[1.7.10] Lucky Block - drops items, spawns mobs, structures and more!

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Player In Distress
Level 75 : Legendary Modder
Lucky Block 5.0.0 is out!

One of the biggest updates in Lucky Block history.

Make a wish and throw in the coin!
Unique wolves with different color collars:
Bet you didn't know they could grow that big...

16 New Drops!
Now, counting all of the different things the Lucky Block can do (Note that some similar drops/variations count as 1 drop), there is a total of exactly 100 drops! Here are the new ones:
- 3 different wishing well structures. Throw in a coin, and see which with you get.
- 3 trading villagers. They will offer you all the lucky tools/armour/weapons at a reasonable price.
- Giant slime! Taller than the trees! Sometimes even a Magma Cube!
- Lucky potion with random positive effects.
- Unlucky splash potion with random negative effects.
- Tamed wolves with different colour collars!
- Tamed cats, with different colour skin.
- Aghast! It's a Ghast!
- A witch amongst a cloud of bats.
- Lovely bouquet of flowers.
- A bunch of enchantment books.
- Some useless, random and hopefully humorous jokes.

- Lucky Blocks are destroyed when powered by redstone! If the chosen drop required a target player, the nearest player will be chosen.
- Randomised all the enchantments on the lucky items, so that their different every time.
- Remember those skeleton and zombie horses? Well now they're tamed.
- Removed the /giveluckyblock and /setluckyblock commands. Why? Because for one, they were completely unnecessary. The same thing can be done with:
/give lucky:lucky_block {Luck:,Drops:["drop1","drop2","etc"]}...and similarly with /set. Secondly, they were causing incompatibility between 1.7.2 and 1.7.10.

What is the Lucky Block?

The Lucky Block mod adds just one block, yet over one hundred possibilities to Minecraft! Just mine the Lucky Block, cross your fingers, and hope it will drop the items you need. But now, with this new version, you can expect more than just items; The Lucky block can spawn animals, monsters, other entities and even structures!

From giants to fireworks, sticks to diamonds, the Lucky Block will give you an exciting experience every time you mine it.
What can it do?
Drop a huge variety of items

Spawn mobs
(But no Ender Dragons for sure!)

Spawn other entities (Like fireworks)

Make structures (What could possibly be above you?)
Watch My Video for a more detailed description!


Gold. Think about it, there isn't much use for it really. There's no point wasting your gold on tools, swords and armor. How many clocks do you need when you can just look at the sun. And if you need gold nuggets to make potions, all it takes is one gold ingot and you already have nine.

Do you wish there were better things to do with your gold? Or maybe if you could exchange it for something else?

Now there's a block that makes gold worth mining. It's called the Lucky Block, and can be crafted with 4 gold ingots and a dropper, and can also be found naturally in your world. When you mine this block it will have an equal chance of dropping items, spawning entities or structures.

WARNING: If luck is not on your side, this block may have devastating effects on you or your world. It is recommended that you backup your world, use a not important world or go hardcore and take the risk.

Regular crafting:

Adding luck:

Taking away luck:

Items that can be used:
Items that can be used
~ Add ~
Diamond: 12
Diamond Block: 100
Emerald: 8
Emerald Block: 80
Gold Ingot: 6
Gold Block60
Iron Ingot: 3
Iron Block: 30
Golden Apple: 40
Enchanted Golden Apple: 100
Nether Star: 100

~ Subtract ~
Rotten Flesh; -5
Spider Eye: -10
Fermented Spider Eye: -20
Poisonous Potato: -10
Puffer Fish: -20

Downloading and Installing

Download button is at the top on the right. Requires Minecraft Forge. Simply download with the button above and put the .jar file (without extracting) into your mods folder. Download Minecraft Forge here (I reccomend the installer): http://files.minecraftforge.net/

Latest Version (v5.1.0, 1.7.10): Use the yellow button on the top right of the page.

