Call to Battle-The WWII Mod[1.7.10]

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Level 65 : High Grandmaster Programmer

The following update is required to join the server, which is planned to open 3/23/17. Exact times will be posted tomorrow here, and announced in the discord chat.

The servers official page is here.

Enter the world of Call to Battle, a mod that sends you back to the times of the Second World War

Striving for a realistic infantry experience, Call to Battle presents detailed models and combat mechanics. Official maps and the future official server are based around historical, asymmetrical combat across all fronts of the war. Call to Battle brings back the nostalgic experience of America vs. Germany, as well as countries not observed by most conventional games.

Call to Battle has a wide variety of content, focusing mostly on firearms.

Call to Battle currently contains 4 Nations: United States, Germany, Britain, and the Soviet Union. Call to Battle's goal is to stretch across all fronts, and cover both big and small nations. Japan is in the works, followed by Italy, and then will come less known belligerents such as Poland, China, and Finland.


Along with the over 40 firearms, Call to Battle includes other various combat weapons and attachments. Rocket Launchers, Flamethrowers, and other explosives make an appearance, as well as various melee weapons.

Attachments exist as well, so that you can customize your weapons with stocks, scopes, bayonets, and more! Some even allow your weapons to become select fire, bringing automatic fire capabilities!


Dual Wielding

Call to battle features a dual wielding system just for fun. It is harder to aim and get a control on recoil, but it sure is a lot of fun!



Call to Battle has a variety of clothing for each nation. 3D Armor is in the works, an example being the M1 Helmet. When holding most items in the mod, the sleeves render in first person!


Game modes

Game modes are different playable game types, such as Assault, Engagement, Escort, Team Deathmatch, Arms Race, and more! For example, game modes like Assault have an attacking and defending team, the attackers have to capture all the bases while the defenders have to eliminate the attacking force.

These game modes can be played against AI or friends, and soon on the official server. Tutorials on how to set up these gamemodes are being put up on my youtube channel whenever I have time.

Call to Battle has immersive, in depth gameplay features that provide a realistic and challenging experience on the battlefield


Call to Battle offers different player stances, crouching and proning, to enhance your combat experience. Crouching boosts your weapon stability a bit as well as giving your enemies less body to shoot at. The only downside is you move quite a bit slower, and can't run. Proning causes you to have amazing weapon stability, and it makes it a lot harder for your enemies to hit you. You can't move fast at all though, nor use your rifle while crawling around the battlefield.

Weapon Functionality

Weapons have very realistic functionality. For example, when firing a revolver, you can cock the hammer for more accuracy, or pull the trigger. You can also fan revolvers, resulting in a very fast fire rate. Also, some sniper rifles have scopes that do not block out the iron sights. Such weapons allow you to use either the scope, or the ironsights! Many other functionality features exist or are being worked on.


The damage model in Call to Battle strives to be realistic. One shot to the head will kill you, unless a low-caliber firearm happens to bounce off your helmet. Damage also drops over distance, based off of the weapons caliber.

It takes two shots to the body to kill your target, unless you are able to hit your target in the heart. Getting shot in the heart doesn't kill you right away, you have a few seconds left to take your enemy with you. During this short period, time appears to slow, and the edges of your screen are red.

For those who want more casual gameplay, in-game configuration options exist in the form of commands.


When firing a weapon, the energy produced causes the weapon to kick back. Weapons have varying recoil, based off of weapon weight, caliber, and whether the weapon has a stock. For example, a high caliber pistol will have a lot of recoil, due to the high caliber, being lightweight, and not having a stock. Weapons mostly recoil vertically, but have some horizontal recoil as well.


Each weapon has a different level of accuracy, based on caliber and reality. Bolt-Action rifles are the most accurate, while handguns are the least. When firing an automatic weapon, it is most accurate in the first few shots, and then becomes increasingly inaccurate. It is best to fire them in short bursts at medium-long ranges.


Some firearms, especially Light and Heavy Machine guns, come with bipods/tripods. Any gun with a bipod/tripod can be deployed onto a one tall block, or while proning for a major boost in stability. They can also be placed on the ground, for anyone to come and use.


There are multiple types of explosives that have different tactical uses. Satchel Charges are used to reliably blow down bunker doors, destroy barbed wire, and other objects. They have a sizable fuse to allow time for you to escape, and can be remote detonated by shooting them.

