295

Cube World world generator [1.10.X] [Forge]

295 diamonds
Collectable
  • 307,161
    Views, 236 today
  • 89,474
    Downloads, 77 today

Get Embed Code

Forum:
HTML:
Link:
avatar
therealergo
Level 64 : High Grandmaster Modder


Cube World (I created this mod before the Cube World game was released) is a custom terrain generator which adds to Minecraft a new world type made up of floating glass cubes containing every sort of Minecraft biome. In addition, cubes containing dungeons, blazes, villagers, and essentially every type of Minecraft feature are added, all wrapped up safely within nice cubical packages.
FAQ
- You always spawn in a grassy cube.
- All ores spawn equally at all levels
- 1 Block of Plate Glass can be crafted from 2 blocks of normal glass.
- All dimensions are... cubicized.
INSTALLATION
1. Install Minecraft Forge, if you have not already (Forge Installation, for those who haven't).
2. Open the folder: %appdata%/.minecraft/mods/1.10 in Windows Explorer.
3. Move the file you downloaded into the folder you just opened.
4. Select the "Forge" profile and start Minecraft.
5. Create a new world, making sure to switch the world type to "Cube World." The world can be configured with the 'Configure' button as desired.
TECHNICAL
- The current latest version is V4.3CF for Minecraft 1.10.X. (Forge V.12.18.1.2045)
- Lag while generating a new world or moving quickly in the overworld is common, waiting for the world to load out completely or lowering render distance will fix this.
- A different type of glass called 'Plate Glass,' is used in the cubes. This allows you to spawn inside of cubes rather than on top, and prevents the destruction of the glass by the ender dragon.
SERVER SETUP
1. First, install a MinecraftForge server if you have not already. (Instructions here)
2. If there is no folder named "mods" in the directory that you installed the server, create that folder.
3. Place the file you downloaded into the mods folder.
4. Either change the level-type value in server.properties to cubeworld OR replace the multiplayer map with a cube world map from singleplayer.
5. Optionally, the generator-options value in server.properties can be set to configure the world as with the 'Configuration' button. The options are represented by a single piece of text with no spaces: If it contains 'V' vanilla glass will be used. 'G1' means that bedrock ground will be used, and 'G2' means that a water ground will be used. 'D040' means that the cube spawn rate is set to 40% (Percentage must be a 3-digit integer). If an option is not specified then the default value is used. An example would be generator-options=VD020 for a void-ground vanilla-glass map with 20% cube spawn rate.
PREVIOUS VERSIONS
Previous versions can be downloaded from the previous versions box on the right.
*The installation for older, non-forge versions is different - install them as non-forge jarmods. These versions are identified by having no 'F' in the version number*
TO DO
If you have any suggestions, please leave them in the comments.
COMPATIBILITY
- This mod will probably conflict with other Forge world generator mods, but should be compatible with pretty much everything else. If you want to make your mod compatible OR need help creating other world-type mods like this one, contact me.
- TerraFirmaCraft is known incompatible for 1.7.X
Progress: 100% Complete
Game Version:Minecraft 1.10
Tags:New, Content, World, Generator, Cubes, Cube, New Content

Note: Showing last 25 of 28 logs.

V4.3CF : 09/12/2016 9:35:33 pm9/12/16

- Fixed server-side crash bug caused by loading client-only classes used for the new customization option
- Saved a bit of RAM and bandwidth by crushing the logo image file.
- Updated the logo image to reflect the latest version.
- Updated the mod description text to reflect the latest version.

V4.3BF : 08/21/2016 12:09:22 am8/21/16

- 1.10 Support including 1.10.1 and 1.10.2 (Forge V.12.18.1.2045)
- Added in a world customization menu
- - Vanilla glass can be selected for vanilla compatibility
- - 3 Different types of world floors can be selected: void, bedrock, and water
- - The relative spawn rate of all cubes can be adjusted from 10% to 100%
- Default spawn rate moved to 80%, which in my play-testing seems about ideal -- lower values are more difficult if fun, higher values will seriously tax older computers with little gain in playability
- Added desert temple cubes, with a surprise >:D
- End crystals properly aligned with end entrance
- Obsidian border added to end cubes
- Glass removed from 2 of the end crystals, improving ender dragon fight balance
- Nether cube spawn rate tweaked to 75% of overworld spawn rate, compensating for the lag there caused by Minecraft's lighting engine

V4.1AF : 08/10/2016 10:27:58 am8/10/16

- 1.9, 1.9.1, and 1.9.2 Support available through the previous versions section. (Forge V.12.16.1.1887)
- Based on V4.3AF code, should contain the same fixes + performance.

V4.2AF : 08/05/2016 8:33:39 pm8/05/16

- 1.9.3 and 1.9.4 Support available through the previous versions section. (Forge V.12.17.0.1990)
- Based on V4.3AF code, should contain the same fixes + performance.

V4.3AF : 08/04/2016 3:48:52 pm8/04/16

- 1.10 Support including 1.10.1 and 1.10.2 (Forge V.12.18.1.2045)
- Minor performance improvements (most of current slowdown is due to Minecraft's lighting engine)
- Raised the minimum cube spawn height
- Ender dragon fight now compatible with new 1.9 mechanics

- 1.9.X compatible versions will be released over the next few days

V4.0BF : 08/22/2015 1:22:36 am8/22/15

- Gauranteed 1.8.8 support.
 - Re-added Villager cubes.
 - Fixed hostile mob spawn bug.
 - Fixed bug causing hang during world generation.
 - Moderately improved performance while loading the overworld.

