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Call to Battle-The WWII Mod[1.7.10]

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Beardielover
Level 63 : High Grandmaster Programmer
172
As of this update, the mod is completely server ready! The only problem is, I don't have a server. You can help fund the first official Call to Battle server on Patreon!

Enter
 the world of Call to Battle, a mod that takes you back to the times of World War Two. Call to Battle strives to be the most realistic(within the confines of Minecraft) first person shooter mod. It's goal is to reach across ALL the theatres of WWII, from your standard US vs. Germany to the much unsung battles of countries such as Italy and China. This mod not only contains your standard WWII weapons, but some lesser used weapons and even a wide array of attachments from the time period. Also includes custom zombies that are a bit creepier and have a chance to infect you!

Nobody to play with? This mod has bots, so you never have to wait for other people to play a round of Engagement, Team Deathmatch, etc.


When paired with DynamicLights this mod has gun flash. I may make it a standalone feature later but for now if you want gun flash download DynamicLights here.

Want to know what to expect in the near future?
Click Here!
For starters, I need to finish up some of the features already in the mod, such as add the remaining British weapons such as the PIAT. Then my development should go as follows:

Expected this month:
-Grenade Launcher Attachments (Yes, they did exist in WWII)
-More Uniforms for all sides(Partially done with Medic Helmets, still need to do NCO uniforms!)
-More explosives, such as, Mortars, C-Mines, Bangalores, etc.
The Volkssturm Update
-Last-ditch weaponry such as the MP-3008 and Volkssturmgewehr
Expected next month:
-Russian Faction
Expected after that
-You decide! Should I go to the Jungles of the Pacific, or the Deserts of Africa, or...?
-Simple vehicles such as Jeeps
Far future
-More complex vehicles such as Tanks and Planes!

Official Wiki: Click Here

What special gameplay features are there?
Click Here
Stances:
-Crouch = Press C. (Note that this is seperate from minecraft crouching and you are actually lower)
-Prone = Press Z

Deploying Bipod:
-Guns with a bipod can deploy it while proning or holding it over a normal sized block! Press B to do so!

Part based damage:
-The body part you shoot matters! Headshots = 1 hit kill.... unless it bounces off an enemy helmet...

Damage Dropoff:
-The farther away you shoot from, the less damage you do. Mostly only affects pistols, smgs, and lower caliber rifles. Eventually this mod will have bullet drop!

Switching to Sights:
-Some scopes allow you to switch to their ironsights by pressing ~

Bleeding:
-Guns and zombies can cause you to bleed! This is remedied with bandages. When bleeding out, your vision goes darker. Use morphine to make your character numb to this effect!

Custom Zombies:
-In the config file there are options to replace normal zombies with special zombies that look creepier, sound creepier, and can infect you!

Stopping infection:
Can't find or craft a cure in time, and don't want to endanger your teamates with what you become? Press K to shoot yourself.... and save your friends.

Custom Maps:
-Custom maps will contain gamemodes such as Assault, Team Deathmatch, etc. Certain gamemodes allow you to choose and configure a class loadout, heres some screenshots of it in action:




Notable gun interaction:
Click Here
-Press Middle Mouse Click to melee
-Press ~ to switch to sights when using a sniper rifle(Note, not all Sniper Rifles have this option)
-Press N to open the attachments menu.
-Press B to deploy bipod on a LMG or MG
-Press P to place a LMG or MG


How to get stuff in survival:
Click Here
Go to the wiki page here: Click Here

Controls for playing maps:
Click Here
M-Choose Side
,-Choose Class
.-Choose Loadout


How to set up a map:
Click Here
As of right now, map setup is a bit complicated, but I will be adding more tutorials on the different types of gamemodes, some are up on the wiki already ;) For now the simple setups are here until I add them to the wiki.

Universal Commands:
/ww2Gamerule axisBotCount <number>
/ww2Gamerule allyBotCount <number>
/ww2Gamerule axisLifePool <number>
/ww2GameRule allyLifePool <number>
/ww2GameRule giveMoney <true or false>

Team Deathmatch:
First do /ww2Gamerule gameType TDM. In the WW2 Misc Tab there is a selector tool. Right click all the places that you wish to become TDM spawnpoints(Note: there is no visual indicator of where they are right now, sorry. You will just have to remember) When ready do /startGame, turn to survival, and then you are playing! Remember to press the choose loadout button.

Zombie Survival(Uses custom ww2 zombies that can infect you!)
In the WW2 Misc Tab there is a selector tool. Right click all the places that you wish to become spawnpoints(For both players and zombies, they share spawnpoints because the zombies don't spawn right away)
Now, currently there is no option to turn on the choose loadout button for Zombie Survival, so to get weapons you will have to set up the map a different way. There are 2 types of shop blocks. do /ww2Gamerule giveMoney true. That way on killing Zombies you will get money to buy from the shops. The shop setup is pretty straightforward, just right click them to open up a gui that you should be able to figure out!
Right now if you want there to by other survivors you have to spawn them before hand(Spawn WW2 Soldier egg) When ready do /ww2Gamerule gameType ZombieSurv. (Do not do it beforehand like TDM because this gamemode currently starts automatically)

Free for All:
This gamemode is not working at the moment, sorry. I will release a patch by the end of the week =)

Server Setup:
Click Here
If you wish to set this up on a normal server, no setup is required! You are good to go =)

However, Cauldron servers function a bit differently and my mod has to change some things to work properly on them. After the config for this mod is generated, you must set Cauldron to true so that it does not crash! ;)

Official Maps:

Video Showcases
Click Here
Here you can find a list of mod showcases that people have recorded of this mod!

fAT_-wFW1To







Want to help support my mods? You can donate!

What does donating do for you? Does it do anything for me?
Spoiler - click to reveal
Yes to both questions! If you really enjoy my mods and want to help improve them and get more out there, donating really helps. For starters, my parents aren't too keen on the idea that I spend so much time making mods. As soon as I find an opportunity to move out, this won't be an issue, of course. But some extra funds can prove to them that I am doing something worthwhile!

Donations will also help me advance my coding ability through online coding courses, and help me purchase better audio and image creating programs to aid in mod creations. It makes my job easier, and helps me get content to you faster! =)




Feel free to give suggestions, and share all crashes/bugs, I will fix them asap!

FAQ
Click Here

Will you add <insert country here>?

There's a good chance, if they fought a decent amount in the war. I.E. France, China, Poland

Will you add <insert gun here>?

If it's not some obscure, barely used weapon, it's already on my list. I extensively research WW2 firearms.
Are you planning on making <Insert Time Period Here> Mod?
Nope. World War 2 is my favorite time period, read why on my Patreon. Another gun mod would have to mean abandoning this one. This is why I am making the content pack system.
Are you planning on making Tanks or Planes?

At the moment, it is a definite no. May change in the future, but the main focus of this mod is infantry. Trying to make Tanks or planes would distract from the main purpose of the mod, and would stretch me across trying to make 2 things great, decreasing the quality of both. As a solo dev, this would never work out, it would only serve to ruin my vision. Jeeps and Landing craft are a good possibility, though, being very easy to make compared to Tanks/Planes. But even then, those would only be done after pretty much all countries are done.

Will you update to <insert version here>?

100% Nope. Nothing will change my mind for this one. Not only is 1.7.10 the most popular version for mods, making no convincing reason to update, Forge decided to go ahead and remove vital API, asking questions later. Sorry, this mod will stay 1.7.10. Most other mods are staying 1.7.10 for these very reasons.

Are you adding Artillery, or <insert other long range support here>

In way, yes. Actual physical artillery would take forever to add, and minecrafts distance limit would certainly limit the effectiveness. Instead I am simply going to make it so that NCOs can call in artillery, and it lands at the designated location. You will be able to choose from many different types, such as Mortars, Katyushas, etc.

3D Armor?????
I get asked this often, good news is that it is in the works!



Terms of use(#StopModReposts):
I am the owner of this mod. You are not allowed to profit in this mod in any way. You may not re-upload this mod. You may not have a link that leads to this page or the mods download that allows you to profit.(I.E. Through the use of adf.ly) You may record videos with this mod as long as you have a non monetized link in the description.

undefined
Progress: 100% Complete
Game Version:Minecraft 1.7.10
Tags:New Content
Credit:Thanks to all my beta testers!

Note: Showing last 25 of 32 logs.

