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[1.7.10] Fisk's Superheroes (Forge)

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FiskFille
Level 87 : Elite Fish
Introduction

The greatly anticipated Superheroes Mod by FiskFille is finally unleashed! Now you and your friends can begin your journey to suit up into one of the 30 introduced superheroes, from both the Marvel and DC multiverses: It is your time to Fly, Speed and Fight your way to glory without a tragic backstory!

Disclaimer: FiskFille is not responsible for any repercussions for using superpowers, including the following: Bruising, bleeding, broken bones, torn muscles, internal bleeding, rupturing of the spleen, asphyxiation, hypothermia, fever, hyper exhaustion, exposure to cosmic rays, exposure to vita-rays, exposure to gamma rays, exposure to King Ray Ray rays, time-travel, missing limbs, extra limbs, concussion, burnt flesh, childhood trauma, lack of parents, shrinkages in sensitive places, awesomeness and CTDs.


Having problems or want to discuss my mods with others? Visit my official forum: forum.fiskmods.com!
If you have any problems with the mod, please post them in the "HELP MEH! D:" section on the forums. Do not use the contact form.

Come join the fun on the mod's official server!

IP: heroes.fiskmods.com


Main Features
  • 30 amazing hero and villain suits to craft upon launch, including Captain America, Iron Man, The Flash, Batman and many, many more!
  • Iconic suit abilities and weapons, such as Batman’s Batarangs, Ant-Man’s size-shifting and Iron Man’s Repulsor Tech!
  • 3D-modeled weapons and equipment related to characters, such as the Cosmic Treadmill for The Flash and Captain America's Vibranium Shield.
  • Craftable Display Stands for your suits, which also allow for instant changing.
  • Secret additional features can be found with certain heroes, including The Flash and Ant-Man.

Getting Started
Essential information along with crafting recipes can be found at the wiki, here.

To begin, you’ll need to find Tutridium Ore, which generates naturally in the world, in a similar manner to diamonds. You can also find Vibranium Ore, which can be used for other components.

Tutridium

You can then craft the Suit Fabricator block, in which such suits are created. Instead of placing standard materials in a grid-based pattern, you exchange Tutridium Gems in return for Material Points, which then are cashed into creating a piece of a suit.

Suit Fabricator

Normal resources in the game are worth 1 point each, while Tutridium Gemstones are worth 512.
Suit Accessories, such as Guns, Swords and Gadgets, all use the vanilla crafting system as normal, which can be found on the wiki, or with side-mods such as Not Enough Items.


Credits

Special thanks to the following people for helping out with the mod:

(I set the progress to 0%, because I will keep updating the mod every now and again as I see fit - there will never be a state of "finished" for it.)
Progress: 0% Complete
Game Version:Minecraft 1.7.10
Tags:Super, Hero, Superhero, Superheroes, Marvel, Avengers, Flash, Arrow, Fisk, Fille, Fiskfille, New Content
Credit:Kill3rCreeper, Gegy1000

1.0.13 : 11/04/2016 7:22:15 pm11/04/16

  • Fixed title screen reflection error

1.0.12 : 11/02/2016 4:21:12 pm11/02/16

  • Fixed server crash

1.0.11 : 11/01/2016 8:57:02 pm11/01/16

  • Trail colors can now be changed in the config
  • Fixed Metahuman Log character offset
  • Fixed Mini A.T.O.M. Suit crash

1.0.10 : 11/01/2016 5:42:21 pm11/01/16

  • Fixed Display Stands conflicting offsets with other mods
  • Fixed Grapple Arrows being able to be picked up while the cable is still attached
  • Fixed Señor Cactus not being able to interact with blocks

1.0.9 : 09/12/2016 7:57:23 pm9/12/16

  • Tweaked tachyon battery
  • Fixed Flash ring crash

1.0.8 : 09/03/2016 12:24:56 pm9/03/16

  • Fixed server particle crashes
  • Fixed martian invisibility not working at all

1.0.7 : 09/03/2016 10:53:20 am9/03/16

  • Gave Black Panther superhuman durability
  • Rebalanced canary cry
  • Nerfed heat vision
  • Nerfed Martian Manhunter's invisibility
  • Fixed enchanted Martian Manhunter suits turning black
  • Fixed enchantment effect carrying over to shape-shifted form
  • Fixed martian invisibility carrying over to other suits
  • Fixed "Speed Force" lightning bug
  • Fixed step-down breaking water-running
  • Fixed icicles and cactus spikes harming Colossus and Atom-Smasher
  • Fixed dual wielding crash
  • Fixed cold- and heat gun transparency issues
  • Fixed treadmill not showing animation for other players