V4.0AF : 07/13/2015 3:51:11 pm7/13/15

- Updated to Forge V11.14.3.1487, Supporting 1.8.X (up to 1.8.7)
 - Re-coded entire mod from scratch due to changes in Minecraft 1.8.
 - Added all biomes, including:
   - Savannah
   - Jungle
   - Roofed Forest
   - Mushroom (re-added)
 - All resources are now attainable, including all nether and end resources
 - Wither Skeleton, Blaze, and Lava Slime dungeons added.
 - Vanilla tree/grass/feature generators now used, more features available as a result.
 - Cubes of any size can spawn, and are no longer aligned to the chunk boundaries.
 - End Fortresses redesigned, are smaller and more cubical.
 - More mobs now spawn when the world first loads.
 - Lighting *should* work better
 - Cubes spawn more densly: more cubes generate in any given area.

V3.1BF : 08/15/2014 10:32:32 pm8/15/14

- Updated to Forge V10.13.0.1207, better supporting 1.7.10.
 - Fixed intermittant multiplayer bug, which caused the server to crash because of the world being unloaded.
 - Slightly improved the Ender Glass and Nether Glass textures.
 - Added server installation instructions.

V3.1AF : 08/10/2014 12:13:29 am8/10/14

- Updated descriptions, mod is compatible with 1.7.10.

V3.1AF : 06/19/2014 1:52:02 pm6/19/14

- Mod is now a Forge mod!
 - Added in cubes which contain snow, ice, and spruce trees.
 - Adjusted spawning probabilities - diamonds are now more common.
 - Added in randomly generated end cubes, which contain both some loot and a completable end portal.
 - Added an end generator, so the game is now completable.
 - Nether cubes have nether glass, which is stronger than normal glass.
 - Ender cubes ender glass, so that the ender dragon will not destroy the end cubes.
 - Fixed some bugs with the overworld generator:
    - Flowers now only spawn in forest cubes.
    - Mushrooms now only spawn in mushroom and swampy cubes.
    - Trees can only spawn in their own biome (occasionally they spawned in others).
    - Swampy cube's vine generation is less buggy.
    - Lily pads only spawn in swampy cubes.
    - Cocoa beans no longer spawn on swampy trees.
 - You now spawn inside of your starting cube.
 - Nether cubes contain patches of gravel and soul sand, to ease farming of flint and nether wart.
 - New Forge generator uses a different id system, but it should be able to convert correctly.

V3.0B : 03/16/2014 10:39:35 pm3/16/14

- Tweaked some spawning probabilities.
 - Added cubes which contain swamps
 - Added more lava into the nether cubes, including some partially filled with lava.

V3.0A : 03/09/2014 7:12:34 pm3/09/14

- Rewrote the entire mod from scratch, to make it work better with 1.7.2
 - Loads the world much faster, shouldn't lagspike while building new chunks.
 - Terrain is much nicer, and can have mountains.
 - Cubes can be partially filled with water.
 - Cubes cannot ever get stuck inside each other. EVER.
 - Ore cubes can have caves, containing water or lava.
 - Nether contains blaze spawner cubes, which contain nether wart.
 - Cubes can contain sugar cane.
 - Ores, specifically diamonds, are more rare.
 - Gravel veins now spawn.
 - All of the new flowers and extra tall grass have been added.
 - Large and normal mushrooms can spawn in all cubes.
 - Added pumpkins to some cubes.
 - Nether cubes are much more open and mountainous.
 - Lilly pads can spawn randomly in overworld.

V2.2A : 01/19/2014 5:17:59 pm1/19/14

- Updated to 1.7.2
- Rewrote most of the mod due to the 1.7 update.

V2.1A : 09/22/2013 3:15:49 pm9/22/13

-Updated to 1.6.4

V2.0A : 07/30/2013 4:44:03 pm7/30/13

- Added nether quartz.
- Rewrote a lot of the generation code, so it should run a lot faster, and load worlds a lot faster.

V1.9B : 07/27/2013 2:24:42 am7/27/13

- Added cubes with snow in them
- Adjusted spawn probabilities to make cubes with trees in them more common

V1.9A : 07/19/2013 3:32:28 pm7/19/13

- Updated to 1.6.2

Previous Versions : 07/02/2013 10:19:49 pm7/02/13

- Added a download and installation instructions for previous versions.
- Added a video showing how to install it on 1.6.1.

V1.8A : 07/01/2013 11:50:10 pm7/01/13

- Updated to 1.6.1
- Added detailed instructions to show how to install it in 1.6.1.

V1.7B : 05/14/2013 12:33:46 am5/14/13

- Dungeon cubes
- Video for mod page

V1.7A : 05/06/2013 6:16:54 pm5/06/13

 - No longer forge based
 - 1.5.2 support
 - Should be less buggy

Sorry for being gone for so long, I had some computer issues to deal with.

V1.5B : 03/09/2013 5:58:33 pm3/09/13

- Improved compatibility
- 1.4.7 support

V1.5A : 12/26/2012 7:42:57 pm12/26/12

- Rewrote most, mod is now forge based
- Spawning works better
- Should be compatible with most other mods, as well as any other world generators I make </hint>
- Is now a world type, so that you can switch between this, other world generators, and your default worlds without having to uninstall it.