Patch 1/22/17 : 01/23/2017 12:03:20 am1/23/17

-Possibly fixed freezing issue with scopes
-Fixed issue where bases could cause game mode code to execute

Patch 1/16/17 : 01/16/2017 3:00:23 pm1/16/17

-Garand can now reload mid-clip


Bug Fixes:
CTB#67: Classes and Bases duplicate themselves
CTB#68: Can't set supply cost of class items

The Dual Wield Update : 01/16/2017 12:05:31 am1/16/17

-Added Dual Wielding! Press F to toggle it on/off. Having two pistols right next to eachother on your hotbar will result in you dual wielding them!

Bug Fixes

CTB#65: Classes get deleted on respawn
CTB#66: Bases occasionally get deleted on world reload

The Recoil Update : 01/14/2017 2:21:15 pm1/14/17

-Completely revamped recoil system
-Removed screen recoil compensation, more skill is now required
-Added option to have gui scopes instead of the resource taxing scopes
-The back of the PPSh is now more rounded
-Added warzone dirt and grass for aesthetics

Bug Fixes
CTB#60: Server crashes on startup
CTB#61: Advanced OpenGL causes world to glitch when using a scope
CTB#62: Items don't drop, and are lost even if keep inventory is on
CTB#63: Stielhandgranate has missing texture
CTB#64: Base menu randomly crashes

Patch 1/10/17 : 01/10/2017 6:09:48 pm1/10/17

Bug Fixes
CTB#54: Crash for older versions of OpenGL
CTB#55: Render Glitches when bots are zombies
CTB#56: Can't choose side in Team Deathmatch
CTB#57: Classes saving/loading only loads guns
CTB#58: Scope rendering takes a while to sync
CTB#59: Bazooka sight is mismapped

Gamemode Update : 01/07/2017 4:43:32 pm1/07/17

This update contains major changes for the various gamemodes, many fixes, and more! Full change log is below! Tutorials on how to set up the various gamemodes, and a showcase of how new features work are coming soon on my channel!


General Changes
-Call to Battle Keybinds use seperate thread to avoid conflicts with other mods, and have their own special menu
-Melee button can be held down to hold your weapon back, allowing for a bayonet charge
-Scopes now have more realistic rendering
-You no longer recieve a loadout if there is no game mode

Game Mode Changes
-Added Map Bounds feature /ww2Gamerule mapBounds <size> Going more than 15 blocks out of the bounds results in death.
-Classes can now have a limit to how many people choose them
-Players are automatically moved to the lobby spawn on joining, and the choose side UI will open
-Ability to set how many reinforcements bases are worth, losing a base will cause you to lose reinforcements, and vice versa.
-Added option for the fixed MGs to be able to reload without ammo /ww2Gamerule infiniteMGs true
-After every match, glass and other destructible blocks reset
-Base progress now shows through blocks
-Instead of a percentage, a fancy icon now shows for base progress
-Bases now have multiple spawns to choose from
-Choose Side screen completely remade
-Select Class screen completely remade and is very fancy now
-Loadout screen is very fancy now

New Items
-Added Wire Cutters
-Added Bunker Doors that can only be opened from one side
-Added Satchel Charges that can blow up certain blocks such as bunker doors, barbed wire, etc.
-Added Invisible One Way blocks for spawn protection
-Added Sandbags
-Added 50 Round Mag for MG-42
-Added Heavy Bolt attachment for MG-42
-Added 10 Round Mag for M712
-Added 40 Round Mag for M712
-Most tile entities now use render lists so they can be rendered far away without lag

Bug Fixes:
CTB#39: Mounting MG/Deploying bipod messes with player yaw
CTB#40: More than 4 bases leads to issues, they sometimes get deleted
CTB#41: Bounce sound is playing outside of the hitbox of non-full blocks.
CTB#42: Dying on MGs results in a crash
CTB#43: Held grenade is thrown on interacting with blocks
CTB#44: Gun Flash appears on bots and other players guns when you fire
CTB#45: Gun Flash glitches when next to blocks
CTB#46: Water is invisible behind scopes
CTB#47: Killing an AI Soldier counts as two kills
CTB#48: Interacting with bases causes kick from server
CTB#49: Opening loadout menu crashes servers
CTB#50: Attacking Spawnpoint does not save
CTB#51: Spamming Semi Auto guns on a server can result in -1 Ammo in the gun
CTB#52: Joining a game such as Assault in survival puts you at a random place high in the air the first time you spawn
CTB#53: Rocket Launchers do not fire any projectiles

Patch 12/7/16 : 12/07/2016 10:09:10 pm12/07/16

-Removed muzzle flash from flamethrowers
-Guns fired under water have a lower pitch
-Bases now render through blocks
-All bolt action rifles now have the new bullet model

Bug Fixes:
CTB#39: Fixed muzzle flash position
CTB#40: Fixed ai only having fire when you fire your gun

Update 2.7-Mud &amp; Blood Update : 12/06/2016 2:15:42 pm12/06/16

-Added Call to Battle Options menu
-Added Mud on Weapons for certain actions
-Added Blood on Weapons for certain actions
-Revamped bayonet melee

Bug Fixes:
CTB#37: Fixed MG Rotation being strange
CTB#38: Fixed MG Bouncing Player up when mounting

Update 2.6 : 11/22/2016 1:19:28 pm11/22/16

-Added Mosin-Nagant M1891/30 PU Sniper
-SVT40 can now equip a PU Scope
-Team Deathmatch now has seperate spawns for Axis and Allies
-In Assault, the attacking spawnpoint properly shows up as a selectable spawnpoint, rather than the player being left in the lobby
-Changed weapon handling slightly
-Revamped hold breath
-Reading of data is more failproof
-Reduced amount of shrapnel from frag grenades
-Lowered time for grenades to explode by one second
-SVT40 can now be reloaded with stripper clips and individual bullets
-Improved quality of bullet model for most weapons
-Reloading a closed bolt weapon leaves one in the chamber, allowing for the capacity of an extra bullet on reloading a full mag
-Flamethrowers now directly light the sides of flammable blocks on fire
-WWII Zombies are no longer named "Spawn WWII Zombie"
-On finishing a reload, you no longer go back to ironsight mod if you were before

Bug Fixes:
CTB#31: Fixed scope glitches while breathing
CTB#32: Fixed some mounted mg related issues
CTB#33: Fixed black scope glass when switching to a sniper rifle while in ironsight mode
CTB#34: Fixed Bots completely breaking sometimes upon respawning
CTB#35: Fixed Grenade sound being same volume nomatter where you are.
CTB#36: Fixed Team Damage gamerule not updating

2.5 - Red October Update : 10/29/2016 2:16:57 am10/29/16

-Added Soviet Faction and Uniform(More weapons and PU Scope coming soon!)
-Added Tokarev TT-33
-Added Mosin Nagant M91/30
-Added Mosin Nagant M44 Carbine
-Added SVT-40
-Added PPSh-41
-Added DP-28
-Updated many models, including: Grease Gun, FP-45, Lee Enfield, Kar98, and others I forgot xD
-Moved many guns back a bit to hide the stock
-Added Secondary weapon selection to TDM
-Added other gameplay improvements, such as increasing inaccuracy for sustained fire, and others I forgot =P

Tons of bugs were fixed in this update, unfortunately I can't quite remember them...... lol I should start writing everything I change down the moment I do.

Update 2.4 1/2 : 10/07/2016 2:12:23 pm10/07/16

-Improved M1 Garand Model
-Improved Kar98 Model

Bug Fixes:
CTB#29: Fixed no extra zoom on holding shift
CTB#30: Fixed a crash with refillable crates

Hotfix 9/27/16 : 09/28/2016 12:08:52 am9/28/16

-Improved M1903A4 model
-Improved Colt 1911 model

Bug Fixes:
CTB#28: Fixed another server startup crash.

