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FRAMINATION - Filter to animate cells of blocks in the world

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abrightmoore
Level 53 : Grandmaster Architect
This filter creates animated areas in the world. It was requested by FoamyTrampoline after seeing Sralam's proof of concept.

The latest version is here: http://www.brightmoore.net/mcedit-filters-1/framination

A sample world save is available, ready for you to run up. (Click)

A second example showing v9 features is here. (Click)

For the original Reddit thread by /u/Sralam, go here:
http://www.reddit.com/r/Minecraft/comments/17dihv/first_proper_3d_animation_in_vanilla_minecraft/

See also - @Texelelf's false floor trick (Video and world save)
ttp://youtu.be/eNRJU19pUJc

HOW IT WORKS

  1. You make models for each frame of animation in your world, next to each other width-ways for MCEdit (i.e. along the X axis). Each model needs to be the same width.
  2. Then in MCEdit, select the models, specify how wide they are, and run the script.
  3. The script creates spawners, one for each block in each frame of animation. The timing is set up so that as one set of blocks disappears, the next set from the following frame appears. The blocks are called 'falling sand' but they are made to look like the blocks you used in your model.
  4. At runtime the flipping of sets of blocks acts like a cartoon, but in 3D. I have some videos on my YouTube channel (abrightmoore) which are called "FRAMINATION". You can see some of the MCEditing in them and learn more about what goes on.


CHANGES:

Version 9: Supports animating along a simple line path, and works with 1.5. This feature was suggested by YouTube user WaterInAMelon

Version 7: Allows you to specify the co-ordinates where the animation will appear, suggested by MrSpinker. Also allows you to offset multiple animations so they can run interleaved at the same spot.

Version 6: Updated to include a 'delay' between animations. Useful to have a special animation in an area once-in-a-while, instead of looping constantly. Also included the spawners being placed in the same CHUNK to ensure animations stay in sync, by request of Sralam.
Progress: 100% Complete
Game Version:Minecraft 1.4.7
Tags:MCEdit
Credit:@SethBling (http://youtube.com/SethBling), /u/Sralam (http://www.youtube.com/user/SralamVids), WaterInAMelon, @Texelelf, @tomutwit, @hypixel, @Jigarbov, @Anistuffs, @Dinnerbone

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1 - 43 of 43

Jdewi12
Level 1
New Miner
April 11, 2014, 6:29 am

Pretty useless in 1.8 now that we have clone... :p

creepershurt1995
Level 6
Apprentice Engineer
March 27, 2014, 7:41 am

Subscribe, favorite, and diamond. Incredible.

creepershurt1995
Level 6
Apprentice Engineer
March 27, 2014, 7:38 am

EXCELLENT! However, it does go a bit too quickly.

TheZeroTakashi
Level 1
New Explorer
September 6, 2013, 8:17 pm

me too it says EXCEPTION DURING FILTER OPERAION SEE CONSOLE FOR DETAILS FLOAT DIViSION BY 0, WHAT THE HECK IS THAT!

abrightmoore
Level 53
Grandmaster Architect
October 11, 2013, 6:37 pm

This means you've got the width and frame sizes messed up.

I've got a couple of simple examples on my YouTube, and Sralam did a really good tutorial on his.

BonyRaptor101
Level 9
Apprentice Engineer
August 9, 2013, 5:46 am

This is brilliant. Have a diamond. And a favorite.

TartaruzTheGreat
Level 1
New Explorer
June 16, 2013, 4:49 am

How do I use version 9a? It just writes this:
Exception during filter operation, see console for details, float division by zero.

TartaruzTheGreat
Level 1
New Explorer
June 16, 2013, 4:50 am

What does that mean?

colocmaram
Level 4
Apprentice Engineer
February 16, 2013, 9:00 am

help! i dont know how to install it!

abrightmoore
Level 53
Grandmaster Architect
February 16, 2013, 10:06 am

Take a look at @tomutwit's guide to working with MCEdit filters on Youtube here: http://youtu.be/cLZ_rVDjWPA?a

colocmaram
Level 4
Apprentice Engineer
February 16, 2013, 9:02 am

im putting it in the mcedit filters directory, but it doesnt show up in mcedit!

abrightmoore
Level 53
Grandmaster Architect
February 16, 2013, 10:06 am

Take a look at @tomutwit's guide to working with MCEdit filters on Youtube here: http://youtu.be/cLZ_rVDjWPA?a

OhmicFoamy
Level 3
Apprentice Crafter
February 2, 2013, 3:09 am

Hey! This is my first comment on anything :) Anyway my name is OhmicFoamy on here and on twitter so if you want to link to it or anything.. ( Just Kidding, there isn't really any reason to)

Ryanpurc
Level 15
Journeyman Taco
February 1, 2013, 12:38 pm

can u aim where the animation will be?

abrightmoore
Level 53
Grandmaster Architect
February 2, 2013, 1:53 am

Sralam asked for the spawners to be chunk aligned, and I also put the animation aligned to a chunk as well.

