceFile:137)
at net.minecraft.network.play.client.C03PacketPlayer$C06PacketPlayerPosLook.func_148833_a(SourceFile:20)
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:197)

-- Ticking connection --
Details:
Connection: net.minecraft.network.NetworkManager@ed0854
Stacktrace:
at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:165)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:637)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:525)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:111)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:413)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:662)

-- System Details --
Details:
Minecraft Version: 1.7.2
Operating System: Windows 8 (x86) version 6.2
Java Version: 1.7.0_55, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode, sharing), Oracle Corporation
Memory: 20213888 bytes (19 MB) / 345444352 bytes (329 MB) up to 518979584 bytes (494 MB)
JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M
AABB Pool Size: 6605 (369880 bytes; 0 MB) allocated, 6435 (360360 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 12, tallocated: 94
FML: MCP v9.01-pre FML v7.2.137.1054 Minecraft Forge 10.12.0.1054 5 mods loaded, 5 mods active
mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FML{7.2.137.1054} [Forge Mod Loader] (forge-1.7.2-10.12.0.1054.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forge{10.12.0.1054} [Minecraft Forge] (forge-1.7.2-10.12.0.1054.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
AIRI{3.0.0-1.7.10} [AIRI] ([1.7.10-10.13.0.1158][3.0.0-1.7.10] AIRI.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
AliensVsPredator{3.9.14-1.7.10} [AliensVsPredator] ([1.7.10-10.13.0.1158][3.9.14-1.7.10] AliensVsPredator.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Profiler Position: N/A (disabled)
Vec3 Pool Size: 22187 (1242472 bytes; 1 MB) allocated, 3777 (211512 bytes; 0 MB) used
Player Count: 1 / 8; [EntityPlayerMP'Buddy'/275, l='New World', x=-5.00, y=71.19, z=7.00]]
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'fml,forge'
Edit Reply Delete
  • Villager27
  • Level 1
  • New Miner
  • September 20, 2014, 12:24 pm
Please, PM him. Don't fill up your comment with the Crash Report. XD It's almost like a Troll. I'm not trying to be mean when I say this. ~HB
Edit Reply Delete
  • Ri5ux
  • Level 61
  • High Grandmaster Modder
  • July 2, 2014, 2:35 pm
It does work, you are using the 1.7.10 version of the mod on Minecraft 1.7.2
Edit Reply Delete
  • Xenomorph17
  • Level 13
  • Journeyman Dragonborn
  • July 1, 2014, 4:08 pm
Guy, very thanks ! I just loved this mod, version 1.7.10 is amazing ! Very thanks, I loved turn on a Alien :3
Edit Reply Delete
  • smashbro596
  • Level 1
  • New Explorer
  • June 30, 2014, 8:40 am
bit of a bug.... if i turn off the explosions, that turns off any damage weapons may do.
Edit Reply Delete
Help! WHAT DID I DO WRONG
Description: Initializing game


java.lang.NullPointerException: Initializing game
 at com.arisux.airi.dependencies.Updater.initialize(Updater.java:31)
 at com.arisux.avp.AliensVsPredator.preInit(AliensVsPredator.java:101)
 at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
 at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
 at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
 at java.lang.reflect.Method.invoke(Unknown Source)
 at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:513)
 at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
 at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
 at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
 at java.lang.reflect.Method.invoke(Unknown Source)
 at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
 at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:47)
 at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
 at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
 at com.google.common.eventbus.EventBus.post(EventBus.java:267)
 at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:209)
 at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:188)
 at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
 at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
 at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
 at java.lang.reflect.Method.invoke(Unknown Source)
 at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
 at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:47)
 at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
 at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
 at com.google.common.eventbus.EventBus.post(EventBus.java:267)
 at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:119)
 at cpw.mods.fml.common.Loader.loadMods(Loader.java:500)
 at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:202)
 at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:465)
 at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:813)
 at net.minecraft.client.main.Main.main(SourceFile:103)
 at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
 at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
 at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
 at java.lang.reflect.Method.invoke(Unknown Source)
 at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
 at net.minecraft.launchwrapper.Launch.main(Launch.java:28)