Update 2.4 : 09/26/2016 9:09:58 pm9/26/16

-Added ability to save and load classes(Makes mapmakers lives easier)
-Added Vector Positioning support, more detailed models!
-Improved Thompson M1A1 model
-Improved M1903A3 Model

Bug Fixes:
CTB#26: Fixed crash on server startup
CTB#27: Fixed grenade not rendering in third person

Hotfix 9/19/16 : 09/19/2016 10:52:35 am9/19/16

Bug Fixes:
CTB#24: Fixed all the third person issues I created last update
CTB#25: Completely fixed flickering/pitch black player lighting issues

Update 2.3 : 09/17/2016 11:13:23 pm9/17/16

-Added zombie overlay of players skin when on the infecteds team in "ZombieSurvival" gamemode


Bug Fixes:

CTB#22: Fixed keeping your gun when respawning as zombie
CTB#23: Fixed getting kicked on hearing someone fire a gun

Update 2.2 : 09/17/2016 2:03:01 am9/17/16

Update 2.2

-Added 15 second delay for Zombie Survival gamemode before Zombies spawn
-You now spawn on teammates in TDM
-Rocket Launchers now have their own running animation



Bug Fixes:


CTB#17: Gun sounds were not heard at long ranges
CTB#18: Fixed issues with dropoff formula that caused damage discrepancies
CTB#19: Weapon selected in TDM not given to you on respawn
CTB#20: Fixed soldiers swinging weapon around wildly
CTB#21: Fixed lighting errors while proning, except at some angles it flickers(not important as far as I am concerned)

Update 2.1 : 09/13/2016 1:11:40 pm9/13/16

-Added content pack system!
-Refined some game features involving the Team Deathmatch weapon selection
-Many other things I forgot =P

Bug Fixes:

CTB#15: Bots can't damage anything
CTB#16: Exiting a gui will cause your gun to shoot

Update 2.0 : 08/26/2016 2:09:44 pm8/26/16

-Made saving of data more fail-proof
-Paratrooper is now a separate data value in a class, so that you can have a class that is both a paratrooper and a medic, commander, etc.

Bug Fixes:

CTB#14: Paratrooper selects from the enemy bases, but it tries to spawn them at a friendly base causing a crash if no friendly bases exist. They now spawn correctly 150 blocks above the enemy bases.

Update 1.9 : 08/25/2016 2:43:04 pm8/25/16

-Added Late War U.S. Jacket
-Armor has it's own tab in the crafting station now
-Different pages in the crafting station to switch between the base mod's crafting and installed content packs(Don't bother making content pack yet though, model support still not done)
-Added the option to make it so that instead of having the weight of your held gun, no matter what you are holding you are slowed by the weight of all your guns. /ww2Gamerule fullWeight true

Bug Fixes:
CTB#13: Fixed not being able to change FOV

Update 1.8 : 08/24/2016 6:34:42 pm8/24/16

-Lobby System is finished and believed to be fully functional

Bug Fixes:
CTB#12: IMPORTANT: Switched saving system of items, previous system caused the save to be messed up when a new item is added to the mod.

Update 1.7 : 08/23/2016 12:12:57 am8/23/16

-Added a bunch of new German Uniforms

Bug Fixes:
CTB#10: Fixed MG Issues
CTB#11: Fixed Soldiers not resetting on map reset, resulting in extra soldiers.

Hotfix 8/22/16 : 08/22/2016 12:44:43 pm8/22/16

-Fixed shop related crash
-Fixed mg crashes on server

Update 1.6 : 08/20/2016 11:55:51 pm8/20/16

-Added more preliminary code for content packs(Mostly need to make it read models, and then it will be working =)

Bug Fixes:
CTB#7: Fixed Barbed wire for sure now!
CTB#8: Fixed view bobbing auto-disabiling
CTB#9: Fixed many server issues

Update 1.5 : 08/18/2016 1:39:54 pm8/18/16

-Added Lobby Setup
-Sprinting with a gun will cause it to move into a non-firing position
-Added the basis of content pack creation(So far you can only make ammunition with missing texture xD)

Bug Fixes:
CTB#5: Fixed Binoculars..... AGAIN
CTB#6: Fixed server kicking on choosing side.

-Note: Hopefully fixed barbed wire too????

Update 1.4 : 08/16/2016 10:29:51 pm8/16/16

-Added visual markers for setting up games.

Bug Fixes:
CTB#4: Fixed stopping of movement on switching to gun or melee item.

Comments : 1,050

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  • lzr82984499
  • Level 1
  • New Miner
  • February 20, 2017, 2:41 am
Ok sorry
Edit Reply Delete
Also , would you fix the M1903A4 With M84 Scope ?
Edit Reply Delete
  • Beardielover
  • Level 63
  • High Grandmaster Programmer
  • February 20, 2017, 7:52 am
Not anytime soon. M84 scope was barely used, and I have a long list of scopes to get to first. M84 is last on my list.
Edit Reply Delete
I attach The Bayonet on The M91/30 Pu Sniper Rifle, however the bayonet is invisible , would you fix it ?
Edit Reply Delete
  • Beardielover
  • Level 63
  • High Grandmaster Programmer
  • February 20, 2017, 7:51 am
I will look into that for you.
Edit Reply Delete
  • lzr82984499
  • Level 1
  • New Miner
  • February 19, 2017, 8:19 pm
My english is not good
Edit Reply Delete
  • Beardielover
  • Level 63
  • High Grandmaster Programmer
  • February 19, 2017, 8:46 pm
It has nothing to do with bad english, in fact, you got your point across very well and used almost completely correct English. The problem is, you were filling up the chat with spam.
This isn't like skype or discord, where sending a message multiple times will increase the likelyhood of the person hearing it.
Edit Reply Delete
  • lzr82984499
  • Level 1
  • New Miner
  • February 19, 2017, 8:18 pm
Sorry
Edit Reply Delete
  • lzr82984499
  • Level 1
  • New Miner
  • February 19, 2017, 1:47 am
Hello?
Edit Reply Delete
  • Beardielover
  • Level 63
  • High Grandmaster Programmer
  • February 19, 2017, 6:04 am
Wow, because I don't answer right away you spam?
Edit Reply Delete
  • lzr82984499
  • Level 1
  • New Miner
  • February 18, 2017, 10:03 pm
Hello?
Edit Reply Delete
  • lzr82984499
  • Level 1
  • New Miner
  • February 18, 2017, 10:01 pm
When you can update?
Edit Reply Delete
  • Beardielover
  • Level 63
  • High Grandmaster Programmer
  • February 19, 2017, 6:05 am
The update will be done as soon as it's done. I don't mark release dates.
Edit Reply Delete
  • Edoualex
  • Level 1
  • New Miner
  • February 18, 2017, 11:50 am
Hello, In next update can you add a reload of clip, box, drum, magazine. For exemple in craft 1 magazine and a left 30 bullet = 1 full magazine, it's more realistic. Can you add t'his système ?
Edit Reply Delete
  • Beardielover
  • Level 63
  • High Grandmaster Programmer
  • February 18, 2017, 2:57 pm
What? I dont undersrand what your trying to say at all
Edit Reply Delete
I think what he's trying to say is that he wants a more "realistic" clip style. As in: have one empty magazine and put it in a crafting bench with 30 bullets (for that certain magazine) and you'll get a full, ready-to-use magazine. Like in real life, take an empty magazine and insert bullets. WOW full magazine! I think that's it.

Also, I have a thing here. Whenever let's say I use the Colt 1911's in a duel wield fashion, it seems that when I fire the original (i.e. the right hand) there is a THIRD hand that appears at the bottom of the screen where the hotbar is. Originally this is where the secondary hand would be if you were firing with only the right hand (just the one gun). Is there a fix to this? It's actually pretty annoying to me. XD Thanks! http://imgur.com/a/PsGyD <-- This is an image of it.
Edit Reply Delete
  • Beardielover
  • Level 63
  • High Grandmaster Programmer
  • February 19, 2017, 7:44 am
Ah, instead right now you right click a magazine and it fills it from bullets from your inventory.

