Call to Battle-The WWII Mod[1.7.10]
Get Embed Code
Level 61 : High Grandmaster Programmer
Enter the world of Call to Battle, a mod that takes you back to the times of World War Two. Call to Battle strives to be the most realistic(within the confines of Minecraft) first person shooter mod. It's goal is to reach across ALL the theatres of WWII, from your standard US vs. Germany to the much unsung battles of countries such as Italy and China. This mod not only contains your standard WWII weapons, but some lesser used weapons and even a wide array of attachments from the time period. Also includes custom zombies that are a bit creepier and have a chance to infect you!
Nobody to play with? This mod has bots, so you never have to wait for other people to play a round of Engagement, Team Deathmatch, etc.
When paired with DynamicLights this mod has gun flash. I may make it a standalone feature later but for now if you want gun flash download DynamicLights here.
Want to know what to expect in the near future?
Expected this month:
-Grenade Launcher Attachments (Yes, they did exist in WWII)
-More Uniforms for all sides(Partially done with Medic Helmets, still need to do NCO uniforms!)
-More explosives, such as, Mortars, C-Mines, Bangalores, etc.
The Volkssturm Update
-Last-ditch weaponry such as the MP-3008 and Volkssturmgewehr
Expected next month:
Expected after that
-You decide! Should I go to the Jungles of the Pacific, or the Deserts of Africa, or...?
-Simple vehicles such as Jeeps
-More complex vehicles such as Tanks and Planes!
Official Wiki: Click Here
What special gameplay features are there?
-Crouch = Press C. (Note that this is seperate from minecraft crouching and you are actually lower)
-Prone = Press Z
-Guns with a bipod can deploy it while proning or holding it over a normal sized block! Press B to do so!
Part based damage:
-The body part you shoot matters! Headshots = 1 hit kill.... unless it bounces off an enemy helmet...
-The farther away you shoot from, the less damage you do. Mostly only affects pistols, smgs, and lower caliber rifles. Eventually this mod will have bullet drop!
Switching to Sights:
-Some scopes allow you to switch to their ironsights by pressing ~
-Guns and zombies can cause you to bleed! This is remedied with bandages. When bleeding out, your vision goes darker. Use morphine to make your character numb to this effect!
-In the config file there are options to replace normal zombies with special zombies that look creepier, sound creepier, and can infect you!
Can't find or craft a cure in time, and don't want to endanger your teamates with what you become? Press K to shoot yourself.... and save your friends.
-Custom maps will contain gamemodes such as Assault, Team Deathmatch, etc. Certain gamemodes allow you to choose and configure a class loadout, heres some screenshots of it in action:
Notable gun interaction:
-Press ~ to switch to sights when using a sniper rifle(Note, not all Sniper Rifles have this option)
-Press N to open the attachments menu.
-Press B to deploy bipod on a LMG or MG
-Press P to place a LMG or MG
How to get stuff in survival:
Controls for playing maps:
How to set up a map:
/ww2Gamerule axisBotCount <number>
/ww2Gamerule allyBotCount <number>
/ww2Gamerule axisLifePool <number>
/ww2GameRule allyLifePool <number>
/ww2GameRule giveMoney <true or false>
First do /ww2Gamerule gameType TDM. In the WW2 Misc Tab there is a selector tool. Right click all the places that you wish to become TDM spawnpoints(Note: there is no visual indicator of where they are right now, sorry. You will just have to remember) When ready do /startGame, turn to survival, and then you are playing! Remember to press the choose loadout button.
Zombie Survival(Uses custom ww2 zombies that can infect you!)
In the WW2 Misc Tab there is a selector tool. Right click all the places that you wish to become spawnpoints(For both players and zombies, they share spawnpoints because the zombies don't spawn right away)
Now, currently there is no option to turn on the choose loadout button for Zombie Survival, so to get weapons you will have to set up the map a different way. There are 2 types of shop blocks. do /ww2Gamerule giveMoney true. That way on killing Zombies you will get money to buy from the shops. The shop setup is pretty straightforward, just right click them to open up a gui that you should be able to figure out!
