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Call to Battle-The WWII Mod[1.7.10]

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Beardielover
Level 61 : High Grandmaster Programmer
As of this update, the mod is completely server ready! The only problem is, I don't have a server. You can help fund the first official Call to Battle server on Patreon!

Enter
 the world of Call to Battle, a mod that takes you back to the times of World War Two. Call to Battle strives to be the most realistic(within the confines of Minecraft) first person shooter mod. It's goal is to reach across ALL the theatres of WWII, from your standard US vs. Germany to the much unsung battles of countries such as Italy and China. This mod not only contains your standard WWII weapons, but some lesser used weapons and even a wide array of attachments from the time period. Also includes custom zombies that are a bit creepier and have a chance to infect you!

Nobody to play with? This mod has bots, so you never have to wait for other people to play a round of Engagement, Team Deathmatch, etc.


When paired with DynamicLights this mod has gun flash. I may make it a standalone feature later but for now if you want gun flash download DynamicLights here.

Want to know what to expect in the near future?
Click Here!
For starters, I need to finish up some of the features already in the mod, such as add the remaining British weapons such as the PIAT. Then my development should go as follows:

Expected this month:
-Grenade Launcher Attachments (Yes, they did exist in WWII)
-More Uniforms for all sides(Partially done with Medic Helmets, still need to do NCO uniforms!)
-More explosives, such as, Mortars, C-Mines, Bangalores, etc.
The Volkssturm Update
-Last-ditch weaponry such as the MP-3008 and Volkssturmgewehr
Expected next month:
-Russian Faction
Expected after that
-You decide! Should I go to the Jungles of the Pacific, or the Deserts of Africa, or...?
-Simple vehicles such as Jeeps
Far future
-More complex vehicles such as Tanks and Planes!

Official Wiki: Click Here

What special gameplay features are there?
Click Here
Stances:
-Crouch = Press C. (Note that this is seperate from minecraft crouching and you are actually lower)
-Prone = Press Z

Deploying Bipod:
-Guns with a bipod can deploy it while proning or holding it over a normal sized block! Press B to do so!

Part based damage:
-The body part you shoot matters! Headshots = 1 hit kill.... unless it bounces off an enemy helmet...

Damage Dropoff:
-The farther away you shoot from, the less damage you do. Mostly only affects pistols, smgs, and lower caliber rifles. Eventually this mod will have bullet drop!

Switching to Sights:
-Some scopes allow you to switch to their ironsights by pressing ~

Bleeding:
-Guns and zombies can cause you to bleed! This is remedied with bandages. When bleeding out, your vision goes darker. Use morphine to make your character numb to this effect!

Custom Zombies:
-In the config file there are options to replace normal zombies with special zombies that look creepier, sound creepier, and can infect you!

Stopping infection:
Can't find or craft a cure in time, and don't want to endanger your teamates with what you become? Press K to shoot yourself.... and save your friends.

Custom Maps:
-Custom maps will contain gamemodes such as Assault, Team Deathmatch, etc. Certain gamemodes allow you to choose and configure a class loadout, heres some screenshots of it in action:




Notable gun interaction:
Click Here
-Press Middle Mouse Click to melee
-Press ~ to switch to sights when using a sniper rifle(Note, not all Sniper Rifles have this option)
-Press N to open the attachments menu.
-Press B to deploy bipod on a LMG or MG
-Press P to place a LMG or MG


How to get stuff in survival:
Click Here
Go to the wiki page here: Click Here

Controls for playing maps:
Click Here
M-Choose Side
,-Choose Class
.-Choose Loadout


How to set up a map:
Click Here
As of right now, map setup is a bit complicated, but I will be adding more tutorials on the different types of gamemodes, some are up on the wiki already ;) For now the simple setups are here until I add them to the wiki.

Universal Commands:
/ww2Gamerule axisBotCount <number>
/ww2Gamerule allyBotCount <number>
/ww2Gamerule axisLifePool <number>
/ww2GameRule allyLifePool <number>
/ww2GameRule giveMoney <true or false>

Team Deathmatch:
First do /ww2Gamerule gameType TDM. In the WW2 Misc Tab there is a selector tool. Right click all the places that you wish to become TDM spawnpoints(Note: there is no visual indicator of where they are right now, sorry. You will just have to remember) When ready do /startGame, turn to survival, and then you are playing! Remember to press the choose loadout button.

Zombie Survival(Uses custom ww2 zombies that can infect you!)
In the WW2 Misc Tab there is a selector tool. Right click all the places that you wish to become spawnpoints(For both players and zombies, they share spawnpoints because the zombies don't spawn right away)
Now, currently there is no option to turn on the choose loadout button for Zombie Survival, so to get weapons you will have to set up the map a different way. There are 2 types of shop blocks. do /ww2Gamerule giveMoney true. That way on killing Zombies you will get money to buy from the shops. The shop setup is pretty straightforward, just right click them to open up a gui that you should be able to figure out!
Right now if you want there to by other survivors you have to spawn them before hand(Spawn WW2 Soldier egg) When ready do /ww2Gamerule gameType ZombieSurv. (Do not do it beforehand like TDM because this gamemode currently starts automatically)

Free for All:
This gamemode is not working at the moment, sorry. I will release a patch by the end of the week =)

Server Setup:
Click Here
If you wish to set this up on a normal server, no setup is required! You are good to go =)

However, Cauldron servers function a bit differently and my mod has to change some things to work properly on them. After the config for this mod is generated, you must set Cauldron to true so that it does not crash! ;)

Official Maps:

Video Showcases
Click Here
Here you can find a list of mod showcases that people have recorded of this mod!

fAT_-wFW1To







Want to help support my mods? You can donate!

What does donating do for you? Does it do anything for me?
Spoiler - click to reveal
Yes to both questions! If you really enjoy my mods and want to help improve them and get more out there, donating really helps. For starters, my parents aren't too keen on the idea that I spend so much time making mods. As soon as I find an opportunity to move out, this won't be an issue, of course. But some extra funds can prove to them that I am doing something worthwhile!

Donations will also help me advance my coding ability through online coding courses, and help me purchase better audio and image creating programs to aid in mod creations. It makes my job easier, and helps me get content to you faster! =)




Feel free to give suggestions, and share all crashes/bugs, I will fix them asap!

FAQ
Click Here

Will you add <insert country here>?

There's a good chance, if they fought a decent amount in the war. I.E. France, China, Poland

Will you add <insert gun here>?

If it's not some obscure, barely used weapon, it's already on my list. I extensively research WW2 firearms.
Are you planning on making <Insert Time Period Here> Mod?
Nope. World War 2 is my favorite time period, read why on my Patreon. Another gun mod would have to mean abandoning this one. This is why I am making the content pack system.
Are you planning on making Tanks or Planes?

At the moment, it is a definite no. May change in the future, but the main focus of this mod is infantry. Trying to make Tanks or planes would distract from the main purpose of the mod, and would stretch me across trying to make 2 things great, decreasing the quality of both. As a solo dev, this would never work out, it would only serve to ruin my vision. Jeeps and Landing craft are a good possibility, though, being very easy to make compared to Tanks/Planes. But even then, those would only be done after pretty much all countries are done.

Will you update to <insert version here>?

100% Nope. Nothing will change my mind for this one. Not only is 1.7.10 the most popular version for mods, making no convincing reason to update, Forge decided to go ahead and remove vital API, asking questions later. Sorry, this mod will stay 1.7.10. Most other mods are staying 1.7.10 for these very reasons.

