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[1.6.4] Dragon Block C v1.2.11 (the Dragon Ball Z mod)

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JinRyuu
Level 69 : High Grandmaster Hero
You can Follow me in Facebook group: JinRyuu's Minecraft Mods
Or by liking my Facebook page: Jin Ryuu's Minecraft Mods


Everything is on my Website at Ryugujo.hu



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Have a look at my Dragon Ball Z mod!
I planing to make this mod to be the best Dragon Ball Mod for MC ever ^^
I have many ideas and plans that will come true.
I started learning modding in October of 2012.

I started to make a HD Texture Pack Addon for Dragon Block C to use with other Texture Packs or just standalone.
You can found it Here on PlanetMinecraft
or Directly from Minecraft Forum
Progress: 65% Complete
Game Version:Minecraft 1.6.4
Tags:Dragon, Ball, Block, Mod, KameHame, Saiyan, New Content, Scouter

Note: Showing last 25 of 41 logs.

Update #41 : 01/19/2015 12:28:47 am1/19/15

Dragon Block C
- Renamed overcharge skill to potential unlock.
- Ki regeneration fix.
- Hair 6,7 and 8 has now ssj2 hairs, but another hairs ssj2 hair will be used till they are modelled.
- Hair 11 (bald) now has the players skin headwear on.
- Ki attacks have been tweaked to work better.
- DBC good main npcs like Kami, Enma, Kai and the new Roshi have a safe zone around them, and a warning message should appear aswell if you enter. 
- In the safe zones players wont be able to mine, place blocks, or right click blocks except doors.
- Kame house and Master Roshi has been added with a new random spawn system. They will spawn in a large ocean biome only. In most case you can find it at the first Ocean biome but it can take more Ocean biomes to find it.
- New command "/dbc locations" or for short "/dbc loc" it will show you a XYZ coord for Kami lookout and if you have found Kame house you will see its location too. Check this command regularly if you are searching for kame house in the Ocean biomes cause you might not notice it when it spawns!
- The new learnable attacks system will use an additional 4 ki attack slots but the limit is still 4 custom attacks and 4 learnable attacks.
- Master Roshi can teach you some skills and 2 ki attacks that will be stored in new slots. (Only 2 learnable ki attacks were added in this version!)
- Ki attacks can now be selected in a similar manner to items on your hotbar. Simply hold the 2nd Function key (Ctrl by default) and press the corresponding keys or use the mouse wheel to cycle through them easier.
- Some grammar errors in sagas have been fixed.
- Flashing gui when using the dragon radar should be fixed.


Years C update through JRMCore
- When you are very young and can't swim up in water, that is probably fixed now.


If there is need for mc1.6 version of the mods then I will still update them too but only small updates.

Update #40 : 08/05/2014 4:50:56 pm8/05/14

http://youtu.be/Sdfi86lL8qA

- (DBC&JRMCore)change saibaiman spawn and henchman spawn to around the players when they have that saga.
- (DBC&JRMCore)group and mission system, main saga should progress for everyone in the group if members are at the same saga part. More group functions upcoming.
- (DBC&JRMCore)side mission system added. Only 1 side mission at a time can be launched. Currently 1 test mission. Later on more short mission will ba added and finaly Movie mission too.
- (DBC&JRMCore)Make ki attacks with selectable sounds.
- (DBC&JRMCore)Kami lookout safe zone config option added, by default it is enabled. dbc mob spawn, energy punch and energy attacks in lookout are disabled.
- (DBC&JBRA)fixed the wrapped tail bug.
- (JRMCore)jrmc heal command added.

http://ryugujo.hu

Update #39 : 06/03/2014 10:57:00 am6/03/14

Many fixes and a few new features, like the long awaited saiyan tail wrapping mode.


- (Core&JBRA) Crash and error fix (it needs testing so it might not be fixed)
- (Core) changed BP calculations again
- (Core) creative players wont die from now on (hopefully)
- (Core) fixed decreasing release, default Ctrl+C (Fn+Release keys)
-
(DBC) Death Penalty removed, instead one can set difficulty from
character sheet and only King Kai will be able to reduce it. increasing
difficulty will earn players exp boosts
- (DBC&JBRA) set saiyan
tail wrapped mode, Kami can cut down tail, half-saiyan can born without
tail, cut down others tail with disk with 25% chance, tail regrows if
cut down by disk with 33% every morning, forced tail regrow that costs
100HP and 20TP for now
- (DBC) The power of being alive. Your power
will grow continuously if you stay alive but if you die this additional
power will reset (currently not fully working)
- (DBC) Time Chamber
and King Kai Planet has now a gui that tells how much exp one can earn
and when one is eligible to earn exp, it will get slower as you gain
more and more Power (above 20,000BP will continuously increase the exp
gain time). And every exp gain will damage energy and health by 50 for
now. Only a specific amount (set in config)  can be earned this way
- (DBC) After 20mins in the chamber, you will need to wait outside another 20mins, to enter the chamber for 20 mins again
-
(Core) from now jrmctp the TP giving command can be negative too (dbca
and dbctp commands are removed, use jrmca and jrmctp instead)
- (Core) jrmca command now can set all to specific amount not just max. /jrmca set all (amount) [playerName]



Downloads can be found as usual at: http://jingames.ryugujo.hu/
Dragon Block C Downloads: http://jingames.ryugujo.hu/minecraft-mods/dragon-block-c/