Rocket Launchers are great for suppression, and can suffice for destroying objects as well.

Grenades can be used for clearing rooms, and cause enemy players to scatter. Some grenades explode into fragments, which may strike enemies around the room.


Along with a selection of melee weapons, you can smack enemies with your firearm, or stab them if it has a bayonet equipped. Melee weapons vary in size and speed, the width and length of the weapon actually affects the area at which you can hit enemies! Currently, there is only one type of attack, a normal swing, but in the future I plan to add more types of swings plus realistic blocking, allowing for intense melee combat.

Do you really love Call to Battle?

You can donate to show your support! Your donations will help to increase the capacity of the current server, or bring in a new server with different game modes! You decide! You can support me through Patreon, or donate through Paypal:

-Official Wiki-
-Twitter- Find out what is being worked on!
-Youtube- Call to Battle tutorials and update videos
-Discord- Public Call to Battle discord chat! Announcements regarding updates and official server will be posted here too!
-Server-The servers official page

Click Here
Will you add <Insert Country Here>?
There's a good chance, if they fought a decent amount in the war. I.E. France, China, Poland

Will you add <Insert Weapon Here>?
If it's not some obscure, barely used weapon, it's already on my list. I extensively research World War Two, especially the firearms.

Are you planning on making <Insert Gun Mod Here>?
World War 2 is my favorite time period, read why on my Patreon. My main focus will always be Call to Battle-The WWII Mod, although, I may work on add-on mods from time to time.

A content pack system is almost ready so that the community can make their own weapons, uniforms, and more, though.

Are you planning on making Tanks or Planes?

At the moment, it is a definite no. It may change in the FAR future, but the main focus of this mod is infantry. Trying to make Tanks or planes would distract from the main purpose of the mod, and would stretch me across trying to make 2 things great, decreasing the quality of both. As a solo dev, this would never work out, it would only serve to ruin my vision. I am looking to make compatibility with PrototypeTheta's vehicles though

Will you update to <Insert Version Here>?
One Hundred Percent...... Nope. Nothing will change my mind for this one. 1.7.10 the most popular version for mods, making no convincing reason to update. If that's not reason enough, Forge decided to go ahead and remove extremely vital API, asking questions later.

Sorry, this mod will stay 1.7.10. Most other mods are staying 1.7.10 for these very reasons. If you have any problem with this, go talk to the Forge Devs about it.

Are you adding Artillery, or <Insert Long Range Projectile Launcher Here>
In way, yes. Actual physical artillery would take forever to add, and minecrafts distance limit would certainly limit the effectiveness. Instead I am simply going to make it so that NCOs can call in artillery, and it lands at the designated location. You will be able to choose from many different types, such as Mortars, Katyushas, etc.

Will you make the Armor 3D????
I get asked this often, good news is that it is in the works! Some progress has been made already!

Terms of use(#StopModReposts):
I am the owner of this mod. You are not allowed to profit in this mod in any way. You may not re-upload this mod. You may not have a link that leads to this page or the mods download that allows you to profit.(I.E. Through the use of adf.ly) You may record videos with this mod as long as you have a non monetized link in the description.

Progress: 100% Complete
Game Version:Minecraft 1.7.10
Tags:New Content
Credit:Thanks to all my beta testers!

Note: Showing last 25 of 35 logs.

Patch 3/21/17 : 03/21/2017 3:05:46 pm3/21/17

Bug Fixes:
CTB#85: Tile Entities are not affected by fog
CTB#86: Placing Bases on a server fails
CTB#87: Fixed a security issue with dev items

The Server Update : 03/21/2017 2:11:33 am3/21/17

-Added an end round screen with map voting
-Added the ability to save and load map presets
-All ww2 commands are now limited to players with "op" for security
-You can now right click to get off an MG in addition to the other way

-German Armor now has a 3D model
-Added ZF-39 Scope
-Updated ZF-42 Scope Model
-Added ability to add fog to maps
Bug Fixes:
CTB#80: Fancy Scopes don't adjust to proning
CTB#81: Headwear floats above character when crouching
CTB#82: Pressing "Q" while mounted allows for duplicating MGs
CTB#83: Pressing "B" while proned returns you to normal speed
CTB#84: In third person while mounted on an mg, you appear to be running