1.0.6 : 08/25/2016 4:11:07 pm8/25/16

  • Fixed heat vision crash
  • Fixed /seemartians command

1.0.5 : 08/25/2016 3:27:14 pm8/25/16

  • Added the Grappling Hook Arrow
  • Added Batman's Grapple Gun
  • Added /forceslow command - forces speedster slow motion
  • Added /seemartians command - allows you to see any invisible martians
  • Fixed speedsters crashing when teleporting
  • Fixed Compound Bow string vibrating in third person
  • Rewrote how suit prices are calculated
  • Vibranium Plates now have a material value of 32
  • Martian Manhunter can now breathe underwater
  • Carrows can now be eaten

1.0.4 : 08/21/2016 10:19:40 am8/21/16

  • Added new character - Arsenal
  • Tachyon charge is now only drained from your device/suit if your speed setting uses tachyon speed bars
  • Fixed Tachyon Prototypes' tachyon charge going below 0
  • Fixed Señor Cactus not being able to reanimate cacti that are too close

1.0.3 : 08/16/2016 12:38:05 pm8/16/16

  • Fixed players getting randomly kicked on servers
  • Fixed arrows getting deleted when crafting automatic quivers
  • Quivers rendered on a player's back now get the appropriate quiver color
  • Smoothened compound bow drawback animation

1.0.2 : 08/16/2016 10:33:16 am8/16/16

  • Added new character - Savitar
  • Added Automatic Quiver - auto-fills itself with arrows from your inventory
  • Added Hover Mode for Atom
  • Heat Vision can now melt ice layers!
  • Speedsters can now automatically step down a couple of blocks
  • Fixed utility belt cooldowns
  • Nerfed Quantum Realm stone cores
  • Disabled Fortune effect on tutridium ore
  • Fixed Silk Touch on tutridium ore
  • Fixed Mini A.T.O.M. Suit crash

1.0.1 : 08/13/2016 3:02:56 pm8/13/16

  • Fixed sound system crash
  • Fixed bug where some entities would attach to you
  • Batarangs and freeze grenades no longer pop off item frames
  • Added config option to display miles instead of kilometers
  • Removed unused config options
  • Increased Tutridium rarity

Comments : 482

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1 - 50 of 482

  • Diogenho
  • Level 1
  • New Explorer
  • January 16, 2017, 4:58 am
Hey, Fisk, I loved your mod, I think it is one of the best mods of superheroes and I would love if you add this things:

Carachters:

- Prometheus (CW - Arrow);
- Ragman (CW - Arrow);
- Speedy (CW -Arrow);
- Deathstroke (CW - Arrow);
- Savitar (CW - The Flash);
- Black Flash (CW - The Flash);
- Supergirl (CW - Supergirl);
- Vixen (CW - Legends of Tomorrow);
- Spider-Man (Captain America - Civil War);
- Batman (Batman v Superman: Dawn Of Justice);
- Thanos (The Avengers - Infinite War);

- And whatever you want more.

Other things:

- Speedsters can run on walls or pass throught them;
- Lightning throw;
- Tornado;
- Open mask for everyone;
- Time travels;
- Multiverse;
- Deadpool's regeneration faster.

Even if you put just one of these things, I would love. Thank you. :)
Edit Reply Delete
  • FiskFille
  • Level 87
  • Elite Fish
  • January 16, 2017, 11:28 am
BvS Batman is already in the mod.
Edit Reply Delete
  • LordKonnor
  • Level 1
  • New Miner
  • January 15, 2017, 8:38 pm
Hi, FiskFille
I
was wondering if you could please help with my problem. I tried to open
Minecraft, but it wont open unless your mod is deleted. I was wondering
if you could please find the error in the crash report below, as the
Fisk's Superhero mod is one of my personal favourites!
Thank you.
LordKonnor
---- Minecraft Crash Report ----
// Oh - I know what I did wrong!