And
what videos would you like to see from me? Please, if you want
tutorials, explanations or anything I can do or help with, then let me
know by contacting me here: http://jingames.ryugujo.hu/contact/

Update #38 : 05/29/2014 3:51:03 pm5/29/14

- (DBC) fixed Planet Vegeta saiyan mobs spawn

- (DBC) configurable Death Penalty system added

- (DBC)  And another BP fix try

- (Core&JBRA) Crash and error fix (it needs testing so it might not be fixed)

Update #37 : 05/27/2014 2:08:47 pm5/27/14

- (DBC) dino meat refills 5 point from 20
- (DBC) new BP calculation (it will still change later)
- (Core) server sided config to turn off the hitbox size change, so big characters can get through a 2x1 sized door
- (Core) new gui to check news, server info, and mod updates. Because of this when logging in, the chat message news, will be removed for the upcoming updates for my mods.
- (Core&JBRA) and a possible lag reducing, player data sending system

Update #36 : 04/28/2014 6:42:55 pm4/28/14

Many bugs are fixed, and new bugs might be introduced. XD
Main new features are the new config options in JRMCore and in DBC.
Sorry i will write every new feature later on, till then see if you can find them

Update #35 : 02/27/2014 6:37:59 am2/27/14

Latest News (27th of February 2014):
New version out with the Freiza's race transfromations for testing. (not finished)
And fixed some bugs.

Update #34 : 02/11/2014 7:03:46 pm2/11/14

Latest News (12th of February 2014):


Sorry nothing added yet, just compatibility with the Naruto C v0.4 public test v1

I try to mod more, its not easy with my current job, but i do what i can.
I will think of something, just stay with me mates ^^

Update #33 : 01/19/2014 5:08:46 pm1/19/14

Latest News (19th of January 2014):
New public test for the new systems.
Skill systems first part is working.
  • Saiyan race transformations are available!

  • Other races must wait for next release.

  • New additions, balancing the jump, dash, fly functions but they still arent workin as it is planned.

  • 8 new hairs (not finished thou) including bald as hair too.

  • Sagas are playable again.

  • Increased the saibaiman spawn for testing reasons.

  • Skills can be learned from Korin and Kami.
  • There will be more skills lateron. Kaio currently wont teach.
  • High gravity currently wont give exp, only slow movement.

  • Korin's senzu problem is fixed, so everyday you can now ask for a senzu.

  • Death system works again!
  • Wave attacks are still disabled but for next release it might be enabled.
  • and there might be things I forgot to say that I changed or were added

Update #32 : 11/13/2013 5:05:52 am11/13/13

  • DBC Release v1.2 Public Test v1(1.6.4) (13-11-2013)
    • +Character creator and attributes
      • Finally the beginning of the Race selections (with namekians and freiza's races!)
      • Every race has they own attribute and class bonuses (later with more detail info)
      • New hairs are under development (there will be raditz, teen gohan and goten hairs later even more)

    • +Energy attack creator
      • current types: blast, disk
      • wave attacks can be made but currently are disabled!

    • +UI bars
      • new energy bar
      • new side bar

    • +Functions
      • Suppressing your powers. You are able to use just a part of your power and even hide it.

    • +Sagas
      • saga commands - "/dbcsaga reset (playerName)"

    • +TP gain
      • One still gains DBCexp capped at 10 and automatically it is converted to TP (currently not viewable)
      • Punching only works if you look at a enemy and hold the left mouse button till you hear the punching sound. Then every punch should give you 1 DBCexp (so you cant spam it as before and later the interval will be customizable)
      • Killing a DBC mob gives you some more DBCexp
      • Sagas should give you TP but it is under development





  • +More Bugs, Not working features, Disabled features

Update #31 : 09/04/2013 10:33:12 am9/04/13

DBC Release v1.1.4 (1.6.2) (04-09-2013)
  • +added command to give the old stats back for a player:
    /dbca set all old [playername]
  • +fixed the dbca command, now it works for setting stats for players
  • +fixed dragon block spawn turn off bug for namekian ones
  • +fixed dbc mobs not shooting flying, now they fly again and shoot above normal difficulty and survival (in creative they will never shoot you or fly)

Update #30 : 08/22/2013 6:46:43 am8/22/13

DBC Release v1.1.3 (1.6.2) (22-08-2013)
  • +added 2 new blocks(unbreakable fence and stairs)
  • +fixed spacepod and nimbus now wont hurt you when going down
  • +balanced dino spawn balanced
  • +changed attribute save place
  • +added new commands (like changing attributes)
  • +added new lag reducing config options
  • and fixes

Update #29 : 07/27/2013 4:25:42 am7/27/13

DBC Release v1.1.2 (1.6.2) (27-07-2013)
  • New Construction with a new Npc! Meet Karin under the outlook.
  • Ki attack Damage/Cost display showed inaccurate data is fixed
  • Pants bug is fixed
  • time counter bug with the dragons and dragon block spawn fixed.