Old Versions
v5.1.0 (1.7.2): Download Here
v5.0.0 (1.7.2): Download Here
v4.2.1, (1.6.4): Dowload Here
Need help with downloading?
If your confused with how to download the mod, this is what you need to do:

1. You will be taken to a site called "adf.ly", where you must wait 5 seconds before clicking the "Skip ad" button int the top right to proceed.

2. If you are downloading the latest version, you will be taken to a site called "minecraftprojects.net" which has it's own page for the mod. On the lower left hand side, below the image, you must click on the "Download Lucky Block" link to proceed (don't click the word 'Download', but the text next to it).

3. The Lucky Block mod will download. Close any unnecessary ad windows and enjoy the mod. (Yes, I know it's an annoying process, but it shouldn't take more than 20 seconds, and is the reason you can have the mod for free :)).

Note: All these sites are used by other know mods (e.g. Mutant Creatures mod, Mo' Creatures, etc.) and are definitely safe and reliable. Be sure to click the right links, not ads.


You can even customize what the Lucky Block drops, but it is quite difficult. You can find the properties file in .minecraft/config/lucky/LuckyBlockProperties.txt. You can also use this file to change the Lucky Block ID (default 850) if you need to.


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My Review

Additional Details

You are free to use this mod in your mod pack, as long as a link to either this post or the planet minecraft topic is provided.

The creator: Alex Socha (Real), PlayerInDistress (Forum), AndreSocha (Minecraft Username).v
Progress: 100% Complete
Game Version:Minecraft 1.7.10
Tags:Functional, Lucky Block, Chance Random, Alex Socha, Properties, File

More Mods by Player In DistressView All

Update #10 : 08/12/2014 5:36:36 am8/12/14

16 New Drops!
Now, counting all of the different things the Lucky Block can do (Note that some similar drops/variations count as 1 drop), there is a total of exactly 100 drops! Here are the new ones:
- 3 different wishing well structures. Throw in a coin, and see which with you get.
- 3 trading villagers. They will offer you all the lucky tools/armour/weapons at a reasonable price.
- Giant slime! Taller than the trees! Sometimes even a Magma Cube!
- Lucky potion with random positive effects.
- Unlucky splash potion with random negative effects.
- Tamed wolves with different colour collars!
- Tamed cats, with different colour skin.
- Aghast! It's a Ghast!
- A witch amongst a cloud of bats.
- Lovely bouquet of flowers.
- A bunch of enchantment books.
- Some useless, random and hopefully humorous jokes.

- Lucky Blocks are destroyed when powered by redstone! If the chosen drop required a target player, the nearest player will be chosen.
- Randomised all the enchantments on the lucky items, so that their different every time.
- Remember those skeleton and zombie horses? Well now they're tamed.
- Removed the /giveluckyblock and /setluckyblock commands. Why? Because for one, they were completely unnecessary. The same thing can be done with:
/give lucky:lucky_block {Luck:,Drops:["drop1","drop2","etc"]}...and similarly with /set. Secondly, they were causing incompatibility between 1.7.2 and 1.7.10.

v5.0 : 04/06/2014 3:46:05 am4/06/14

Luck Levels
- Lucky blocks can get different 'luck levels' if you put them in a crafting table with certain items.
- The 'Luck' of a lucky block is diplayed as a bar from 0 to 100
- The higher the luck level, the more likely it is the lucky block will give you something good.
- Luck levels can also be negative, 0 to -100. Negative luck levels make lucky blocks unlucky.
- There are 3 Lucky Blocks in the creative inventory. One is normal, one has a luck level of 80 and one -80.
- Only Lucky Blocks with a luck level of 0 can be stacked.
- List of items that affect the luck level is under 'Crafting'

- Lucky blocks can now also generate inside of custom structues.
- The current structures are a quartz 'greek temple' structure and a wreckage of stome bricks and netherrack.
- Lucky blocks in the temple will have a luck level between 50 and 100, but in the wreckage it's -50 to -100!
- By default, there is a 50/50 chance a lucky block will spawn on its own or in a structure.
- Lucky Blocks on their own have a luck level of -20 to 20.
- Spawnrate back to 1 in 200 per chunk.