Are you adding Artillery, or <insert other long range support here>

In way, yes. Actual physical artillery would take forever to add, and minecrafts distance limit would certainly limit the effectiveness. Instead I am simply going to make it so that NCOs can call in artillery, and it lands at the designated location. You will be able to choose from many different types, such as Mortars, Katyushas, etc.

3D Armor?????
I get asked this often, good news is that it is in the works!



Terms of use(#StopModReposts):
I am the owner of this mod. You are not allowed to profit in this mod in any way. You may not re-upload this mod. You may not have a link that leads to this page or the mods download that allows you to profit.(I.E. Through the use of adf.ly) You may record videos with this mod as long as you have a non monetized link in the description.

undefined
Progress: 100% Complete
Game Version:Minecraft 1.7.10
Tags:New Content
Credit:Thanks to all my beta testers!

Note: Showing last 25 of 31 logs.

Patch 1/16/17 : 01/16/2017 3:00:23 pm1/16/17

-Garand can now reload mid-clip


Bug Fixes:
CTB#67: Classes and Bases duplicate themselves
CTB#68: Can't set supply cost of class items

The Dual Wield Update : 01/16/2017 12:05:31 am1/16/17

-Added Dual Wielding! Press F to toggle it on/off. Having two pistols right next to eachother on your hotbar will result in you dual wielding them!

Bug Fixes

CTB#65: Classes get deleted on respawn
CTB#66: Bases occasionally get deleted on world reload

The Recoil Update : 01/14/2017 2:21:15 pm1/14/17

-Completely revamped recoil system
-Removed screen recoil compensation, more skill is now required
-Added option to have gui scopes instead of the resource taxing scopes
-The back of the PPSh is now more rounded
-Added warzone dirt and grass for aesthetics

Bug Fixes
CTB#60: Server crashes on startup
CTB#61: Advanced OpenGL causes world to glitch when using a scope
CTB#62: Items don't drop, and are lost even if keep inventory is on
CTB#63: Stielhandgranate has missing texture
CTB#64: Base menu randomly crashes

Patch 1/10/17 : 01/10/2017 6:09:48 pm1/10/17

Bug Fixes
CTB#54: Crash for older versions of OpenGL
CTB#55: Render Glitches when bots are zombies
CTB#56: Can't choose side in Team Deathmatch
CTB#57: Classes saving/loading only loads guns
CTB#58: Scope rendering takes a while to sync
CTB#59: Bazooka sight is mismapped

Gamemode Update : 01/07/2017 4:43:32 pm1/07/17

This update contains major changes for the various gamemodes, many fixes, and more! Full change log is below! Tutorials on how to set up the various gamemodes, and a showcase of how new features work are coming soon on my channel!


General Changes
-Call to Battle Keybinds use seperate thread to avoid conflicts with other mods, and have their own special menu
-Melee button can be held down to hold your weapon back, allowing for a bayonet charge
-Scopes now have more realistic rendering
-You no longer recieve a loadout if there is no game mode

Game Mode Changes
-Added Map Bounds feature /ww2Gamerule mapBounds <size> Going more than 15 blocks out of the bounds results in death.
-Classes can now have a limit to how many people choose them
-Players are automatically moved to the lobby spawn on joining, and the choose side UI will open
-Ability to set how many reinforcements bases are worth, losing a base will cause you to lose reinforcements, and vice versa.
-Added option for the fixed MGs to be able to reload without ammo /ww2Gamerule infiniteMGs true
-After every match, glass and other destructible blocks reset
-Base progress now shows through blocks
-Instead of a percentage, a fancy icon now shows for base progress
-Bases now have multiple spawns to choose from
-Choose Side screen completely remade
-Select Class screen completely remade and is very fancy now
-Loadout screen is very fancy now

New Items
-Added Wire Cutters
-Added Bunker Doors that can only be opened from one side
-Added Satchel Charges that can blow up certain blocks such as bunker doors, barbed wire, etc.
-Added Invisible One Way blocks for spawn protection
-Added Sandbags
-Added 50 Round Mag for MG-42
-Added Heavy Bolt attachment for MG-42
-Added 10 Round Mag for M712
-Added 40 Round Mag for M712
-Most tile entities now use render lists so they can be rendered far away without lag

Bug Fixes:
CTB#39: Mounting MG/Deploying bipod messes with player yaw
CTB#40: More than 4 bases leads to issues, they sometimes get deleted
CTB#41: Bounce sound is playing outside of the hitbox of non-full blocks.
CTB#42: Dying on MGs results in a crash
CTB#43: Held grenade is thrown on interacting with blocks
CTB#44: Gun Flash appears on bots and other players guns when you fire
CTB#45: Gun Flash glitches when next to blocks
CTB#46: Water is invisible behind scopes
CTB#47: Killing an AI Soldier counts as two kills
CTB#48: Interacting with bases causes kick from server
CTB#49: Opening loadout menu crashes servers
CTB#50: Attacking Spawnpoint does not save
CTB#51: Spamming Semi Auto guns on a server can result in -1 Ammo in the gun
CTB#52: Joining a game such as Assault in survival puts you at a random place high in the air the first time you spawn
CTB#53: Rocket Launchers do not fire any projectiles

Patch 12/7/16 : 12/07/2016 10:09:10 pm12/07/16

-Removed muzzle flash from flamethrowers
-Guns fired under water have a lower pitch
-Bases now render through blocks
-All bolt action rifles now have the new bullet model

Bug Fixes:
CTB#39: Fixed muzzle flash position
CTB#40: Fixed ai only having fire when you fire your gun

Update 2.7-Mud &amp; Blood Update : 12/06/2016 2:15:42 pm12/06/16

-Added Call to Battle Options menu
-Added Mud on Weapons for certain actions
-Added Blood on Weapons for certain actions
-Revamped bayonet melee

Bug Fixes:
CTB#37: Fixed MG Rotation being strange
CTB#38: Fixed MG Bouncing Player up when mounting

Update 2.6 : 11/22/2016 1:19:28 pm11/22/16

-Added Mosin-Nagant M1891/30 PU Sniper
-SVT40 can now equip a PU Scope
-Team Deathmatch now has seperate spawns for Axis and Allies
-In Assault, the attacking spawnpoint properly shows up as a selectable spawnpoint, rather than the player being left in the lobby
-Changed weapon handling slightly
-Revamped hold breath
-Reading of data is more failproof
-Reduced amount of shrapnel from frag grenades
-Lowered time for grenades to explode by one second
-SVT40 can now be reloaded with stripper clips and individual bullets
-Improved quality of bullet model for most weapons
-Reloading a closed bolt weapon leaves one in the chamber, allowing for the capacity of an extra bullet on reloading a full mag
-Flamethrowers now directly light the sides of flammable blocks on fire
-WWII Zombies are no longer named "Spawn WWII Zombie"
-On finishing a reload, you no longer go back to ironsight mod if you were before

Bug Fixes:
CTB#31: Fixed scope glitches while breathing
CTB#32: Fixed some mounted mg related issues
CTB#33: Fixed black scope glass when switching to a sniper rifle while in ironsight mode
CTB#34: Fixed Bots completely breaking sometimes upon respawning
CTB#35: Fixed Grenade sound being same volume nomatter where you are.
CTB#36: Fixed Team Damage gamerule not updating

2.5 - Red October Update : 10/29/2016 2:16:57 am10/29/16

-Added Soviet Faction and Uniform(More weapons and PU Scope coming soon!)
-Added Tokarev TT-33
-Added Mosin Nagant M91/30
-Added Mosin Nagant M44 Carbine
-Added SVT-40
-Added PPSh-41
-Added DP-28
-Updated many models, including: Grease Gun, FP-45, Lee Enfield, Kar98, and others I forgot xD
-Moved many guns back a bit to hide the stock
-Added Secondary weapon selection to TDM
-Added other gameplay improvements, such as increasing inaccuracy for sustained fire, and others I forgot =P

Tons of bugs were fixed in this update, unfortunately I can't quite remember them...... lol I should start writing everything I change down the moment I do.