Update #28 : 07/15/2013 9:30:12 pm7/15/13

  • +Minecraft 1.6.2 Compatibility update.
  • +-Few fixes and... maybe new bugs... (thanks to 1.6)

Update #27 : 07/01/2013 8:46:55 am7/01/13

DBC Release v1.1 (1.5.2) (01-07-2013)
  • Vehicles new control system. (It still works wierd)
  • New Saga System with alignment reward (removed the saga items)
  • Added the full Cell saga
  • new Language system. Private Message me if you want your language to be added!
  • New Dimension (HTC)
  • New saga NPCs and Finally a Dinosaur with its meat that can heal the Stamina bar.
  • You can fire while moving the fast ki attacks like ki blast, laser and dodon.
  • New Dragon Block Spawning System. Now it wont generate with the world. Dragon blocks will have a chance to spawn around a player every minecraft day once in a 64 block radius.
  • Changed the Construction spawning system. Now there should be no problem spawning a the constructions like kami and enma palace.
  • JBRA Fixed the flying animation

Update #26 : 06/08/2013 2:48:08 pm6/08/13

DBC Release v1.0.18 (1.5.2) (08-06-2013)
  • Vehicles got a more vehicle like control (it took a while to figure out a way for this)

  • the Spacepod changes inside when moving forward or backward

  • ascending and descending now changes your base ki too not just the maximum ki

  • JBRA changes to item held in hand rendering

  • JBRA Katana made bigger (for Naruto C too)

Update #25 : 06/03/2013 10:34:38 pm6/03/13

DBC Release v1.0.17 (1.5.2) (04-06-2013)


  • Flying Nimbus! Get it from Kami and only when your good!



  • And Many bugfixes!

  • Fixed the ID conflict

  • some Rendering problems
  • now arrows wont appear cause of ki attacks on players

  • and more fixes.

Update #24 : 06/01/2013 4:31:07 am6/01/13

  • DBC Release v1.0.16 (1.5.2) (01-06-2013)


    • Try and see the Spacepod.



    • See what happens to your model when you fly fast.



    • Ki attacks should damage your health only your body(or stamina) bar.



    • Saibaimans respawn very frequently is fixed.


Update #23 : 05/25/2013 3:19:20 pm5/25/13

  • Release v1.0.15 (1.5.2) (25-05-2013)


    • abilities balancing



    • health bar return and see it as a body or stamina bar.



    • And if your max ki is lower then a ki attacks cost then the ki attacks cost will be reduced and its damage too considering the maximum ki.

    • Added Franch Language too


    • Oh and Saibaimans now RESPAWN YEEEAAA >D


Update #22 : 05/21/2013 12:32:48 pm5/21/13

  • Release v1.0.14 (1.5.2) (21-05-2013)
    • Now you wont loose all your ki when you fire ki attacks, 1 will remain.
    • Maximum ki upgrad costs have been reduced.
    • a bug with gaining many dbcexp from explosions is so to say fixed.
    • A new wish has been added if you have the Years C mod too. You can wish yourself younger.
    • and a few balancing issues.

Update #21 : 05/17/2013 11:26:45 pm5/17/13

Release v1.0.13 (1.5.2) (18-05-2013)
  • You wanted you get it. But it wont be Cheap SSJ3
  • Kaio's (King Kai's) Planets gravity works as it should and you wont die!

  • Ki attacks now cost more.

  • A full abilities balancing took place with increased costs.

  • Health bar removed and merged with the ki bar with functionality. (testing feature!)

  • So now dbc mobs damage your ki bar and if you run out of ki you can die.

  • Time to time you get 1 ki.

  • BP calculation redone. Now your BP can reach 1 billion BP.

  • And a few bugfixes

Update #20 : 05/11/2013 6:40:27 pm5/11/13

DBC 1.0.12 released. This version is mostly bugfixes. There were issues with the scouters BP reader and it didnt worked well. Now it should work just fine ^^
Kaio's (King Kai's) Planets gravity is now BP based!
So if you BP is above 60,000 you wont have problems with the 10 times gravity ^^
The Sagas key has been removed and it is now in the J key's menu.
And you should be able to see your own BP now too.

Update #19 : 05/04/2013 8:04:06 pm5/04/13

Release v1.0.11 (1.5.1) (05-05-2013)
  • With now a real hair system but only with JBRA, You can use it without JBRA too its just you wont see the hairs. Hairs are pernament but you can cut them if you ask Kami at the lookout.
  • The hair items are removed. and with this you can use hairs and scouters finally together!!!
  • Ki beams more balanced.
  • Bug fixes caused by sounds.
  • Xray glitch workaround has been made.
  • Fixed some Spanish and Portuguese translation problems.

Update #18 : 05/01/2013 7:30:56 pm5/01/13

  • Release v1.0.10 (1.5.1) (02-05-2013)
    • few changes in recipes.
    • 3 new outfit parts. Goten Jacket and sweater, Basic Turtle School Jacket, and Martial artists Shoes.
    • Changed BP calculation.
    • Tech Chips with Tier 1, 2 and 3.
    • Upgradable Scouters from Tier 1 to Tier 3
    • Scouters at Tier 1 will explode if it scans 20k BP or more.
      Tier 2 scouters scan limit is 600k BP and for Tier 3 it wont explode.
    • Colored Stones are indestructible for testing.
    • Many Balancing in Using the Ki attacks. You cannot charge while Firing ki attacks.
    • Outfit glitch with my Naruto C mod is fixed too!
    • Experimental Outfit Damage system
    • New construction. The Snake Way with Kaio and his Kaio's Planet
    • Learn Genki Dama and Kaioken Only from there and only if you are not evil >D

Update #17 : 04/27/2013 3:10:18 pm4/27/13

Now with an RPG system. Do you want to be faster, stronger, more powerful? Now you can select what to upgrade! Be Custom, Be Special!

New Construction Thanks too masterlipi

A New Mob Kami (God).