- Added 6 new drops!
- A temple with 8 Luckly Blocks (rare).
- 2 Lucky Blocks. One lucky. One not. Choose wisely.
- A bunch of different types of fish, with a fishing rod.
- A villager riding on top of a stack of pigs.
- Horses!
- A pointless silly message about grave danger and mushrooms.

Config File
- In the config file, the luck of a drop is specified by using @luck=[-2 to 2]. The higher the value, the more lucky the drop is.
- Drops can now have a chance by using @chance=[any number].A chance of 0.5 means the drop is only half as likely to happen. A chance of 2 means the drop is twice as likely to happen.
- When specifying the text in a drop (e.g. the name of an entity), if you want to use a quote (") you can by putting a backslash befind it (\")
- You can now use #playerName to get the username of the player who mined the Lucky Block.
- You can now make the Lucky Block do commands. Use: type=command,ID="/randomcommand ect etc etc". Note you will need to use the backslash method if the command contains quotes within it.
- When making the lucky block to commands you can also use displayOutput=true/false and commandSender="randomName". displayOutput tells it whether it should show the output message (e.g. Given [Lucky Block] to PlayerInDisress) and is true by default. commandSender tells it who the command is from. By default it is "@" like a command block.
- Lucky Blocks can also be set to show messages. Use: type=message,ID="Hello there, #playerName. Sam said \"Lucky Blocks are cool\"". This will display a message in chat. As you can see, \" Can be used.
- Since certain items in the crafting table give/take away luck from the Lucky, these can be specified in the file.
- Spawnrate of structures can be specified with structureChance. every time the Lucky Block spawns it will have a 1 in (structureChance) chance of spawning within a structure.
- To make the Lucky Block do drops on creative mode, use doDropsOnCreativeMode=true/false.
- The items used to add/take away luck when crafting lucky blocks can be specified in the config file.

- The lucky block will drop itself when harvested with a silk touch pickaxe.
- Each Lucky Block can have a pre-defined list of drops rather than using the drops in the config file. These can only be specified using commands, as below. A Lucky Block in your inventory with custom drops will say "Has custom drops" when you put your mouse over it.

- Added two new commands: /giveluckyblock <player> [amount] [luck] [customDrops] and /setluckyblock <x> <y> <z> [luck] [customDrops]
- The luck is a number between -100 to 100 and is the luck level of the Lucky Block.
- Custom drops specify the list of drops this lucky block has to choose from. They don't have be the same as the ones in the config file. Each drop must be surrounded by curly brackets. Example:
/giveluckyblock playerName 1 50 {ID=wooden_sword@luck=-1} {ID=type=structure,ID=fort@luck=2}This gives a Lucky b]Block with a luck level of 50 that will only drop wooden swords or make forts. The more likely drop will obviously be forts, since it has @luck=2 and the lucky block has a luck level of 50.
- Note that you will only be able to specify a very small amount of drops when typing this in chat, because there is not enough space. However, a command block allows for much longer commands.

v4.5 : 03/15/2014 6:45:53 am3/15/14

What's New in version 4.5!

Supports Minecraft 1.7.2!

Properties file changes

Spoiler - All Changes

This most likely won't concern you, but if you modify the properties file, here are most of the changes:

- All block and item ids are now the names of number ids (e.g. diamond_sword instead of 276). These are the names that you would use in commands. Note you do not need to add the 'minecraft:' prefix, however, if you are adding an item from another mod, you need to use modid:itemname (e.g. lucky:lucky_block). Number ids should still word in most cases. Setting the recipe also uses names.

- You longer can set the id of the lucky block in the file, as the game chooses one.

- Removed the 'name=' property. Everything is now only 'ID='. ID doesn't have to be a number.