So you CAN manage the positioning by moving your model around. The spawners are at the z+16 chunk. The animation is the next chunk over (z+32), where z is the minz for the chunk where the model's minz is.

Err... That wasn't as clear as I had hoped.

MrSpinker
Level 4
Apprentice Architect
February 2, 2013, 1:12 pm

I understood the first sentence. Not the second.
You should add 3 boxes to choose X,Y and Z pos to put the animation. ><"

abrightmoore
Level 53
Grandmaster Architect
February 2, 2013, 4:50 pm

There are a bunch of tutorial videos on this playlist that may make it simpler to work with:

http://www.youtube.com/playlist?list=PL22E14C09A3C9F977

MrSpinker
Level 4
Apprentice Architect
February 3, 2013, 12:04 am

Yes I know, but every times you move your builds around the animation. But it's hard to move 16.000 blocks around an animation... ><"

abrightmoore
Level 53
Grandmaster Architect
February 3, 2013, 1:53 am

Are you saying we need a position selector for the target animation cell? Easily do-able.

I am not a fan of lots of filter options, but I can drop some in if that's helpful.

Otherwise Texelelf has a filter for changing the spawn co-ordinates: http://elemanser.com/filters.html It is called "Spawning Position Mover"

MrSpinker
Level 4
Apprentice Architect
February 3, 2013, 6:28 am

It would be really great if you do it ! Please ! :D

abrightmoore
Level 53
Grandmaster Architect
February 4, 2013, 1:00 am

Done. Download v7 and test. A tutorial is uploading on my YouTube channel.

MrSpinker
Level 4
Apprentice Architect
February 4, 2013, 9:43 am

Mother of god ! Thank you so much guy !
You just created one of the best MC Edit filter ever !

abrightmoore
Level 53
Grandmaster Architect
February 4, 2013, 10:41 am

You are too kind.

Here is the tutorial vid: http://www.youtube.com/watch?v=o1vV1W515B8

Ryanpurc
Level 15
Journeyman Taco
February 2, 2013, 2:33 am

I got it. Thx!

Ryanpurc
Level 15
Journeyman Taco
February 2, 2013, 3:06 am

Err... Throw that by me again... :P

DogsRNice
Level 15
Journeyman Skinner
January 31, 2013, 5:26 pm

how does work?

abrightmoore
Level 53
Grandmaster Architect
February 2, 2013, 1:54 am

I updated the description above to explain how it works. Let me know if you need more.

smanrt
Level 48
Master Batman
January 31, 2013, 10:14 am

really cool

7ggw88
Level 71
Legendary Taco
January 31, 2013, 8:20 am

looks cool! a diamond! :)

minecraft_fan_dude
Level 2
Apprentice Crafter
January 30, 2013, 9:20 am

Moving disco lights anyone?

Niahofminecraft
Level 31
Artisan Unicorn
January 28, 2013, 12:24 pm

Animated boss fights without pistons anyone?

UltimateRecursion
Level 42
Master Blob
January 28, 2013, 11:43 am

Now the question is: Which way is the guy running?

Burdle-a-Tron
Level 1
New Miner
January 31, 2013, 7:49 pm

He's Moon-Walking.

UltimateRecursion
Level 42
Master Blob
February 1, 2013, 11:38 am

But I thought this was an animation!

ice374
Level 55
Grandmaster Programmer
January 27, 2013, 6:38 pm

sick :)

UltimateRecursion
Level 42
Master Blob
January 27, 2013, 6:15 pm

This looks awfully similar to SethBling's Animation filter.

Podcrash
Level 87
Elite Creator
January 28, 2013, 1:56 am

No it doesn't. Seth's has an explosion between every frame, is surrounded by glass, and it has a long delay between frames. This is nothing like it, I wish people would stop saying this is like Seth's, because it really isn't.

UltimateRecursion
Level 42
Master Blob
January 28, 2013, 11:11 am

You're right. It doesn't have an explosion. It's actually much better than SethBling's version. It's just shaky. Though I don't think you can fix that.

MamiyaOtaru
Level 93
Elite Programmer
January 28, 2013, 4:45 am

never mind abrightmoore's post right below yours

abm: neat stuff. faved

abrightmoore
Level 53
Grandmaster Architect
January 27, 2013, 6:44 pm

Yes, I call out the dependancy on Sethbling in the "Credit" section, and also in the source code. It's actually prompted by a post from /u/Sralam today where he had us all guessing how he did his windmill.

UltimateRecursion
Level 42
Master Blob
January 28, 2013, 11:21 am

But anyway, this is much cooler. :)

8BitShadows
Level 42
Master Blob
January 27, 2013, 5:45 pm

Please can you make a video of the running man?

abrightmoore
Level 53
Grandmaster Architect
January 27, 2013, 5:55 pm

E: I have added a video.

People don't like my videos due to low framerates. I have been complimented on my 'slideshows'. Feel free to make a video and post it on my behalf though. Let me know the link when you're done.

1 - 43 of 43