Also, the third hand is a glitch that should be fixed by the next update.
Edit Reply Delete
  • SGT D3V1L
  • Level 1
  • New Explorer
  • February 20, 2017, 1:27 pm
I tried that with the latest release, it didnt work. :(
Edit Reply Delete
  • Beardielover
  • Level 63
  • High Grandmaster Programmer
  • February 20, 2017, 2:40 pm
Tried what?
Edit Reply Delete
  • SGT D3V1L
  • Level 1
  • New Explorer
  • February 21, 2017, 1:01 pm
Right clicking a magazine with bullets in inventory
Edit Reply Delete
  • Edoualex
  • Level 1
  • New Miner
  • February 19, 2017, 2:42 pm
Thank you, sorry i don't speak english very well because i'm french. :)
Edit Reply Delete
  • Beardielover
  • Level 63
  • High Grandmaster Programmer
  • February 19, 2017, 4:58 pm
Your welcome, and it's fine =)
Edit Reply Delete
  • Exacto Knife
  • Level 1
  • New Miner
  • February 17, 2017, 12:55 pm
The thing with the Numeric ID's changing happened again, and I'm looking for solutions to fix it. (I was told that I should have the "property files" or something like that). Now I know that I can use "ww2:" to find things, but I am using a /summon command which requires a numeric ID for the item. Thanks! (If you don't have one, it's OK) (also I did the next best thing and tried looking in the config files, but there's nothing related to numeric IDs, just the CTB menu)
Edit Reply Delete
  • Beardielover
  • Level 63
  • High Grandmaster Programmer
  • February 17, 2017, 1:02 pm
Numeric ids are deprecated in 1.7.10, that's why they took no care to make sure they stay the same. There is no solution to this, and can't be since numeric ids are deprecated and shouldn't be used.
Edit Reply Delete
Alright, thanks! I'll probably try some different things then.
Edit Reply Delete
  • Beardielover
  • Level 63
  • High Grandmaster Programmer
  • February 17, 2017, 2:41 pm
What were you attempting to use /summon for?
Edit Reply Delete
I was attempting to use if for a mystery box design. Have a testfor player with 9 levels and send the output to an 8-output randomizer. Whatever it sends the signal to, I'd have it summon the item of choice (i.e. STG 44) to a hopper going into the mystery box chest. That way you'd have to open it to find out what you got. I like doing that better than just doing a straight up /give since you have to open the chest. I've figured it out a solution to my dilemma. I can just use what I.D. there is. If I went to an old world where the numeric I.D.s were (for the Colt) 4148, then it'll just stay 4148 until it is updated to a newer type of world. Any world I create now would result in 4159, so I'll just 4159. It sort of changes and stays with that data forever, you know? Sorry for the long paragraph, but thanks anyway!
Edit Reply Delete
  • Beardielover
  • Level 63
  • High Grandmaster Programmer
  • February 19, 2017, 7:46 am
Ah, I get it now! I don't quite remember, but 1.7 may also have a command where you can edit the inventory of a chest directly. It might be in a later version, however.
Edit Reply Delete
damm i dont have 1.7.10 my minecraft is pirate :(
Edit Reply Delete
  • SGT D3V1L
  • Level 1
  • New Explorer
  • February 18, 2017, 5:39 am
get TLauncher if you can,hope it'll solve your problems! :)
Edit Reply Delete
  • Beardielover
  • Level 63
  • High Grandmaster Programmer
  • February 17, 2017, 10:14 am
Aww that's too bad.
Edit Reply Delete
  • Cryx
  • Level 1
  • New Miner
  • February 16, 2017, 9:47 am
Hey i know that you are very ocupied on making the mod great wich i love,but could you help me i'm getting crash report everytime i open minecraft
---- Minecraft Crash Report ----
// Shall we play a game?

Time: 16.02.17 21:41
Description: Unexpected error

java.lang.NullPointerException: Unexpected error
at ww2.WWIIClientTicker.onClientTick(WWIIClientTicker.java:656)
at cpw.mods.fml.common.eventhandler.ASMEventHandler_66_WWIIClientTicker_onClientTick_ClientTickEvent.invoke(.dynamic)
at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54)
at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:140)
at cpw.mods.fml.common.FMLCommonHandler.onPostClientTick(FMLCommonHandler.java:330)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:2064)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:973)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:898)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)


A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.8.0_121, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 148256184 bytes (141 MB) / 514158592 bytes (490 MB) up to 1597243392 bytes (1523 MB)
JVM Flags: 10 total; -XX:HeapDumpPath=ThisTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1536M -Xms256M -Xmn128M -XX:+UseConcMarkSweepGC -XX:-UseAdaptiveSizePolicy -XX:+CMSParallelRemarkEnabled -XX:+ParallelRefProcEnabled -XX:+CMSClassUnloadingEnabled -XX:+UseCMSInitiatingOccupancyOnly
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1614 Optifine OptiFine_1.7.10_HD_U_D3 15 mods loaded, 15 mods active
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
UCHIJA mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
UCHIJA FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1614-1.7.10.jar)
UCHIJA Forge{10.13.4.1614} [Minecraft Forge] (forge-1.7.10-10.13.4.1614-1.7.10.jar)
UCHIJA CodeChickenCore{1.0.7.47} [CodeChicken Core] (minecraft.jar)
UCHIJA NotEnoughItems{1.0.5.120} [Not Enough Items] (NotEnoughItems-1.7.10-1.0.5.120-universal.jar)
UCHIJA PlayerAPI{1.4} [Player API] (minecraft.jar)
UCHIJA bspkrsCore{6.15} [bspkrsCore] ([1.7.10]bspkrsCore-universal-6.15.jar)
UCHIJA Treecapitator{1.7.10} [Treecapitator] (1.7.10Treecapitator_universal_2.0.4.jar)
UCHIJA ArmorStatusHUD{1.27} [ArmorStatusHUD] (ArmorStatusHUD-Mod-1.7.10.jar)
UCHIJA ww2{1.0} [Call To Battle] (Call to Battle-The WWII Mod 1.7.10.jar)
UCHIJA DamageIndicatorsMod{3.2.0} [Damage Indicators] (Damage-Indicators-Mod-1.7.10.jar)
UCHIJA DynamicLights{1.3.9a} [Dynamic Lights] (Dynamic Lights-1.3.9a-MC1.7.10.jar)
UCHIJA eplus{1.7.2-2.0.4} [Enchanting Plus] (Enchanting-Plus-Mod-1.7.10.jar)
UCHIJA iChunUtil{4.0.0} [iChunUtil] (iChun-Util-Mod-1.7.10.jar)
UCHIJA Baubles{1.0.1.10} [Baubles] (Baubles-1.7.10-1.0.1.10.jar)
GL info: ' Vendor: 'Intel' Version: '4.0.0 - Build 10.18.10.4252' Renderer: 'Intel(R) HD Graphics 4000'
Launched Version: 1.7.10
LWJGL: 2.9.1
OpenGL: Intel(R) HD Graphics 4000 GL version 4.0.0 - Build 10.18.10.4252, Intel
GL Caps: Using GL 1.3 multitexturing.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Anisotropic filtering is supported and maximum anisotropy is 16.
Shaders are available because OpenGL 2.1 is supported.

Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: [faithful32packOptiFine.zip]
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Anisotropic Filtering: Off (1)
OptiFine Version: OptiFine_1.7.10_HD_U_D3
Render Distance Chunks: 22
Mipmaps: 0
Anisotropic Filtering: 1
Antialiasing: 0
Multitexture: false
OpenGlVersion: 4.0.0 - Build 10.18.10.4252
OpenGlRenderer: Intel(R) HD Graphics 4000
OpenGlVendor: Intel
CpuCount: 4
Edit Reply Delete
  • Beardielover
  • Level 63
  • High Grandmaster Programmer
  • February 16, 2017, 3:48 pm
http://www.mediafire.com/file/w34o3n46rd9s0fh/CTB_Private_Test.jar


Try out this beta version which might fix your issue
Edit Reply Delete
  • Cryx
  • Level 1
  • New Miner
  • February 16, 2017, 7:32 pm
By the way do you know how to add bots?
Edit Reply Delete
  • Beardielover
  • Level 63
  • High Grandmaster Programmer
  • February 16, 2017, 8:14 pm
I am working on tutorials at this time. A couple are up already.
https://www.youtube.com/channel/UCZy0qJo1n88ezfSoICGO8DA
Edit Reply Delete
  • Cryx
  • Level 1
  • New Miner
  • February 16, 2017, 7:03 pm
Txn it work
Edit Reply Delete
  • SGT D3V1L
  • Level 1
  • New Explorer
  • February 15, 2017, 1:21 pm
This looks like the longest update yet! Is there something big coming?
Edit Reply Delete
  • Beardielover
  • Level 63
  • High Grandmaster Programmer
  • February 15, 2017, 4:46 pm
Well, a lot of bugs have been fixed in this update, some gameplay features as well.
Mainly though, I have been working on a better modeling program more than the mod lately. It's ridiculously easy for me to use, I'm making models twice as fast now!