Time: 1/16/17 12:26 AM
Description: Ticking screen

java.lang.IndexOutOfBoundsException
at java.nio.Buffer.checkIndex(Buffer.java:540)
at java.nio.DirectIntBufferU.get(DirectIntBufferU.java:253)
at net.minecraft.client.renderer.RenderGlobal.func_72712_a(RenderGlobal.java:350)
at net.minecraft.client.renderer.RenderGlobal.func_72732_a(RenderGlobal.java:294)
at net.minecraft.client.Minecraft.func_71353_a(Minecraft.java:2216)
at net.minecraft.client.Minecraft.func_71403_a(Minecraft.java:2146)
at net.minecraft.client.network.NetHandlerPlayClient.func_147282_a(NetHandlerPlayClient.java:240)
at net.minecraft.network.play.server.S01PacketJoinGame.func_148833_a(SourceFile:70)
at net.minecraft.network.play.server.S01PacketJoinGame.func_148833_a(SourceFile:13)
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)
at net.minecraft.client.multiplayer.GuiConnecting.func_73876_c(SourceFile:78)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1661)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:973)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:898)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)


A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

-- Head --
Stacktrace:
at java.nio.Buffer.checkIndex(Buffer.java:540)
at java.nio.DirectIntBufferU.get(DirectIntBufferU.java:253)
at net.minecraft.client.renderer.RenderGlobal.func_72712_a(RenderGlobal.java:350)
at net.minecraft.client.renderer.RenderGlobal.func_72732_a(RenderGlobal.java:294)
at net.minecraft.client.Minecraft.func_71353_a(Minecraft.java:2216)
at net.minecraft.client.Minecraft.func_71403_a(Minecraft.java:2146)
at net.minecraft.client.network.NetHandlerPlayClient.func_147282_a(NetHandlerPlayClient.java:240)
at net.minecraft.network.play.server.S01PacketJoinGame.func_148833_a(SourceFile:70)
at net.minecraft.network.play.server.S01PacketJoinGame.func_148833_a(SourceFile:13)
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)
at net.minecraft.client.multiplayer.GuiConnecting.func_73876_c(SourceFile:78)

-- Affected screen --
Details:
Screen name: net.minecraft.client.multiplayer.GuiConnecting

-- Affected level --
Details:
Level name: MpServer
All players: 0 total; []
Chunk stats: MultiplayerChunkCache: 0, 0
Level seed: 0
Level generator: ID 00 - default, ver 1. Features enabled: false
Level generator options:
Level spawn location: World: (8,64,8), Chunk: (at 8,4,8 in 0,0; contains blocks 0,0,0 to 15,255,15), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Level time: 0 game time, 0 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
Forced entities: 0 total; []
Retry entities: 0 total; []
Server brand: ~~ERROR~~ NullPointerException: null
Server type: Non-integrated multiplayer server
Stacktrace:
at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:373)
at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2444)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:919)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 332636216 bytes (317 MB) / 476729344 bytes (454 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1558 6 mods loaded, 6 mods active
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
UCHIJA mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
UCHIJA FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1558-1.7.10.jar)
UCHIJA Forge{10.13.4.1558} [Minecraft Forge] (forge-1.7.10-10.13.4.1558-1.7.10.jar)
UCHIJA CodeChickenCore{1.0.7.47} [CodeChicken Core] (minecraft.jar)
UCHIJA NotEnoughItems{1.0.5.120} [Not Enough Items] (NotEnoughItems-1.7.10-1.0.5.120-universal.jar)
UCHIJA fiskheroes{1.0.13} [Fisk's Superheroes] (Superheroes-1.7.10-1.0.13.jar)
GL info: ' Vendor: 'NVIDIA Corporation' Version: '4.5.0 NVIDIA 368.39' Renderer: 'GeForce GTX 650/PCIe/SSE2'
Launched Version: 1.7.10-Forge10.13.4.1558-1.7.10
LWJGL: 2.9.1
OpenGL: GeForce GTX 650/PCIe/SSE2 GL version 4.5.0 NVIDIA 368.39, NVIDIA Corporation
GL Caps: Using GL 1.3 multitexturing.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Anisotropic filtering is supported and maximum anisotropy is 16.
Shaders are available because OpenGL 2.1 is supported.

Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: [John Smith Legacy JSC v1.10.0-1.zip]
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Anisotropic Filtering: Off (1)
Edit Reply Delete
  • FiskFille
  • Level 87
  • Elite Fish
  • January 16, 2017, 12:49 am
This is caused by an oversight by Mojang:
  • Start Minecraft in 1.8+
  • Lower your render distance to anything below 16
  • Restart in 1.7.10

This happens because 16-32 chunks render distance only exists in 1.8 versions and higher.
Edit Reply Delete
  • LordKonnor
  • Level 1
  • New Miner
  • January 16, 2017, 9:19 am
Thank you i also have another ? could you possible add movie slots in people alowed on server because i cant join it
Edit Reply Delete
  • Arzy
  • Level 2
  • Apprentice Artist
  • January 10, 2017, 9:58 am
Hey,can you make the keys in a way that they are only used when wearing a suit ? I mean is it possible to bind for exemple a key to two different mod controls including yours,be able to use that key ,and override it when i wear one of your suit so it is used to launch an ability ?
Edit Reply Delete
  • LeonGamerBR
  • Level 1
  • New Miner
  • January 8, 2017, 6:11 pm
Fisk, can you please add QuickSilver (The X men version) ?
Edit Reply Delete
Hi, FiskFille
I was wondering if you could please help with my problem. I tried to open Minecraft, but it wont open unless your mod is deleted. I was wondering if you could please find the error in the crash report below, as the Fisk's Superhero mod is one of my personal favourites!
Thank you.
Nightshade1248