V1.4A : 12/24/2012 2:45:46 pm12/24/12

- I'M BACK (again)!
- 1.4.6 support
- Huge spawn cube
- Better nether cubes (more of them)
- Cube intersections lessened, and improved

V1.3C : 11/03/2012 1:22:17 pm11/03/12

- I'M BACK!
- 1.4.2 support

Comments : 642

Join us to post comments.

Show Comments

1 - 50 of 642

  • Planna21
  • Level 1
  • New Explorer
  • September 11, 2016, 3:27 pm
Does the mod interfere with worlds that are already created?
Edit Reply Delete
  • therealergo
  • Level 64
  • High Grandmaster Modder
  • September 12, 2016, 4:43 pm
No, it is a world type and will not affect any worlds that do not have it set as the world type.
Edit Reply Delete
  • Planna21
  • Level 1
  • New Explorer
  • September 15, 2016, 9:09 pm
Ah, okay. Thanks! :)
Edit Reply Delete
  • Quarior
  • Level 1
  • New Miner
  • September 12, 2016, 12:30 am
That is to say ? If this is a world that at first did not use cubeworld generation, no.
By cons, if it's a cubeworld world and you spent vanilla (for a server), chunks no generated (you have not discovered) are chunks vanilla.
Edit Reply Delete
  • Quarior
  • Level 1
  • New Miner
  • September 11, 2016, 6:59 am
I get this error when I want to do a server with your mod, however, I use the version of forge you recommended to 1.10.2 : 12.18.1.2045 I don't use other mod. Solo by against, it works fine.

---- Minecraft Crash Report ----
// Hey, that tickles! Hehehe!

Time: 11/09/16 16:39
Description: Exception in server tick loop

net.minecraftforge.fml.common.LoaderException: java.lang.NoClassDefFoundError: net/minecraft/client/gui/GuiScreen
at net.minecraftforge.fml.common.LoadController.transition(LoadController.java:186)
at net.minecraftforge.fml.common.Loader.initializeMods(Loader.java:790)
at net.minecraftforge.fml.server.FMLServerHandler.finishServerLoading(FMLServerHandler.java:107)
at net.minecraftforge.fml.common.FMLCommonHandler.onServerStarted(FMLCommonHandler.java:333)
at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:214)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:431)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.NoClassDefFoundError: net/minecraft/client/gui/GuiScreen
at com.therealergo.cubeworld.CubeWorldMod.init(CubeWorldMod.java:76)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraftforge.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:595)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at net.minecraftforge.fml.common.LoadController.sendEventToModContainer(LoadController.java:239)
at net.minecraftforge.fml.common.LoadController.propogateStateMessage(LoadController.java:217)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at net.minecraftforge.fml.common.LoadController.distributeStateMessage(LoadController.java:142)
at net.minecraftforge.fml.common.Loader.initializeMods(Loader.java:788)
... 5 more
Caused by: java.lang.ClassNotFoundException: net.minecraft.client.gui.GuiScreen
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 33 more
Caused by: net.minecraftforge.fml.common.asm.ASMTransformerWrapper$TransformerException: Exception in class transformer [email protected]d67cf3 from coremod FMLCorePlugin
at net.minecraftforge.fml.common.asm.ASMTransformerWrapper$TransformerWrapper.transform(ASMTransformerWrapper.java:253)
at net.minecraft.launchwrapper.LaunchClassLoader.runTransformers(LaunchClassLoader.java:279)
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:176)
... 35 more
Caused by: java.lang.RuntimeException: Attempted to load class bft for invalid side SERVER
at net.minecraftforge.fml.common.asm.transformers.SideTransformer.transform(SideTransformer.java:56)
at net.minecraftforge.fml.common.asm.ASMTransformerWrapper$TransformerWrapper.transform(ASMTransformerWrapper.java:249)
... 37 more


A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

-- System Details --
Details:
Minecraft Version: 1.10.2
Operating System: Windows 10 (amd64) version 10.0
Java Version: 1.8.0_101, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 883516784 bytes (842 MB) / 998244352 bytes (952 MB) up to 998244352 bytes (952 MB)
JVM Flags: 2 total; -Xmx1024M -Xms1024M
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP 9.32 Powered by Forge 12.18.1.2045 4 mods loaded, 4 mods active
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
UCHI mcp{9.19} [Minecraft Coder Pack] (minecraft.jar)
UCHI FML{8.0.99.99} [Forge Mod Loader] (forge-1.10.2-12.18.1.2045-universal.jar)
UCHI Forge{12.18.1.2045} [Minecraft Forge] (forge-1.10.2-12.18.1.2045-universal.jar)
UCHE cubeworld{4.3BF} [Cube World] (CubeWorldV4.3BF (Minecraft V1.10 V1.10.1 V1.10.2).jar)
Loaded coremods (and transformers):
Profiler Position: N/A (disabled)
Is Modded: Definitely; Server brand changed to 'fml,forge'
Type: Dedicated Server (map_server.txt)
Edit Reply Delete
  • therealergo
  • Level 64
  • High Grandmaster Modder
  • September 12, 2016, 5:37 pm
This was a nasty server-only crash bug caused by the new customization options in the last version. Using the latest version of the mod will fix this.
Edit Reply Delete
  • Quarior
  • Level 1
  • New Miner
  • September 14, 2016, 2:01 am
Thanks, it's work !
Edit Reply Delete
Anyone else having problems opening the download link? I click download Mod and it auto closes the Ad fly page?
Edit Reply Delete
Before I download, I would like to ask one question: Does the 1.7.10 version of this mod generate the ores from a mod like thermal expansion? The reason i am asking is because i would like to set up a 1.7.10 modpack and don't want to load up a world only to have it not have those ores. Thanks in advance.
Edit Reply Delete
  • therealergo
  • Level 64
  • High Grandmaster Modder
  • September 3, 2016, 5:41 am
It probably won't work, as the 1.7.x versions did not have hooks to the Forge ore generation API. This entirely depends on how Thermal Expansion works, though. I tested it earlier and didn't see any Thermal Expansion ores generate.
Edit Reply Delete
  • Krawmix22
  • Level 1
  • New Miner
  • August 22, 2016, 3:07 pm
not working for me, could use some help Crash report:
---- Minecraft Crash Report ----
// You're mean.