Update 2.4 1/2 : 10/07/2016 2:12:23 pm10/07/16

-Improved M1 Garand Model
-Improved Kar98 Model

Bug Fixes:
CTB#29: Fixed no extra zoom on holding shift
CTB#30: Fixed a crash with refillable crates

Hotfix 9/27/16 : 09/28/2016 12:08:52 am9/28/16

-Improved M1903A4 model
-Improved Colt 1911 model

Bug Fixes:
CTB#28: Fixed another server startup crash.

Update 2.4 : 09/26/2016 9:09:58 pm9/26/16

-Added ability to save and load classes(Makes mapmakers lives easier)
-Added Vector Positioning support, more detailed models!
-Improved Thompson M1A1 model
-Improved M1903A3 Model

Bug Fixes:
CTB#26: Fixed crash on server startup
CTB#27: Fixed grenade not rendering in third person

Hotfix 9/19/16 : 09/19/2016 10:52:35 am9/19/16

Bug Fixes:
CTB#24: Fixed all the third person issues I created last update
CTB#25: Completely fixed flickering/pitch black player lighting issues

Update 2.3 : 09/17/2016 11:13:23 pm9/17/16

-Added zombie overlay of players skin when on the infecteds team in "ZombieSurvival" gamemode


Bug Fixes:

CTB#22: Fixed keeping your gun when respawning as zombie
CTB#23: Fixed getting kicked on hearing someone fire a gun

Update 2.2 : 09/17/2016 2:03:01 am9/17/16

Update 2.2

-Added 15 second delay for Zombie Survival gamemode before Zombies spawn
-You now spawn on teammates in TDM
-Rocket Launchers now have their own running animation



Bug Fixes:


CTB#17: Gun sounds were not heard at long ranges
CTB#18: Fixed issues with dropoff formula that caused damage discrepancies
CTB#19: Weapon selected in TDM not given to you on respawn
CTB#20: Fixed soldiers swinging weapon around wildly
CTB#21: Fixed lighting errors while proning, except at some angles it flickers(not important as far as I am concerned)

Update 2.1 : 09/13/2016 1:11:40 pm9/13/16

-Added content pack system!
-Refined some game features involving the Team Deathmatch weapon selection
-Many other things I forgot =P

Bug Fixes:

CTB#15: Bots can't damage anything
CTB#16: Exiting a gui will cause your gun to shoot

Update 2.0 : 08/26/2016 2:09:44 pm8/26/16

-Made saving of data more fail-proof
-Paratrooper is now a separate data value in a class, so that you can have a class that is both a paratrooper and a medic, commander, etc.

Bug Fixes:

CTB#14: Paratrooper selects from the enemy bases, but it tries to spawn them at a friendly base causing a crash if no friendly bases exist. They now spawn correctly 150 blocks above the enemy bases.

Update 1.9 : 08/25/2016 2:43:04 pm8/25/16

-Added Late War U.S. Jacket
-Armor has it's own tab in the crafting station now
-Different pages in the crafting station to switch between the base mod's crafting and installed content packs(Don't bother making content pack yet though, model support still not done)
-Added the option to make it so that instead of having the weight of your held gun, no matter what you are holding you are slowed by the weight of all your guns. /ww2Gamerule fullWeight true

Bug Fixes:
CTB#13: Fixed not being able to change FOV

Update 1.8 : 08/24/2016 6:34:42 pm8/24/16

-Lobby System is finished and believed to be fully functional

Bug Fixes:
CTB#12: IMPORTANT: Switched saving system of items, previous system caused the save to be messed up when a new item is added to the mod.

Update 1.7 : 08/23/2016 12:12:57 am8/23/16

-Added a bunch of new German Uniforms

Bug Fixes:
CTB#10: Fixed MG Issues
CTB#11: Fixed Soldiers not resetting on map reset, resulting in extra soldiers.

Hotfix 8/22/16 : 08/22/2016 12:44:43 pm8/22/16

-Fixed shop related crash
-Fixed mg crashes on server

Update 1.6 : 08/20/2016 11:55:51 pm8/20/16

-Added more preliminary code for content packs(Mostly need to make it read models, and then it will be working =)

Bug Fixes:
CTB#7: Fixed Barbed wire for sure now!
CTB#8: Fixed view bobbing auto-disabiling
CTB#9: Fixed many server issues

Update 1.5 : 08/18/2016 1:39:54 pm8/18/16

-Added Lobby Setup
-Sprinting with a gun will cause it to move into a non-firing position
-Added the basis of content pack creation(So far you can only make ammunition with missing texture xD)

Bug Fixes:
CTB#5: Fixed Binoculars..... AGAIN
CTB#6: Fixed server kicking on choosing side.

-Note: Hopefully fixed barbed wire too????

Update 1.4 : 08/16/2016 10:29:51 pm8/16/16

-Added visual markers for setting up games.

Bug Fixes:
CTB#4: Fixed stopping of movement on switching to gun or melee item.

Hotfix 8/15/16 : 08/16/2016 12:56:04 am8/16/16

-Fixed scope derping out

Comments : 877

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One of the best mods, this is all great, but before adding more things could optimize a little more so that the gameplay is better, and in case is fine, but I think you could do much better, but with respect to everything else Okay, the only problem I've seen has been the look that the image is still but still running the game, I could solve it please, thank you very much.
Edit Reply Delete
  • Beardielover
  • Level 61
  • High Grandmaster Programmer
  • January 15, 2017, 10:43 am
I have been working on that.
Edit Reply Delete
Hey you removed the attachment menu?
Or you changed the key or what?
Edit Reply Delete
  • Beardielover
  • Level 61
  • High Grandmaster Programmer
  • January 15, 2017, 10:44 am
Nope, it's the same key and everything, although in the past you may have changed the keybind and gotten used to another key. It's "n" by default, and is now configurable in the CTB menu. I did this to fix key conflicts with other mods
Edit Reply Delete
  • mavz28
  • Level 1
  • New Miner
  • January 15, 2017, 4:58 am
I have 2 things to report: Firstly, whenever I use a scope(ironsights are fine) the game freezes, but I can still hear the sounds of the game going on, can move about and open menus etc. but the picture is frozen(Restart fixes this until I use a scope again). Secondly, dynamic lights doesn't seem to be working, as there is no gun flashes when I fire (and there also seems to be an inconsistency with whether the game uses a texture for muzzle flash or a flash...). Note that both of these could just be me being a noob and not editing settings wright...
Edit Reply Delete
  • Beardielover
  • Level 61
  • High Grandmaster Programmer
  • January 15, 2017, 6:53 am
Hmm.... that freeze error I think I fixed it. I plan to release a patch today =)

Also, for Dynamic lights, I removed compatibility because very soon I am going to make my own muzzle flash brightness, so that everyone will have muzzle flash.
Edit Reply Delete
  • Naufalzee123
  • Level 15
  • Journeyman Explorer
  • January 15, 2017, 4:07 am
dhis mods not crash my game
Edit Reply Delete
  • Beardielover
  • Level 61
  • High Grandmaster Programmer
  • January 15, 2017, 6:45 am
It doesn't? That's good.
Edit Reply Delete
  • codeout44
  • Level 1
  • New Miner
  • January 15, 2017, 1:59 am
---- Minecraft Crash Report ----
// Don't do that.