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  • ItsKillerZHG
  • Level 12
  • Journeyman Zombie
  • August 27, 2015, 8:15 am
How it becomes 3D
Edit Reply Delete
  • ItsKillerZHG
  • Level 12
  • Journeyman Zombie
  • August 27, 2015, 8:14 am
No more updates?
Edit Reply Delete
  • Aroura
  • Level 1
  • New Miner
  • May 2, 2015, 4:24 am
is there a 1.8 version?
Edit Reply Delete
  • dbzgaming
  • Level 1
  • New Miner
  • April 28, 2015, 5:52 pm
---- Minecraft Crash Report ----
// Would you like a cupcake?


Time: 4/28/15 6:39 PM
Description: Rendering entity in world


java.lang.NoSuchMethodError: net.minecraftforge.client.event.RenderPlayerEvent$Pre.<init>(Lnet/minecraft/entity/player/EntityPlayer;Lnet/minecraft/client/renderer/entity/RenderPlayer;)V
 at JinRyuu.JBRA.RenderPlayer.func_130009_a(RenderPlayer.java:413)
 at net.minecraft.client.renderer.entity.RenderPlayer.func_76986_a(RenderPlayer.java:556)
 at net.minecraft.client.renderer.entity.RenderManager.func_78719_a(RenderManager.java:312)
 at net.minecraft.client.gui.inventory.GuiInventory.func_110423_a(SourceFile:93)
 at net.minecraft.client.gui.inventory.GuiContainerCreative.func_74185_a(GuiContainerCreative.java:849)
 at net.minecraft.client.gui.inventory.GuiContainer.func_73863_a(GuiContainer.java:111)
 at net.minecraft.client.renderer.InventoryEffectRenderer.func_73863_a(SourceFile:31)
 at net.minecraft.client.gui.inventory.GuiContainerCreative.func_73863_a(GuiContainerCreative.java:683)
 at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1036)
 at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:944)
 at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:836)
 at net.minecraft.client.main.Main.main(SourceFile:101)
 at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
 at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
 at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
 at java.lang.reflect.Method.invoke(Unknown Source)
 at net.minecraft.launchwrapper.Launch.launch(Launch.java:57)
 at net.minecraft.launchwrapper.Launch.main(Launch.java:18)



A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------


-- Head --
Stacktrace:
 at JinRyuu.JBRA.RenderPlayer.func_130009_a(RenderPlayer.java:413)
 at net.minecraft.client.renderer.entity.RenderPlayer.func_76986_a(RenderPlayer.java:556)


-- Entity being rendered --
Details:
 Entity Type: null (net.minecraft.client.entity.EntityClientPlayerMP)
 Entity ID: 236
 Entity Name: dbzgaming
 Entity's Exact location: 49.46, 218.62, 68.77
 Entity's Block location: World: (49,218,68), Chunk: (at 1,13,4 in 3,4; contains blocks 48,0,64 to 63,255,79), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
 Entity's Momentum: 0.00, -0.08, 0.00


-- Renderer details --
Details:
 Assigned renderer: JinRyuu.JBRA.RenderPlayer@1099c0b
 Location: 0.00,0.00,0.00 - World: (0,0,0), Chunk: (at 0,0,0 in 0,0; contains blocks 0,0,0 to 15,255,15), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
 Rotation: 0.0
 Delta: 1.0
Stacktrace:
 at net.minecraft.client.renderer.entity.RenderManager.func_78719_a(RenderManager.java:312)
 at net.minecraft.client.gui.inventory.GuiInventory.func_110423_a(SourceFile:93)
 at net.minecraft.client.gui.inventory.GuiContainerCreative.func_74185_a(GuiContainerCreative.java:849)
 at net.minecraft.client.gui.inventory.GuiContainer.func_73863_a(GuiContainer.java:111)
 at net.minecraft.client.renderer.InventoryEffectRenderer.func_73863_a(SourceFile:31)
 at net.minecraft.client.gui.inventory.GuiContainerCreative.func_73863_a(GuiContainerCreative.java:683)


-- Screen render details --
Details:
 Screen name: net.minecraft.client.gui.inventory.GuiContainerCreative
 Mouse location: Scaled: (292, 196). Absolute: (584, 86)
 Screen size: Scaled: (427, 240). Absolute: (854, 480). Scale factor of 2


