Call to Battle-The WWII Mod[1.7.10]
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Level 65 : High Grandmaster Programmer
Call to Battle currently contains 4 Nations: United States, Germany, Britain, and the Soviet Union. Call to Battle's goal is to stretch across all fronts, and cover both big and small nations. Japan is in the works, followed by Italy, and then will come less known belligerents such as Poland, China, and Finland.
Along with the over 40 firearms, Call to Battle includes other various combat weapons and attachments. Rocket Launchers, Flamethrowers, and other explosives make an appearance, as well as various melee weapons.
Call to Battle has a variety of clothing for each nation. 3D Armor is in the works, an example being the M1 Helmet. When holding most items in the mod, the sleeves render in first person!
-Twitter- Find out what is being worked on!
-Youtube- Call to Battle tutorials and update videos
-Discord- Public Call to Battle discord chat! Announcements regarding updates and official server will be posted here too!
-Server-The servers official page
There's a good chance, if they fought a decent amount in the war. I.E. France, China, Poland
Will you add <Insert Weapon Here>?
If it's not some obscure, barely used weapon, it's already on my list. I extensively research World War Two, especially the firearms.
Are you planning on making <Insert Gun Mod Here>?
World War 2 is my favorite time period, read why on my Patreon. My main focus will always be Call to Battle-The WWII Mod, although, I may work on add-on mods from time to time.
A content pack system is almost ready so that the community can make their own weapons, uniforms, and more, though.
Are you planning on making Tanks or Planes?
At the moment, it is a definite no. It may change in the FAR future, but the main focus of this mod is infantry. Trying to make Tanks or planes would distract from the main purpose of the mod, and would stretch me across trying to make 2 things great, decreasing the quality of both. As a solo dev, this would never work out, it would only serve to ruin my vision. I am looking to make compatibility with PrototypeTheta's vehicles though
Will you update to <Insert Version Here>?
One Hundred Percent...... Nope. Nothing will change my mind for this one. 1.7.10 the most popular version for mods, making no convincing reason to update. If that's not reason enough, Forge decided to go ahead and remove extremely vital API, asking questions later.
Sorry, this mod will stay 1.7.10. Most other mods are staying 1.7.10 for these very reasons. If you have any problem with this, go talk to the Forge Devs about it.
Are you adding Artillery, or <Insert Long Range Projectile Launcher Here>
In way, yes. Actual physical artillery would take forever to add, and minecrafts distance limit would certainly limit the effectiveness. Instead I am simply going to make it so that NCOs can call in artillery, and it lands at the designated location. You will be able to choose from many different types, such as Mortars, Katyushas, etc.
Will you make the Armor 3D????
I get asked this often, good news is that it is in the works! Some progress has been made already!
I am the owner of this mod. You are not allowed to profit in this mod in any way. You may not re-upload this mod. You may not have a link that leads to this page or the mods download that allows you to profit.(I.E. Through the use of adf.ly) You may record videos with this mod as long as you have a non monetized link in the description.
|Game Version:||Minecraft 1.7.10|
|Credit:||Thanks to all my beta testers!|
Note: Showing last 25 of 35 logs.
Patch 3/21/17 : 03/21/2017 3:05:46 pm3/21/17
CTB#85: Tile Entities are not affected by fog
CTB#86: Placing Bases on a server fails
CTB#87: Fixed a security issue with dev items
The Server Update : 03/21/2017 2:11:33 am3/21/17
-Added the ability to save and load map presets
-All ww2 commands are now limited to players with "op" for security
-You can now right click to get off an MG in addition to the other way
-German Armor now has a 3D model
-Added ZF-39 Scope
-Updated ZF-42 Scope Model
-Added ability to add fog to maps
CTB#80: Fancy Scopes don't adjust to proning
CTB#81: Headwear floats above character when crouching
CTB#82: Pressing "Q" while mounted allows for duplicating MGs
CTB#83: Pressing "B" while proned returns you to normal speed
CTB#84: In third person while mounted on an mg, you appear to be running
The Visual Update : 03/09/2017 5:06:31 pm3/09/17
-Updated M1 Carbine Model
-Updated M2 Carbine Model
-Updated Kar98 Model
-Updated C96 Model
-Updated M712 Schnellfeuer Model
-Updated Bren Model
-Updated M1 Knife Model
-Added Models for all U.S. Clothing
-Improved some gun textures
-Improved grenade physics
-Garand can now reload mid-clip
-Added suppression effect
-Revamped Kar98 bolting animation(Will apply to other guns soon)
-Added spawn items for specific soldier types
-Improved bot AI a bit
-Made Crafting Station a bit cheaper and fixed some recipes
-Hide Gui(F1) now doesn't hide your gun for better screenshots/more immersion
-Optimized custom tile entities
-Fancy Scopes should now work with any type of graphics card
CTB#69: Fancy Scopes freeze the game
CTB#70: Scope Attachments cause texture clipping for mud & blood
CTB#71: Closing the CTB menu causes a crash
CTB#72: Some people crash on loading world
CTB#73: Reloading a open bolt weapon gives an empty magazine even if you have plenty of rounds left
CTB#74: MG Belts don't appear in crafting menu
CTB#75: Gun flash doesn't appear
CTB#76: Dual Wielding doesn't show in third person for other players