+ A detailed walkthrough of the error, its code path and all known details is as follows:
+ ---------------------------------------------------------------------------------------
+
+ -- Head --
+ Stacktrace:
+ at fiskfille.heroes.common.item.ItemRegistry.registerItem(ItemRegistry.java:12)
+ at fiskfille.heroes.common.item.ModItems.register(ModItems.java:588)
+ at fiskfille.heroes.common.proxy.CommonProxy.preInit(CommonProxy.java:30)
+ at fiskfille.heroes.common.proxy.ClientProxy.preInit(ClientProxy.java:124)
+ at fiskfille.heroes.SuperHeroes.preInit(SuperHeroes.java:100)
+ at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
+ at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
+ at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
+ at java.lang.reflect.Method.invoke(Unknown Source)
+ at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:532)
+ at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
+ at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
+ at java.lang.reflect.Method.invoke(Unknown Source)
+ at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
+ at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
+ at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
+ at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
+ at com.google.common.eventbus.EventBus.post(EventBus.java:275)
+ at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:212)
+ at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:190)
+ at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
+ at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
+ at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
+ at java.lang.reflect.Method.invoke(Unknown Source)
+ at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
+ at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
+ at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
+ at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
+ at com.google.common.eventbus.EventBus.post(EventBus.java:275)
+ at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:119)
+ at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:556)
+ at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:243)
+ at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480)
+
+ -- Initialization --
+ Details:
+ Stacktrace:
+ at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)
+ at net.minecraft.client.main.Main.main(SourceFile:148)
+ at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
+ at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
+ at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
+ at java.lang.reflect.Method.invoke(Unknown Source)
+ at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
+ at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
+
+ -- System Details --
+ Details:
+ Minecraft Version: 1.7.10
+ Operating System: Windows 10 (amd64) version 10.0
+ Java Version: 1.8.0_112, Oracle Corporation
+ Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
+ Memory: 63438832 bytes (60 MB) / 268435456 bytes (256 MB) up to 3221225472 bytes (3072 MB)
+ JVM Flags: 5 total; -XX:HeapDumpPath=ThisTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx3072M -Xms256M -XX:+UseG1GC -XX:ConcGCThreads=4
+ AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
+ IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
+ FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1614 Optifine OptiFine_1.7.10_HD_U_D6 32 mods loaded, 32 mods active
+ States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
+ UCH mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
+ UCH FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1614-1.7.10.jar)
+ UCH Forge{10.13.4.1614} [Minecraft Forge] (forge-1.7.10-10.13.4.1614-1.7.10.jar)
+ UCH CodeChickenCore{1.0.4.29} [CodeChicken Core] (minecraft.jar)
+ UCH NotEnoughItems{1.0.3.74} [Not Enough Items] (Not-Enough-Items-1.7.10-Recommended.jar)
+ UCH <CoFH ASM>{000} [CoFH ASM] (minecraft.jar)
+ UCH battlegear2{1.0.5.6} [Mine & Blade Battlegear 2 - Bullseye] (1.7.10-MB_Battlegear2-Bullseye-1.0.5.6.jar)
+ UCH securitycraft{v1.7.4.1} [SecurityCraft] ([1.7.10] SecurityCraft v1.7.4.1.jar)
+ UCH bspkrsCore{6.15} [bspkrsCore] ([1.7.10]bspkrsCore-universal-6.15.jar)
+ UCH Treecapitator{1.7.10} [Treecapitator] ([1.7.10]Treecapitator-universal-2.0.4.jar)
+ UCH lightsabers{0.7.1} [Advanced Lightsabers Mod] (Advanced-Lightsaber-Mod-1.7.10.jar)
+ UCH iChunUtil{4.2.3} [iChunUtil] (iChun-Util-Mod-1.7.10.jar)
+ UCH BackTools{4.0.0} [BackTools] (Back-Tools-Mod-1.7.10.jar)
+ UCH Backpack{2.0.1} [Backpack] (Backpacks-Mod.jar)
+ UCH cfm{3.4.8} [§9MrCrayfish's Furniture Mod] (cfm-3.4.8-mc1.7.10.jar)
+ UCH chisel{2.9.5.11} [Chisel] (Chisel-Mod-1.7.10.jar)
+ UCH CoFHCore{1.7.10R3.1.3} [CoFH Core] (CoFH-Core-1.7.10.jar)
+ UCH DamageIndicatorsMod{3.2.0} [Damage Indicators] (Damage-Indicators-Mod-1.7.10.jar)
+ UCH eplus{3.0.2-d} [Enchanting Plus] (EnchantingPlus-1.7.10-3.0.2-d.jar)
+ UCH grim3212core{V0.2 - 1.7.10} [Grim3212 Core] (Grim3212-Core-1.7.10.jar)
+ UCH malisiscore{1.7.10-0.14.3} [MalisisCore] (malisiscore-1.7.10-0.14.3.jar)
+ UCH malisisdoors{1.7.10-1.13.2} [Malisis' Doors] (malisisdoors-1.7.10-1.13.2.jar)
+ UCH mobends{0.20.1} [Mo' Bends] (MoBends-0.20.1 for MC 1.7.10.jar)
+ UCH Morph{0.9.2} [Morph] (Morphing-Mod-1.7.10.jar)
+ UCH pokeball{V0.1 - 1.7.10} [Pokeball] (Pokeball-Mod-by-grim3212-1.7.10.jar)
+ UCH PortalGun{4.0.0-beta-6} [PortalGun] (Portal-Gun-Mod-1.7.10.jar)
+ UCH rftl{1.7.10} [Rotten Flesh to Leather] (Rotten-Flesh-to-Leather-Mod-1.7.10.jar)
+ UCE fiskheroes{1.0.13} [Fisk's Superheroes] (Superheroes-1.7.10-1.0.13.jar)
+ UCH Sync{4.0.1} [Sync] (Sync-4.0.1.jar)
+ UCH Techguns{0.1.0} [Techguns] (Techguns.beta.1.1.3.jar)
+ UCH voxelmap{1.7.10} [VoxelMap No Radar] (voxelmapNoRadar-1.7.10-1.0.jar)
+ UCH youtubers{1.7.1} [Youtubers+ Mod] (youtubers-1.7.1-MC1.7.10.jar)
+ GL info: ' Vendor: 'NVIDIA Corporation' Version: '4.5.0 NVIDIA 369.32' Renderer: 'GeForce 940MX/PCIe/SSE2'
+ CoFHCore: -[1.7.10]3.1.3-327
+ Chisel: Errors like "[FML]: Unable to lookup ..." are NOT the cause of this crash. You can safely ignore these errors. And update forge while you're at it.
+ Launched Version: Forge 1.7.10
+ LWJGL: 2.9.1
+ OpenGL: GeForce 940MX/PCIe/SSE2 GL version 4.5.0 NVIDIA 369.32, NVIDIA Corporation
+ GL Caps: Using GL 1.3 multitexturing.
+ Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
+ Anisotropic filtering is supported and maximum anisotropy is 16.
+ Shaders are available because OpenGL 2.1 is supported.
+
+ Is Modded: Definitely; Client brand changed to 'fml,forge'
+ Type: Client (map_client.txt)
+ Resource Packs: [YoutubersSkin]
+ Current Language: English (US)
+ Profiler Position: N/A (disabled)
+ Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
+ Anisotropic Filtering: Off (1)
+ OptiFine Version: OptiFine_1.7.10_HD_U_D6
+ Render Distance Chunks: 8
+ Mipmaps: 4
+ Anisotropic Filtering: 1
+ Antialiasing: 0
+ Multitexture: false
+ OpenGlVersion: 4.5.0 NVIDIA 369.32
+ OpenGlRenderer: GeForce 940MX/PCIe/SSE2
+ OpenGlVendor: NVIDIA Corporation
+ CpuCount: 4
[L] ++++++++++++++++++++++++++++++++++
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  • FiskFille
  • Level 87
  • Elite Fish
  • January 6, 2017, 5:08 am
This mod has built-in support for Mine and Blade: Battlegear 2 - you're using a very outdated version of that mod, which in turn crashes your Minecraft. You need to use Battlegear version 1.0.8.2 or higher, which is what this mod was built for.