The Visual Update : 03/09/2017 5:06:31 pm3/09/17

-Updated Gewehr 43 Model
-Updated M1 Carbine Model
-Updated M2 Carbine Model
-Updated Kar98 Model
-Updated C96 Model
-Updated M712 Schnellfeuer Model
-Updated Bren Model
-Updated M1 Knife Model
-Added Models for all U.S. Clothing
-Improved some gun textures
-Improved grenade physics
-Garand can now reload mid-clip
-Added suppression effect
-Revamped Kar98 bolting animation(Will apply to other guns soon)
-Added spawn items for specific soldier types
-Improved bot AI a bit
-Made Crafting Station a bit cheaper and fixed some recipes
-Hide Gui(F1) now doesn't hide your gun for better screenshots/more immersion
-Optimized custom tile entities
-Fancy Scopes should now work with any type of graphics card

Bug Fixes:
CTB#69: Fancy Scopes freeze the game
CTB#70: Scope Attachments cause texture clipping for mud & blood
CTB#71: Closing the CTB menu causes a crash
CTB#72: Some people crash on loading world
CTB#73: Reloading a open bolt weapon gives an empty magazine even if you have plenty of rounds left
CTB#74: MG Belts don't appear in crafting menu
CTB#75: Gun flash doesn't appear
CTB#76: Dual Wielding doesn't show in third person for other players
CTB#77: Shooting yourself doesn't show in third person for other players
CTB#78: Render Glitches when bots are zombies
CTB#79: Garand is not dropping clips when empty

Patch 1/22/17 : 01/23/2017 12:03:20 am1/23/17

-Possibly fixed freezing issue with scopes
-Fixed issue where bases could cause game mode code to execute

Patch 1/16/17 : 01/16/2017 3:00:23 pm1/16/17

-Garand can now reload mid-clip

Bug Fixes:
CTB#67: Classes and Bases duplicate themselves
CTB#68: Can't set supply cost of class items

The Dual Wield Update : 01/16/2017 12:05:31 am1/16/17

-Added Dual Wielding! Press F to toggle it on/off. Having two pistols right next to eachother on your hotbar will result in you dual wielding them!

Bug Fixes

CTB#65: Classes get deleted on respawn
CTB#66: Bases occasionally get deleted on world reload

The Recoil Update : 01/14/2017 2:21:15 pm1/14/17

-Completely revamped recoil system
-Removed screen recoil compensation, more skill is now required
-Added option to have gui scopes instead of the resource taxing scopes
-The back of the PPSh is now more rounded
-Added warzone dirt and grass for aesthetics

Bug Fixes
CTB#60: Server crashes on startup
CTB#61: Advanced OpenGL causes world to glitch when using a scope
CTB#62: Items don't drop, and are lost even if keep inventory is on
CTB#63: Stielhandgranate has missing texture
CTB#64: Base menu randomly crashes

Patch 1/10/17 : 01/10/2017 6:09:48 pm1/10/17

Bug Fixes
CTB#54: Crash for older versions of OpenGL
CTB#55: Render Glitches when bots are zombies
CTB#56: Can't choose side in Team Deathmatch
CTB#57: Classes saving/loading only loads guns
CTB#58: Scope rendering takes a while to sync
CTB#59: Bazooka sight is mismapped

Gamemode Update : 01/07/2017 4:43:32 pm1/07/17

This update contains major changes for the various gamemodes, many fixes, and more! Full change log is below! Tutorials on how to set up the various gamemodes, and a showcase of how new features work are coming soon on my channel!

General Changes
-Call to Battle Keybinds use seperate thread to avoid conflicts with other mods, and have their own special menu
-Melee button can be held down to hold your weapon back, allowing for a bayonet charge
-Scopes now have more realistic rendering
-You no longer recieve a loadout if there is no game mode

Game Mode Changes
-Added Map Bounds feature /ww2Gamerule mapBounds <size> Going more than 15 blocks out of the bounds results in death.
-Classes can now have a limit to how many people choose them
-Players are automatically moved to the lobby spawn on joining, and the choose side UI will open
-Ability to set how many reinforcements bases are worth, losing a base will cause you to lose reinforcements, and vice versa.
-Added option for the fixed MGs to be able to reload without ammo /ww2Gamerule infiniteMGs true
-After every match, glass and other destructible blocks reset
-Base progress now shows through blocks
-Instead of a percentage, a fancy icon now shows for base progress
-Bases now have multiple spawns to choose from
-Choose Side screen completely remade
-Select Class screen completely remade and is very fancy now
-Loadout screen is very fancy now