Time: 22/08/16 3:57 PM
Description: There was a severe problem during mod loading that has caused the game to fail

net.minecraftforge.fml.common.LoaderException: java.lang.ClassNotFoundException: com.therealergo.cubeworld.CubeWorldMod
at net.minecraftforge.fml.common.LoadController.transition(LoadController.java:186)
at net.minecraftforge.fml.common.Loader.loadMods(Loader.java:576)
at net.minecraftforge.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:216)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:439)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:351)
at net.minecraft.client.main.Main.main(SourceFile:124)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:498)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Caused by: java.lang.ClassNotFoundException: com.therealergo.cubeworld.CubeWorldMod
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191)
at java.lang.ClassLoader.loadClass(ClassLoader.java:424)
at java.lang.ClassLoader.loadClass(ClassLoader.java:357)
at net.minecraftforge.fml.common.ModClassLoader.loadClass(ModClassLoader.java:75)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Class.java:348)
at net.minecraftforge.fml.common.FMLModContainer.constructMod(FMLModContainer.java:503)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:498)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at net.minecraftforge.fml.common.LoadController.sendEventToModContainer(LoadController.java:239)
at net.minecraftforge.fml.common.LoadController.propogateStateMessage(LoadController.java:217)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:498)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at net.minecraftforge.fml.common.LoadController.distributeStateMessage(LoadController.java:142)
at net.minecraftforge.fml.common.Loader.loadMods(Loader.java:545)
... 10 more
Caused by: java.lang.NullPointerException
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:182)
... 38 more


A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

-- System Details --
Details:
Minecraft Version: 1.10.2
Operating System: Mac OS X (x86_64) version 10.11.5
Java Version: 1.8.0_74, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 105333784 bytes (100 MB) / 357445632 bytes (340 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 5 total; -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP 9.32 Powered by Forge 12.18.1.2071 4 mods loaded, 4 mods active
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
UC mcp{9.19} [Minecraft Coder Pack] (minecraft.jar)
UC FML{8.0.99.99} [Forge Mod Loader] (forge-1.10.2-12.18.1.2071.jar)
UC Forge{12.18.1.2071} [Minecraft Forge] (forge-1.10.2-12.18.1.2071.jar)
UE cubeworld{4.3BF} [cubeworld] (CubeWorldV4.zip)
Loaded coremods (and transformers):
Edit Reply Delete
  • therealergo
  • Level 64
  • High Grandmaster Modder
  • August 24, 2016, 6:38 pm
This error usually means that the mod file was in some way corrupted. Re-downloading the mod should fix this.
Edit Reply Delete
  • fran3470
  • Level 1
  • New Miner
  • August 20, 2016, 10:21 am
The game keeps crashing!! I installed the right forge and im using the 1.10 version of the mod but it still crashes!! Please help me, I want to play this mod real bad :(
Heres the crash report:

---- Minecraft Crash Report ----
// I feel sad now :(

Time: 20-08-2016 19:19
Description: There was a severe problem during mod loading that has caused the game to fail

net.minecraftforge.fml.common.LoaderException: java.lang.ClassNotFoundException: com.therealergo.cubeworld.CubeWorldMod
at net.minecraftforge.fml.common.LoadController.transition(LoadController.java:186)
at net.minecraftforge.fml.common.Loader.loadMods(Loader.java:576)
at net.minecraftforge.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:216)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:439)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:351)
at net.minecraft.client.main.Main.main(SourceFile:124)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Caused by: java.lang.ClassNotFoundException: com.therealergo.cubeworld.CubeWorldMod
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191)
at java.lang.ClassLoader.loadClass(ClassLoader.java:424)
at java.lang.ClassLoader.loadClass(ClassLoader.java:357)
at net.minecraftforge.fml.common.ModClassLoader.loadClass(ModClassLoader.java:75)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Class.java:344)
at net.minecraftforge.fml.common.FMLModContainer.constructMod(FMLModContainer.java:503)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at net.minecraftforge.fml.common.LoadController.sendEventToModContainer(LoadController.java:239)
at net.minecraftforge.fml.common.LoadController.propogateStateMessage(LoadController.java:217)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at net.minecraftforge.fml.common.LoadController.distributeStateMessage(LoadController.java:142)
at net.minecraftforge.fml.common.Loader.loadMods(Loader.java:545)
... 10 more
Caused by: java.lang.NullPointerException
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:182)
... 38 more