A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------


-- Head --
Stacktrace:
 at com.arisux.airi.dependencies.Updater.initialize(Updater.java:31)
 at com.arisux.avp.AliensVsPredator.preInit(AliensVsPredator.java:101)
 at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
 at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
 at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
 at java.lang.reflect.Method.invoke(Unknown Source)
 at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:513)
 at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
 at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
 at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
 at java.lang.reflect.Method.invoke(Unknown Source)
 at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
 at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:47)
 at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
 at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
 at com.google.common.eventbus.EventBus.post(EventBus.java:267)
 at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:209)
 at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:188)
 at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
 at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
 at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
 at java.lang.reflect.Method.invoke(Unknown Source)
 at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
 at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:47)
 at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
 at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
 at com.google.common.eventbus.EventBus.post(EventBus.java:267)
 at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:119)
 at cpw.mods.fml.common.Loader.loadMods(Loader.java:500)
 at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:202)
 at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:465)


-- Initialization --
Details:
Stacktrace:
 at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:813)
 at net.minecraft.client.main.Main.main(SourceFile:103)
 at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
 at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
 at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
 at java.lang.reflect.Method.invoke(Unknown Source)
 at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
 at net.minecraft.launchwrapper.Launch.main(Launch.java:28)


-- System Details --
Details:
 Minecraft Version: 1.7.2
 Operating System: Windows 8 (x86) version 6.2
 Java Version: 1.7.0_55, Oracle Corporation
 Java VM Version: Java HotSpot(TM) Client VM (mixed mode, sharing), Oracle Corporation
 Memory: 67783224 bytes (64 MB) / 163065856 bytes (155 MB) up to 518979584 bytes (494 MB)
 JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M
 AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
 IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
 FML: MCP v9.01-pre FML v7.2.156.1060 Minecraft Forge 10.12.1.1060 6 mods loaded, 6 mods active
 mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized
 FML{7.2.156.1060} [Forge Mod Loader] (forge-1.7.2-10.12.1.1060.jar) Unloaded->Constructed->Pre-initialized
 Forge{10.12.1.1060} [Minecraft Forge] (forge-1.7.2-10.12.1.1060.jar) Unloaded->Constructed->Pre-initialized
 AIRI{2.2.6} [AIRI] ([1.7.2-10.12.1.1098][2.2.7] AIRI.jar) Unloaded->Constructed->Pre-initialized
 AIRI-COREMOD{2.2.6} [AIRI-COREMOD] ([1.7.2-10.12.1.1098][2.2.7] AIRI.jar) Unloaded->Constructed->Pre-initialized
 AliensVsPredator{3.9.D} [AliensVsPredator] ([1.7.2-10.12.1.1098][3.9.D] AliensVsPredator.zip) Unloaded->Constructed->Errored
 Launched Version: 1.7.2-Forge10.12.1.1060
 LWJGL: 2.9.0
 OpenGL: Intel(R) HD Graphics GL version 3.1.0 - Build 9.17.10.2857, Intel
 Is Modded: Definitely; Client brand changed to 'fml,forge'
 Type: Client (map_client.txt)
 Resource Packs: [3D Models v1.9.1.zip]
 Current Language: English (US)
 Profiler Position: N/A (disabled)
 Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
 Anisotropic Filtering: Off (1)
Edit Reply Delete
  • Ancarmore
  • Level 1
  • New Miner
  • June 30, 2014, 11:12 am
just from a quick look, you have the wrong forge installed it should be 1019 not 1060 which you have installed.  it will make a difference, and some of your mods might not work.
Edit Reply Delete
It worked just fine before...
But the forge didnt help,
any other ideas?
Edit Reply Delete
  • lamboant
  • Level 1
  • New Explorer