Also, while it's not the cause of this, I'd recommend you use Forge version 1558 (rather than 1614 which you're using). Later versions of Forge than 1558 are experimental and can cause some problems for you in the long run.
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Thanks so much!
I took your advice, Minecraft is all fixed, and I can enjoy playing again.
Thanks again, and have a very happy new year.
Nightshade1248
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  • Feli0409
  • Level 1
  • New Miner
  • December 30, 2016, 10:57 am
Fisk when there will be update that I love this mod
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  • Exenome
  • Level 1
  • New Miner
  • December 27, 2016, 3:36 pm
When i play with the mod many items from the mod and Minecraft appear to be blank or missing a texture.
Any suggestions on how to fix this problem?
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  • Diogenho
  • Level 1
  • New Explorer
  • December 26, 2016, 5:56 pm
Hey Fisk, when are you going to do more updates? Are mod's things ready to release? I think you did a great job.
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  • RunnyHero
  • Level 1
  • New Miner
  • December 24, 2016, 6:32 am
WHEN YOU MAKE UPDATE?!?!
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  • FiskFille
  • Level 87
  • Elite Fish
  • December 25, 2016, 6:30 am
When I want to.
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  • RunnyHero
  • Level 1
  • New Miner
  • December 25, 2016, 10:23 am
Please, make this, i and my subs want it!
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  • RunnyHero
  • Level 1
  • New Miner
  • December 23, 2016, 8:03 am
Fisk, made a update on christmas or on 31th of december !
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  • FiskFille
  • Level 87
  • Elite Fish
  • December 23, 2016, 5:49 pm
No.
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  • MegaMan2001
  • Level 1
  • New Miner
  • December 23, 2016, 6:44 am
Fisk,help please,I have a server with a friend when wearing a suit,it does not protect against damage!Tell me what to do to make it work?
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  • FiskFille
  • Level 87
  • Elite Fish
  • December 23, 2016, 5:49 pm
Cauldron servers block some Minecraft Forge events, which is an issue on their part. Just use a normal Forge server instead.
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  • Diogenho
  • Level 1
  • New Explorer
  • December 22, 2016, 1:24 pm
Hey, Fisk, I loved your mod, I think it is one of the best mods of superheroes and I would love if you add this things:

Carachters:

- Prometheus (CW - Arrow);
- Ragman (CW - Arrow);
- Speedy (CW -Arrow);
- Deathstroke (CW - Arrow);
- Savitar (CW - The Flash);
- Black Flash (CW - The Flash);
- Supergirl (CW - Supergirl);
- Vixen (CW - Legends of Tomorrow);
- Spider-Man (Captain America - Civil War);
- Batman (Batman v Superman: Dawn Of Justice);
- Thanos (The Avengers - Infinite War);

- And whatever you want more.

Other things:

- Speedsters can run on walls or pass throught them;
- Lightning throw;
- Tornado;
- Open mask for everyone;
- Time travels;
- Multiverse;
- Deadpool's regeneration faster.

Even if you put just one of these things, I would love. Thank you. :)
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  • Draqn
  • Level 3
  • Apprentice Explorer
  • January 6, 2017, 1:43 pm
There already is a Batman that is based off of BVS, he also doesn't care if we leave him alone he might put up a poll for what we want. But besides that he will not answer im gonna guess.
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  • OMGitsFaYD
  • Level 1
  • New Miner
  • December 22, 2016, 7:57 am
my game crashes when i try to go into singleplayer and multiplayer why?
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  • FiskFille
  • Level 87
  • Elite Fish
  • December 23, 2016, 5:48 pm
How could I possibly know if you don't provide a crash log?
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  • kronosdxd
  • Level 1
  • New Miner
  • December 21, 2016, 8:49 pm
Will there be A Green Lantern?
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  • ttiger03
  • Level 1
  • New Miner
  • December 21, 2016, 11:33 am
Fisk, I think you should add these few heroes and villains in the future