The ease of use gives me patience to create crazy detailed models. The update will contain along with the other stuff 3 new gun models that are quality that hasn't been seen earlier in the mod, except maybe the P38 model. You might want to follow me on Twitter, since I post what I am working on often with pictures!(2 of the new gun models have been posted there, they look better in game of course, but still look great on Twitter)

The point of the new modeler is not just for me though. Once it's done, it will be released to the public for content pack creation! Then content packs will be officially supported, and I will make video and text tutorials for them =)


The release date of this update is planned for as soon as I fix the scope freeze glitch, people experiencing it are neglecting to send system information(such as OpenGL version) when I ask them for it, however. Also, this update hasn't taken quite as long as the update that had over 40 changes XD
Edit Reply Delete
  • Mariodolphin
  • Level 1
  • New Explorer
  • February 15, 2017, 11:15 am
Whers the muzzle flash
Edit Reply Delete
  • Beardielover
  • Level 63
  • High Grandmaster Programmer
  • February 15, 2017, 11:43 am
It's a bug an will be patches soon.
Edit Reply Delete
  • Mariodolphin
  • Level 1
  • New Explorer
  • February 16, 2017, 3:40 pm
ok thx
Edit Reply Delete
  • DJOMES13
  • Level 1
  • New Miner
  • February 15, 2017, 12:05 am
Are there any maps that come with this mod or do we make the maps ourselves? (For example the thumbnail for this mod).
Edit Reply Delete
  • Beardielover
  • Level 63
  • High Grandmaster Programmer
  • February 15, 2017, 6:18 am
I never finished the Omaha Beach map, but I am working on maps for people to download. Bots have terrible pathfinding currently and the maps are large, so I'm holding off on releasing it
Edit Reply Delete
  • MrChaiw
  • Level 1
  • New Miner
  • February 11, 2017, 3:40 pm
HELP! My spring field (one with built in scope) in creative tabs....whenever I press reload it does not reload and it happens to other guns with built in scopes as well (P.S I have ammo in inventory). I need help ASAP please and thank you.
Edit Reply Delete
  • Beardielover
  • Level 63
  • High Grandmaster Programmer
  • February 11, 2017, 4:17 pm
You are probably trying to reload it with stripper clips. It has to be loaded with individual bullets.
Edit Reply Delete
  • MrChaiw
  • Level 1
  • New Miner
  • February 11, 2017, 6:51 pm
Thank you. Also I was wondering if there is any fix for the fancy scopes? Because if I use fancy scopes my game crashes. If there is please do tell me. Thanks again.
Edit Reply Delete
  • Beardielover
  • Level 63
  • High Grandmaster Programmer
  • February 11, 2017, 6:54 pm
What is the crash report?
Edit Reply Delete
  • MrChaiw
  • Level 1
  • New Miner
  • February 11, 2017, 7:29 pm
---- Minecraft Crash Report ----
// Ooh. Shiny.

Time: 2/12/17 1:28 PM
Description: Updating screen events

java.lang.NullPointerException: Updating screen events
at ww2.gui.GuiSettings.func_146284_a(GuiSettings.java:259)
at net.minecraft.client.gui.GuiScreen.func_73864_a(GuiScreen.java:225)
at net.minecraft.client.gui.GuiScreen.func_146274_d(GuiScreen.java:296)
at net.minecraft.client.gui.GuiScreen.func_146269_k(GuiScreen.java:268)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1640)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:973)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:898)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)


A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

-- Head --
Stacktrace:
at ww2.gui.GuiSettings.func_146284_a(GuiSettings.java:259)
at net.minecraft.client.gui.GuiScreen.func_73864_a(GuiScreen.java:225)
at net.minecraft.client.gui.GuiScreen.func_146274_d(GuiScreen.java:296)
at net.minecraft.client.gui.GuiScreen.func_146269_k(GuiScreen.java:268)

-- Affected screen --
Details:
Screen name: ww2.gui.GuiSettings
Stacktrace:
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1640)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:973)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:898)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 7 (x86) version 6.1
Java Version: 1.8.0_121, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
Memory: 580663744 bytes (553 MB) / 1037959168 bytes (989 MB) up to 1037959168 bytes (989 MB)
JVM Flags: 3 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1024M -Xms1024M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1481 Optifine OptiFine_1.7.10_HD_U_D6 15 mods loaded, 15 mods active
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
UCHIJA mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
UCHIJA FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1481-1.7.10.jar)
UCHIJA Forge{10.13.4.1481} [Minecraft Forge] (forge-1.7.10-10.13.4.1481-1.7.10.jar)
UCHIJA CodeChickenCore{1.0.7.47} [CodeChicken Core] (minecraft.jar)
UCHIJA NotEnoughItems{1.0.5.120} [Not Enough Items] (NotEnoughItems-1.7.10-1.0.5.120-universal.jar)
UCHIJA weaponmod{v1.14.3} [Balkon's WeaponMod] (Balkons-Weapon-Mod-1.7.10.jar)
UCHIJA BiblioCraft{1.7.3} [BiblioCraft] (BiblioCraft-Mod-1.7.10.jar)
UCHIJA ww2{1.0} [Call To Battle] (Call to Battle-The WWII Mod 1.7.10 (1).jar)
UCHIJA customnpcs{1.7.10d} [CustomNpcs] (Custom-NPCs-Mod-1.7.10.jar)
UCHIJA DamageIndicatorsMod{3.2.0} [Damage Indicators] (Damage-Indicators-Mod-1.7.10.jar)
UCHIJA MoCreatures{6.3.1} [DrZhark's Mo'Creatures Mod] (DrZharks MoCreatures Mod v6.3.1.zip)
UCHIJA flansmod{4.10.0} [Flan's Mod] (Flans Mod-1.7.10-4.10.0.jar)
UCHIJA mexicanmod{1.2.0} [Mexican Mod] (Mexican-Mod-1.7.10.jar)
UCHIJA cfm{3.3.5} [§6MrCrayfish's Furniture Mod] (MrCrayfishFurnitureModv3.3.5(1.7.10).jar)
UCHIJA musiccraft{2.9.8.3} [MusicCraft] (musiccraft-2.9.8.3.jar)
GL info: ' Vendor: 'Intel' Version: '2.1.0 - Build 8.15.10.2189' Renderer: 'Intel(R) HD Graphics'
Launched Version: 1.7.10-Forge10.13.4.1481-1.7.10
LWJGL: 2.9.1
OpenGL: Intel(R) HD Graphics GL version 2.1.0 - Build 8.15.10.2189, Intel
GL Caps: Using GL 1.3 multitexturing.
Using framebuffer objects because EXT_framebuffer_object is supported.
Anisotropic filtering is supported and maximum anisotropy is 2.
Shaders are available because OpenGL 2.1 is supported.

Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: [faithful32packOptiFine.zip]
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Anisotropic Filtering: Off (1)
OptiFine Version: OptiFine_1.7.10_HD_U_D6
Render Distance Chunks: 2
Mipmaps: 0
Anisotropic Filtering: 1
Antialiasing: 0
Multitexture: false
OpenGlVersion: 2.1.0 - Build 8.15.10.2189
OpenGlRenderer: Intel(R) HD Graphics
OpenGlVendor: Intel
CpuCount: 2
Edit Reply Delete
  • Beardielover
  • Level 63
  • High Grandmaster Programmer
  • February 12, 2017, 5:37 am
Does that happen when switching to fancy scopes, or trying to use a scope when you have fancy scopes on?
Edit Reply Delete
  • MrChaiw
  • Level 1
  • New Miner
  • February 14, 2017, 1:52 am
Both
Edit Reply Delete
  • Beardielover
  • Level 63
  • High Grandmaster Programmer
  • February 14, 2017, 6:33 am
Alright, I am going to release a patch in a few days that fixes the menu bug, but there has got to be a different crash report for when using the scope outside of the menu. Could you send that one to me?
Edit Reply Delete
  • MrChaiw
  • Level 1
  • New Miner
  • February 18, 2017, 12:30 am
---- Minecraft Crash Report ----
// You should try our sister game, Minceraft!

Time: 2/18/17 6:28 PM
Description: Unexpected error

java.lang.IllegalStateException: Function is not supported
at org.lwjgl.BufferChecks.checkFunctionAddress(BufferChecks.java:58)
at org.lwjgl.opengl.GL30.glBindFramebuffer(GL30.java:1124)
at org.lwjgl.opengl.ARBFramebufferObject.glBindFramebuffer(ARBFramebufferObject.java:226)
at ww2.WWIIClientTicker.switchToFB(WWIIClientTicker.java:408)
at ww2.WWIIClientTicker.updateScope(WWIIClientTicker.java:319)
at ww2.WWIIClientTicker.onRenderTick(WWIIClientTicker.java:234)
at cpw.mods.fml.common.eventhandler.ASMEventHandler_109_WWIIClientTicker_onRenderTick_RenderTickEvent.invoke(.dynamic)
at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54)
at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:140)
at cpw.mods.fml.common.FMLCommonHandler.onRenderTickStart(FMLCommonHandler.java:335)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:999)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:898)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)


A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

-- Head --
Stacktrace:
at org.lwjgl.BufferChecks.checkFunctionAddress(BufferChecks.java:58)
at org.lwjgl.opengl.GL30.glBindFramebuffer(GL30.java:1124)
at org.lwjgl.opengl.ARBFramebufferObject.glBindFramebuffer(ARBFramebufferObject.java:226)
at ww2.WWIIClientTicker.switchToFB(WWIIClientTicker.java:408)
at ww2.WWIIClientTicker.updateScope(WWIIClientTicker.java:319)
at ww2.WWIIClientTicker.onRenderTick(WWIIClientTicker.java:234)
at cpw.mods.fml.common.eventhandler.ASMEventHandler_109_WWIIClientTicker_onRenderTick_RenderTickEvent.invoke(.dynamic)
at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54)
at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:140)