CTB#77: Shooting yourself doesn't show in third person for other players
CTB#78: Render Glitches when bots are zombies
CTB#79: Garand is not dropping clips when empty
Patch 1/22/17 : 01/23/2017 12:03:20 am1/23/17
-Fixed issue where bases could cause game mode code to execute
Patch 1/16/17 : 01/16/2017 3:00:23 pm1/16/17
CTB#67: Classes and Bases duplicate themselves
CTB#68: Can't set supply cost of class items
The Dual Wield Update : 01/16/2017 12:05:31 am1/16/17
CTB#65: Classes get deleted on respawn
CTB#66: Bases occasionally get deleted on world reload
The Recoil Update : 01/14/2017 2:21:15 pm1/14/17
-Removed screen recoil compensation, more skill is now required
-Added option to have gui scopes instead of the resource taxing scopes
-The back of the PPSh is now more rounded
-Added warzone dirt and grass for aesthetics
CTB#60: Server crashes on startup
CTB#61: Advanced OpenGL causes world to glitch when using a scope
CTB#62: Items don't drop, and are lost even if keep inventory is on
CTB#63: Stielhandgranate has missing texture
CTB#64: Base menu randomly crashes
Patch 1/10/17 : 01/10/2017 6:09:48 pm1/10/17
CTB#54: Crash for older versions of OpenGL
CTB#55: Render Glitches when bots are zombies
CTB#56: Can't choose side in Team Deathmatch
CTB#57: Classes saving/loading only loads guns
CTB#58: Scope rendering takes a while to sync
CTB#59: Bazooka sight is mismapped
Gamemode Update : 01/07/2017 4:43:32 pm1/07/17
-Call to Battle Keybinds use seperate thread to avoid conflicts with other mods, and have their own special menu
-Melee button can be held down to hold your weapon back, allowing for a bayonet charge
-Scopes now have more realistic rendering
-You no longer recieve a loadout if there is no game mode
Game Mode Changes
-Added Map Bounds feature /ww2Gamerule mapBounds <size> Going more than 15 blocks out of the bounds results in death.
-Classes can now have a limit to how many people choose them
-Players are automatically moved to the lobby spawn on joining, and the choose side UI will open
-Ability to set how many reinforcements bases are worth, losing a base will cause you to lose reinforcements, and vice versa.
-Added option for the fixed MGs to be able to reload without ammo /ww2Gamerule infiniteMGs true
-After every match, glass and other destructible blocks reset
-Base progress now shows through blocks
-Instead of a percentage, a fancy icon now shows for base progress
-Bases now have multiple spawns to choose from
-Choose Side screen completely remade
-Select Class screen completely remade and is very fancy now
-Loadout screen is very fancy now
-Added Wire Cutters
-Added Bunker Doors that can only be opened from one side
-Added Satchel Charges that can blow up certain blocks such as bunker doors, barbed wire, etc.
-Added Invisible One Way blocks for spawn protection
-Added 50 Round Mag for MG-42
-Added Heavy Bolt attachment for MG-42
-Added 10 Round Mag for M712
-Added 40 Round Mag for M712
-Most tile entities now use render lists so they can be rendered far away without lag
CTB#39: Mounting MG/Deploying bipod messes with player yaw
CTB#40: More than 4 bases leads to issues, they sometimes get deleted
CTB#41: Bounce sound is playing outside of the hitbox of non-full blocks.
CTB#42: Dying on MGs results in a crash
CTB#43: Held grenade is thrown on interacting with blocks
CTB#44: Gun Flash appears on bots and other players guns when you fire
CTB#45: Gun Flash glitches when next to blocks
CTB#46: Water is invisible behind scopes
CTB#47: Killing an AI Soldier counts as two kills
CTB#48: Interacting with bases causes kick from server
CTB#49: Opening loadout menu crashes servers
CTB#50: Attacking Spawnpoint does not save
CTB#51: Spamming Semi Auto guns on a server can result in -1 Ammo in the gun
CTB#52: Joining a game such as Assault in survival puts you at a random place high in the air the first time you spawn
CTB#53: Rocket Launchers do not fire any projectiles
Patch 12/7/16 : 12/07/2016 10:09:10 pm12/07/16
-Guns fired under water have a lower pitch
-Bases now render through blocks
-All bolt action rifles now have the new bullet model
CTB#39: Fixed muzzle flash position
CTB#40: Fixed ai only having fire when you fire your gun
Update 2.7-Mud & Blood Update : 12/06/2016 2:15:42 pm12/06/16
-Added Mud on Weapons for certain actions
-Added Blood on Weapons for certain actions
-Revamped bayonet melee
CTB#37: Fixed MG Rotation being strange
CTB#38: Fixed MG Bouncing Player up when mounting
Update 2.6 : 11/22/2016 1:19:28 pm11/22/16
-SVT40 can now equip a PU Scope
-Team Deathmatch now has seperate spawns for Axis and Allies
-In Assault, the attacking spawnpoint properly shows up as a selectable spawnpoint, rather than the player being left in the lobby
-Changed weapon handling slightly
-Revamped hold breath
-Reading of data is more failproof
-Reduced amount of shrapnel from frag grenades
-Lowered time for grenades to explode by one second
-SVT40 can now be reloaded with stripper clips and individual bullets
-Improved quality of bullet model for most weapons
-Reloading a closed bolt weapon leaves one in the chamber, allowing for the capacity of an extra bullet on reloading a full mag
-Flamethrowers now directly light the sides of flammable blocks on fire
-WWII Zombies are no longer named "Spawn WWII Zombie"
-On finishing a reload, you no longer go back to ironsight mod if you were before
CTB#31: Fixed scope glitches while breathing
CTB#32: Fixed some mounted mg related issues
CTB#33: Fixed black scope glass when switching to a sniper rifle while in ironsight mode
CTB#34: Fixed Bots completely breaking sometimes upon respawning
CTB#35: Fixed Grenade sound being same volume nomatter where you are.