- Added key words, beginning with '#', which will be replaced with a certain value. e.g. #bPosX, #bPosY, #bPosZ will be replaced with the blocks position when it was mined. #pPosX, #pPosY, #pPosZ get the player's position. random-1-2 now is #random-1-2. Also, all of the enchantment NBT Tags are now replaced by these key words rather than writing out the whole enchantment (e.g. #luckySwordEnchantment). A '#' by itself will be replaced by the section symbol, used for colour formatting.

- Removed the offset properties (e.g. 'posXOffset=') and instead added posX, posY, posZ properties, to specify exactly where the drop takes place. Not that to achieve an offset, you can do: posX=#bPosX+10. The relativeToPlayer property still exists, however and will change the posX, posY and posZ to the player's position.

- All values support regular java expressions, for example posX=(#bPosX + 3) / 20. You can even use java ternary statements e.g. ID=#pPosY > 128 ? "diamond_block" : "diamond". This has not been fully tested though!

- HUGE changes to the NBT tag format. Now less confusing with less brackets. e.g.

NBTTag=(Display=(Name="Ultimate Sword")). You only specify the name of the tag, and the value which is a string, int, Boolean, compound tag, tag list etc. The value of a compound tag must start and end with (). The value of a string should start and end with " " but doesn't have to, if the value can only match a string. int is just the number (e.g. 3), short is a number with an s on the end (e.g. 8s) a byte ends with a b, double with d, float with f. A boolean is simply true or false. NBT tag lists start and end with [ ]. Note that a list doesn't contain the name of the values (e.g. Equipment=["sword","shovel"]) and all values must be the same. int arrays and byte arrays are like this: Colors=2:4:4:8 or ColorBytes=5b:6b:2b:9b. Look at the file to get more of an idea, here is a completely made up example:


- The file is now encoded in regular ANSI and not Unicode, as section symbols are no longer necessary. This means if you have an old, backed up file, DO NOT just put it in unless you re-saved it with different encoding. I would suggest just copying the text from it into the new file, and everything will work fine.

- Probably some other minor changes I forgot to mention.

I apologise if this has inconvenienced anyone, but I too had a hard time updating. Some of these changes were necessary, and some are for future convenience. I am also planning on adding an instructions file to explain properly how to configure the lucky block.

Small additions and changes

- Added "Lucky Fishing Rod"

- Added "Romantic Rose" (Technically poppy)

- Changed all lucky tools and armour to be gold instead of diamond.

- Called the overpowered zombie "Bob"

- Increased spawnrate to 300.

- Note you can get a lucky block from commands by doing /give <playername> lucky:lucky_block

This was mainly a technical update. A full new feature update is coming soon!

v4.2.1 : 12/18/2013 5:45:27 pm12/18/13

Fixed a bug related to spawning entities.

v4.2 : 12/17/2013 9:32:07 pm12/17/13

Added even more drops

- 3 new deadly structure traps featuring drowning, falling and burning

- TNT is in the air!

- Can generate a chest with random contents. There are currently 4 different types of chests to generate: dungeon chest, village blacksmith chest, bonus chest, custom lucky chest.

More properties

- You can change the spawn rate in the properties file!

- You can even customize the crafting recipe!

v4.1 : 11/12/2013 1:19:37 am11/12/13

Added new drops

- Many enchanted items

- Custom book

- (Almost) invincible zombie with enchanted sword and armor

- Self-building totem pole whith diamond block on top

- Colorful sheep

- Quartz

Improved properties file

- Now supports custom positioning and NBTTags!