New Items
-Added Wire Cutters
-Added Bunker Doors that can only be opened from one side
-Added Satchel Charges that can blow up certain blocks such as bunker doors, barbed wire, etc.
-Added Invisible One Way blocks for spawn protection
-Added Sandbags
-Added 50 Round Mag for MG-42
-Added Heavy Bolt attachment for MG-42
-Added 10 Round Mag for M712
-Added 40 Round Mag for M712
-Most tile entities now use render lists so they can be rendered far away without lag

Bug Fixes:
CTB#39: Mounting MG/Deploying bipod messes with player yaw
CTB#40: More than 4 bases leads to issues, they sometimes get deleted
CTB#41: Bounce sound is playing outside of the hitbox of non-full blocks.
CTB#42: Dying on MGs results in a crash
CTB#43: Held grenade is thrown on interacting with blocks
CTB#44: Gun Flash appears on bots and other players guns when you fire
CTB#45: Gun Flash glitches when next to blocks
CTB#46: Water is invisible behind scopes
CTB#47: Killing an AI Soldier counts as two kills
CTB#48: Interacting with bases causes kick from server
CTB#49: Opening loadout menu crashes servers
CTB#50: Attacking Spawnpoint does not save
CTB#51: Spamming Semi Auto guns on a server can result in -1 Ammo in the gun
CTB#52: Joining a game such as Assault in survival puts you at a random place high in the air the first time you spawn
CTB#53: Rocket Launchers do not fire any projectiles

Patch 12/7/16 : 12/07/2016 10:09:10 pm12/07/16

-Removed muzzle flash from flamethrowers
-Guns fired under water have a lower pitch
-Bases now render through blocks
-All bolt action rifles now have the new bullet model

Bug Fixes:
CTB#39: Fixed muzzle flash position
CTB#40: Fixed ai only having fire when you fire your gun

Update 2.7-Mud &amp; Blood Update : 12/06/2016 2:15:42 pm12/06/16

-Added Call to Battle Options menu
-Added Mud on Weapons for certain actions
-Added Blood on Weapons for certain actions
-Revamped bayonet melee

Bug Fixes:
CTB#37: Fixed MG Rotation being strange
CTB#38: Fixed MG Bouncing Player up when mounting

Update 2.6 : 11/22/2016 1:19:28 pm11/22/16

-Added Mosin-Nagant M1891/30 PU Sniper
-SVT40 can now equip a PU Scope
-Team Deathmatch now has seperate spawns for Axis and Allies
-In Assault, the attacking spawnpoint properly shows up as a selectable spawnpoint, rather than the player being left in the lobby
-Changed weapon handling slightly
-Revamped hold breath
-Reading of data is more failproof
-Reduced amount of shrapnel from frag grenades
-Lowered time for grenades to explode by one second
-SVT40 can now be reloaded with stripper clips and individual bullets
-Improved quality of bullet model for most weapons
-Reloading a closed bolt weapon leaves one in the chamber, allowing for the capacity of an extra bullet on reloading a full mag
-Flamethrowers now directly light the sides of flammable blocks on fire
-WWII Zombies are no longer named "Spawn WWII Zombie"
-On finishing a reload, you no longer go back to ironsight mod if you were before

Bug Fixes:
CTB#31: Fixed scope glitches while breathing
CTB#32: Fixed some mounted mg related issues
CTB#33: Fixed black scope glass when switching to a sniper rifle while in ironsight mode
CTB#34: Fixed Bots completely breaking sometimes upon respawning
CTB#35: Fixed Grenade sound being same volume nomatter where you are.
CTB#36: Fixed Team Damage gamerule not updating

2.5 - Red October Update : 10/29/2016 2:16:57 am10/29/16

-Added Soviet Faction and Uniform(More weapons and PU Scope coming soon!)
-Added Tokarev TT-33
-Added Mosin Nagant M91/30
-Added Mosin Nagant M44 Carbine
-Added SVT-40
-Added PPSh-41
-Added DP-28
-Updated many models, including: Grease Gun, FP-45, Lee Enfield, Kar98, and others I forgot xD
-Moved many guns back a bit to hide the stock
-Added Secondary weapon selection to TDM
-Added other gameplay improvements, such as increasing inaccuracy for sustained fire, and others I forgot =P

Tons of bugs were fixed in this update, unfortunately I can't quite remember them...... lol I should start writing everything I change down the moment I do.