CTB#36: Fixed Team Damage gamerule not updating
2.5 - Red October Update : 10/29/2016 2:16:57 am10/29/16
-Added Tokarev TT-33
-Added Mosin Nagant M91/30
-Added Mosin Nagant M44 Carbine
-Updated many models, including: Grease Gun, FP-45, Lee Enfield, Kar98, and others I forgot xD
-Moved many guns back a bit to hide the stock
-Added Secondary weapon selection to TDM
-Added other gameplay improvements, such as increasing inaccuracy for sustained fire, and others I forgot =P
Tons of bugs were fixed in this update, unfortunately I can't quite remember them...... lol I should start writing everything I change down the moment I do.
Update 2.4 1/2 : 10/07/2016 2:12:23 pm10/07/16
-Improved Kar98 Model
CTB#29: Fixed no extra zoom on holding shift
CTB#30: Fixed a crash with refillable crates
Hotfix 9/27/16 : 09/28/2016 12:08:52 am9/28/16
-Improved Colt 1911 model
CTB#28: Fixed another server startup crash.
Update 2.4 : 09/26/2016 9:09:58 pm9/26/16
-Added Vector Positioning support, more detailed models!
-Improved Thompson M1A1 model
-Improved M1903A3 Model
CTB#26: Fixed crash on server startup
CTB#27: Fixed grenade not rendering in third person
Hotfix 9/19/16 : 09/19/2016 10:52:35 am9/19/16
CTB#24: Fixed all the third person issues I created last update
CTB#25: Completely fixed flickering/pitch black player lighting issues
Update 2.3 : 09/17/2016 11:13:23 pm9/17/16
CTB#22: Fixed keeping your gun when respawning as zombie
CTB#23: Fixed getting kicked on hearing someone fire a gun
Update 2.2 : 09/17/2016 2:03:01 am9/17/16
-Added 15 second delay for Zombie Survival gamemode before Zombies spawn
-You now spawn on teammates in TDM
-Rocket Launchers now have their own running animation
CTB#18: Fixed issues with dropoff formula that caused damage discrepancies
CTB#19: Weapon selected in TDM not given to you on respawn
CTB#20: Fixed soldiers swinging weapon around wildly
CTB#21: Fixed lighting errors while proning, except at some angles it flickers(not important as far as I am concerned)
Update 2.1 : 09/13/2016 1:11:40 pm9/13/16
-Refined some game features involving the Team Deathmatch weapon selection
-Many other things I forgot =P
CTB#15: Bots can't damage anything
CTB#16: Exiting a gui will cause your gun to shoot
Update 2.0 : 08/26/2016 2:09:44 pm8/26/16
-Paratrooper is now a separate data value in a class, so that you can have a class that is both a paratrooper and a medic, commander, etc.
CTB#14: Paratrooper selects from the enemy bases, but it tries to spawn them at a friendly base causing a crash if no friendly bases exist. They now spawn correctly 150 blocks above the enemy bases.
Update 1.9 : 08/25/2016 2:43:04 pm8/25/16
-Armor has it's own tab in the crafting station now
-Different pages in the crafting station to switch between the base mod's crafting and installed content packs(Don't bother making content pack yet though, model support still not done)
-Added the option to make it so that instead of having the weight of your held gun, no matter what you are holding you are slowed by the weight of all your guns. /ww2Gamerule fullWeight true
CTB#13: Fixed not being able to change FOV
Update 1.8 : 08/24/2016 6:34:42 pm8/24/16
CTB#12: IMPORTANT: Switched saving system of items, previous system caused the save to be messed up when a new item is added to the mod.
Update 1.7 : 08/23/2016 12:12:57 am8/23/16
CTB#10: Fixed MG Issues
CTB#11: Fixed Soldiers not resetting on map reset, resulting in extra soldiers.
Hotfix 8/22/16 : 08/22/2016 12:44:43 pm8/22/16
-Fixed mg crashes on server