FRAMINATION - Filter to animate cells of blocks in the world
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- You make models for each frame of animation in your world, next to each other width-ways for MCEdit (i.e. along the X axis). Each model needs to be the same width.
- Then in MCEdit, select the models, specify how wide they are, and run the script.
- The script creates spawners, one for each block in each frame of animation. The timing is set up so that as one set of blocks disappears, the next set from the following frame appears. The blocks are called 'falling sand' but they are made to look like the blocks you used in your model.
- At runtime the flipping of sets of blocks acts like a cartoon, but in 3D. I have some videos on my YouTube channel (abrightmoore) which are called "FRAMINATION". You can see some of the MCEditing in them and learn more about what goes on.
Additional Details
| Progress: | |
| Game Version: | Minecraft 1.4.7 |
| Tags: | MCEdit |
| Credit: | @SethBling (http://youtube.com/SethBling), /u/Sralam (http://www.youtube.com/user/SralamVids), WaterInAMelon, @Texelelf, @tomutwit, @hypixel, @Jigarbov, @Anistuffs, @Dinnerbone |
More Mods by abrightmooreView All
2012-12-12 07:53:39
by abrightmoore
2012-12-19 05:13:07
by abrightmoore
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colocmaram
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February 16, 2013, 9:00 am
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abrightmoore
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February 16, 2013, 10:06 am
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colocmaram
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February 16, 2013, 9:02 am
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abrightmoore
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February 16, 2013, 10:06 am
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February 2, 2013, 3:09 am
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Ryanpurc
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February 1, 2013, 12:38 pm
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abrightmoore
Level 47
Master Architect
February 2, 2013, 1:53 am
So you CAN manage the positioning by moving your model around. The spawners are at the z+16 chunk. The animation is the next chunk over (z+32), where z is the minz for the chunk where the model's minz is.
Err... That wasn't as clear as I had hoped.
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MrSpinker
Level 3
Apprentice Architect
February 2, 2013, 1:12 pm
You should add 3 boxes to choose X,Y and Z pos to put the animation. ><"
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abrightmoore
Level 47
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February 2, 2013, 4:50 pm
http://www.youtube.com/playlist?list=PL22E14C09A3C9F977
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MrSpinker
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February 3, 2013, 12:04 am
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abrightmoore
Level 47
Master Architect
February 3, 2013, 1:53 am
I am not a fan of lots of filter options, but I can drop some in if that's helpful.
Otherwise Texelelf has a filter for changing the spawn co-ordinates: http://elemanser.com/filters.html It is called "Spawning Position Mover"
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MrSpinker
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February 3, 2013, 6:28 am
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abrightmoore
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February 4, 2013, 1:00 am
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MrSpinker
Level 3
Apprentice Architect
February 4, 2013, 9:43 am
You just created one of the best MC Edit filter ever !
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abrightmoore
Level 47
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February 4, 2013, 10:41 am
Here is the tutorial vid: http://www.youtube.com/watch?v=o1vV1W515B8
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Ryanpurc
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February 2, 2013, 2:33 am
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Ryanpurc
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February 2, 2013, 3:06 am
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January 31, 2013, 5:26 pm
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abrightmoore
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February 2, 2013, 1:54 am
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January 31, 2013, 10:14 am
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January 31, 2013, 8:20 am
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MamiyaOtaru
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January 28, 2013, 4:45 am
abm: neat stuff. faved
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abrightmoore
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