-- Affected level --
Details:
 Level name: MpServer
 All players: 1 total; [EntityClientPlayerMP'dbzgaming'/236, l='MpServer', x=49.46, y=218.62, z=68.77]]
 Chunk stats: MultiplayerChunkCache: 441
 Level seed: 0
 Level generator: ID 00 - default, ver 1. Features enabled: false
 Level generator options:
 Level spawn location: World: (244,64,128), Chunk: (at 4,4,0 in 15,8; contains blocks 240,0,128 to 255,255,143), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
 Level time: 646354 game time, 328099 day time
 Level dimension: 0
 Level storage version: 0x00000 - Unknown?
 Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
 Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: false
 Forced entities: 49 total; [EntitySaibaiman'Saibaman'/1, l='MpServer', x=56.53, y=193.00, z=79.50], EntitySaibaiman['Saibaman'/2, l='MpServer', x=47.38, y=217.00, z=79.91], EntitySaibaiman['Saibaman'/3, l='MpServer', x=49.78, y=217.50, z=80.00], EntitySaibaiman['Saibaman'/4, l='MpServer', x=50.34, y=217.50, z=83.69], EntitySheep['Sheep'/260, l='MpServer', x=17.16, y=69.00, z=150.16], EntityChicken['Chicken'/5, l='MpServer', x=48.63, y=66.00, z=114.53], EntityXPOrb['Experience Orb'/262, l='MpServer', x=36.19, y=217.25, z=10.34], EntityChicken['Chicken'/6, l='MpServer', x=53.38, y=67.00, z=116.47], EntitySaibaiman['Saibaman'/263, l='MpServer', x=45.56, y=203.00, z=79.06], EntitySaibaiman['Saibaman'/264, l='MpServer', x=42.19, y=217.50, z=73.47], EntitySaibaiman['Saibaman'/265, l='MpServer', x=41.81, y=217.50, z=76.88], EntityChicken['Chicken'/266, l='MpServer', x=37.56, y=68.00, z=105.59], EntityChicken['Chicken'/267, l='MpServer', x=28.44, y=67.00, z=116.53], EntitySheep['Sheep'/268, l='MpServer', x=44.16, y=64.00, z=135.16], EntitySheep['Sheep'/269, l='MpServer', x=42.25, y=64.00, z=132.69], EntityChicken['Chicken'/270, l='MpServer', x=36.59, y=65.00, z=128.72], EntityChicken['Chicken'/271, l='MpServer', x=33.56, y=64.00, z=128.47], EntityChicken['Chicken'/272, l='MpServer', x=35.56, y=64.00, z=147.56], EntitySheep['Sheep'/273, l='MpServer', x=44.63, y=64.00, z=149.28], EntitySaibaiman['Saibaman'/20, l='MpServer', x=70.47, y=217.00, z=72.31], EntitySaibaiman['Saibaman'/21, l='MpServer', x=67.71, y=217.50, z=87.93], EntitySkeleton['Skeleton'/22, l='MpServer', x=69.50, y=217.00, z=81.50], EntityWaypointContainer['unknown'/279, l='MpServer', x=0.00, y=0.00, z=0.00], EntityChicken['Chicken'/23, l='MpServer', x=61.56, y=62.00, z=145.53], EntitySheep['Sheep'/24, l='MpServer', x=61.09, y=61.00, z=148.09], EntityKarin['Korin'/28, l='MpServer', x=80.00, y=133.00, z=40.00], EntityKami['Kami'/29, l='MpServer', x=86.00, y=217.00, z=50.00], EntityChicken['Chicken'/30, l='MpServer', x=90.31, y=63.00, z=67.59], EntitySkeleton['Skeleton'/31, l='MpServer', x=85.50, y=217.00, z=82.50], EntitySkeleton['Skeleton'/35, l='MpServer', x=109.50, y=217.00, z=5.50], EntityChicken['Chicken'/49, l='MpServer', x=120.56, y=63.00, z=59.41], EntityChicken['Chicken'/50, l='MpServer', x=120.41, y=63.00, z=77.53], EntityChicken['Chicken'/51, l='MpServer', x=113.84, y=63.00, z=87.84], EntityChicken['Chicken'/52, l='MpServer', x=120.44, y=64.00, z=88.38], EntitySheep['Sheep'/53, l='MpServer', x=122.13, y=67.00, z=119.50], EntityChicken['Chicken'/54, l='MpServer', x=122.34, y=68.00, z=112.56], EntityCreeper['Creeper'/10705, l='MpServer', x=115.50, y=217.00, z=13.50], EntitySaibaiman['Saibaman'/237, l='MpServer', x=37.88, y=190.00, z=46.31], EntitySaibaiman['Saibaman'/238, l='MpServer', x=39.91, y=217.00, z=51.44], EntitySaibaiman['Saibaman'/239, l='MpServer', x=38.56, y=217.00, z=58.31], EntityXPOrb['Experience Orb'/240, l='MpServer', x=40.16, y=217.25, z=53.63], EntityXPOrb['Experience Orb'/241, l='MpServer', x=40.16, y=217.25, z=55.81], EntityClientPlayerMP['dbzgaming'/236, l='MpServer', x=49.46, y=218.62, z=68.77], EntityCreeper['Creeper'/20855, l='MpServer', x=62.50, y=26.00, z=147.50], EntityChicken['Chicken'/248, l='MpServer', x=-20.63, y=71.00, z=76.41], EntityCreeper['Creeper'/20856, l='MpServer', x=100.50, y=29.00, z=100.50], EntityChicken['Chicken'/249, l='MpServer', x=-19.38, y=63.00, z=143.63], EntityChicken['Chicken'/251, l='MpServer', x=-23.59, y=63.00, z=143.41], EntityChicken['Chicken'/255, l='MpServer', x=13.41, y=64.00, z=136.56]]
 Retry entities: 0 total; []
 Server brand: fml,forge
 Server type: Integrated singleplayer server
Stacktrace:
 at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:440)
 at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2310)
 at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:854)
 at net.minecraft.client.main.Main.main(SourceFile:101)
 at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
 at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
 at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
 at java.lang.reflect.Method.invoke(Unknown Source)
 at net.minecraft.launchwrapper.Launch.launch(Launch.java:57)
 at net.minecraft.launchwrapper.Launch.main(Launch.java:18)