Right now if you want there to by other survivors you have to spawn them before hand(Spawn WW2 Soldier egg) When ready do /ww2Gamerule gameType ZombieSurv. (Do not do it beforehand like TDM because this gamemode currently starts automatically)
Free for All:
This gamemode is not working at the moment, sorry. I will release a patch by the end of the week =)
However, Cauldron servers function a bit differently and my mod has to change some things to work properly on them. After the config for this mod is generated, you must set Cauldron to true so that it does not crash! ;)
Want to help support my mods? You can donate!
What does donating do for you? Does it do anything for me?
Donations will also help me advance my coding ability through online coding courses, and help me purchase better audio and image creating programs to aid in mod creations. It makes my job easier, and helps me get content to you faster! =)
Feel free to give suggestions, and share all crashes/bugs, I will fix them asap!
Will you add <insert country here>?
There's a good chance, if they fought a decent amount in the war. I.E. France, China, Poland
Will you add <insert gun here>?
If it's not some obscure, barely used weapon, it's already on my list. I extensively research WW2 firearms.
Are you planning on making <Insert Time Period Here> Mod?
Nope. World War 2 is my favorite time period, read why on my Patreon. Another gun mod would have to mean abandoning this one. This is why I am making the content pack system.
Are you planning on making Tanks or Planes?
At the moment, it is a definite no. May change in the future, but the main focus of this mod is infantry. Trying to make Tanks or planes would distract from the main purpose of the mod, and would stretch me across trying to make 2 things great, decreasing the quality of both. As a solo dev, this would never work out, it would only serve to ruin my vision. Jeeps and Landing craft are a good possibility, though, being very easy to make compared to Tanks/Planes. But even then, those would only be done after pretty much all countries are done.
Will you update to <insert version here>?
100% Nope. Nothing will change my mind for this one. Not only is 1.7.10 the most popular version for mods, making no convincing reason to update, Forge decided to go ahead and remove vital API, asking questions later. Sorry, this mod will stay 1.7.10. Most other mods are staying 1.7.10 for these very reasons.
Are you adding Artillery, or <insert other long range support here>
In way, yes. Actual physical artillery would take forever to add, and minecrafts distance limit would certainly limit the effectiveness. Instead I am simply going to make it so that NCOs can call in artillery, and it lands at the designated location. You will be able to choose from many different types, such as Mortars, Katyushas, etc.
I get asked this often, good news is that it is in the works!
I am the owner of this mod. You are not allowed to profit in this mod in any way. You may not re-upload this mod. You may not have a link that leads to this page or the mods download that allows you to profit.(I.E. Through the use of adf.ly) You may record videos with this mod as long as you have a non monetized link in the description.
|Game Version:||Minecraft 1.7.10|
|Credit:||Thanks to all my beta testers!|
Note: Showing last 25 of 31 logs.
Patch 1/16/17 : 01/16/2017 3:00:23 pm1/16/17
CTB#67: Classes and Bases duplicate themselves
CTB#68: Can't set supply cost of class items
The Dual Wield Update : 01/16/2017 12:05:31 am1/16/17
CTB#65: Classes get deleted on respawn
CTB#66: Bases occasionally get deleted on world reload
The Recoil Update : 01/14/2017 2:21:15 pm1/14/17
-Removed screen recoil compensation, more skill is now required
-Added option to have gui scopes instead of the resource taxing scopes
-The back of the PPSh is now more rounded
-Added warzone dirt and grass for aesthetics
CTB#60: Server crashes on startup
CTB#61: Advanced OpenGL causes world to glitch when using a scope
CTB#62: Items don't drop, and are lost even if keep inventory is on
CTB#63: Stielhandgranate has missing texture
CTB#64: Base menu randomly crashes
Patch 1/10/17 : 01/10/2017 6:09:48 pm1/10/17
CTB#54: Crash for older versions of OpenGL
CTB#55: Render Glitches when bots are zombies
CTB#56: Can't choose side in Team Deathmatch
CTB#57: Classes saving/loading only loads guns
CTB#58: Scope rendering takes a while to sync
CTB#59: Bazooka sight is mismapped
Gamemode Update : 01/07/2017 4:43:32 pm1/07/17
-Call to Battle Keybinds use seperate thread to avoid conflicts with other mods, and have their own special menu
-Melee button can be held down to hold your weapon back, allowing for a bayonet charge
-Scopes now have more realistic rendering
-You no longer recieve a loadout if there is no game mode
Game Mode Changes
-Added Map Bounds feature /ww2Gamerule mapBounds <size> Going more than 15 blocks out of the bounds results in death.