Update 2.4 1/2 : 10/07/2016 2:12:23 pm10/07/16

-Improved M1 Garand Model
-Improved Kar98 Model

Bug Fixes:
CTB#29: Fixed no extra zoom on holding shift
CTB#30: Fixed a crash with refillable crates

Hotfix 9/27/16 : 09/28/2016 12:08:52 am9/28/16

-Improved M1903A4 model
-Improved Colt 1911 model

Bug Fixes:
CTB#28: Fixed another server startup crash.

Update 2.4 : 09/26/2016 9:09:58 pm9/26/16

-Added ability to save and load classes(Makes mapmakers lives easier)
-Added Vector Positioning support, more detailed models!
-Improved Thompson M1A1 model
-Improved M1903A3 Model

Bug Fixes:
CTB#26: Fixed crash on server startup
CTB#27: Fixed grenade not rendering in third person

Hotfix 9/19/16 : 09/19/2016 10:52:35 am9/19/16

Bug Fixes:
CTB#24: Fixed all the third person issues I created last update
CTB#25: Completely fixed flickering/pitch black player lighting issues

Update 2.3 : 09/17/2016 11:13:23 pm9/17/16

-Added zombie overlay of players skin when on the infecteds team in "ZombieSurvival" gamemode

Bug Fixes:

CTB#22: Fixed keeping your gun when respawning as zombie
CTB#23: Fixed getting kicked on hearing someone fire a gun

Update 2.2 : 09/17/2016 2:03:01 am9/17/16

Update 2.2

-Added 15 second delay for Zombie Survival gamemode before Zombies spawn
-You now spawn on teammates in TDM
-Rocket Launchers now have their own running animation

Bug Fixes:

CTB#17: Gun sounds were not heard at long ranges
CTB#18: Fixed issues with dropoff formula that caused damage discrepancies
CTB#19: Weapon selected in TDM not given to you on respawn
CTB#20: Fixed soldiers swinging weapon around wildly
CTB#21: Fixed lighting errors while proning, except at some angles it flickers(not important as far as I am concerned)

Update 2.1 : 09/13/2016 1:11:40 pm9/13/16

-Added content pack system!
-Refined some game features involving the Team Deathmatch weapon selection
-Many other things I forgot =P

Bug Fixes:

CTB#15: Bots can't damage anything
CTB#16: Exiting a gui will cause your gun to shoot

Update 2.0 : 08/26/2016 2:09:44 pm8/26/16

-Made saving of data more fail-proof
-Paratrooper is now a separate data value in a class, so that you can have a class that is both a paratrooper and a medic, commander, etc.

Bug Fixes:

CTB#14: Paratrooper selects from the enemy bases, but it tries to spawn them at a friendly base causing a crash if no friendly bases exist. They now spawn correctly 150 blocks above the enemy bases.

Update 1.9 : 08/25/2016 2:43:04 pm8/25/16

-Added Late War U.S. Jacket
-Armor has it's own tab in the crafting station now
-Different pages in the crafting station to switch between the base mod's crafting and installed content packs(Don't bother making content pack yet though, model support still not done)
-Added the option to make it so that instead of having the weight of your held gun, no matter what you are holding you are slowed by the weight of all your guns. /ww2Gamerule fullWeight true

Bug Fixes:
CTB#13: Fixed not being able to change FOV

Update 1.8 : 08/24/2016 6:34:42 pm8/24/16

-Lobby System is finished and believed to be fully functional

Bug Fixes:
CTB#12: IMPORTANT: Switched saving system of items, previous system caused the save to be messed up when a new item is added to the mod.

Update 1.7 : 08/23/2016 12:12:57 am8/23/16

-Added a bunch of new German Uniforms

Bug Fixes:
CTB#10: Fixed MG Issues
CTB#11: Fixed Soldiers not resetting on map reset, resulting in extra soldiers.