A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

-- System Details --
Details:
Minecraft Version: 1.10.2
Operating System: Windows 10 (amd64) version 10.0
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 99179992 bytes (94 MB) / 319045632 bytes (304 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP 9.32 Powered by Forge 12.18.1.2045 4 mods loaded, 4 mods active
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
UC mcp{9.19} [Minecraft Coder Pack] (minecraft.jar)
UC FML{8.0.99.99} [Forge Mod Loader] (forge-1.10.2-12.18.1.2045.jar)
UC Forge{12.18.1.2045} [Minecraft Forge] (forge-1.10.2-12.18.1.2045.jar)
UE cubeworld{4.3AF} [cubeworld] (1.10)
Loaded coremods (and transformers):
GL info: ' Vendor: 'NVIDIA Corporation' Version: '4.5.0 NVIDIA 358.91' Renderer: 'GeForce GTX 750 Ti/PCIe/SSE2'
Edit Reply Delete
  • fran3470
  • Level 1
  • New Miner
  • August 20, 2016, 10:45 am
I just deleted it and tried to play on 1.9.4 and it worked!! Thank you for creating this mod, i love it!!
Edit Reply Delete
  • MinerGirlSA
  • Level 1
  • New Miner
  • August 19, 2016, 7:50 am
Its not working for me. I installed the correct forge, I know I've done everything right. Can you help please?
Heres the crash report:



---- Minecraft Crash Report ----
// Hi. I'm Minecraft, and I'm a crashaholic.

Time: 8/19/16 5:42 PM
Description: FML has discovered extracted jar files in the mods directory.
This breaks mod loading functionality completely.
Remove the directories and replace with the jar files originally provided.

java.lang.RuntimeException: Extracted mod jars found, loading will NOT continue
at net.minecraftforge.fml.relauncher.CoreModManager.discoverCoreMods(CoreModManager.java:305)
at net.minecraftforge.fml.relauncher.CoreModManager.handleLaunch(CoreModManager.java:253)
at net.minecraftforge.fml.relauncher.FMLLaunchHandler.setupHome(FMLLaunchHandler.java:102)
at net.minecraftforge.fml.relauncher.FMLLaunchHandler.setupClient(FMLLaunchHandler.java:79)
at net.minecraftforge.fml.relauncher.FMLLaunchHandler.configureForClientLaunch(FMLLaunchHandler.java:41)
at net.minecraftforge.fml.common.launcher.FMLTweaker.injectIntoClassLoader(FMLTweaker.java:138)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:115)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)


A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

-- System Details --
Details:
Minecraft Version: 1.10.2
Operating System: Mac OS X (x86_64) version 10.11.6
Java Version: 1.8.0_74, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 57643408 bytes (54 MB) / 127139840 bytes (121 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 5 total; -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
Edit Reply Delete
  • therealergo
  • Level 64
  • High Grandmaster Modder
  • August 20, 2016, 7:13 pm
The error 'FML has discovered extracted jar files in the mods directory.' indicates that there are improperly installed mods in the mods/1.10.2 directory. Forge mods are installed by copying the downloaded zip file into the mods/1.10.2 directory directly, without unzipping or renaming them. Delete any files that are not downloaded .zip mods in the mods directory, and then re-download the mod zip, copying the zip directly into the mods/1.10.2 directory.
Edit Reply Delete
This is pretty cool m'man.
Would it be possible to make this as just a world with maybe some different random variations similar to how Skyblock is? It would be great to have on a vanilla survival server.
Edit Reply Delete
  • therealergo
  • Level 64
  • High Grandmaster Modder
  • August 14, 2016, 11:28 am
It would be nice, but Forge is now required because a separate type of glass is needed to prevent the absolute destruction of the end by the ender dragon. I might add in an option to switch back to normal glass, but I haven't gotten around to doing that yet.
If you really want this, you could use something like WorldEdit to replace all of the 'Plate Glass' with normal glass after generating out a portion of the world, placing a border around it to prevent the normal terrain from continuing to generate.
Alternatively, you could just run a Forge server with the mod, as this is fully supported.
Edit Reply Delete
  • puffello1
  • Level 2
  • Apprentice Miner
  • March 9, 2016, 3:03 pm
A suggestion for to do, the mod doesn't work on mac. I'm on a macbook pro, and I know I installed it right. I even deleted my .minecraft folder and completely redid every step. The problem has something to do with forge detecting duplicate files in the system. I've been modding minecraft for at least 4 years now, so it must be a problem with mac.
Edit Reply Delete
  • therealergo
  • Level 64
  • High Grandmaster Modder
  • March 12, 2016, 9:57 am
The only possible platform-specific code in the whole mod is some conversion code that was used to convert V3.X worlds to V4.X due to new Forge restrictions. If there is a crash occurring please post a crash log, and if not I'm going to need a more specific description of the problem and possibly output logs because of my lack of any Macintosh machines.
Edit Reply Delete
  • Link11212
  • Level 1
  • New Miner
  • February 22, 2016, 7:54 pm
doesnt work with forge 1.8.8
Edit Reply Delete
  • SoupRGyro
  • Level 1
  • New Miner
  • February 2, 2016, 1:04 pm
The latest zip file for V4.0BF is named "CubeWorldV4.0BF (Minecraft V1.8.8).zip", but I can only get it to run in 1.8, not 1.8.8.  It runs, but the lag is pretty harsh, even when I reduce the chunk distance below 8.  Is there a way to install using the 1.8.8 or 1.8.9 Forge?
Edit Reply Delete
  • SoupRGyro
  • Level 1
  • New Miner
  • February 3, 2016, 5:10 am
Following the installation instructions in the Mod Details >> Installation while using Forge 1.8.8 won't display the Cube World mod in the Mods list.  When I place the V4.0BF zip file in the "mods" directory without the "1.8" subdirectory, the game throws an error and says the mod is not compatible with 1.8.8.  When I move the V4.0BF zip file to a subdirectory called "1.8.8", I get the same error.  So I'm only able to get the mod to run using Forge 1.8 (forge-1.8-11.14.4.1563).  Since the update logs for V4.0BF say it is confirmed working in 1.8.8, can you update the installation instructions for that version of Forge?  Thanks so much!!!
Edit Reply Delete
  • therealergo
  • Level 64
  • High Grandmaster Modder
  • March 12, 2016, 9:58 am
1.8.8 does not work due to some minor incompatibilities within Forge. Use 1.8.7 or earlier, as those versions are functionally identical.
Edit Reply Delete
I really love those small cubes of glowstone in the nether, so cute
Edit Reply Delete
  • therealergo
  • Level 64
  • High Grandmaster Modder
  • January 2, 2016, 5:43 am
Thanks ^.^
Edit Reply Delete
  • NoahC
  • Level 1
  • New Miner
  • December 7, 2015, 3:23 pm
Do you have any plans to add an End?
Edit Reply Delete
  • therealergo
  • Level 64
  • High Grandmaster Modder
  • December 10, 2015, 1:47 pm
The end has already been added.
Edit Reply Delete
  • Soul_Syth
  • Level 1
  • New Miner
  • November 22, 2015, 12:22 pm
I'm making a minecraft series in 1.7.10 focusing on this particular mod, however there are plenty other mods that seem to now work with it like certain biomes and structures can't spawn, is there a way to add in modded biomes in this mod?
Also, have there any mods that are notorious for not interacting well with cubeworld, because i can't seem to load in any new areas on my map
Edit Reply Delete
  • therealergo
  • Level 64
  • High Grandmaster Modder
  • November 26, 2015, 4:43 am
Unfortunately, there is no way to add in modded biomes to this mod at the moment without actually modiftying the mod's code. That being said, most mods that do not add custom world features should work fine, but any mod that does add custom biomes or world structures will likely not work simply because this is an entirely newly-written world generator that completely replaces the stock world generation in worlds it is enabled in. The next release, however, should be able to spawn in the ores from other mods properly, but other world generation features will still likely not work properly.
Edit Reply Delete
  • balthazane
  • Level 1
  • New Miner
  • October 19, 2015, 12:04 pm
hey guys. i just installed the mod and it loads correctly but i am unable to mine anything. it destroys the block and then the block reapears without giving me any materials. anyone know how i can fix that?
Edit Reply Delete
  • NoahC
  • Level 1
  • New Miner
  • December 7, 2015, 3:22 pm
That's not a problem with the mod; it just means you're lagging a lot. I would suggest turning down your graphics settings. :)
Edit Reply Delete
  • twisterman32
  • Level 1
  • New Explorer
  • October 6, 2015, 4:45 pm
I really love this mod! However, I find that diamonds are too easily attainable. Could you make them more rare?
Edit Reply Delete
  • Krazyman999
  • Level 19
  • Journeyman Engineer
  • August 24, 2015, 1:03 pm
Minor problem with villager house design...