-- Affected level --
Details:
Level name: MpServer
All players: 1 total; [EntityClientPlayerMP'Steve'/205, l='MpServer', x=104.11, y=79.62, z=296.35]]
Chunk stats: MultiplayerChunkCache: 30, 39
Level seed: 0
Level generator: ID 00 - default, ver 1. Features enabled: false
Level generator options:
Level spawn location: World: (40,64,256), Chunk: (at 8,4,0 in 2,16; contains blocks 32,0,256 to 47,255,271), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Level time: 10871 game time, 10871 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: false
Forced entities: 12 total; [EntityItem'item.tile.doublePlant.syringa'/64, l='MpServer', x=66.38, y=63.13, z=318.28], EntityItem['item.item.semillamaiz'/65, l='MpServer', x=78.31, y=63.13, z=328.28], MoCEntityScorpion['Scorpion'/66, l='MpServer', x=74.72, y=18.73, z=356.72], EntityClientPlayerMP['Steve'/205, l='MpServer', x=104.11, y=79.62, z=296.35], EntityItem['item.item.itemWiki'/207, l='MpServer', x=99.56, y=76.13, z=338.31], MoCEntityBear['Bear'/112, l='MpServer', x=135.97, y=73.00, z=315.09], MoCEntityWerewolf['Werewolf'/560, l='MpServer', x=132.81, y=32.00, z=339.19], MoCEntityWerewolf['Werewolf'/113, l='MpServer', x=133.25, y=36.00, z=327.22], MoCEntityDuck['Duck'/115, l='MpServer', x=138.25, y=63.83, z=361.25], EntityZombie['Zombie'/83, l='MpServer', x=108.56, y=33.72, z=369.31], MoCEntityFox['Fox'/84, l='MpServer', x=110.09, y=66.79, z=361.56], EntityCreeper['Creeper'/473, l='MpServer', x=89.75, y=38.00, z=339.16]]
Retry entities: 0 total; []
Server brand: fml,forge
Server type: Integrated singleplayer server
Stacktrace:
at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:425)
at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2444)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:927)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 7 (x86) version 6.1
Java Version: 1.8.0_121, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
Memory: 390061888 bytes (371 MB) / 1037959168 bytes (989 MB) up to 1037959168 bytes (989 MB)
JVM Flags: 3 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1024M -Xms1024M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 13, tallocated: 95
FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1558 Optifine OptiFine_1.7.10_HD_U_D6 17 mods loaded, 17 mods active
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
UCHIJAAAA mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
UCHIJAAAA FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1558-1.7.10.jar)
UCHIJAAAA Forge{10.13.4.1558} [Minecraft Forge] (forge-1.7.10-10.13.4.1558-1.7.10.jar)
UCHIJAAAA CodeChickenCore{1.0.7.47} [CodeChicken Core] (minecraft.jar)
UCHIJAAAA NotEnoughItems{1.0.5.120} [Not Enough Items] (NotEnoughItems-1.7.10-1.0.5.120-universal.jar)
UCHIJAAAA weaponmod{v1.14.3} [Balkon's WeaponMod] (Balkons-Weapon-Mod-1.7.10.jar)
UCHIJAAAA BiblioCraft{1.7.3} [BiblioCraft] (BiblioCraft-Mod-1.7.10.jar)
UCHIJAAAA ww2{1.0} [Call To Battle] (Call to Battle-The WWII Mod 1.7.10 (1).jar)
UCHIJAAAA customnpcs{1.7.10d} [CustomNpcs] (Custom-NPCs-Mod-1.7.10.jar)
UCHIJAAAA DamageIndicatorsMod{3.2.0} [Damage Indicators] (Damage-Indicators-Mod-1.7.10.jar)
UCHIJAAAA MoCreatures{6.3.1} [DrZhark's Mo'Creatures Mod] (DrZharks MoCreatures Mod v6.3.1.zip)
UCHIJAAAA flansmod{4.10.0} [Flan's Mod] (Flans Mod-1.7.10-4.10.0.jar)
UCHIJAAAA ism{1.5.10 MC-1.7.10} [Instant Structures Mod (ISM)] (ism-1.5.10 MC-1.7.10.jar)
UCHIJAAAA AS_Kenshiro{1.2.1} [Kenshiro Mod] (Kenshiro-Mod-1.7.10.jar)
UCHIJAAAA mexicanmod{1.2.0} [Mexican Mod] (Mexican-Mod-1.7.10.jar)
UCHIJAAAA cfm{3.3.5} [§6MrCrayfish's Furniture Mod] (MrCrayfishFurnitureModv3.3.5(1.7.10).jar)
UCHIJAAAA tc{4.3.0_004} [Traincraft] (Traincraft-Mod-1.7.10.jar)
GL info: ' Vendor: 'Intel' Version: '2.1.0 - Build 8.15.10.2189' Renderer: 'Intel(R) HD Graphics'
Launched Version: 1.7.10-Forge10.13.4.1558-1.7.10
LWJGL: 2.9.1
OpenGL: Intel(R) HD Graphics GL version 2.1.0 - Build 8.15.10.2189, Intel
GL Caps: Using GL 1.3 multitexturing.
Using framebuffer objects because EXT_framebuffer_object is supported.
Anisotropic filtering is supported and maximum anisotropy is 2.
Shaders are available because OpenGL 2.1 is supported.

Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: [faithful32packOptiFine.zip]
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Anisotropic Filtering: Off (1)
OptiFine Version: OptiFine_1.7.10_HD_U_D6
Render Distance Chunks: 2
Mipmaps: 0
Anisotropic Filtering: 1
Antialiasing: 0
Multitexture: false
OpenGlVersion: 2.1.0 - Build 8.15.10.2189
OpenGlRenderer: Intel(R) HD Graphics
OpenGlVendor: Intel
CpuCount: 2---- Minecraft Crash Report ----
// You should try our sister game, Minceraft!

Time: 2/18/17 6:28 PM
Description: Unexpected error

java.lang.IllegalStateException: Function is not supported
at org.lwjgl.BufferChecks.checkFunctionAddress(BufferChecks.java:58)
at org.lwjgl.opengl.GL30.glBindFramebuffer(GL30.java:1124)
at org.lwjgl.opengl.ARBFramebufferObject.glBindFramebuffer(ARBFramebufferObject.java:226)
at ww2.WWIIClientTicker.switchToFB(WWIIClientTicker.java:408)
at ww2.WWIIClientTicker.updateScope(WWIIClientTicker.java:319)
at ww2.WWIIClientTicker.onRenderTick(WWIIClientTicker.java:234)
at cpw.mods.fml.common.eventhandler.ASMEventHandler_109_WWIIClientTicker_onRenderTick_RenderTickEvent.invoke(.dynamic)
at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54)
at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:140)
at cpw.mods.fml.common.FMLCommonHandler.onRenderTickStart(FMLCommonHandler.java:335)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:999)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:898)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)


A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

-- Head --
Stacktrace:
at org.lwjgl.BufferChecks.checkFunctionAddress(BufferChecks.java:58)
at org.lwjgl.opengl.GL30.glBindFramebuffer(GL30.java:1124)
at org.lwjgl.opengl.ARBFramebufferObject.glBindFramebuffer(ARBFramebufferObject.java:226)
at ww2.WWIIClientTicker.switchToFB(WWIIClientTicker.java:408)
at ww2.WWIIClientTicker.updateScope(WWIIClientTicker.java:319)
at ww2.WWIIClientTicker.onRenderTick(WWIIClientTicker.java:234)
at cpw.mods.fml.common.eventhandler.ASMEventHandler_109_WWIIClientTicker_onRenderTick_RenderTickEvent.invoke(.dynamic)
at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54)
at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:140)

