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Custom NPCs

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Seppon
Level 61 : High Grandmaster Explorer

Description

This mod adds a set of tools to create npcs with different roles/jobs and other functions. It gives Creative Players a way to liven up their world with fully Customizable NPCs.

Information

Problems

  • Post your error log on my minecraftforums page if you had a crash
  • Incase of a crash include the crashlog (use pastebin.com or
    Click to reveal

    tags, a wall of text is against forum rules)
  • Include what version you were on
  • Also state clearly what you were doing

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(This is my mod, so I dont need permission to post it here)
Progress: 85% Complete
Game Version:Minecraft 1.7.2
Tags:Custom, Npcs, Functional

1.7.10 Update : 07/01/2014 9:13:43 am7/01/14

1.7.10 Forum post

  • More scripting options
  • Chunkloader job
  • Natural despawn option
  • More quest/dialog availability options
  • a /noppes config command
  • book block now acts like a normal book
  • Bug fixes

Update #4 : 05/28/2014 6:09:55 am5/28/14

Changelog 1.7.2-2
  • Redone model selecting, including a way to select any ingame model
  • Option to have different behavior during the night
  • Mail can now be send with items
  • New 2 for 1 trading (linked trading)
  • Conversation job/text colors
  • Boss removed
  • Option to ignore cobwebs
  • Natural spawning option
  • Redone Dialog GUI. You can select the old on in the config file if youd rather have the wheel
  • Mounter tool, so you can mount clones on any entity (you can also mount yourself on anything)
  • AreaKill quest (same as kill quest only also completes for surrounding players)
  • Item quest keep items
  • Updated quest log
  • A ton of new blocks, any blocks with wool can be recolored using dye
  • Some new items
  • Enchantments for staff and guns
  • Commands /noppes
  • Permissions for people that use MCPC+
  • Scripting support (javascript, python, ruby, php, scala and more)
  • Lots of bug fixes
  • Probably some features I forgot to mention

Update #3 : 12/21/2013 6:44:46 am12/21/13

1.6.4 Complete revision log, Forum post
  • Area quests
  • Cloner tabs
  • Mailman role
    • Dialogs can send mails
    • Quests can send mails
    • Mails can start quests

  • Spawner job
  • More work on boss job (still not done)
  • Slay command (alternative for butcher and killall)
  • More included sounds
  • Edit villagers with the npc wand
  • Availability with levels
  • Conversation job
  • Dialogs can have commands as well
  • Bug fixes
  • Changes texture/music location from .minecraft/assets/customnpcs to .minecraft/customnpcs/assets/customnpcs
  • Optimized some stuff
  • Added dirty fix for command dialog option on mcpc+ servers

Update #2 : 09/07/2013 1:36:09 pm9/07/13

1.6.2 Complete revision log, Forum post
  • Rewrote texture loading
  • Rewrote sound/music loading
  • Added sounds to npcs
  • Added sounds to lines
  • Added music to dialogs
  • Combined npc cloner and mobspawner(can now clone normal mobs and create spawners from npcs)
  • Quests can now be automatically started after finishing another quest
  • Added option to disable auto health regen
  • Added resistances (knockback, melee, arrow)
  • Added tactical attack variations(Rush, Dodge, Surround, Ambush, Stalk)
  • Npc can now sprint
  • Getting indoors fixed
  • Added Enderman model
  • Added Golem model
  • Boss role start(not finished)
  • Lots of 1.6.2 bug fixes
  • Lots of general bug fixes
  • Lots of ai fixes

Update 1.5 : 03/22/2013 5:42:57 am3/22/13

  • update to 1.5
  • redone dialog setup gui
  • added faction points (not entirely done yet)
  • bunch of bug fixes
  • more attack options(more to come)
  • immunities
  • moving paths
  • gave the items their own tabs
  • more translatable things
  • ai improvements
  • - better pathing
  • - opening doors/breaking doors
  • - proper togglable swimming
  • - seeking shelter


When you log in fix your faction points. Read Faction Setup

Also because of the ai update all npcs were reset to be wandering around. Im sorry for the inconvience

Comments : 213

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1 - 50 of 213

What folder do I place the minecraft skins into to add to the skins? 
It's like .minecraft-customnpc- than something-texture Where and how would I add theM?
Edit Reply Delete
  • Wertologist
  • Level 31
  • Artisan Architect
  • December 12, 2014, 4:14 am
I can't quite figure out how to make the Natural Spawn feature work. I made the NPCs, cloned them with the cloner wand, opened up Natural Spawn, and set them to appear in every biome. They don't seem to spawn without me manually cloning them. Am I missing a step?
Edit Reply Delete
  • Seppon
  • Level 61
  • High Grandmaster Explorer
  • December 13, 2014, 3:37 am
Natural spawning is kinda buggy atm. Should work better in the next release.
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  • Wertologist
  • Level 31
  • Artisan Architect
  • December 13, 2014, 7:28 am
Any idea when that will be? Will it be for 1.7.2? 1.7.10? 1.8?
Any other features you are including?
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How do you make npcs sit or lay down?