Hotfix 8/22/16 : 08/22/2016 12:44:43 pm8/22/16

-Fixed shop related crash
-Fixed mg crashes on server

Comments : 1,187

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I have a large Omaha Beach map coming, made to look more or less realistic to the actual site. It contains Charlie sector, Dog Green Sector, the Vierville draw and crossroads, as well as the Vierville church. It is more or less based on the Forgotten Hope 2 version. The houses and positions of bunkers aren't 100% authentic though - I didn't recreate each house with fotographs etc. The map is about 85% complete and will also feature a Landing Ship Tank (LST). I may add a night airborne version since some troops were dropped near vierville. I will let you know of further developments and when the map is finished. I put a lot of work into making the houses look cool and more French like with tons of details
It would be pretty epic to have this map on the server, but it's going to need a large player count. It would probably take a week or so to finish it, if not by then, I'll update you on the progress.
  • Beardielover
  • Level 65
  • High Grandmaster Programmer
  • March 22, 2017, 11:56 am
Is 15v15 good enough for it? Also, could I see some pictures?
15v15 would probably be good for one beach sector, since the sectors are split in half by the Vierville draw. For the hole map however... you would need about 32v32. As for the pictures, I don't really know how to upload - lol. I want to add the finishing touches to the trenches which shouldn't take too long.
  • kurt0324
  • Level 1
  • New Explorer
  • March 22, 2017, 3:36 am
i can't use type 14
  • Beardielover
  • Level 65
  • High Grandmaster Programmer
  • March 22, 2017, 7:00 am
That's on purpose, that's why it's not in the main gun menu.
Is it printing this out in chat: This weapon is available to devs only. I either an unfinished weapon, or a reward for all beta testers

Japan's first wave of weapons is not done, so all of them are unusable currently by anyone besides devs.
my team mate is kill me not help me why ?
  • kurt0324
  • Level 1
  • New Explorer
  • March 22, 2017, 3:35 am
Maybe you did not choose the team
how to choose team ?
  • Beardielover
  • Level 65
  • High Grandmaster Programmer
  • March 22, 2017, 7:01 am
press m or do /setSide 1 or /setSide 2
I need to fix it not working with scoreboard teams, though.
  • gehadsheha
  • Level 1
  • New Miner
  • March 21, 2017, 6:48 am
Awesome mod Beardie keep up the good work!
EDIT: also when i reload the m1c garand the clip is untextured
EDIT 2: i also noticed that the Mosin-Naganat M1891/30 has a very very glitchy reload animation when reloading with with 7.62 bullets insted of stripper clips also after you have completely finished making the WWII and the WWI weapons are you planning to add modern guns as well?
lol the server is going to be launched 2morrow so hyped!
  • Beardielover
  • Level 65
  • High Grandmaster Programmer
  • March 21, 2017, 7:16 am
Thanks! =)
Add Canada. They played a huge part in Europe, even taking a D-Day beach.
  • Beardielover
  • Level 65
  • High Grandmaster Programmer
  • March 21, 2017, 7:16 am
Because..... I didn't already? Haha. I haven't updated British or Canadian uniforms to 3D yet, but that's the only difference between Canada and Britain in WW2, is the uniform.
Sometimes when I respawn in assault, I start glitching in the air and as soon as I press / or T or try to join a side, change my classes etc. I fall down and lose health. It doesn't allow me to select a spawnpoint after I created a kit. Is there a key that lets you select a spawnpoint?
  • Beardielover
  • Level 65
  • High Grandmaster Programmer
  • March 20, 2017, 10:54 pm
There's no point in trying to set up a client side assault until I fix bots..... their so broken right now. I'll help you sort out your issues after I fix bots. I will fix it after I launch the official server on 3/23/17. At least once that's up you can play against other players until I fix bots.

Those who come at launch time get to see sneak peaks of new upcoming firearms =)
When is the update coming out?
  • Beardielover
  • Level 65
  • High Grandmaster Programmer
  • March 19, 2017, 8:37 am
As I have stated before, I never give out times for when an update is being released, because life can get in the way, disappointing everyone if they are expecting it a certain date.