1. Supergirl (CW Supergirl)
2. Jesse Quick (CW Flash)
3. Savitar (CW The Flash)
4. White Canary (CW Legends of Tomorrow)
5. Citizen steel (CW Legends of Tomorrow)
6. Dr. Alchemy (CW The Flash)
7. Prometheus (CW Arrow)
8. Vibe (CW The Flash)
9. Reverb (CW The Flash)
10. Speedy (CW Arrow)
11. Deathstroke (CW Arrow)
12. Vixen (CW DC legends of tomorrow)
13. Black Flash (CW Flash)
14. Ragman (CW Arrow)
15. Artemis (CW Arrow and Comics version)
16. Future Flash (Comics Version)
17. Cyborg Superman (CW Supergirl)
18. God Speed (Comics version)

And fisk I love The Flash speedsters keep adding speedsters please. And here is what the speedsters should be able to do in the next few updates

-Run up and threw walls
-Throw lightning
- Open mask
-Tornado


And that is all I think you should add to the a mod and don't forget to patch the bugs too. Anyway fantastic job on the mod
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  • cloud_680
  • Level 1
  • New Miner
  • December 21, 2016, 7:31 am
Fisk, Here are some heroes you should add in the future

1.Supergirl (CW verison)
2.Superman (CW and Man Of Steel, or just pick one, I guess there pretty much the same)
3.Jesse Quick (CW)
4.Savitar (CW)
5.Hulk
6.Thor (and people who don't have his suit on cannot pick up his hammer)
7.Spiderman
8.Green Lantern
9.Wonderwoman

And that's all the Superheroes you should add in the future, btw this is a really great mod
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Everytime I try and log into the server of even my own Single Player server it crashes, why does it do that i compressed the mod is that the problem? I even got it for 1.7.10 which is the correct mod someone please help me on this. (PS. Even sometimes it says im missing blocks and something else so please help me!)
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fisk i have a question you know your flying suits for the super heroes mod how do you get the animation to work
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  • Rucbar
  • Level 1
  • New Miner
  • December 19, 2016, 2:53 am
Can you Plz add in quicksilver from the new X-Men movies?
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  • frostrider
  • Level 1
  • New Explorer
  • December 17, 2016, 9:32 pm
Can u make an update on the speedsters, so they'll be able to run on walls or on water and maybe if u have time u can also make them throw lightning and faze through walls, keep up the great work 😄👍 and love da mod
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  • justin1004
  • Level 1
  • New Miner
  • December 17, 2016, 7:12 pm
Are all the speedsters in this mod the same speed? If not, which one is fastest?
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  • xPyroPhoenix
  • Level 1
  • New Miner
  • December 17, 2016, 10:09 pm
The speedster with the higher speed levels are faster. However, you can either do /speedxp <amount> (which will give you speed bars) or you can train yourself on the fun minigame in the cosmic treadmill.
For e.g. Zoom, who is naturally the fastest speedster in this mod (1.10.13), has 6 speedster bars.
In order to find out all the speedster's speed bars, you can hover over a suit piece from the speedsters set, and somewhere in the blue text it may say, +(any number) Base Speed Levels. Which state the speed levels.
I honestly hoped this helped you, if not, I'd be happy to answer more of your questions.
Thank you.
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  • Rucbar
  • Level 1
  • New Miner
  • December 17, 2016, 3:18 am
Hey Fisk. First I want to say thanks for this mod, it has completely changed how I play minecraft. Also I just have one character suggestion- Quicksilver(Peter) from the new X-Men Movies.
And maybe if possible time will go a lot slower for him and he can go a lot faster.
Thank You.
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  • Rucbar
  • Level 1
  • New Miner
  • December 17, 2016, 3:10 am
When will there be an update?
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  • FiskFille
  • Level 87
  • Elite Fish
  • December 17, 2016, 1:50 pm
When I feel like it.
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  • Rucbar
  • Level 1
  • New Miner
  • December 17, 2016, 3:19 am
And does it get updated on its own or do I download the mod again?
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Hey Fisk! I was hoping, by any chance that you know how to fix the damage reduction and punch damage on cauldron servers? Omega managed to fix it on his server but he never comes on, thanks!
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  • MegaMan2001
  • Level 1
  • New Miner
  • December 16, 2016, 4:11 am
I don't know,last update was 4 months ago,the project that died?If not,tell me what are you working on?
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  • EnderAxor
  • Level 7
  • Apprentice Dragon
  • December 16, 2016, 3:31 pm
He is working on his other projects like Advanced lighsabers and the transformers mod. Its not dead,but he is working on other stuff
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  • DV79
  • Level 1
  • New Miner
  • December 15, 2016, 4:28 am
Very steeply, And I ask do 2 part, I plead with you, in fact now 3 season of Flash and there are Jessy Qick and Savitar, and as early as 2 parts it is possible to add пак on Supergirl or on Legends of tomorrow! Please!
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  • DV79
  • Level 1
  • New Miner
  • December 15, 2016, 5:13 am
And Spider-man from CW, and simply question: will there Be 2 part? Answer please
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  • Artizet
  • Level 1
  • New Miner
  • December 13, 2016, 9:34 am
Hey Fisk, is this on curse by any chance?
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  • FiskFille
  • Level 87
  • Elite Fish
  • December 13, 2016, 1:18 pm
Nope.
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  • imKAJKEH
  • Level 1
  • New Network
  • December 12, 2016, 10:09 am
Ive got a suggestion. 2 In fact. These are them, remember these are just suggestions.