EDIT: Nvm figured it out :/
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HOW DO U MAKE THE COINS
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  • Seppon
  • Level 61
  • High Grandmaster Explorer
  • December 10, 2014, 5:01 am
You cant
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I think it's in this mod or another one I use that if you use the work bench you can make a new recipie for them
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  • wandapanda
  • Level 1
  • New Explorer
  • November 19, 2014, 8:49 am
can anyone tell me how i can make quest that makes the npc that gave the quest become an item giver?
like, a chopper who you give an axe, will give you a little bit of wood daily.
Edit Reply Delete
  • spires33
  • Level 27
  • Expert Creeper Hugger
  • November 10, 2014, 2:04 pm
placing npc spawner.. worst idea ever....
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  • Seppon
  • Level 61
  • High Grandmaster Explorer
  • November 11, 2014, 12:03 am
It is?
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  • Luxurious
  • Level 15
  • Journeyman Hunter
  • November 14, 2014, 4:23 pm
help please there is no people or npcs but items ! please help :(((
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  • spires33
  • Level 27
  • Expert Creeper Hugger
  • November 11, 2014, 5:48 am
it crashes my game
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  • SillyWilly
  • Level 1
  • New Miner
  • October 31, 2014, 11:14 am
In the new 1.7.10 update, how do I get the humanfemale model back? Please answer!!
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  • Seppon
  • Level 61
  • High Grandmaster Explorer
  • November 3, 2014, 11:54 pm
edit model -> load settings
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  • SillyWilly
  • Level 1
  • New Miner
  • November 6, 2014, 8:34 am
I know, but how do I get the humanfemale texture, all I get is steve in elf form or whatever
Edit Reply Delete
  • Seppon
  • Level 61
  • High Grandmaster Explorer
  • November 10, 2014, 11:29 pm
oh you want the textures? Press the select texture button in the display menu. Now double click the <UP> and than double click the elfmale folder
Edit Reply Delete
  • SillyWilly
  • Level 1
  • New Miner
  • November 12, 2014, 10:06 am
THANK YOU!!!!!!!!!!!!!!!
=D
Edit Reply Delete
  • ddiggler145
  • Level 1
  • New Miner
  • October 13, 2014, 5:53 pm
Is there a way to have an npc ride another npc? Like im trying to get a npc ride a horse npc
Edit Reply Delete
  • Seppon
  • Level 61
  • High Grandmaster Explorer
  • October 14, 2014, 12:39 am
Currently you can clone an npc and use the mounter tool. I am planning to make a proper mounting job later on
Edit Reply Delete
  • LbpFan
  • Level 1
  • New Miner
  • October 13, 2014, 1:12 pm
how can i hit NPCs, pls help me!!!
Edit Reply Delete
  • Seppon
  • Level 61
  • High Grandmaster Explorer
  • October 14, 2014, 12:38 am
Change the faction in the advanced menu
Edit Reply Delete
  • Heart Eater
  • Level 1
  • New Miner
  • September 8, 2014, 11:16 pm
A small reccomendation, you should be able to create some quests that the player is not aware of. This means that it does not tell the player when you get them or when they are updated and they do not appear in the quest list. This would be very helpful for making simple mechanics that are quest-based without having the player see a quest and not know what it is.