-- System Details --
Details:
 Minecraft Version: 1.6.2
 Operating System: Windows XP (x86) version 5.1
 Java Version: 1.8.0_45, Oracle Corporation
 Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
 Memory: 74185888 bytes (70 MB) / 288755712 bytes (275 MB) up to 518979584 bytes (494 MB)
 JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M
 AABB Pool Size: 851 (47656 bytes; 0 MB) allocated, 700 (39200 bytes; 0 MB) used
 Suspicious classes: FML and Forge are installed
 IntCache: cache: 0, tcache: 0, allocated: 1, tallocated: 63
 FML: MCP v8.04 FML v6.2.60.859 Minecraft Forge 9.10.1.859 6 mods loaded, 6 mods active
 mcp{8.04} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
 FML{6.2.60.859} [Forge Mod Loader] (minecraftforge-9.10.1.859.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
 Forge{9.10.1.859} [Minecraft Forge] (minecraftforge-9.10.1.859.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
 JinRyuu_DragonBlockC{1.1.4} [Dragon Block C] (DragonBlockC-Universal-v1.1.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
 JinRyuu_BetterRenderAddon{1.3.2} [JinRyuu's Better Render Addon] (JBRA-Client-v1.3.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
 mod_ZanMinimap{0.9.4} [Zan's Minimap] (Zans-Minimap-Mod-ML-Forge-1.6.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
 Launched Version: 1.6.2-Forge9.10.1.859
 LWJGL: 2.9.0
 OpenGL: AMD Radeon HD 6310 GL version 4.2.11764 Compatibility Profile Context, ATI Technologies Inc.
 Is Modded: Definitely; Client brand changed to 'fml,forge'
 Type: Client (map_client.txt)
 Resource Pack: Default
 Current Language: English (US)
 Profiler Position: N/A (disabled)
 Vec3 Pool Size: 745 (41720 bytes; 0 MB) allocated, 350 (19600 bytes; 0 MB) used
Edit Reply Delete
Hey Jin. I was wonderinging if you could send me a direct link to the mod *Via a different site than the main download page* Because im using a schools internet right by my school ATM and for some reson it blocks your site and says its bloked because its a blog. Its weird i know, so i was wondering if you could PM or reply a alternet download *Mediafire, 4Shared ECT* Oh, and no adfly. It blocks that too.
Edit Reply Delete
  • rranger92
  • Level 1
  • New Miner
  • February 24, 2015, 12:02 pm
It says wave attacks are disabled when I try to use one that I made please help me (Maybe a command or something)
Edit Reply Delete
  • Xx Kenka xX
  • Level 1
  • New Miner
  • January 30, 2015, 8:22 pm
How Do U Use The Space Pod
Edit Reply Delete
  • rranger92
  • Level 1
  • New Miner
  • February 24, 2015, 12:01 pm
You press down the scroll button
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Hey I'm not sure if this is a bug but when in the new update are you supposed to only be able to charge a certain amount? Because I make moves and can only charge them either half or nearly full way before it just stops charging it up and cancels. Is it just for me or was it implimented to be like that?
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  • McArcher101
  • Level 1
  • New Explorer
  • January 19, 2015, 5:29 am
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
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plz make the POWER POLE!!!!!!!!
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SOMEONE PLEASE HELP ME!! EVERY TIME I START MINECRAFT WITH DBC IT CRASHES RIGHT OFF THE SPOT!!!
Edit Reply Delete
  • ik3xtm
  • Level 1
  • New Miner
  • December 24, 2014, 10:16 am
Is there a 1.7.10 version beacuse i really wanna play this mod :(
Edit Reply Delete
  • DuyProKiller
  • Level 5
  • Apprentice Hunter
  • November 6, 2014, 10:45 am
i have a question, i can't go through doors >_<
also can you help me creating a ki attack? i created one but there's no axcept button to make it happen so it keeps deleting
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dont know y but you have to make doors at least 2x2 in order to pass through them
Edit Reply Delete
  • zfaulkner1
  • Level 1
  • New Miner
  • November 5, 2014, 4:23 am
see how do i install the the skin pack
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  • evanbevin1
  • Level 1
  • New Miner
  • October 5, 2014, 2:20 pm
I have a few questions, what is the name of the dirty stony biome in the code? I want to be able to change a regular minecraft biome to a dirty stony biome with an MC edit filter, but it appears the name of the biome in the mod's coding isn't dirty stony because i tried adding it into the filter, but the biome wouldn't change. 

next, what do the different colors do? It appears that the explosions do more damage when the colors allign to your allignment, but my friends say they have other effects. Can you tell me more?

One of my friends also thinks that race affects tp gain. He had a human but claimed it gained tp slower than any of the other races, and thinks namekians gain tp the fastest. Is this true?

Finally, can you make the frieza soldiers and saibamen spawnable outside of a mission. In the past I could use MCedit to put saibamen and other dbc enemies in different areas for the server i run with my other two friends. Saibamen made good "grunts" but now they can't be spanwed outside a rockybiome with the mission anymore. I can still spawn nappa and vegeta and those guys with MCedit just fine, but not saibamen or freiza soldiers. 

Any help with any of these questions would be GREATLY appreciated, and sorry if this takes up a lot of your time, but this would be helpful.
Edit Reply Delete
  • DBC
  • Level 11
  • Journeyman Dragon
  • October 6, 2014, 10:41 am
1) Unlikely to get the source code for the biomes, but whatever. If you want it then just send in an email. Contact information is on the website.

2) The different colors are based on your alignment whether you are good, evil, or just in the middle.


3) It does not effect TP gain.

4) Maybe, but again, if you want something like this you must send in an email.


