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FLYLAND - MCEdit filter for generating Floating Islands from your selection box

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abrightmoore
Level 54 : Grandmaster Programmer
FLYLAND is an MCEdit filter for making floating islands from your selection box.

To use it, select a square-ish region of land from the surface of your map. Then re-size the selection box so that the depth below the surface is the amount of material you want under the island and the top of the selection box is at the height you want to see the top of the island. Press filter.

HOW IT WORKS

1. The top of the island is found by looking for the highest non-air block. This could be a tree, or a tower apex, for instance

2. The most probable surface of the island is found by counting the number of non-air blocks in each layer. This may be the surface of plains, or the first complete layer of soil or stone in a slope

3. The depth of the island is found at each point by calculating a sinusoidal depth at that point based on the ratio of the radius at that point to the total width of the island out from the centre in the direction of that point.

4. All of the blocks that fall within the copy region are shifted upward by the amount defined by the distance from the top of the selection box to the highest block found in step (1).

Enjoy your crazy filter, mapmakers.
Progress: 100% Complete
Game Version:Minecraft 1.4.7
Tags:MCEdit, Filter
Credit:Suggested by /u/CrotchFungus on Reddit

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1 - 5 of 5

GamersGalore
Level 1
New Miner
July 21, 2013, 5:56 pm

Thanks!
For those who want more random looking islands, just insert a block of tnt in afew random parts. Use it to blow a natural looking hole in it.

TheIronBlock
Level 29
Expert Artist
April 8, 2013, 6:02 pm

One thing would make this better:
If instead of a 'cone' style below the island, if it used some like random noise of sorts to make peeks and jagged bits, below.
http://i.imgur.com/9eryF.jpg?1
Something kinda like that.

abrightmoore
Level 54
Grandmaster Programmer
April 17, 2013, 12:51 pm

Thanks - I have been told this a lot so I will give it some thought. There are some alternate base types commented out on the script that can be uncommented for different effects. The 'falling sand' base isn't currently one of them though.

rubystaff
Level 3
Apprentice Architect
March 22, 2013, 6:18 pm

NEEDS MORE VIEWS NOOOOOOOOOOOOOOOOW! p.s. AMAZING!

DogsRNice
Level 15
Journeyman Skinner
January 10, 2013, 2:42 pm

yet another mcedit wonder

1 - 5 of 5