Anyhow, this is the single greatest mod and it deserves a diamond.
EDIT: I gave the 125th diamond, Yay!
Edit Reply Delete
  • Seppon
  • Level 61
  • High Grandmaster Explorer
  • September 12, 2014, 6:27 am
Hmm thats an interesting idea. How would a hidden quest be finished?
Edit Reply Delete
  • Retro_Pixel
  • Level 4
  • Apprentice Artist
  • September 7, 2014, 9:37 am
One of the best mods for MC out there. Been using it sence 1.2.5 and its just gotten better with each update! Great job Seppon and good luck to you. Can't wait till 1.8 update
Edit Reply Delete
  • Splatter8544
  • Level 1
  • New Explorer
  • August 26, 2014, 5:44 pm
How do i add a skin? I tried opening the NPC file in the mod folder but its a java file, so i cant open it. Any ideas?
Much appreciated and Im using it to make my own Zombie Apocalypse Adventure Map and a few others! :P
Edit Reply Delete
  • DERPMAN998
  • Level 1
  • New Explorer
  • July 25, 2014, 1:04 pm
NPCs? NPCs are nothing compared to all the aesthetics, weapons, armor and tools this mod adds as well. +1 Diamond from me.
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i know this sounds weird but is there a way you can make the npcs work with morph ? sorry if this is stupid (thats what kids at my school call me XD )
Edit Reply Delete
  • Seppon
  • Level 61
  • High Grandmaster Explorer
  • July 29, 2014, 1:23 pm
What exactly do you mean work with morph?
Edit Reply Delete
  • Link1029
  • Level 6
  • Apprentice Archer
  • August 1, 2014, 1:07 pm
Ik in 1.6.4, I would kill one of my CustomNPC's and Id morph into them, Id be their size, shape, color, and name. But none of their traits (i.e Health, Attack, etc.)
Edit Reply Delete
  • Seppon
  • Level 61
  • High Grandmaster Explorer
  • August 2, 2014, 8:47 am
Yea well that is with morph. Morph doesnt copy strenght etc.
Edit Reply Delete
  • Link1029
  • Level 6
  • Apprentice Archer
  • July 21, 2014, 6:37 am
Ik know you can script your NPC's but I was wondering if its possible to script them to build, mine, etc. It would be the best if I could get my custom NPC's to build there own homes, forage for food, etc. Kinda like a VERY advanced Villager, with the ability to build, mine or grief :D plz tell me if this can work :D
Edit Reply Delete
  • Seppon
  • Level 61
  • High Grandmaster Explorer
  • July 23, 2014, 11:52 pm
Well in theory thats possible with scripting. Its quite advanced though
Edit Reply Delete
  • Link1029
  • Level 6
  • Apprentice Archer
  • August 1, 2014, 1:05 pm
Are there any templates you know of? Or anyone who can script? I feel foolish for asking, lol, I havent a clue on how to script at all. I would greatly appreciate it if anyone helped me get my NPC's to build, mine, etc. (pretty much act like a AI controlled player?).
Edit Reply Delete
  • Numonex
  • Level 9
  • Apprentice Warrior
  • July 20, 2014, 9:28 am
I dont understand how to add your own music. I want to add a tavern song that the bards can play. could you help me? im using the latest verson of custom npcs for minecraft 1.7.2 and im on windows 8.1 if that helps
Edit Reply Delete
  • Seppon
  • Level 61
  • High Grandmaster Explorer
  • July 20, 2014, 1:10 pm
You can add sounds to minecraft through resource packs. Search on how to create a sounds.json. These sounds you can also use with custom npcs
Edit Reply Delete
  • Numonex
  • Level 9
  • Apprentice Warrior
  • July 21, 2014, 4:42 am
I was having trouble with the .json file. I figured it out now from a comment on the kodevelopment page. Thanks anyway. I still really love the mod. And are you Noppes and Seppon is just ur PMC name?
Edit Reply Delete
  • Seppon
  • Level 61
  • High Grandmaster Explorer
  • July 23, 2014, 11:51 pm
Yea Noppes was already taken >.<
Edit Reply Delete
  • AdamBrony
  • Level 2
  • Apprentice Warrior
  • July 14, 2014, 5:50 pm
Seppon, do you think this mod will ever be compatible with the new skin layouts? Also how would I go about getting a weapon added, I have the texture and I wanted to talk about how this works n' all.
Edit Reply Delete
  • Seppon
  • Level 61
  • High Grandmaster Explorer
  • July 17, 2014, 2:42 am
Im planning to yes. Probalby in the 1.8 update
Edit Reply Delete
  • AdamBrony
  • Level 2
  • Apprentice Warrior
  • August 1, 2014, 8:17 pm
Seppon, I ran into a bug, the natural spawning feature is broken now for some reason. Any guess why?
Edit Reply Delete
and i meant create one
Edit Reply Delete
how do you upload mods mods are awsome
Edit Reply Delete
  • Emo_Zombie
  • Level 1
  • New Miner
  • July 5, 2014, 1:21 am
I love this mod, could you perhaps add more armor and weapons?
Or do you not develop the mod yourself?
Edit Reply Delete
  • Seppon
  • Level 61
  • High Grandmaster Explorer
  • July 9, 2014, 3:55 am
I did not create any of the item or armor textures, they were al submited to me by players. All I did was add them. If you have items/armor you want to see added feel free to send me a texture. You will need to have created the texture yourself or have permission from the original creator.
Edit Reply Delete
  • Emo_Zombie