-- Affected level --
Details:
Level name: MpServer
All players: 1 total; [EntityClientPlayerMP'Steve'/205, l='MpServer', x=104.11, y=79.62, z=296.35]]
Chunk stats: MultiplayerChunkCache: 30, 39
Level seed: 0
Level generator: ID 00 - default, ver 1. Features enabled: false
Level generator options:
Level spawn location: World: (40,64,256), Chunk: (at 8,4,0 in 2,16; contains blocks 32,0,256 to 47,255,271), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Level time: 10871 game time, 10871 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: false
Forced entities: 12 total; [EntityItem'item.tile.doublePlant.syringa'/64, l='MpServer', x=66.38, y=63.13, z=318.28], EntityItem['item.item.semillamaiz'/65, l='MpServer', x=78.31, y=63.13, z=328.28], MoCEntityScorpion['Scorpion'/66, l='MpServer', x=74.72, y=18.73, z=356.72], EntityClientPlayerMP['Steve'/205, l='MpServer', x=104.11, y=79.62, z=296.35], EntityItem['item.item.itemWiki'/207, l='MpServer', x=99.56, y=76.13, z=338.31], MoCEntityBear['Bear'/112, l='MpServer', x=135.97, y=73.00, z=315.09], MoCEntityWerewolf['Werewolf'/560, l='MpServer', x=132.81, y=32.00, z=339.19], MoCEntityWerewolf['Werewolf'/113, l='MpServer', x=133.25, y=36.00, z=327.22], MoCEntityDuck['Duck'/115, l='MpServer', x=138.25, y=63.83, z=361.25], EntityZombie['Zombie'/83, l='MpServer', x=108.56, y=33.72, z=369.31], MoCEntityFox['Fox'/84, l='MpServer', x=110.09, y=66.79, z=361.56], EntityCreeper['Creeper'/473, l='MpServer', x=89.75, y=38.00, z=339.16]]
Retry entities: 0 total; []
Server brand: fml,forge
Server type: Integrated singleplayer server
Stacktrace:
at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:425)
at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2444)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:927)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 7 (x86) version 6.1
Java Version: 1.8.0_121, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
Memory: 390061888 bytes (371 MB) / 1037959168 bytes (989 MB) up to 1037959168 bytes (989 MB)
JVM Flags: 3 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1024M -Xms1024M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 13, tallocated: 95
FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1558 Optifine OptiFine_1.7.10_HD_U_D6 17 mods loaded, 17 mods active
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
UCHIJAAAA mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
UCHIJAAAA FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1558-1.7.10.jar)
UCHIJAAAA Forge{10.13.4.1558} [Minecraft Forge] (forge-1.7.10-10.13.4.1558-1.7.10.jar)
UCHIJAAAA CodeChickenCore{1.0.7.47} [CodeChicken Core] (minecraft.jar)
UCHIJAAAA NotEnoughItems{1.0.5.120} [Not Enough Items] (NotEnoughItems-1.7.10-1.0.5.120-universal.jar)
UCHIJAAAA weaponmod{v1.14.3} [Balkon's WeaponMod] (Balkons-Weapon-Mod-1.7.10.jar)
UCHIJAAAA BiblioCraft{1.7.3} [BiblioCraft] (BiblioCraft-Mod-1.7.10.jar)
UCHIJAAAA ww2{1.0} [Call To Battle] (Call to Battle-The WWII Mod 1.7.10 (1).jar)
UCHIJAAAA customnpcs{1.7.10d} [CustomNpcs] (Custom-NPCs-Mod-1.7.10.jar)
UCHIJAAAA DamageIndicatorsMod{3.2.0} [Damage Indicators] (Damage-Indicators-Mod-1.7.10.jar)
UCHIJAAAA MoCreatures{6.3.1} [DrZhark's Mo'Creatures Mod] (DrZharks MoCreatures Mod v6.3.1.zip)
UCHIJAAAA flansmod{4.10.0} [Flan's Mod] (Flans Mod-1.7.10-4.10.0.jar)
UCHIJAAAA ism{1.5.10 MC-1.7.10} [Instant Structures Mod (ISM)] (ism-1.5.10 MC-1.7.10.jar)
UCHIJAAAA AS_Kenshiro{1.2.1} [Kenshiro Mod] (Kenshiro-Mod-1.7.10.jar)
UCHIJAAAA mexicanmod{1.2.0} [Mexican Mod] (Mexican-Mod-1.7.10.jar)
UCHIJAAAA cfm{3.3.5} [§6MrCrayfish's Furniture Mod] (MrCrayfishFurnitureModv3.3.5(1.7.10).jar)
UCHIJAAAA tc{4.3.0_004} [Traincraft] (Traincraft-Mod-1.7.10.jar)
GL info: ' Vendor: 'Intel' Version: '2.1.0 - Build 8.15.10.2189' Renderer: 'Intel(R) HD Graphics'
Launched Version: 1.7.10-Forge10.13.4.1558-1.7.10
LWJGL: 2.9.1
OpenGL: Intel(R) HD Graphics GL version 2.1.0 - Build 8.15.10.2189, Intel
GL Caps: Using GL 1.3 multitexturing.
Using framebuffer objects because EXT_framebuffer_object is supported.
Anisotropic filtering is supported and maximum anisotropy is 2.
Shaders are available because OpenGL 2.1 is supported.

Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: [faithful32packOptiFine.zip]
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Anisotropic Filtering: Off (1)
OptiFine Version: OptiFine_1.7.10_HD_U_D6
Render Distance Chunks: 2
Mipmaps: 0
Anisotropic Filtering: 1
Antialiasing: 0
Multitexture: false
OpenGlVersion: 2.1.0 - Build 8.15.10.2189
OpenGlRenderer: Intel(R) HD Graphics
OpenGlVendor: Intel
CpuCount: 2




oh also, could you announce when the patch will be released to me?
Edit Reply Delete
  • Beardielover
  • Level 63
  • High Grandmaster Programmer
  • February 18, 2017, 6:13 am
Does this still happen with the beta version I sent you?
Edit Reply Delete
  • MrChaiw
  • Level 1
  • New Miner
  • February 22, 2017, 2:30 am
Im sorry but I did not receive any beta version. may I know where it is?
Edit Reply Delete
  • Beardielover
  • Level 63
  • High Grandmaster Programmer
  • February 22, 2017, 1:06 pm
Sorry, I guess I never sent it to you. Click here.
Edit Reply Delete
  • MrChaiw
  • Level 1
  • New Miner
  • February 23, 2017, 3:02 am
here's a crash report---- Minecraft Crash Report ----
// Surprise! Haha. Well, this is awkward.

Time: 2/23/17 8:54 PM
Description: Unexpected error

java.lang.IllegalStateException: Function is not supported
at org.lwjgl.BufferChecks.checkFunctionAddress(BufferChecks.java:58)
at org.lwjgl.opengl.GL30.glBindFramebuffer(GL30.java:1124)
at org.lwjgl.opengl.ARBFramebufferObject.glBindFramebuffer(ARBFramebufferObject.java:226)
at ww2.WWIIClientTicker.switchToFB(WWIIClientTicker.java:408)
at ww2.WWIIClientTicker.updateScope(WWIIClientTicker.java:319)
at ww2.WWIIClientTicker.onRenderTick(WWIIClientTicker.java:234)
at cpw.mods.fml.common.eventhandler.ASMEventHandler_45_WWIIClientTicker_onRenderTick_RenderTickEvent.invoke(.dynamic)
at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54)
at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:138)
at cpw.mods.fml.common.FMLCommonHandler.onRenderTickStart(FMLCommonHandler.java:335)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:999)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:898)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)


A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

-- Head --
Stacktrace:
at org.lwjgl.BufferChecks.checkFunctionAddress(BufferChecks.java:58)
at org.lwjgl.opengl.GL30.glBindFramebuffer(GL30.java:1124)
at org.lwjgl.opengl.ARBFramebufferObject.glBindFramebuffer(ARBFramebufferObject.java:226)
at ww2.WWIIClientTicker.switchToFB(WWIIClientTicker.java:408)
at ww2.WWIIClientTicker.updateScope(WWIIClientTicker.java:319)
at ww2.WWIIClientTicker.onRenderTick(WWIIClientTicker.java:234)
at cpw.mods.fml.common.eventhandler.ASMEventHandler_45_WWIIClientTicker_onRenderTick_RenderTickEvent.invoke(.dynamic)
at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54)
at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:138)