-Classes can now have a limit to how many people choose them
-Players are automatically moved to the lobby spawn on joining, and the choose side UI will open
-Ability to set how many reinforcements bases are worth, losing a base will cause you to lose reinforcements, and vice versa.
-Added option for the fixed MGs to be able to reload without ammo /ww2Gamerule infiniteMGs true
-After every match, glass and other destructible blocks reset
-Base progress now shows through blocks
-Instead of a percentage, a fancy icon now shows for base progress
-Bases now have multiple spawns to choose from
-Choose Side screen completely remade
-Select Class screen completely remade and is very fancy now
-Loadout screen is very fancy now
-Added Wire Cutters
-Added Bunker Doors that can only be opened from one side
-Added Satchel Charges that can blow up certain blocks such as bunker doors, barbed wire, etc.
-Added Invisible One Way blocks for spawn protection
-Added 50 Round Mag for MG-42
-Added Heavy Bolt attachment for MG-42
-Added 10 Round Mag for M712
-Added 40 Round Mag for M712
-Most tile entities now use render lists so they can be rendered far away without lag
CTB#39: Mounting MG/Deploying bipod messes with player yaw
CTB#40: More than 4 bases leads to issues, they sometimes get deleted
CTB#41: Bounce sound is playing outside of the hitbox of non-full blocks.
CTB#42: Dying on MGs results in a crash
CTB#43: Held grenade is thrown on interacting with blocks
CTB#44: Gun Flash appears on bots and other players guns when you fire
CTB#45: Gun Flash glitches when next to blocks
CTB#46: Water is invisible behind scopes
CTB#47: Killing an AI Soldier counts as two kills
CTB#48: Interacting with bases causes kick from server
CTB#49: Opening loadout menu crashes servers
CTB#50: Attacking Spawnpoint does not save
CTB#51: Spamming Semi Auto guns on a server can result in -1 Ammo in the gun
CTB#52: Joining a game such as Assault in survival puts you at a random place high in the air the first time you spawn
CTB#53: Rocket Launchers do not fire any projectiles
Patch 12/7/16 : 12/07/2016 10:09:10 pm12/07/16
-Guns fired under water have a lower pitch
-Bases now render through blocks
-All bolt action rifles now have the new bullet model
CTB#39: Fixed muzzle flash position
CTB#40: Fixed ai only having fire when you fire your gun
Update 2.7-Mud & Blood Update : 12/06/2016 2:15:42 pm12/06/16
-Added Mud on Weapons for certain actions
-Added Blood on Weapons for certain actions
-Revamped bayonet melee
CTB#37: Fixed MG Rotation being strange
CTB#38: Fixed MG Bouncing Player up when mounting
Update 2.6 : 11/22/2016 1:19:28 pm11/22/16
-SVT40 can now equip a PU Scope
-Team Deathmatch now has seperate spawns for Axis and Allies
-In Assault, the attacking spawnpoint properly shows up as a selectable spawnpoint, rather than the player being left in the lobby
-Changed weapon handling slightly
-Revamped hold breath
-Reading of data is more failproof
-Reduced amount of shrapnel from frag grenades
-Lowered time for grenades to explode by one second
-SVT40 can now be reloaded with stripper clips and individual bullets
-Improved quality of bullet model for most weapons
-Reloading a closed bolt weapon leaves one in the chamber, allowing for the capacity of an extra bullet on reloading a full mag
-Flamethrowers now directly light the sides of flammable blocks on fire
-WWII Zombies are no longer named "Spawn WWII Zombie"
-On finishing a reload, you no longer go back to ironsight mod if you were before
CTB#31: Fixed scope glitches while breathing
CTB#32: Fixed some mounted mg related issues
CTB#33: Fixed black scope glass when switching to a sniper rifle while in ironsight mode
CTB#34: Fixed Bots completely breaking sometimes upon respawning
CTB#35: Fixed Grenade sound being same volume nomatter where you are.
CTB#36: Fixed Team Damage gamerule not updating
2.5 - Red October Update : 10/29/2016 2:16:57 am10/29/16
-Added Tokarev TT-33
-Added Mosin Nagant M91/30
-Added Mosin Nagant M44 Carbine
-Updated many models, including: Grease Gun, FP-45, Lee Enfield, Kar98, and others I forgot xD
-Moved many guns back a bit to hide the stock
-Added Secondary weapon selection to TDM
-Added other gameplay improvements, such as increasing inaccuracy for sustained fire, and others I forgot =P
Tons of bugs were fixed in this update, unfortunately I can't quite remember them...... lol I should start writing everything I change down the moment I do.