- You can make the Lucky Block drop Items with ANY custom properties/name tags

- You can even spawn mobs with custom properties such as armor and held items

Decreased spawnrate

Bug fixes

- Works with the new Minecraft Forge 1.6.4 and doesn't crash

Many other improvements and fixes

- New Crafting recipe (dropper surrounded in 8 gold nuggets)

v4.0 : 10/14/2013 4:27:01 am10/14/13

Huge update. Now spawns groups of items, entities and structures. Completely new properties system.

v3.1 : 09/07/2012 3:53:21 am9/07/12

lucky.properties is now LuckyBlockConfig.txt. Added 4 new properties to configuration file ; RandomQuantityDropped, MaxRandomQuantityDropped, MinRandomQuantityDropped and RandomDamageValue. Replaced 'Deafault Drops' with full ID list. Other Configuration file changes. Drops Emerald instead of Paper. Drops Block of Emerald instead of Book. Added Lucky Block under 'Decoration Blocks' tab in new creative inventory.

v3.0 : 06/08/2012 3:30:58 am6/08/12

Added properties file with ID, Drop-Drop128, SpawnRate, DamageDropped, QuantityDropped and AmountOfDrops. Drops Paper instad of Bowl. Drops Book instead of Mushroom Stew. Improved Randomness.

v2.0 : 05/25/2012 4:38:01 pm5/25/12

Lucky Block can be naturally found in your world. Drops Nether Portal instead of Gold Nuggets. Drops End Portal instead of End Portal Frame.

Comments :

Join us to post comments.

1 - 50 of 435

Level 1
New Explorer
October 27, 2014, 12:58 pm

This is a great mod! I just love to open lucky blocks to see what they have in store!

Level 1
New Explorer
October 25, 2014, 4:40 pm

May you please tell me how to change the crafting recipe in the config file? I've been messing around with it for a while and I can't figure it out.... Thanks!

Level 1
New Miner
October 25, 2014, 3:48 pm

Downloading Problems

When I go to the download link, after I've skiped Adf.ly, I click the "Download" button, and it directs me to a download page for a File Exracter. Please help. It's really frustrating that it won't let me download the mod, and there's nothing else I can do to fix it. I've even looked at other sites, but they all contain the same link.


Level 1
New Miner
October 22, 2014, 6:07 pm

Could someone (hopefully Player In Distress) help me download lucky block? I've nearly gotten a virus once from trying to do this through everything provided here on Planet Minecraft for this mod, and I was just wondering if a nice person would help me through this. I have read the description on how to download, but it's kind of vague to me, and I would like some serious help. Thanks in advance.

Level 1
New Crafter
October 20, 2014, 8:47 am

i'm lucky

Level 1
New Miner
October 11, 2014, 4:08 pm

why does minecraftproject.net keep sending me to a page where it says to install iLivid and not to the right place. any help on whats going on

Level 1
New Crafter
October 18, 2014, 8:16 pm

reload the page

Level 1
New Miner
October 6, 2014, 3:00 pm

so anoying it dose not work

Level 1
New Miner
September 30, 2014, 12:48 pm

it didn't work for me

Level 1
New Miner
September 29, 2014, 3:47 am

oooooohhhhh shiney i want to download it and you have a good mod ther sir...

Level 1
New Crafter
September 27, 2014, 3:44 am


Diamond cats king
Level 1
New Explorer
September 22, 2014, 2:30 pm

I Realy wnt this but how do you get it?

Level 1
New Crafter
October 17, 2014, 7:05 pm

click download

Level 1
New Miner
September 19, 2014, 8:45 pm

hi hi hihiihihihihihihhihihihihihihihhihihihiihihhihi

Level 1
New Miner
September 19, 2014, 1:40 am

Hi Player.
I'm looking at setting up a PvP/RPG server with a few friends, and I was looking to adding modded items to the rewards list.
The problem however is a lot of modded items use the same ID with an extra number. For example, as a test, I am trying to add a stack of Thermal Expansion copper ingots as a reward. The ID for copper is 20264:64, but when I use that number in the config, nothing happens.

I am using Lucky Blocks 4.2.1 for Minecraft 1.6.4

Thank you in advance

Player In Distress
Level 75
Legendary Modder
September 20, 2014, 12:26 am

The extra number is the 'damage' of the item (because on tools, it's used to store how damaged the tools are). To add items with damage, simply do this: ID=20264,damage=64

Level 1
New Miner
October 22, 2014, 5:23 pm

also, that minecraft related page that has the download button is really difficult to navigate. I would REALLY like some help here please. I just want to use your mod, but if I click something wrong, I might get a virus, and I don't want that.