For future reference for anyone who has questions, suggestions, ideas, and/or reports to send in, I highly recommend to send in on website. You are morelikely to get your questions answered.
Edit Reply Delete
  • McArcher101
  • Level 1
  • New Explorer
  • September 20, 2014, 8:06 pm
Not any activity wat so ever. is this going to be another yet to even reach its potential,mod. SIGH. jon if u are just incredibly busy with school or college or a job I have no idea but if u r to busy to work on the mod just put on ur website or something.
Edit Reply Delete
  • DBC
  • Level 11
  • Journeyman Dragon
  • September 30, 2014, 12:12 am
I think I mentioned it several times before to many people multiple times on why the mod isn't being worked on as fast as many wish it were to be.
Edit Reply Delete
  • IDKPlaysMC
  • Level 1
  • New Miner
  • September 18, 2014, 10:38 pm
Is It Just Me Or This Is Abandoned? Or JinRyuu Is Drinking Soda In The Tropical Island XD
Edit Reply Delete
  • DBC
  • Level 11
  • Journeyman Dragon
  • September 30, 2014, 12:10 am
Neither x_x
Edit Reply Delete
Hey, can you help me? Where can I find ki wepons like the Kamehameha and Energy Disk?
Edit Reply Delete
  • DBC
  • Level 11
  • Journeyman Dragon
  • September 30, 2014, 12:10 am
Currently, you have to create your own moves.
Edit Reply Delete
  • Paulothy1
  • Level 1
  • New Miner
  • August 9, 2014, 5:38 pm
He added the tail but not the monkey transformation... :(
Edit Reply Delete
  • JoshuWotm8
  • Level 1
  • New Miner
  • August 8, 2014, 10:16 am
Hey, I'm new to this mod, and I'm not sure about how everything works. I have two questions, and it's been bothering me that I can't find out these simple things. First thing is, is it possible to charge ki, and if so, how do you do it? Second, I've seen people curling their tails around their waist, and I'm not sure how to do it. Could you perhaps tell me how to do these things?
Edit Reply Delete
You charge your ki by holding c which you can change in the controls and to curl your tail around yourself you have to press v to open the stats menu and at the bottom right of that menu it says tail mode, click that once and it should wrap your tail around your waist. :D
Edit Reply Delete
I downloaded the version where you can see the lookout and I downloaded the JBRA-Client, the JRMCORE and the other forge to be sure but when i go ingame and press v the menu comes up but i cant choose hair and when I press next I cant select ki and it also doesnt show DBC in the mods thing on the title page even though I put the three things in the mods folder and installed forge. Can somebody please help me???? I have been trying all day to make it work but I cant which makes me sad since i think this is the best mod there is. :(
Edit Reply Delete
  • DBC
  • Level 11
  • Journeyman Dragon
  • September 30, 2014, 12:09 am
Make sure you were using correct Forge, redownload everything, and delete the config files for the mod.
Edit Reply Delete
  • DBC
  • Level 11
  • Journeyman Dragon
  • August 6, 2014, 6:02 pm
EVERYONE REDOWNLOAD THE DRAGON BLOCK C, JRMCORE, AND JBRA-CLIENT IF YOU DIDNT KNOW THAT IT WAS PATCHED FOR THAT HORRIBLE EXPERIENCE YOU MIGHT HAVE RECIEVED. xD
Edit Reply Delete
  • McArcher101
  • Level 1
  • New Explorer
  • August 7, 2014, 7:36 pm
I figured that out my self I looked at the file the dbz file and there was no content in it but for the core and JBRA Client files they where fine
Edit Reply Delete
I downloaded the latest version of Dragon Block C (probably the best mod I ever played) but when i play i cant see Kame's lookout even though i followed your instruction video on your website. why does this happen????? please help me because this mod is really fun but this makes me wonder if i did something wrong. I downloaded the link at the top of your DBC downloads page and installed them onto my minecraft and it works except for this. Also why are there so many Dinosaurs and why do saibamen tp to me no matter if im in the rocky biome or not???
Edit Reply Delete
  • DBC
  • Level 11
  • Journeyman Dragon
  • September 30, 2014, 12:08 am
That was a glitch in the first release version of v10. xD
If you haven't redownloaded the mod and just decided to not play it again or something, then sorry I didnt answer earlier. :/
Edit Reply Delete
  • tjmack1
  • Level 1
  • New Miner
  • August 5, 2014, 6:42 pm
When i open the auto mod installer it say this "Object reference not set to an instance of an object. Please Report this Error to JinRyuu"

when ever i try to play the mod my minecraft crashes
Please Help
Edit Reply Delete
  • DBC
  • Level 11
  • Journeyman Dragon
  • September 30, 2014, 12:06 am
Are you using wrong Forge version and/or didnt update JRMCore along with JBRA-Client.
Edit Reply Delete
  • McArcher101
  • Level 1
  • New Explorer
  • August 5, 2014, 2:22 pm
Oh now it updates
Edit Reply Delete
It is too late, JinRyuu, for I have already dominated you on the leaderboards! MUAHAHA