.Multiverse (Earth 2)
.Time (Different places)
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  • Airtiger7
  • Level 1
  • New Miner
  • December 14, 2016, 4:30 pm
yes that would be awesome
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  • Rucbar
  • Level 1
  • New Miner
  • December 8, 2016, 11:17 am
Is their any way to get faster instead of using the tredmill?
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  • cloud_680
  • Level 1
  • New Miner
  • December 9, 2016, 9:16 am
you could use velocity 9, or use a tachyon device
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  • MikeTVK
  • Level 1
  • New Network
  • December 8, 2016, 3:13 pm
Yes You Do /speedxp 100
or how ever much speed you want
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  • Rucbar
  • Level 1
  • New Miner
  • December 9, 2016, 10:23 am
Thankyou sooooo much.
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You should really make Savitar in the next update also add for some speedsters to run on water and to run on walls....
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  • cloud_680
  • Level 1
  • New Miner
  • December 9, 2016, 9:17 am
ikr
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Name the current savitar "The Rival" or make a god of speed savitar.
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1.0.3
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I am using multimc but only using forge 10.13.4.1558-1.7.10
and version 1.7.10
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Mod Rejecton [FMLMod:fiskheroes{1.0.13}

BTW I was trying to get onto server
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  • FiskFille
  • Level 87
  • Elite Fish
  • December 4, 2016, 6:51 am
What version of the mod do you have installed?
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  • r4pture_
  • Level 1
  • New Miner
  • December 3, 2016, 5:38 am
Hi @FiskFille ! I think add the sound of the Black Canary, when using the cry, is a very good (and fun) idea !

For you, i got the sound : http://www.mediafire.com/file/i2t2ldw52d7ir6r/canarycry.ogg




Bye :D
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DO THIS!!!!!!
1. run up walls at speed level 4 or higher
2. lightning throw
3. be able to take of your mask pressing "R Shift"
4. When your wearing Hunter Zolomon Flash (fake Jay Garrick) when you take velocity 9 your lightning is yellow.
5. make like sort of a device or a command so you can become a speedster without a suit
6. And what happyguy0209 said it would be cool if your wearing a suit people cant see your nametag unless you take off your mask (include this for all suits in the mod)

-------------------------------Things you need to fix and bugs------------------------------
1. when your running on water as a speedster your lightning is kind of transparent
like you cant see the color of the lightning as well when your running on water (I don't know if its just me who
has this problem)
2. When you take velocity 9 make it so you can turn off/on your speed

and run on water
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  • imKAJKEH
  • Level 1
  • New Network
  • December 12, 2016, 10:11 am
For number 6 you can do that with a vanilla command...... or just turn of nametags on your server because it doesnt matter if its singleplayer.....
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  • FiskFille
  • Level 87
  • Elite Fish
  • December 3, 2016, 12:22 pm
Please stop spamming.
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  • Airtiger7
  • Level 1
  • New Miner
  • November 29, 2016, 1:32 pm
can you please respond to some of us so we know that you are reading these comments about savatar and Dr.alchamy
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please make name tags disappear when you put on a costume. That would be so cool. your friend wouldn't know who you are.
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  • Voodoosan
  • Level 1
  • New Miner
  • November 25, 2016, 10:39 am
Hey Fisk...
Can You Add In Batman Beyond...
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