Update 2.4 1/2 : 10/07/2016 2:12:23 pm10/07/16
-Improved Kar98 Model
CTB#29: Fixed no extra zoom on holding shift
CTB#30: Fixed a crash with refillable crates
Hotfix 9/27/16 : 09/28/2016 12:08:52 am9/28/16
-Improved Colt 1911 model
CTB#28: Fixed another server startup crash.
Update 2.4 : 09/26/2016 9:09:58 pm9/26/16
-Added Vector Positioning support, more detailed models!
-Improved Thompson M1A1 model
-Improved M1903A3 Model
CTB#26: Fixed crash on server startup
CTB#27: Fixed grenade not rendering in third person
Hotfix 9/19/16 : 09/19/2016 10:52:35 am9/19/16
CTB#24: Fixed all the third person issues I created last update
CTB#25: Completely fixed flickering/pitch black player lighting issues
Update 2.3 : 09/17/2016 11:13:23 pm9/17/16
CTB#22: Fixed keeping your gun when respawning as zombie
CTB#23: Fixed getting kicked on hearing someone fire a gun
Update 2.2 : 09/17/2016 2:03:01 am9/17/16
-Added 15 second delay for Zombie Survival gamemode before Zombies spawn
-You now spawn on teammates in TDM
-Rocket Launchers now have their own running animation
CTB#18: Fixed issues with dropoff formula that caused damage discrepancies
CTB#19: Weapon selected in TDM not given to you on respawn
CTB#20: Fixed soldiers swinging weapon around wildly
CTB#21: Fixed lighting errors while proning, except at some angles it flickers(not important as far as I am concerned)
Update 2.1 : 09/13/2016 1:11:40 pm9/13/16
-Refined some game features involving the Team Deathmatch weapon selection
-Many other things I forgot =P
CTB#15: Bots can't damage anything
CTB#16: Exiting a gui will cause your gun to shoot
Update 2.0 : 08/26/2016 2:09:44 pm8/26/16
-Paratrooper is now a separate data value in a class, so that you can have a class that is both a paratrooper and a medic, commander, etc.
CTB#14: Paratrooper selects from the enemy bases, but it tries to spawn them at a friendly base causing a crash if no friendly bases exist. They now spawn correctly 150 blocks above the enemy bases.
Update 1.9 : 08/25/2016 2:43:04 pm8/25/16
-Armor has it's own tab in the crafting station now
-Different pages in the crafting station to switch between the base mod's crafting and installed content packs(Don't bother making content pack yet though, model support still not done)
-Added the option to make it so that instead of having the weight of your held gun, no matter what you are holding you are slowed by the weight of all your guns. /ww2Gamerule fullWeight true
CTB#13: Fixed not being able to change FOV
Update 1.8 : 08/24/2016 6:34:42 pm8/24/16
CTB#12: IMPORTANT: Switched saving system of items, previous system caused the save to be messed up when a new item is added to the mod.
Update 1.7 : 08/23/2016 12:12:57 am8/23/16
CTB#10: Fixed MG Issues
CTB#11: Fixed Soldiers not resetting on map reset, resulting in extra soldiers.
Hotfix 8/22/16 : 08/22/2016 12:44:43 pm8/22/16
-Fixed mg crashes on server
Update 1.6 : 08/20/2016 11:55:51 pm8/20/16
CTB#7: Fixed Barbed wire for sure now!
CTB#8: Fixed view bobbing auto-disabiling
CTB#9: Fixed many server issues
Update 1.5 : 08/18/2016 1:39:54 pm8/18/16
-Sprinting with a gun will cause it to move into a non-firing position
-Added the basis of content pack creation(So far you can only make ammunition with missing texture xD)
CTB#5: Fixed Binoculars..... AGAIN
CTB#6: Fixed server kicking on choosing side.
-Note: Hopefully fixed barbed wire too????
Update 1.4 : 08/16/2016 10:29:51 pm8/16/16
CTB#4: Fixed stopping of movement on switching to gun or melee item.
Hotfix 8/15/16 : 08/16/2016 12:56:04 am8/16/16