Na but really, I love this mod and it's one of the mods that motivated me to start modding myself :)
Edit Reply Delete
  • DBC
  • Level 11
  • Journeyman Dragon
  • August 5, 2014, 3:31 pm
What? XD
Well, once the other anime related mods that are planned to be made come out, I guess it will help get higher on leaderboards.^^
Edit Reply Delete
what other anime mods?
Edit Reply Delete
  • McArcher101
  • Level 1
  • New Explorer
  • August 1, 2014, 8:50 am
August 1st someone said an update will be out today
Edit Reply Delete
  • DBC
  • Level 11
  • Journeyman Dragon
  • August 3, 2014, 10:36 pm
Whoever told you that doesn't know what they are talking about and the mod releases are never really planned.
Edit Reply Delete
Love the mod! Any spcecific time for when the buu saga will be realeased?
Edit Reply Delete
  • evanbevin1
  • Level 1
  • New Miner
  • July 13, 2014, 2:17 pm
Sure thing, and you were right. I feel bad about that. I didn't pay attention that you came out with a new core and everything. I just swapped out the dragon block c folder
Edit Reply Delete
  • evanbevin1
  • Level 1
  • New Miner
  • July 12, 2014, 12:55 pm
There seems to be a bit of a problem with the mod now, when i press c, the game crashes. I don't know what it's supposed to do so i've been avoiding that so far. Also, when i try to go into the time chamber, the game crashes as well. I'm not sure what's going wrong. Any ideas?
Edit Reply Delete
  • DBC
  • Level 11
  • Journeyman Dragon
  • July 12, 2014, 7:07 pm
Use recommended forge, and private message crash reports.^^
Also, you might want to just post any bugs onto the website instead.
Edit Reply Delete
  • SJason1295
  • Level 1
  • New Miner
  • July 12, 2014, 9:40 am
Can someone help me with this mod? Korin doesnt let me choose learn skills in 1.6.4 because the button is not there>-<
Edit Reply Delete
  • DBC
  • Level 11
  • Journeyman Dragon
  • July 12, 2014, 7:06 pm
Remember to update ALL three of the mods, and make sure to use recommended forge and re-download things if necessary.
Edit Reply Delete
  • SonicRacer
  • Level 1
  • New Explorer
  • July 10, 2014, 2:58 pm
it only shows 5 mods D: it doesn't work for me i need help
Edit Reply Delete
  • DBC
  • Level 11
  • Journeyman Dragon
  • July 12, 2014, 7:05 pm
Try redownloading all the mods and make sure to use recommended forge version.
Edit Reply Delete
  • SonicRacer
  • Level 1
  • New Explorer
  • July 12, 2014, 7:18 pm
i tried
Edit Reply Delete
  • DBC
  • Level 11
  • Journeyman Dragon
  • July 13, 2014, 3:53 pm
Well, don't really know how to help you if it wasn't errored and recorded.
Edit Reply Delete
  • vaib123
  • Level 1
  • New Miner
  • August 5, 2014, 5:07 pm
wait maybe you can help me? when i click on the dragon block c universal file for 1.6.4 it says there is an error and it is invalid? please help me. i really wanna play DBC
Edit Reply Delete
  • SonicRacer
  • Level 1
  • New Explorer
  • July 12, 2014, 7:18 pm
didn't work
Edit Reply Delete
  • lucas1716
  • Level 1
  • New Miner
  • July 6, 2014, 3:41 am
PLease make a version of this mod to minecraft 1.7.10
Edit Reply Delete
  • DBC
  • Level 11
  • Journeyman Dragon
  • July 12, 2014, 7:05 pm
This mod will be updated to 1.7.2 later.
Edit Reply Delete
  • McArcher101
  • Level 1
  • New Explorer
  • June 27, 2014, 8:54 pm
Will u make mobs from the other mods affect ur dbc health or is that all ready in
Edit Reply Delete
  • DBC
  • Level 11
  • Journeyman Dragon
  • July 2, 2014, 6:09 pm
Do not believe so because the coding is different. If anything, you are invincible because the other mobs wont hurt hearts.
Edit Reply Delete
  • McArcher101
  • Level 1
  • New Explorer
  • July 2, 2014, 6:41 pm
K but I still think creeper explosions hurt hearts still
Edit Reply Delete
JinRyuu, when you create a version for 1.7.2? Or ... project is abandoned?
Edit Reply Delete
  • DBC
  • Level 11
  • Journeyman Dragon
  • June 26, 2014, 4:16 pm
Project is not abandoned and there is a plan for that with patience.
Edit Reply Delete
Well, that's good. Can you tell us about the upcoming update, if not a secret? What will happen next?
Edit Reply Delete
  • DBC
  • Level 11
  • Journeyman Dragon
  • July 2, 2014, 6:09 pm
No, I cannot.
Edit Reply Delete
  • guypro02
  • Level 1
  • New Miner
  • June 16, 2014, 2:22 pm
you can put the Oozaru form when is full moon
Edit Reply Delete
  • McArcher101
  • Level 1
  • New Explorer
  • June 17, 2014, 7:16 pm
Oozaru form?
Edit Reply Delete
  • guypro02
  • Level 1
  • New Miner
  • June 18, 2014, 12:07 pm
The Great ape Form
Edit Reply Delete
  • McArcher101
  • Level 1
  • New Explorer
  • June 18, 2014, 5:18 pm
was that the japanese name for it. Or
Edit Reply Delete
  • guypro02
  • Level 1
  • New Miner
  • June 18, 2014, 7:06 pm
is the japanese name
Edit Reply Delete
  • McArcher101
  • Level 1
  • New Explorer
  • June 18, 2014, 9:33 pm
Well u learn something new everyday
Edit Reply Delete
  • guypro02
  • Level 1
  • New Miner
  • June 20, 2014, 3:51 pm
yeah xD
Edit Reply Delete
  • McArcher101
  • Level 1
  • New Explorer
  • June 13, 2014, 10:29 pm
or u planning on updating to 1.7 at least . Just asking cause 1.8 is coming out soon
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