Time: 17. 1. 15 오후 8:55
Description: Rendering screen

java.lang.NullPointerException: Rendering screen
at net.minecraft.item.ItemStack.func_77960_j(ItemStack.java:217)
at net.minecraft.client.renderer.entity.RenderItem.renderItemIntoGUI(RenderItem.java:402)
at net.minecraft.client.renderer.entity.RenderItem.func_77015_a(RenderItem.java:397)
at ww2.gui.GuiCraftStation.renderItem(GuiCraftStation.java:501)
at ww2.gui.GuiCraftStation$GuiItemButton.func_146112_a(GuiCraftStation.java:653)
at net.minecraft.client.gui.GuiScreen.func_73863_a(GuiScreen.java:52)
at ww2.gui.GuiCraftStation.func_73863_a(GuiCraftStation.java:450)
at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1400)
at ww2.renders.WWIICameraRenderer.func_78480_b(WWIICameraRenderer.java:71)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:1001)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:898)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)


A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

-- Head --
Stacktrace:
at net.minecraft.item.ItemStack.func_77960_j(ItemStack.java:217)
at net.minecraft.client.renderer.entity.RenderItem.renderItemIntoGUI(RenderItem.java:402)
at net.minecraft.client.renderer.entity.RenderItem.func_77015_a(RenderItem.java:397)
at ww2.gui.GuiCraftStation.renderItem(GuiCraftStation.java:501)
at ww2.gui.GuiCraftStation$GuiItemButton.func_146112_a(GuiCraftStation.java:653)
at net.minecraft.client.gui.GuiScreen.func_73863_a(GuiScreen.java:52)
at ww2.gui.GuiCraftStation.func_73863_a(GuiCraftStation.java:450)
at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1400)

-- Screen render details --
Details:
Screen name: ww2.gui.GuiCraftStation
Mouse location: Scaled: (179, 65). Absolute: (358, 348)
Screen size: Scaled: (427, 240). Absolute: (854, 480). Scale factor of 2
Stacktrace:
at ww2.renders.WWIICameraRenderer.func_78480_b(WWIICameraRenderer.java:71)
Edit Reply Delete
  • Beardielover
  • Level 61
  • High Grandmaster Programmer
  • January 15, 2017, 6:48 am
I'll try to fix it soon! =)
Edit Reply Delete
Hey i maked an Spanish translate but only i finded the options well i leave you here the link of the translation...
(I dont know translate the file translation name sp_MX or sp_SP :/ i leave it with the same name)
Edit Reply Delete
  • Beardielover
  • Level 61
  • High Grandmaster Programmer
  • January 14, 2017, 7:39 pm
Hey, nice work, but I don't really use .lang files because it creates a bunch of hassle, I can't have all my code in one place.
Edit Reply Delete
  • NelsonJfsg
  • Level 1
  • New Miner
  • January 14, 2017, 1:27 pm
I would like you to add the rifle "Mondragon"!!?

Friend still crashes sometimes when playing with my friends in a LAN match. [code](This happens without fulfilling a specific condition.)[/code]
Edit Reply Delete
  • Beardielover
  • Level 61
  • High Grandmaster Programmer
  • January 14, 2017, 2:24 pm
Wrong war buddy =P

When your friend crashes, what is his crash report?
Edit Reply Delete
  • NelsonJfsg
  • Level 1
  • New Miner
  • January 14, 2017, 4:29 pm
[code]http://pastebin.com/k0ASXdHh

My minecraft is the one that crashes not the one of my friend.

[/code]
Edit Reply Delete
  • Beardielover
  • Level 61
  • High Grandmaster Programmer
  • January 14, 2017, 4:49 pm
Friend still crashes sometimes when playing with my friends in a LAN match.

You said your friend crashes. Also, that crash report is identical to the previous one you send about the Settings menu. Have you downloaded the new version of the mod?
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  • NelsonJfsg
  • Level 1
  • New Miner
  • January 14, 2017, 5:43 pm
[code]Sorry man, my English is very bad and I usually confuse myself ...: P

When it happens to me again, I'll send you the correct error code.
If I'm using today's update.[/code]
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  • Beardielover
  • Level 61
  • High Grandmaster Programmer
  • January 14, 2017, 6:17 pm
Alright, thanks for clarifying =)
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  • Spencer09
  • Level 15
  • Journeyman Hunter
  • January 14, 2017, 11:16 am
Scopes are still not working:

---- Minecraft Crash Report ----
// I blame Dinnerbone.

Time: 1/14/17 3:15 PM
Description: Unexpected error

java.lang.IllegalStateException: Function is not supported
at org.lwjgl.BufferChecks.checkFunctionAddress(BufferChecks.java:58)
at org.lwjgl.opengl.GL30.glBindFramebuffer(GL30.java:1124)
at org.lwjgl.opengl.ARBFramebufferObject.glBindFramebuffer(ARBFramebufferObject.java:226)
at ww2.WWIIClientTicker.switchToFB(WWIIClientTicker.java:400)
at ww2.WWIIClientTicker.updateScope(WWIIClientTicker.java:319)
at ww2.WWIIClientTicker.onRenderTick(WWIIClientTicker.java:234)
at cpw.mods.fml.common.eventhandler.ASMEventHandler_114_WWIIClientTicker_onRenderTick_RenderTickEvent.invoke(.dynamic)
at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54)
at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:138)
at cpw.mods.fml.common.FMLCommonHandler.onRenderTickStart(FMLCommonHandler.java:335)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:999)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:898)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:498)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)


A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

-- Head --
Stacktrace:
at org.lwjgl.BufferChecks.checkFunctionAddress(BufferChecks.java:58)
at org.lwjgl.opengl.GL30.glBindFramebuffer(GL30.java:1124)
at org.lwjgl.opengl.ARBFramebufferObject.glBindFramebuffer(ARBFramebufferObject.java:226)
at ww2.WWIIClientTicker.switchToFB(WWIIClientTicker.java:400)
at ww2.WWIIClientTicker.updateScope(WWIIClientTicker.java:319)
at ww2.WWIIClientTicker.onRenderTick(WWIIClientTicker.java:234)
at cpw.mods.fml.common.eventhandler.ASMEventHandler_114_WWIIClientTicker_onRenderTick_RenderTickEvent.invoke(.dynamic)
at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54)
at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:138)