You can join the discord chat, where I will always announce when there is updates, as well as when the official server is released, which is hopefully very soon.
  • Level 1
  • New Miner
  • March 19, 2017, 4:36 am
beardie can do the boom beach mod
  • Beardielover
  • Level 65
  • High Grandmaster Programmer
  • March 19, 2017, 8:36 am
  • SGT D3V1L
  • Level 1
  • New Explorer
  • March 18, 2017, 8:54 am
Will you add a "ranking" system where certain weapons/classes can only be unlocked by how many kills you get?
  • Beardielover
  • Level 65
  • High Grandmaster Programmer
  • March 18, 2017, 3:22 pm
No, never. Those type of systems mess up the balance and realism of games.
  • Spencer09
  • Level 16
  • Journeyman Hunter
  • March 17, 2017, 1:14 pm
Any Plans for an MP-18, MP-34, MP-28, and an MP-38
  • Jbvader
  • Level 1
  • New Miner
  • March 17, 2017, 2:57 pm
I did not know that many types of those guns existed.
  • Beardielover
  • Level 65
  • High Grandmaster Programmer
  • March 17, 2017, 4:34 pm

Mp just stands for Machinenpistole, or machine pistol, which is what Germans called submachine guns. So, it's not different types of a specific gun, they are different submachine guns. The number afterwards is the last two digits of the year it was made in, i.e. MP-18 was made in 1918. =)


Mp-18 is a WW1 weapon. Mp-28 is an improvement on MP-18 that was produced in limited numbers for a short time. Mp-38 is just an earlier version of the MP-40 that had a short production run, and is nearly identical in appearance and functionality, both factors making it pointless to add. Mp-34 is a very cool weapon, but it was only used in limited numbers in the early stages of the war.

Trying to make every single obscure, barely used weapons would make it impossible to fulfill the dream of adding all the major and most minor countries. I have to draw the line somewhere.

Wikipedia is not a reliable source for WW2 weapons that were used, 1. because anyone can edit it, 2. because any weapon that saw any amount of use at all, is listed as a ww2 weapon. =P
  • Jbvader
  • Level 1
  • New Miner
  • March 18, 2017, 7:30 am
I know what machine pistol is but i didn't know the rest.
How do you capture objectives in assault? I move to the objective but I can't cap it, even if there are no enemies nearby
  • Beardielover
  • Level 65
  • High Grandmaster Programmer
  • March 17, 2017, 4:36 pm
Odd. Enemy AI are REALLY broken right now, I plan on completely remaking them. They could be the cause. For now though, the official server is coming out soon. I will be announcing the release date of the server as soon as I decide it in the discord chat, if you want to join.
  • Jbvader
  • Level 1
  • New Miner
  • March 16, 2017, 6:35 pm
I reloaded an m1c garand and the clip in the animation was untextured.
  • Beardielover
  • Level 65
  • High Grandmaster Programmer
  • March 16, 2017, 6:49 pm
Thanks for telling me
  • Jbvader
  • Level 1
  • New Miner
  • March 15, 2017, 3:11 pm
will you be adding Molotov cocktails?
  • Beardielover
  • Level 65
  • High Grandmaster Programmer
  • March 15, 2017, 4:15 pm
Many other explosives are planned, from smoke grenades to molotov cocktails =)
  • Jbvader
  • Level 1
  • New Miner
  • March 15, 2017, 5:23 pm
I almost forgot. what about gas grenades? like poisonous gas and mustard gas and maybe tear gas.
  • Beardielover
  • Level 65
  • High Grandmaster Programmer
  • March 15, 2017, 8:07 pm
Maybe, but I don't think gas was used much as a weapon during ww2.
  • Beardielover
  • Level 65
  • High Grandmaster Programmer
  • March 15, 2017, 10:55 am
-Discord- Public Call to Battle discord chat! Announcements regarding updates and official server will be posted here too!
Is the AI pathing for assault fixed yet? The bots aren't heading towards any objectives.
  • Beardielover
  • Level 65
  • High Grandmaster Programmer
  • March 15, 2017, 10:55 am
I plan on completely reworking AI pathing after next week =P
  • Level 1
  • New Miner
  • March 14, 2017, 2:10 pm
nice german armour beardie keep that work
  • Beardielover
  • Level 65
  • High Grandmaster Programmer
  • March 15, 2017, 8:19 am
Thanks! =)
  • ThatSkyGuy
  • Level 1
  • New Miner
  • March 14, 2017, 12:00 pm
The download doesn't give the mod said in the pictures, for me it is the US 3D armor and the rest is 2D. Are the pictures sneak peaks?
  • Beardielover
  • Level 65
  • High Grandmaster Programmer
  • March 14, 2017, 12:13 pm
Yeah, their sneak peaks. I literally just added the 3D clothing for other factions yesterday, and then uploaded the pictures last night. The updates gonna be next week.