  • Level 1
  • New Miner
  • July 10, 2014, 9:21 am
Cool, I'll work on one then, I'd love to see it in the mod.
Also could you make a Technic Modpack with just this in it? At its most current version. I struggle to install mods and am using a modpack which is out of date and would like to see the newest version.
Edit Reply Delete
  • Kelco_K22
  • Level 67
  • High Grandmaster Geek
  • July 1, 2014, 7:12 am
i love how this mod works with my Custom Sword mod
you can make a custom npc then give it a Custom Sword
too make a mob that looks like it was ment to be
Edit Reply Delete
also even if they dont this mod is going in my modpack :D
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do the NPC's weapons look like the Sphax textures if I have Sphax turned on ?
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  • Seppon
  • Level 61
  • High Grandmaster Explorer
  • June 20, 2014, 6:13 am
Nope, some people are working on it though: http://bdcraft.net/community/pbdc-patches-wip/noppes-custom-npc-mod-t2221.html
Edit Reply Delete
so I tryed giving them a retextured thing and it turns out they actually look like the items from the teture packs maybe its cause of the Resolution I'm using...
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I would like to know if maybe you can give them a SMALL inventory like maybe 2 hot bars worth where they can pick up drops and stuff ? I would LOVE to see something like that happen ;)
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how do I input a custom skin or a downloaded one ?
Edit Reply Delete
  • TheNinja03
  • Level 3
  • Apprentice Warrior
  • July 1, 2014, 2:54 pm
First go to your .minecraft folder then go to mods.After that go to your custom NPCS folder. Go to assets. Then go to the custom npcs folder. Go to textures. Then go to entity. Once that is done you could go to the Human male or Human female folder then put the skin there.You could put any skin for any entity as long as its made for it. For an example you cant put a Steve skin where the iron golem skins are. But you can put a steve skin where the zombie skins belong.
Edit Reply Delete
I doesnt show up with a Custom NPCs folder just a exacutable jar file ?
Edit Reply Delete
  • TheNinja03
  • Level 3
  • Apprentice Warrior
  • July 28, 2014, 4:38 am
I think thats still fine
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Can they attack Mobs?
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  • Seppon
  • Level 61
  • High Grandmaster Explorer
  • June 15, 2014, 5:15 am
Yes if you turn it into a guard
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will they attack Enemy Queens from Spider Queen Reborn ?
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  • Seppon
  • Level 61
  • High Grandmaster Explorer
  • June 20, 2014, 6:14 am
I dont know. Youll have to try
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so I tryed it and sometimes (about 25%) they DO attack them the other percent they just kind of ignore them...
Edit Reply Delete
  • karrthus1
  • Level 43
  • Master Necromancer
  • May 28, 2014, 11:30 am
your diamond skirt (which looks fabulous) is misspelt as a diamon skirt in the game
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  • Seppon
  • Level 61
  • High Grandmaster Explorer
  • June 10, 2014, 2:45 am
Ah thanks, should be fixed now
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are you ever going to update skins? because it seems you're using the old skin format (64x32) instead of the new (64x64) because i would love to use this skin creator (http://www.charactercreator.net/minecraft-character-creator.html) and make some new skins but it's difficult to create working skins. i'd love to create my own skins for my npcs but can't get it to work :(
Edit Reply Delete
  • yukia777
  • Level 1
  • New Explorer
  • May 11, 2014, 1:28 pm
Can you send me a link to the template for the furry skin? I can't find one that will work with Skin Edit.
Edit Reply Delete
  • Oen_R
  • Level 17
  • Journeyman Network
  • May 7, 2014, 1:48 pm
Best Mod Ever. I have used it only since MC 1.5.2 though lol
Edit Reply Delete
  • karrthus1
  • Level 43
  • Master Necromancer
  • May 2, 2014, 4:40 am
excaliburrrrr excaliburrrrr
Edit Reply Delete
  • Splatter8544
  • Level 1
  • New Explorer
  • August 26, 2014, 5:39 pm
The Holy Sword........
Trns out to be a pain in the ♦♦♦ to deal with.
Edit Reply Delete
  • karrthus1
  • Level 43
  • Master Necromancer
  • August 27, 2014, 12:45 am
the holy sword is fabulous

FOOL
Edit Reply Delete
  • yukia777
  • Level 1
  • New Explorer
  • May 11, 2014, 1:31 pm
FOOL!
Edit Reply Delete
  • karrthus1
  • Level 43
  • Master Necromancer
  • May 11, 2014, 2:28 pm
"SILENCE! This is number 349 of the 1,000 provisions you must observe. Meisters should eat everything regardless of personal likes and dislikes. Never say anything as selfish as "I don't like carrots." again."
Edit Reply Delete
  • SoraSays
  • Level 8
  • Apprentice Skinner
  • April 27, 2014, 11:34 am
How do you make these????
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