-- Affected level --
Details:
Level name: MpServer
All players: 1 total; [EntityClientPlayerMP'DirtyDan87'/303, l='MpServer', x=489.38, y=65.62, z=447.06]]
Chunk stats: MultiplayerChunkCache: 289, 289
Level seed: 0
Level generator: ID 01 - flat, ver 0. Features enabled: false
Level generator options:
Level spawn location: World: (133,4,309), Chunk: (at 5,0,5 in 8,19; contains blocks 128,0,304 to 143,255,319), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Level time: 341688 game time, 98765 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: false
Forced entities: 113 total; [EntityCamera'unknown'/512, l='MpServer', x=506.68, y=64.63, z=442.66], EntitySeat['entity.Seat.name'/538, l='MpServer', x=505.95, y=65.19, z=441.52], EntitySeat['entity.Seat.name'/539, l='MpServer', x=507.45, y=65.19, z=441.55], EntitySeat['entity.Seat.name'/540, l='MpServer', x=505.91, y=65.13, z=443.52], EntitySeat['entity.Seat.name'/541, l='MpServer', x=505.90, y=65.13, z=444.65], EntitySeat['entity.Seat.name'/542, l='MpServer', x=507.40, y=65.13, z=444.67], EntitySeat['entity.Seat.name'/543, l='MpServer', x=507.41, y=65.13, z=443.55], EntitySeat['entity.Seat.name'/544, l='MpServer', x=506.69, y=65.75, z=442.29], EntityWheel['entity.Wheel.name'/545, l='MpServer', x=505.53, y=64.06, z=444.14], EntityWheel['entity.Wheel.name'/546, l='MpServer', x=507.78, y=64.06, z=444.18], EntityWheel['entity.Wheel.name'/547, l='MpServer', x=507.85, y=64.06, z=440.18], EntityWheel['entity.Wheel.name'/548, l='MpServer', x=505.60, y=64.06, z=440.14], EntityClientPlayerMP['DirtyDan87'/303, l='MpServer', x=489.38, y=65.62, z=447.06], EntityMachineGun['entity.ww2.machinegun.name'/305, l='MpServer', x=496.50, y=65.00, z=447.50], EntityVehicle['ZFB-05'/306, l='MpServer', x=506.68, y=64.63, z=442.66], EntityCryptZombie['Crypt Zombie'/322, l='MpServer', x=495.55, y=44.00, z=459.02], EntityMinecartChest['entity.MinecartChest.name'/323, l='MpServer', x=464.50, y=41.34, z=462.22], EntityChupacabra['Chupacabra'/324, l='MpServer', x=481.93, y=39.00, z=473.74], EntityMinecartChest['entity.MinecartChest.name'/325, l='MpServer', x=465.50, y=40.50, z=471.50], EntityShade['Shade'/326, l='MpServer', x=474.53, y=40.00, z=471.41], EntityShade['Shade'/327, l='MpServer', x=474.15, y=39.00, z=473.30], EntityBat['Bat'/328, l='MpServer', x=458.99, y=40.68, z=469.68], EntityBat['Bat'/329, l='MpServer', x=466.59, y=40.00, z=471.13], EntityBat['Bat'/330, l='MpServer', x=478.72, y=40.09, z=471.56], EntityGrue['Lunar Grue'/331, l='MpServer', x=462.68, y=41.00, z=462.87], EntityChupacabra['Chupacabra'/332, l='MpServer', x=462.88, y=40.00, z=469.47], EntityChupacabra['Chupacabra'/333, l='MpServer', x=432.22, y=40.00, z=461.57], EntityMinecartChest['entity.MinecartChest.name'/334, l='MpServer', x=440.50, y=40.50, z=469.47], EntityChupacabra['Chupacabra'/335, l='MpServer', x=452.34, y=40.00, z=476.85], EntityGrue['Lunar Grue'/336, l='MpServer', x=434.78, y=39.00, z=467.78], EntityClink['Clink'/337, l='MpServer', x=437.19, y=39.00, z=474.03], Entitymutant['Doomsday Mutant'/338, l='MpServer', x=436.63, y=39.00, z=468.91], EntityChupacabra['Chupacabra'/339, l='MpServer', x=540.40, y=29.00, z=471.40], EntityMinecartChest['entity.MinecartChest.name'/340, l='MpServer', x=465.50, y=39.50, z=499.50], EntityShade['Shade'/341, l='MpServer', x=426.38, y=40.00, z=463.38], EntityChupacabra['Chupacabra'/344, l='MpServer', x=447.20, y=41.00, z=484.32], EntityBat['Bat'/345, l='MpServer', x=438.81, y=40.10, z=501.88], EntityShade['Shade'/346, l='MpServer', x=454.87, y=39.00, z=503.48], Entitymutant['Doomsday Mutant'/347, l='MpServer', x=460.50, y=41.00, z=508.68], EntityMinecartChest['entity.MinecartChest.name'/348, l='MpServer', x=425.50, y=38.34, z=466.63], EntityShade['Keppel Shade'/349, l='MpServer', x=429.69, y=35.00, z=469.03], Entitymutant['Doomsday Mutant'/350, l='MpServer', x=427.50, y=34.00, z=468.50], EntityBat['Bat'/352, l='MpServer', x=441.39, y=39.24, z=504.85], EntityClink['Clink'/353, l='MpServer', x=448.62, y=46.00, z=498.32], EntityJoust['Joust'/354, l='MpServer', x=444.45, y=44.92, z=369.38], EntityJoust['Joust'/355, l='MpServer', x=442.67, y=48.00, z=371.92], EntitySlime['Slime'/356, l='MpServer', x=464.72, y=38.69, z=525.69], EntityBat['Bat'/357, l='MpServer', x=449.42, y=46.24, z=509.74], EntityBat['Bat'/358, l='MpServer', x=450.47, y=47.10, z=514.13], EntityClink['Ashen Clink'/359, l='MpServer', x=441.51, y=39.00, z=519.64], EntityBat['Bat'/360, l='MpServer', x=445.13, y=47.10, z=522.47], EntityGorgomite['Gorgomite'/361, l='MpServer', x=493.53, y=64.00, z=337.53], EntityClink['Golden Clink'/362, l='MpServer', x=464.23, y=36.00, z=543.64], EntityClink['Clink'/363, l='MpServer', x=504.50, y=64.00, z=338.50], EntityErepede['Erepede'/365, l='MpServer', x=455.39, y=44.00, z=537.39], EntityClink['Clink'/367, l='MpServer', x=458.68, y=36.00, z=537.98], EntityCrusk['Crusk'/368, l='MpServer', x=441.80, y=39.00, z=538.25], EntityGorgomite['Dark Gorgomite'/369, l='MpServer', x=446.34, y=39.00, z=533.97], EntityGorgomite['Dark Gorgomite'/370, l='MpServer', x=434.28, y=39.00, z=530.66], EntityGorgomite['Dark Gorgomite'/371, l='MpServer', x=434.63, y=39.00, z=532.56], EntityGorgomite['Dark Gorgomite'/372, l='MpServer', x=434.63, y=39.00, z=534.66], EntityGorgomite['Dark Gorgomite'/373, l='MpServer', x=436.00, y=39.00, z=530.00], EntityGorgomite['Dark Gorgomite'/374, l='MpServer', x=443.16, y=39.00, z=532.41], EntityGorgomite['Dark Gorgomite'/375, l='MpServer', x=438.41, y=39.00, z=530.63], EntityGorgomite['Dark Gorgomite'/376, l='MpServer', x=438.28, y=39.00, z=532.25], EntityGorgomite['Dark Gorgomite'/377, l='MpServer', x=436.28, y=39.00, z=534.31], EntityGorgomite['Dark Gorgomite'/378, l='MpServer', x=441.78, y=38.22, z=534.87], EntityGorgomite['Dark Gorgomite'/381, l='MpServer', x=436.22, y=39.00, z=532.00], EntityGorgomite['Gorgomite'/382, l='MpServer', x=493.53, y=64.00, z=335.81], EntityGorgomite['Gorgomite'/383, l='MpServer', x=481.41, y=38.00, z=554.41], EntityErepede['Erepede'/385, l='MpServer', x=383.50, y=64.00, z=450.50], EntityJoust['Joust'/387, l='MpServer', x=415.48, y=54.00, z=354.45], EntityJoustAlpha['Joust Alpha'/388, l='MpServer', x=413.12, y=62.00, z=352.50], EntityClink['Clink'/389, l='MpServer', x=507.50, y=64.00, z=335.50], EntityGorgomite['Gorgomite'/390, l='MpServer', x=496.41, y=64.00, z=335.94], EntityManticore['Manticore'/391, l='MpServer', x=497.63, y=64.03, z=335.97], EntityErepede['Erepede'/392, l='MpServer', x=498.44, y=42.00, z=552.44], EntityErepede['Erepede'/396, l='MpServer', x=591.41, y=14.00, z=500.44], EntityClink['Clink'/398, l='MpServer', x=459.22, y=41.00, z=558.66], EntityClink['Clink'/405, l='MpServer', x=523.38, y=37.00, z=559.38], EntityClink['Clink'/408, l='MpServer', x=433.50, y=64.00, z=332.50], EntityCryptZombie['Crypt