When putting the pictures up there, I didn't even think about the fact that it's not in the released version, I just thought about the fact that all the previous pictures are so outdated and showed pictures of the guns before they had good models =P
what do the zombie spawners do?
  • Beardielover
  • Level 65
  • High Grandmaster Programmer
  • March 13, 2017, 5:47 pm
I don't even know why they are still in the game, they were an old test that never got finished lol
  • Cryx
  • Level 1
  • New Miner
  • March 11, 2017, 8:31 pm
Bug report-when i open a bunker or a heavy bunker door and i try to open it from the side wich you can open it just close itself and i cant get out.

Thx.for uptading this mod because now it works and don't crash.
Very nice mod,keep up good work.
  • Beardielover
  • Level 65
  • High Grandmaster Programmer
  • March 12, 2017, 8:48 am
It is supposed to close itself, but not that fast. I plan to make a non closing varient, this varient is made for large scale PvP maps, so that attackers won't be able to get in a location unless they blow down the door.
I can't connect to the server, what should I do?
  • Beardielover
  • Level 65
  • High Grandmaster Programmer
  • March 11, 2017, 5:21 pm
There is no server yet because I haven't been able to fund one =(
  • Maxellman
  • Level 1
  • New Miner
  • March 11, 2017, 1:32 pm
Amigo disculpa, nos reimos mucho por ese error tonto que teniamos con el mod y de verdad te lo agradezco pero tenemos otro problema es con un mod indispensable que es el SkinPort que hace que las animaciones y la posicion de las armas se tornan raras, no causaria muchos problemas que los usuarios no supieran cuando otro este apuntandole o no.

Enserio quiero tener su mod en el servidor por eso le pido su ayuda Aqui le dejo las imagenes del bug visual.

Tambien me gustaria estar en contacto con usted n.n adoro su trabajo. Skype:Willtun-man
  • Beardielover
  • Level 65
  • High Grandmaster Programmer
  • March 11, 2017, 6:02 pm
Eso es raro.... Voy a tratar de arreglarlo.... Pero, es solo tercera persona, asi que no problema grande, si?

Sobre Skype, yo no usar, y solamente usar IM programas por hablando con mi amigos en vida real, lo siento.
  • Maxellman
  • Level 1
  • New Miner
  • March 12, 2017, 12:35 pm
Si es solo en tercera persona, muchisimas gracias enserio amigo estare atento si tiene la solucion.

Si conoce algun mod alternativo ha skinport mucho mejor :D
  • NelsonJfsg
  • Level 1
  • New Miner
  • March 11, 2017, 10:15 am
Hello! :D
Your mod is so fantastic!!
  • Beardielover
  • Level 65
  • High Grandmaster Programmer
  • March 11, 2017, 5:21 pm
Thanks! =)
  • Wrangler
  • Level 1
  • New Explorer
  • March 11, 2017, 3:29 am
Does this have movecraft in it? Functional tanks, Ships, planes?
  • Beardielover
  • Level 65
  • High Grandmaster Programmer
  • March 11, 2017, 6:45 am
Movecraft? No, I made my own crouching and proning. Tanks, Ship, and Planes do not exist and will not be added, because the time it would take to make good ones would stop me from completing my goal and dream-to reach across all the theatres of WW2.

I plan to make compatibility with PrototypeTheta's tanks, though.
  • kurt0324
  • Level 1
  • New Explorer
  • March 10, 2017, 3:00 am
I can't use the Type 64
  • Beardielover
  • Level 65
  • High Grandmaster Programmer
  • March 10, 2017, 6:15 am
It's not available for use, it's a dev item that my friend made for himself. It's supposed to print that in chat. Did you have your chat off, or did you just not notice, or does the message printing not work?

It's not even a WW2 weapon. =P
The M91/30 Pu Sniper Rifle invisible bayonet didn't fix
  • Beardielover
  • Level 65
  • High Grandmaster Programmer
  • March 10, 2017, 6:15 am
Because I didn't know about that bug.
  • Level 1
  • New Miner
  • March 9, 2017, 12:17 pm
gracias por actualizarlo

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