-- Affected level --
Details:
Level name: MpServer
All players: 1 total; [EntityClientPlayerMP'Steve'/1, l='MpServer', x=30.50, y=5.62, z=1591.50]]
Chunk stats: MultiplayerChunkCache: 25, 34
Level seed: 0
Level generator: ID 01 - flat, ver 0. Features enabled: false
Level generator options:
Level spawn location: World: (32,4,1597), Chunk: (at 0,0,13 in 2,99; contains blocks 32,0,1584 to 47,255,1599), Region: (0,3; contains chunks 0,96 to 31,127, blocks 0,0,1536 to 511,255,2047)
Level time: 501 game time, 501 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: false
Forced entities: 3 total; [EntitySlime'Slime'/101, l='MpServer', x=32.31, y=4.00, z=1630.22], EntityClientPlayerMP['Steve'/1, l='MpServer', x=30.50, y=5.62, z=1591.50], EntitySlime['Slime'/102, l='MpServer', x=26.98, y=4.95, z=1630.74]]
Retry entities: 0 total; []
Server brand: fml,forge
Server type: Integrated singleplayer server
Stacktrace:
at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:425)
at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2444)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:927)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 7 (x86) version 6.1
Java Version: 1.8.0_121, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
Memory: 687490136 bytes (655 MB) / 1037959168 bytes (989 MB) up to 1037959168 bytes (989 MB)
JVM Flags: 3 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1024M -Xms1024M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1481 Optifine OptiFine_1.7.10_HD_U_D6 10 mods loaded, 10 mods active
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
UCHIJAAAA mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
UCHIJAAAA FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1481-1.7.10.jar)
UCHIJAAAA Forge{10.13.4.1481} [Minecraft Forge] (forge-1.7.10-10.13.4.1481-1.7.10.jar)
UCHIJAAAA CodeChickenCore{1.0.7.47} [CodeChicken Core] (minecraft.jar)
UCHIJAAAA NotEnoughItems{1.0.5.120} [Not Enough Items] (NotEnoughItems-1.7.10-1.0.5.120-universal.jar)
UCHIJAAAA weaponmod{v1.14.3} [Balkon's WeaponMod] (Balkons-Weapon-Mod-1.7.10.jar)
UCHIJAAAA BiblioCraft{1.7.3} [BiblioCraft] (BiblioCraft-Mod-1.7.10.jar)
UCHIJAAAA ww2{1.0} [Call To Battle] (CTB Private Test (1).jar)
UCHIJAAAA mexicanmod{1.2.0} [Mexican Mod] (Mexican-Mod-1.7.10.jar)
UCHIJAAAA cfm{3.3.5} [§6MrCrayfish's Furniture Mod] (MrCrayfishFurnitureModv3.3.5(1.7.10).jar)
GL info: ' Vendor: 'Intel' Version: '2.1.0 - Build 8.15.10.2189' Renderer: 'Intel(R) HD Graphics'
Launched Version: 1.7.10-Forge10.13.4.1481-1.7.10
LWJGL: 2.9.1
OpenGL: Intel(R) HD Graphics GL version 2.1.0 - Build 8.15.10.2189, Intel
GL Caps: Using GL 1.3 multitexturing.
Using framebuffer objects because EXT_framebuffer_object is supported.
Anisotropic filtering is supported and maximum anisotropy is 2.
Shaders are available because OpenGL 2.1 is supported.

Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: [faithful32packOptiFine.zip]
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Anisotropic Filtering: Off (1)
OptiFine Version: OptiFine_1.7.10_HD_U_D6
Render Distance Chunks: 2
Mipmaps: 0
Anisotropic Filtering: 1
Antialiasing: 0
Multitexture: false
OpenGlVersion: 2.1.0 - Build 8.15.10.2189
OpenGlRenderer: Intel(R) HD Graphics
OpenGlVendor: Intel
CpuCount: 2
Edit Reply Delete
  • MrChaiw
  • Level 1
  • New Miner
  • February 23, 2017, 2:58 am
I hate to be the bearer of bad news but it doesn't work, however it does work on the settings turning fancy scopes on or off but in the game trying to sight with the scope game crashes :p
Edit Reply Delete
  • Beardielover
  • Level 63
  • High Grandmaster Programmer
  • February 23, 2017, 7:40 am
You aren't being the bearer of bad news, many people with older graphics cards are experiencing it, and I'm trying to find out why. It's actually good news that I have someone consistently replying, maybe I can finally get the issue fixed.(Everyone else just stops replying around this point)

I'll cook up a new beta version after work to see if it functions for you =)

EDIT: Had a few minutes before work, here take this
Edit Reply Delete
  • ThatSkyGuy
  • Level 1
  • New Miner
  • February 11, 2017, 7:19 am
I think the Pacific should be next. The US Marines would have a camo with their raider patch or no raider patch. Can you also make the 3D US helmet not have a flat top and make it look more like what the T&P (Tyrants and Plebs) modpack has for their US WW2 helmets.
Edit Reply Delete
  • Beardielover
  • Level 63
  • High Grandmaster Programmer
  • February 11, 2017, 8:59 am
The Pacific is the next one planned. An yes, I plan to further improve the US Helmet. Other priorities are first, such as right now I am making a better model maker. Once the model maker is done, it will be released to the public so people can make content packs, and my best friend will start working on the Japanese weapon models
Edit Reply Delete
  • ThatSkyGuy
  • Level 1
  • New Miner
  • February 11, 2017, 1:21 pm
Yay. I love the Pacific due to how unused it is. Like few WW2 games have a Pacific setting. You have Medal of Honor Pacific something, CoD WaW, and a few others. Also will you add a different uniform for the US fighting in the Pacific. They used camouflage but really different from today's standards.
Edit Reply Delete
  • Beardielover
  • Level 63
  • High Grandmaster Programmer
  • February 11, 2017, 4:19 pm
I have both Medal of Honor Pacific Assault and CoD WaW XD
And yes, there will be a different uniform for Pacific U.S. troops. Commonwealth forces too, they fought in the Pacific.

If you love it due to how unused it is, you will love that I am adding Finland, Italy, Poland, China, and more =P
Edit Reply Delete
Long time no see.
Here I found two problems.
When you change the keycode of this mod.
Minecraft will crash after you change it.
When you start Minecraft again, Minecraft will be lag.
Another one is
I don't switch the keycode, when I press 'C' many times, my character's hand will disappear.
My version:1.7.10
Crash Report:https://mega.nz/#!ok4kjayK!TcdB-6QEXh2QJu_jgJpkbQQZm02INs4Ay38om_lNDZA

I forgot to tell you
In singleplayer, it won't lag when you change the magazine.
In multiplayer, it will lag when you change the magazine.
Only some sniper won't lag.
Edit Reply Delete
  • Beardielover
  • Level 63
  • High Grandmaster Programmer
  • February 10, 2017, 8:47 pm
Good to know, I will certainly look into all of these bugs.
Edit Reply Delete
Will you add vehicle (such as planes, tanks, boats, battleship)? mortar? artillery? cannon?
Edit Reply Delete
  • Beardielover
  • Level 63
  • High Grandmaster Programmer
  • February 10, 2017, 7:21 am
If I attempted to, I would never be able to fulfill my dream of stretching across all fronts, and adding even minor countries from WW2.

Although, I plan to add compatibility between my mod and PrototypeTheta's Tanks, so I will be adding anti-tank weapons =)

Mortar, Artillery, those will be added, but not in the form of vehicles. Instead, during a match a Commander will be able to call in mortar and artillery, and the projectiles will rain down on the enemy. Actual working physical Mortar/Artillery vehicles would again, take too much away from the goal of this mod.
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  • Jon_1234567
  • Level 1
  • New Miner
  • February 8, 2017, 5:42 pm
Hey sorry if you're getting overwhelmed by the scope issues but I never clearly understood why it happened and just wanted to know if there was anything on my end I could do to fix it. When I try using them without optifine it'll freeze my screen until I minimize the window, and with optifine the scope portion will just be black. I'm playing without fancy scopes nd get a OpenGl error 1282 or something like that everytime I use the non-fancy scope, which is fine the un-fancy scope still works. Just wanted to know if it was fixable on my side of things and other than that great mod and great job man. Been following it since the beginning and honestly wow. 10/10.
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  • Beardielover
  • Level 63
  • High Grandmaster Programmer
  • February 8, 2017, 6:26 pm
Alright, I really need to find out what is causing all these errors! Thanks for your detailed information, it should help me trace the issue. Few others are so helpful in their reports =)

EDIT: I am not experiencing any of these issues, although fast rendering on optifine does make the game flash and freeze with scopes. I don't recieve OpenGL error 1282 either...

When the game starts up it prints OS information like so:

This is just a prompt for computer specs to be printed. THIS IS NOT A ERROR


A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

-- System Details --
Details:

Would you mind sending me what yours prints out so that I can see if it's based off graphics card version?
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  • WW2GAMER
  • Level 1
  • New Miner
  • February 8, 2017, 5:46 am
Beardie you are doing more weapons
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  • Beardielover
  • Level 63
  • High Grandmaster Programmer
  • February 8, 2017, 7:57 am
There's a FAQ for a reason.
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