I tested out the map, and checked inside the new villager house whilst flying around in creative mode. There were 4 villagers inside the small house, I eventually bridged the gap and only found one villager inside.

I was watching the villagers, as I bridged about the 150 block gap to them. Noticing one of them standing on the edge of the doorway, looking out. When I got there, all the doors were open, and there was only one villager.

Theory...    The villagers pushed each other out of the open doorways, until there was only one villager left and 4 open doors.

Solution... The villagers are idiots, remove the doors and seal them in.


Apart from the psychotic villager, killing all his friends... the cube world is working great...

Using V4.0BF
Edit Reply Delete
  • therealergo
  • Level 64
  • High Grandmaster Modder
  • August 25, 2015, 6:32 pm
Doors are required for Villages to form, so they are a necessary part of the villages. Cubes spawn with 3 villagers + all doors closed, and I've known since 3.x that they push each other out, but I left them in because it adds the challenge of getting to villager cubes quickly and because it is necessary for the villagers. If you're stuck with only 1 villager, you can either find another cube and form a village from the remaining villagers or cure a zombie villager and re-form the village with that.
Edit Reply Delete
  • Krazyman999
  • Level 19
  • Journeyman Engineer
  • August 25, 2015, 6:41 pm
Yeah! I usually cure zombie villagers on the survival maps that I play, as they usually have no villagers. So 1 villager saved, is one less golden apple to make...

Great map anyway, despite the lemming-like villagers...
Edit Reply Delete
  • Taylro3359
  • Level 1
  • New Explorer
  • August 20, 2015, 2:37 pm
How long is it supposed to take for the terrain to load? I left it going for quite a while and nothing happened. Mod looks great, though! Also, I'm using 1.8
Edit Reply Delete
  • therealergo
  • Level 64
  • High Grandmaster Modder
  • August 21, 2015, 9:11 pm
It can take some time, but unless you're on the slowest of computers should never take over ~2 minutes. It's entirely possible you have a mod conflict, or triggered an extremely rare bug in 4.0AF where certain worlds would get stuck trying to find a spawn when none can be found (creating a new world or updating the mod will fix that).
Edit Reply Delete
  • Krazyman999
  • Level 19
  • Journeyman Engineer
  • August 15, 2015, 4:59 am
Hostile Mobs won't appear...