  • June 14, 2014, 4:43 pm
AMAZING!!!!!!
Edit Reply Delete
This mod is fantastic, I did a quick overview of it for you to see.
Edit Reply Delete
  • Ri5ux
  • Level 61
  • High Grandmaster Modder
  • June 21, 2014, 4:22 pm
Haha, nice review.
Edit Reply Delete
  • tehUzume
  • Level 1
  • New Miner
  • June 12, 2014, 2:00 pm
Great Mod, thank you very much.
Just some feedback, on a lan game a person who joins will crash the server by fireing any gun besides the pistol in an enclosed space.
Besides that I've found no other bugs at this time.
Edit Reply Delete
  • Ri5ux
  • Level 61
  • High Grandmaster Modder
  • June 13, 2014, 12:43 pm
Make sure AIRI is up to date.
Edit Reply Delete
  • Wartrash1111
  • Level 6
  • Apprentice Engineer
  • June 9, 2014, 2:02 pm
OMG Thank You so much for Updating this mod . IT IS ONE OF THE MOST AMAZING MODS EVER!
Edit Reply Delete
  • Ri5ux
  • Level 61
  • High Grandmaster Modder
  • June 12, 2014, 3:40 am
You're welcome, glad you like it, but what do you mean by 'Updating this mod'? Would just like to be clear that it wasn't anyone else's creation, I created mine in 1.2.5 from scratch.
Edit Reply Delete
  • Wartrash1111
  • Level 6
  • Apprentice Engineer
  • June 24, 2014, 12:42 pm
I was meaning that you updated from 1.6.4 to 1.7.2 I had not checked the post for a while and i am sorry if you took any offence. I was just trying to thank you
Edit Reply Delete
  • Ri5ux
  • Level 61
  • High Grandmaster Modder
  • June 25, 2014, 11:42 am
You didn't offend me, I just wanted to let you know that this was my mod and I wasnt updating someone elses, that's all. I thank you for the thanks though. :)
Edit Reply Delete
  • brolan55
  • Level 8
  • Apprentice Cake
  • June 9, 2014, 7:39 am
This was one of my first mods 
LOVE THIS MOD!!!
Edit Reply Delete
  • Syxes
  • Level 1
  • New Miner
  • June 6, 2014, 10:12 am
Awesome mod!
Edit Reply Delete
  • Ri5ux
  • Level 61
  • High Grandmaster Modder
  • June 5, 2014, 5:08 pm
New Update released! Go get it!
Edit Reply Delete
  • xxHAXXORZxx
  • Level 1
  • New Crafter
  • May 25, 2014, 7:26 pm
lol i didnt read the installation guide thats why my minecraft crashes when i open it XD
Edit Reply Delete
  • Cruallassar
  • Level 13
  • Journeyman Ranger
  • May 25, 2014, 2:07 pm
Ok, I don't know if this is exactly as it is supposed to be or not, but when I try to download the mod, what I get is this flashplayerpro_setup.exe thing that does not look like a Minecraft mod. What am I doing wrong?
Edit Reply Delete
  • lamboant
  • Level 1
  • New Explorer
  • May 22, 2014, 4:38 pm
What could I do?
Edit Reply Delete
  • lamboant
  • Level 1
  • New Explorer
  • May 22, 2014, 4:37 pm
lamboant is my minecraft name
Edit Reply Delete
  • lamboant
  • Level 1
  • New Explorer
  • May 22, 2014, 4:36 pm
Nice server, but whenever I try to join it crashed afer arround 5mins to 10mins.
Edit Reply Delete
  • Ri5ux
  • Level 61
  • High Grandmaster Modder
  • May 24, 2014, 12:50 pm
Delete the mod configuration as directed.
Edit Reply Delete
  • hotrod747
  • Level 4
  • Apprentice Warrior
  • May 20, 2014, 1:56 am
I crash whenn i fire a gun and this is the only mod i have
Edit Reply Delete
  • edwardst17
  • Level 1
  • New Miner
  • May 18, 2014, 9:12 am
Is there a way i can go into the files and change the marine spawn rate. So many of them spawn that i cant find any other mob.
Edit Reply Delete
  • Ri5ux
  • Level 61
  • High Grandmaster Modder
  • May 18, 2014, 4:04 pm
Yes. With version 3.9.A, you can go into .minecraft/config/AliensVsPredator.cfg and change the spawn rates there
Edit Reply Delete
  • edwardst17
  • Level 1
  • New Miner
  • May 19, 2014, 1:23 pm
K thanks i saw it after i posted the comment but wasnt sure about it
Edit Reply Delete
  • lamboant
  • Level 1
  • New Explorer
  • May 15, 2014, 2:06 pm
Whats 3.9.A
Edit Reply Delete
  • spelerik
  • Level 47
  • Master Creeper Hugger
  • May 15, 2014, 10:23 am
R.I.P Hans Rudolph "Reudi" Giger, 5 February 1940 – 12 May 2014, the father of the xenomorphs.
Edit Reply Delete
  • spelerik
  • Level 47
  • Master Creeper Hugger
  • May 15, 2014, 10:32 am
Could you make separate, more "in deep" versions of the mod? I mean one version completely about the Aliens franchise and one completely about the Predator franchise? And could you add a recipe for the wrist blade and a shoulder mounted 3D model for the plasma caster?
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