Zombie'/920, l='MpServer', x=456.42, y=43.00, z=509.42], EntityCryptZombie['Crypt Zombie'/417, l='MpServer', x=492.34, y=37.00, z=565.53], EntityCryptZombie['Crypt Zombie'/418, l='MpServer', x=493.69, y=37.00, z=563.84], EntityClink['Clink'/422, l='MpServer', x=473.91, y=38.00, z=563.69], EntityCryptZombie['Crypt Zombie'/428, l='MpServer', x=372.50, y=64.00, z=510.50], EntityClink['Clink'/430, l='MpServer', x=430.50, y=64.00, z=334.50], EntityErepede['Erepede'/431, l='MpServer', x=499.34, y=42.00, z=566.91], EntityClink['Clink'/433, l='MpServer', x=499.34, y=42.00, z=575.34], EntityCryptZombie['Crypt Zombie'/437, l='MpServer', x=463.25, y=44.00, z=563.81], EntityErepede['Erepede'/439, l='MpServer', x=462.41, y=44.00, z=561.09], EntityGorgomite['Gorgomite'/441, l='MpServer', x=462.50, y=44.00, z=575.50], EntityGorgomite['Gorgomite'/442, l='MpServer', x=520.31, y=64.00, z=562.44], EntityCryptZombie['Crypt Zombie'/443, l='MpServer', x=523.50, y=64.00, z=561.50], EntityClink['Clink'/445, l='MpServer', x=436.47, y=64.00, z=320.00], EntityErepede['Erepede'/447, l='MpServer', x=541.09, y=64.00, z=575.47], EntityGorgomite['Gorgomite'/448, l='MpServer', x=530.06, y=64.00, z=561.78], EntityGorgomite['Gorgomite'/449, l='MpServer', x=540.91, y=64.00, z=573.94], EntityGorgomite['Gorgomite'/450, l='MpServer', x=532.19, y=64.00, z=560.84], EntityGorgomite['Gorgomite'/451, l='MpServer', x=534.69, y=64.00, z=564.28], EntityGorgomite['Gorgomite'/452, l='MpServer', x=537.72, y=64.00, z=570.25], EntityCryptZombie['Crypt Zombie'/453, l='MpServer', x=372.50, y=64.00, z=514.50], EntityCryptZombie['Crypt Zombie'/454, l='MpServer', x=369.50, y=64.00, z=515.50], EntityCryptZombie['Crypt Zombie'/455, l='MpServer', x=368.50, y=64.00, z=513.50], EntityJoust['Joust'/459, l='MpServer', x=386.50, y=64.00, z=550.59], EntityJoust['Joust'/460, l='MpServer', x=385.31, y=64.00, z=550.16], EntityJoustAlpha['Joust Alpha'/461, l='MpServer', x=383.94, y=64.00, z=543.22], EntityJoust['Joust'/463, l='MpServer', x=383.81, y=64.00, z=545.16], EntityJoust['Joust'/473, l='MpServer', x=612.19, y=77.00, z=342.50], EntityJoust['Joust'/474, l='MpServer', x=616.50, y=77.00, z=342.50], EntityJoust['Joust'/475, l='MpServer', x=613.81, y=77.00, z=342.50], EntityJoust['Joust'/476, l='MpServer', x=617.66, y=77.00, z=348.91], EntityCryptZombie['Crypt Zombie'/505, l='MpServer', x=366.50, y=46.00, z=560.50]]
Retry entities: 0 total; []
Server brand: fml,forge
Server type: Integrated singleplayer server
Stacktrace:
at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:373)
at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2444)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:927)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:498)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.8.0_91, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 267381848 bytes (254 MB) / 1060372480 bytes (1011 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1481 29 mods loaded, 29 mods active
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
UCHIJAAAA mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
UCHIJAAAA FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1481-1.7.10.jar)
UCHIJAAAA Forge{10.13.4.1481} [Minecraft Forge] (forge-1.7.10-10.13.4.1481-1.7.10.jar)
UCHIJAAAA weaponsplus{v1.1 Pre-Release} [Weapons+ Mod] ([1.7.2] WeaponsPlus v1.5.1.jar.jar)
UCHIJAAAA ww2{1.0} [Call To Battle] (Call to Battle-The WWII Mod 1.7.10.zip)
UCHIJAAAA ComputerCraft{1.75} [ComputerCraft] (ComputerCraft-Mod-1.7.10.jar)
UCHIJAAAA customnpcs{1.7.10d} [CustomNpcs] (CustomNPCs_1.7.10d(21feb16).jar)
UCHIJAAAA DoomsdayMobs{0.1} [DoomsdayMobs] (Doomsday_Mobs_1.7.10.jar)
UCHIJAAAA examplemod{1.0} [examplemod] (Flan's Mod-1.7.10-4.10.0.jar)
UCHIJAAAA flansmod{4.10.0} [Flan's Mod] (Flan's Mod-1.7.10-4.10.0.jar)
UCHIJAAAA hbm{1.0.22} [Hbm's Nuclear Tech Mod] (hbm1.0.22.jar)
UCHIJAAAA ImmibisCore{59.1.4} [Immibis Core] (immibis-core-59.1.4.jar)
UCHIJAAAA ImmibisPeripherals{59.0.3} [Immibis's Peripherals] (immibis-peripherals-59.0.3.jar)
UCHIJAAAA lycanitesmobs{1.13.0.5 - MC 1.7.10} [Lycanites Mobs] (LycanitesMobsComplete 1.13.0.5 [1.7.10].jar)
UCHIJAAAA arcticmobs{1.13.0.5 - MC 1.7.10} [Lycanites Arctic Mobs] (LycanitesMobsComplete 1.13.0.5 [1.7.10].jar)
UCHIJAAAA demonmobs{1.13.0.5 - MC 1.7.10} [Lycanites Demon Mobs] (LycanitesMobsComplete 1.13.0.5 [1.7.10].jar)
UCHIJAAAA desertmobs{1.13.0.5 - MC 1.7.10} [Lycanites Desert Mobs] (LycanitesMobsComplete 1.13.0.5 [1.7.10].jar)
UCHIJAAAA forestmobs{1.13.0.5 - MC 1.7.10} [Lycanites Forest Mobs] (LycanitesMobsComplete 1.13.0.5 [1.7.10].jar)
UCHIJAAAA freshwatermobs{1.13.0.5 - MC 1.7.10} [Lycanites Freshwater Mobs] (LycanitesMobsComplete 1.13.0.5 [1.7.10].jar)
UCHIJAAAA infernomobs{1.13.0.5 - MC 1.7.10} [Lycanites Inferno Mobs] (LycanitesMobsComplete 1.13.0.5 [1.7.10].jar)
UCHIJAAAA junglemobs{1.13.0.5 - MC 1.7.10} [Lycanites Jungle Mobs] (LycanitesMobsComplete 1.13.0.5 [1.7.10].jar)
UCHIJAAAA mountainmobs{1.13.0.5 - MC 1.7.10} [Lycanites Mountain Mobs] (LycanitesMobsComplete 1.13.0.5 [1.7.10].jar)
UCHIJAAAA plainsmobs{1.13.0.5 - MC 1.7.10} [Lycanites Plains Mobs] (LycanitesMobsComplete 1.13.0.5 [1.7.10].jar)
UCHIJAAAA saltwatermobs{1.13.0.5 - MC 1.7.10} [Lycanites Saltwater Mobs] (LycanitesMobsComplete 1.13.0.5 [1.7.10].jar)
UCHIJAAAA shadowmobs{1.13.0.5 - MC 1.7.10} [Lycanites Shadow Mobs] (LycanitesMobsComplete 1.13.0.5 [1.7.10].jar)
UCHIJAAAA swampmobs{1.13.0.5 - MC 1.7.10} [Lycanites Swamp Mobs] (LycanitesMobsComplete 1.13.0.5 [1.7.10].jar)
UCHIJAAAA mw{1.1} [Modern Warfare] (mw-1.5.1.jar)
UCHIJAAAA rivalrebels{1.7.10V} [Rival Rebels] (rivalrebels-1.7.10V.jar)
UCHIJAAAA SirenMod{2.2.01} [TheRealMcrafter's Siren Mod (Version 3.0.0)] (SirenMod-3.0.0.jar)
GL info: ' Vendor: 'Intel' Version: '2.1.0 - Build 8.15.10.2302' Renderer: 'Intel(R) G45/G43 Express Chipset'
Launched Version: 1.7.10-Forge10.13.4.1481-1.7.10
LWJGL: 2.9.1
OpenGL: Intel(R) G45/G43 Express Chipset GL version 2.1.0 - Build 8.15.10.2302, Intel
GL Caps: Using GL 1.3 multitexturing.
Using framebuffer objects because EXT_framebuffer_object is supported.
Anisotropic filtering is supported and maximum anisotropy is 2.
Shaders are available because OpenGL 2.1 is supported.

Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: []
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Anisotropic Filtering: On (2)
Edit Reply Delete
  • Beardielover
  • Level 61
  • High Grandmaster Programmer
  • January 14, 2017, 12:06 pm
I need to make it compatible with your graphics card, but for now go into the CTB menu and turn fancy scopes off. It will make it just a simple picture on the screen, but at least it wont crash
Edit Reply Delete
  • NelsonJfsg
  • Level 1
  • New Miner
  • January 14, 2017, 9:20 am
Friend, also when you enter the menu of options of the mod in the configuration of minecraft the game crashe instantly.

Sorry for reporting you bugs but I really think your mod is very good.
Edit Reply Delete
  • Beardielover
  • Level 61
  • High Grandmaster Programmer
  • January 14, 2017, 9:24 am
It's important to report bugs =)
I released the new update that fixed most of your problems, except the configuration crash. If you send me the report I will be able to fix it!

You can upload all the crash reports here

http://pastebin.com/
Edit Reply Delete
  • NelsonJfsg
  • Level 1
  • New Miner
  • January 14, 2017, 9:35 am
http://pastebin.com/arWn3992
[code]There is the "Crash report". [/code]
Edit Reply Delete
  • Beardielover
  • Level 61
  • High Grandmaster Programmer
  • January 14, 2017, 9:50 am
Ah that crash report points to an empty line, that means the new version has changes to the settings menu. Once you download the new version, test if it is still happening, and if so send the new crash report =)
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  • NelsonJfsg
  • Level 1
  • New Miner
  • January 14, 2017, 9:55 am
Friend great news !! All the above bugs are fixed including that of the configuration.

previously the bullets broke the glasses and now it does not happen that you have any idea?

However ... Great job !! : D
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  • Beardielover
  • Level 61
  • High Grandmaster Programmer
  • January 14, 2017, 9:59 am
Yay glad to hear it! For the breaking of glass, try /ww2Gamerue breakGlass true
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  • NelsonJfsg
  • Level 1
  • New Miner
  • January 14, 2017, 10:09 am
[code]Thanks for every friend.

Follow your mod expecting news! : D [/code]
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  • Beardielover
  • Level 61
  • High Grandmaster Programmer
  • January 14, 2017, 10:19 am
You are very welcome!
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  • DBCooper
  • Level 1
  • New Miner
  • January 14, 2017, 6:24 am
Absolutely love this mod. Fantastic and quality work!

Quick question if anyone can help:

How do you get bots setup and into the game? My son and I have been playing 1 on 1 and would love for bots, but neither can figure it out!
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  • Beardielover
  • Level 61
  • High Grandmaster Programmer
  • January 14, 2017, 9:05 am
https://youtu.be/RqiBmhEk9J0


Here is the setup for Team Deathmatch, I will make more for different game types when I have more time =)
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  • Beardielover
  • Level 61
  • High Grandmaster Programmer
  • January 14, 2017, 6:35 am
Hey! I plan to record tutorials on some of the setups today =)
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  • DBCooper
  • Level 1
  • New Miner
  • January 14, 2017, 3:23 pm
Thanks! Your feedback is exceptional!
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  • Beardielover
  • Level 61
  • High Grandmaster Programmer
  • January 14, 2017, 3:42 pm
You are welcome! I didn't have much time today, so I recorded the easiest gamemodes to set up. I will be making tutorials for the more complex ones soon.
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  • pdipoi
  • Level 1
  • New Miner
  • January 14, 2017, 6:18 am
una pregunta ¿tu hablas español, porque en una captura del mod dice tu modo de juego a cambiado
y otra cosa, cuando muero las armas no caen al suelo, y cuando pongo /keepinventory true y muero las cosas no se me guardan, tienes alguna solución
xfa
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Oye esta pagina te ayudara para traducir nuestro Españolo al Englieshion xD
https://translate.google.com/?hl=es
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  • Beardielover
  • Level 61
  • High Grandmaster Programmer
  • January 14, 2017, 6:34 am
Soy es trabajando en ello. Por manana, yo lo arreglare.