-Tried Normal and Hard
-Tried resetting with Peaceful then back onto Normal
-Tried removing all mods, then starting new cube world
-I have latest Forge
-Tried going into spectator and creative modes, and flying around at night. Zero Hostile mobs...

Using V4.0AF
Using FORGE... forge-1.8-11.14.3.1502-installer
Running on 1.8 forge

Love the mod, but have some update recommendations...

1. Space out the Cubes more ( 200 blocks minimum ), as there are cubes everywhere around me. This would also help with weaker P.C.'s...
2. Slightly less ores, as you need a reason to leave your cube...
3. Add some Rare, large cubes. For Villages, Temples, etc... But have almost no resources, to stop people just staying in one cube, forcing them to leave... A cube to visit, but you wouldn't want to live there. Maybe made out of nothing but stone, to prevent animal spawns, and no ores, or plants...
4. Ores in certain cubes only, such as gold and diamonds in the lava filled cubes only. To make people travel, and explore more...
Edit Reply Delete
  • therealergo
  • Level 64
  • High Grandmaster Modder
  • August 21, 2015, 9:19 pm
- Yeah, I also found the bug with spawning -- it's corrected in 4.0BF and was caused by 2 lines of code I overlooked >.>.
 - As far as spacing out cubes more, I plan on eventually adding that as an option, but the problem is that I haven't the time to code in an options menu yet, and until then the denser the cubes the better, as most people get bored with having to build masssive bridges to reach anything.
 - Ores are another issue I've dealt with -- The thing is that I've had to rewrite the whole mod for 4.0, and as such all of the ore spawning code was wildly unbalanced. Ore has always been biased towards spawning more commonly in ore/cave cubes, but was evidently not balanced properly.
 - Also, as far as village cubes, they existed in 3.0 onwards, but I had to remove them from 4.0 to get it finished in a reasonable amount of time. They've been re-added in the latest version.
Edit Reply Delete
  • Krazyman999
  • Level 19
  • Journeyman Engineer
  • August 22, 2015, 3:37 am
Mod working 100% now, checked it out with spectator mode. Got hostile mobs, and a villager house, even found a dungeon.
  Had to knock my render distance down to 8, as I was getting lag. Forever chopping the same tree down, but setting the render distance to 8 fixed it...

Started a new game to reset the chunks, to spawn in new villager house...

Using V4.0BF
Edit Reply Delete
  • Lyra_Chan
  • Level 19
  • Journeyman Dragon
  • July 29, 2015, 11:13 am
This is a good substitue for Biospheres :3 Someone did port it, but it isn't as mod friendly as this or as stable as this.
Edit Reply Delete
  • NuclearHexagon
  • Level 66
  • High Grandmaster Alien
  • July 15, 2015, 2:20 am
Very good Mod. I like it.
Edit Reply Delete
  • Taylro3359
  • Level 1
  • New Explorer
  • July 13, 2015, 1:13 pm
So, do all new worlds generate in cube fashion, or is it simply a world option? Also, does this mod affect already generated regular worlds? Also, is it compatable with forge 11.14.3.1450?
Edit Reply Delete
  • therealergo
  • Level 64
  • High Grandmaster Modder
  • July 13, 2015, 3:46 pm
It is a world option, and does work with Forge 11.14.3.1450
Edit Reply Delete
  • 34638a
  • Level 1
  • New Network
  • July 11, 2015, 6:29 am
Please post this to curse so it can be added into modpacks it would be so good
Edit Reply Delete
I am not exactly sure why this occurs, but when I have Cube World installed on my custom modpack, super flat worlds generate with default terrain. This terrain is composed entirely of the biome that is defined in the preset, however. Interesting results are created when trying to define the biome as an id of 8 (The End/Sky Biome) as it creates an apocalyptic-looking world with only dirt. I will be happy to send you the console log that is outputted when creating the world, but because the game does not crash, no crash log is generated. I would just be copy-pasting from the actual console.
Edit Reply Delete
  • therealergo
  • Level 64
  • High Grandmaster Modder
  • July 6, 2015, 11:33 am
This is a known bug with the way the 3.xx versions worked, and is fixed in 4.xx, which should be released later this week.
Edit Reply Delete
The neather is not working :I
Edit Reply Delete
  • therealergo
  • Level 64
  • High Grandmaster Modder
  • July 6, 2015, 12:03 pm
Either you have other conflicting mods installed or have installed the mod improperly.
Edit Reply Delete
  • rares5242
  • Level 1
  • New Miner
  • April 29, 2015, 4:36 am
Sorry to tell you but,i made a creative world with this mod,i checked 10 dungeons(mob spawners)and no cocoa beans.
Also,the Wiki sais that in version 1.6.1 and futher,cocoa beans are no longer in dungeon chests.
Edit Reply Delete
  • Lucrecious
  • Level 1
  • New Miner
  • April 17, 2015, 12:26 pm
I would really appreciate if you would change this mod to make an extra dimension instead of using a world type. I would love really as another dimension, or have an option to make it an extra dimension.

Any plans to do something of the sort?
Edit Reply Delete
  • therealergo
  • Level 64
  • High Grandmaster Modder
  • April 20, 2015, 10:36 am
No plans to do that: Not only does Cube World affect every dimension, but it would unbalance the game as Cube World tries to be somewhat more difficult than the standard game, and being able to collect resources from the normal world would make it easier. If you REALLY want this, however, you should be able to set up Cube World on a server with multiple worlds, but that would be somewhat difficult.
Edit Reply Delete
I must be doing something terribly wrong, because any block I try to destroy is heavily delayed. I tried deleting all other mods, deleting certain mods, changing Cube World file to a .jar, using older forge versions like 1180 instead of 1230, nothing worked. Any clue?
Edit Reply Delete
  • therealergo
  • Level 64
  • High Grandmaster Modder
  • April 20, 2015, 10:32 am
This is caused when the internal server that Minecraft runs in Single Player slows down, and is usually a sign of a slow CPU. Cube World only uses CPU while generating new terrain, so it's possible that you may have an older CPU that is being bogged down by Cube World generation, in which case the lag should clear when not moving around (and not generating any new terrain). If it happens even when you've been standing still for a while, then it should not be Cube World related, as Cube World only affects world generation classes. Without knowing the exact details of the problem, all I can say though is that in a little while i'll be releasing a new version that i've been working on for a while that will reduce CPU usage some, but otherwise there's not much I can do to help.
Edit Reply Delete
  • rares5242
  • Level 1
  • New Miner
  • April 13, 2015, 6:11 am
Someone pls reply...
Can you find emeralds naturally generated in cubes?
Edit Reply Delete
  • therealergo
  • Level 64
  • High Grandmaster Modder
  • April 20, 2015, 10:24 am
Yes.
Edit Reply Delete
Does this work with modded minecraft generation? (e.g. Biomes O' Plenty, Thermal Expansion ores)
Edit Reply Delete
  • therealergo
  • Level 64
  • High Grandmaster Modder
  • April 20, 2015, 10:23 am
Depends on the mod, but most likely it will not.
Edit Reply Delete
  • rares5242
  • Level 1
  • New Miner
  • April 8, 2015, 5:00 am
Hi.
Is there any way to get cocoa beans in 1.7.2?
Edit Reply Delete
  • therealergo
  • Level 64
  • High Grandmaster Modder
  • April 20, 2015, 10:32 am
Dungeon chests.
Edit Reply Delete
  • rares5242
  • Level 1
  • New Miner
  • April 26, 2015, 5:59 am
Sorry to tell you but,i made a creative world with this mod,i checked 10 dungeons(mob spawners)and no cocoa beans.
Also,the Wiki sais that in version 1.6.1 and futher,cocoa beans are no longer in dungeon chests.
Edit Reply Delete
  • Halmoose
  • Level 5
  • Apprentice Explorer
  • January 31, 2015, 2:40 am
Hey, this mod is great 😄😃😃😃😃😃 but 1 thing, can you update it to 1.8? ( there is a beta forge)
Edit Reply Delete
  • limeyskull
  • Level 1
  • New Miner
  • January 28, 2015, 10:00 pm
Hey there.

So I've been wanting to play this mod but I'm not really confident in instaling mods myself and I can't find a working modpack with cube world in either FTB or Tekkit. Do you know if there are any modpacks on those modpack hosting services that use Cube World? If there are not any, do you have any plans for creating a Cube World server in the future?
Edit Reply Delete
  • therealergo
  • Level 64
  • High Grandmaster Modder
  • January 29, 2015, 4:05 pm
As far as modpacks, there are none as of yet that I know of (although someone contacted me recently asking if they could create one, so I'll update this if that changes). As far as servers, there was plans at one point to create a server, but I don't really have the money or time to host a server reliably, so that is shelved indefinitely (unless someone else wants to create one). Note however that a server will still require you to install the mod before you join.
Edit Reply Delete
  • Taint_Lord
  • Level 1
  • New Explorer
  • January 18, 2015, 9:43 am
Can my sister play on my cube world when I have the mod and she has vanilla minecraft?
Edit Reply Delete
  • therealergo
  • Level 64
  • High Grandmaster Modder
  • January 29, 2015, 3:49 pm
No, as this is a Forge mod, and any forge game without the right mods OR non-forge game will not be able to join. Sorry, but that's just how Forge works :/.
Edit Reply Delete
  • Taint_Lord
  • Level 1
  • New Explorer
  • June 1, 2015, 2:45 am
Ok. I figured that out. Thanks for telling me!
Edit Reply Delete
  • ItsmeRAPtor
  • Level 18
  • Journeyman Ninja
  • January 2, 2015, 2:20 am
Can you find wither skeletons???
Edit Reply Delete
  • therealergo
  • Level 64
  • High Grandmaster Modder
  • January 5, 2015, 6:31 pm
No, not yet.
Edit Reply Delete
  • ItsmeRAPtor
  • Level 18
  • Journeyman Ninja
  • January 5, 2015, 8:06 pm
Oh ok, thats a shame, but thanks for replying and keep up the good work!
Edit Reply Delete
  • ItsmeRAPtor
  • Level 18
  • Journeyman Ninja
  • December 23, 2014, 7:24 am
Can emeralds be found in the cubes or will that only be implemented when villager cubes are added? And can clay be found in the cubes? If not, maybe clay cubes can be added.
Edit Reply Delete
  • therealergo
  • Level 64
  • High Grandmaster Modder
  • December 31, 2014, 5:33 am
Emeralds can be found, and clay can be found very rarely in ocean cubes. Villagers can be cured from zombie villagers as village cubes have not yet been added.
Edit Reply Delete
  • ItsmeRAPtor
  • Level 18
  • Journeyman Ninja
  • December 31, 2014, 6:34 am
Thanks for replying! And great mod!
Edit Reply Delete

1 - 50 of 642

Show Comments