Lo siento, mi espanol es malo, y yo no tengo teclado en espanol.
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  • NelsonJfsg
  • Level 1
  • New Miner
  • January 13, 2017, 5:02 pm
[code]Find another bug, what happens is that when dying do
not stay your weapons on the ground, and using
the command "/ gamerule keepinventory true" to die things are lost.[/code]
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  • Beardielover
  • Level 61
  • High Grandmaster Programmer
  • January 13, 2017, 5:22 pm
do /ww2Gamerule gameType none
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  • NelsonJfsg
  • Level 1
  • New Miner
  • January 13, 2017, 5:33 pm
[code]My problem is on any map, and without commands. I started a new one, but when my friend
died he lost his weapons.

By the way, the mod causes you to crash several times minecraft in short time of playing. :/[/code]
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  • Beardielover
  • Level 61
  • High Grandmaster Programmer
  • January 13, 2017, 8:14 pm
He died and they did not drop on the floor?

Also, what is the crash report?




EDIT: I fixed the loss of items bug, I will be releasing the patch later today after I fix a server crash. I still require the crash reports you are experiencing though.
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  • NelsonJfsg
  • Level 1
  • New Miner
  • January 14, 2017, 9:06 am
A zombie killed my friend and lost his weapons.

Where do I send you crash reports?
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  • NelsonJfsg
  • Level 1
  • New Miner
  • January 13, 2017, 4:55 pm
My name is Nelson and I congratulate you for your mod.

I come to report a BUG that happens to me with the sights of the weapons, my screen is bug and I need to restart minecraft so that the error is fixed.

This happens only in the last version of January 10, 2017.

Sorry for my English is very bad ...: P
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  • Beardielover
  • Level 61
  • High Grandmaster Programmer
  • January 13, 2017, 5:23 pm
Does it happen for all sights or only scopes?
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  • NelsonJfsg
  • Level 1
  • New Miner
  • January 13, 2017, 5:30 pm
Only scopes.
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  • Beardielover
  • Level 61
  • High Grandmaster Programmer
  • January 13, 2017, 8:13 pm
I have fixed scope errors, I will be releasing a patch most likely tomorrow.
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  • NelsonJfsg
  • Level 1
  • New Miner
  • January 14, 2017, 9:02 am
Thank you very much for your work, my friend ... :D
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  • Beardielover
  • Level 61
  • High Grandmaster Programmer
  • January 14, 2017, 9:04 am
You are very welcome! I will be releasing the patch in the next 10 minutes =)
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  • NelsonJfsg
  • Level 1
  • New Miner
  • January 14, 2017, 9:09 am
[code]I will wait :D [/code]
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Put the morphine and bandage on 3d would look great
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  • Beardielover
  • Level 61
  • High Grandmaster Programmer
  • January 13, 2017, 3:01 pm
That's for the far future, there are plenty other things that need to be 3D first. Armor, Binoculars, and improvement of some of the gun models.
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  • Jbvader
  • Level 1
  • New Miner
  • January 13, 2017, 7:51 am
cool new update but one problem, the stick grenade is pink.
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  • Beardielover
  • Level 61
  • High Grandmaster Programmer
  • January 13, 2017, 8:40 am
Yeah, I just noticed that, I plan on releasing another update tomorrow that fixes that bug and adds a bunch of cool new features
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  • Naufalzee123
  • Level 15
  • Journeyman Explorer
  • January 12, 2017, 3:41 pm
yes
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  • Beardielover
  • Level 61
  • High Grandmaster Programmer
  • January 12, 2017, 4:08 pm
Good. Glad to hear it.
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  • SGT D3V1L
  • Level 1
  • New Explorer
  • January 12, 2017, 2:47 pm
So, instead of having crowds of people wanting you to make vehicle, why not make the A.T. weapons damage vehicles in flans mod? is it possible?
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  • Beardielover
  • Level 61
  • High Grandmaster Programmer
  • January 12, 2017, 3:22 pm
I have actually been talking to Prototype Theta about that
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  • SGT D3V1L
  • Level 1
  • New Explorer
  • January 12, 2017, 4:06 pm
Or how about making the flans bazooka / panzerschreck equip-able by the classes?
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  • Beardielover
  • Level 61
  • High Grandmaster Programmer
  • January 12, 2017, 4:08 pm
It is... you can set it as a primary or a secondary
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  • SGT D3V1L
  • Level 1
  • New Explorer
  • January 13, 2017, 1:20 pm
you lied to me... >:<(
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  • Beardielover
  • Level 61
  • High Grandmaster Programmer
  • January 13, 2017, 2:25 pm
.................................?
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  • SGT D3V1L
  • Level 1
  • New Explorer
  • January 13, 2017, 3:11 pm
you told me that the flans bazooka / panzerschreck can be equip-able by the classes, but i couldn't add them on the /editclasses gui.
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  • Beardielover
  • Level 61
  • High Grandmaster Programmer
  • January 13, 2017, 3:24 pm
Huh.... I can add them as a primary or secondary weapon choice just fine. Are you trying to put them in the explosives slot?
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  • SGT D3V1L
  • Level 1
  • New Explorer
  • January 13, 2017, 4:45 pm
nope, just trying to place then in the prim. / sec. slot. are you running a mod version that isn't available to the public yet?
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  • SGT D3V1L
  • Level 1
  • New Explorer
  • January 13, 2017, 4:46 pm
because i'm using the latest [public] version of the mod.
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  • Beardielover
  • Level 61
  • High Grandmaster Programmer
  • January 13, 2017, 5:34 pm
OH LOL I totally skipped the word "Flan" and read simply Bazooka/Panzershreck. Anyway, my Bazookas and Panzershrecks should be damaging tanks since they create explosions. My friend confirmed that my Panzerfaust can blow up a Flans jeep in one hit.
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  • Naufalzee123
  • Level 15
  • Journeyman Explorer
  • January 12, 2017, 1:02 pm
no
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  • Beardielover
  • Level 61
  • High Grandmaster Programmer
  • January 12, 2017, 1:25 pm
But I want to! Please let me!
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Hey beardie this is a great mod... a like it seriously!
I seeing your screenshots and in one say "tu modo de juego ha sido cambiado" you speak spanish?
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  • Beardielover
  • Level 61
  • High Grandmaster Programmer
  • January 12, 2017, 1:24 pm
Sort of, one day I just decided "I'm changing my Minecraft to spanish"
I have been trying to learn spanish, and am alright at it =P
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Ah ok xD
(I speak spanish, but my english is a great crap of sh*t )
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  • Beardielover
  • Level 61
  • High Grandmaster Programmer
  • January 12, 2017, 1:48 pm
That's not true, plenty of people that have English as their first language have way worse grammar than you do XD
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Ok men thanks! xD

I have a request...
PPsh Curved Barrel
The most dangerous SMG on the last times!
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  • Beardielover
  • Level 61
  • High Grandmaster Programmer
  • January 13, 2017, 2:29 pm
It already has a curved barrel
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Uh Oh ok xD
So you gonna add Japanese weapons and thats things?

And what program use to modelling?
Now: CANCER
And ONE FUCKING EASTER EGG?
AND DORITOS?
AND GUNS?
AND A M16A1 (if you know Spencer09 do you understand xD)
AND MIA KHALIFA?
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  • Beardielover
  • Level 61
  • High Grandmaster Programmer
  • January 14, 2017, 6:38 pm
It's goal is to reach across ALL the theatres of WWII, from your standard US vs. Germany to the much unsung battles of countries such as Italy and China. -Excerpt from the page

I use my own custom modeling program =P
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