Level 1
New Miner
October 20, 2014, 4:34 pm

Player In Distress, I've tried downloading your lucky block mod, and it's almost gotten me a virus. I know you wouldn't do that, because I'm pretty sure you want people to use the mod, I'm just wondering how I can do this safely. All I ask for are some simple directions please.

Level 1
New Miner
September 20, 2014, 6:12 pm

Ahh, thank you. Excellent mod

Level 1
New Explorer
September 18, 2014, 1:38 pm

hey could anyone tell why this mod crashes with other mods ?

Level 1
New Explorer
September 14, 2014, 9:44 am

can i use this in a map?

Player In Distress
Level 75
Legendary Modder
September 14, 2014, 1:46 pm

Yes, you can.

Level 1
New Miner
September 8, 2014, 1:27 pm

Hey can I use this Mod in my modpack

Player In Distress
Level 75
Legendary Modder
September 8, 2014, 2:16 pm

Yes, you may.

Level 1
New Miner
September 9, 2014, 2:00 pm


Level 1
New Miner
September 3, 2014, 5:59 pm

Can you give some details of the full set of NBT tags for a lucky block? IE, do we have

item->id = String:"lucky:lucky_block",
item->tags->Luck = Short:0
item->tags->Drops = [ ? ]
Anything else?

Thanks; this is very popular with my offspring

Player In Distress
Level 75
Legendary Modder
September 4, 2014, 12:55 am

There are only 2 tags, the first is the luck. It is an Integer not a Short: 
item->tags->Luck = Integer:0
The drops tag, if you don't already know, is a list of drops that the Lucky Block will chose from. by default, it just reads from the properties file, but you can specify drops in this tag as well. It is an NBTTagList containing String elements, each one describing a drop in the exact same format as in the properties file.
item->tags->Drops = NBTTagList:String,String,String,etc

Level 1
New Miner
September 5, 2014, 5:50 pm

Thanks for the quick reply.

I'm trying to find out how to change the Lucky Block ID, since it seems to be defaulting to 165 (not to 850 as in the documentation?) which potentially conflicts with the Slime Block.

Also, is there a way to give a block that has all the potential outcomes *except* a certain set?  Specifically, I'm trying to exclude all the 'structures' outcomes as they do not work reliably underground.

Player In Distress
Level 75
Legendary Modder
September 5, 2014, 10:31 pm

As of 1.7.2, mods no longer specify the IDs of blocks and items. Instead, IDs are chosen automatically, the next available id is chosen. So in 1.8, the ID will not conflict with the slime block because it will change to another ID.

Seccondly, if you mean giving a lucky block with a cusom NBT tag which excludes certain outcomes, there is currently no way to do this. However, it seems like a good idea and I might include it in a future update. For now, the only way this can be acheived is by listing all the drops escept the ones you want to exclude.

Also, I understand that structures don't work as well underground, but I would apreciate it if you could specify exacly what is wrong with them, just so I can see if it is something that I need to fix :)

Level 1
New Miner
September 7, 2014, 6:26 pm

This makes it hard for other utilities (in this case, a dungeon-generator util) that still use numerical IDs to work properly.... not your fault, I know, just more incentive to move to string-based IDs.  Since the module is not yet compatible with 1.8 it is still an academic question anyway.

For the time being, I'm simply removing the problematic outcomes from the config file.  This of course prevents them world-wide, but is the easiest solution.  I suppose I could programmatically make a highly-complex underground-capable lucky block config using NBT tags...

The problematic outcomes underground would be -
- giant zombie, magma cube, and slime (no space)
- falling items (wool, anvils, lava) as there is not enough headroom
- the castle-thing and water trap may work, but depend on the size of the room
- there may be others that I have not yet seen

I don't think any of these need 'fixing' as they all work as intended (outside); however it would be nice to have a simpler option to enable/disable classes of outcomes in one go.  If outcomes could be defined with zero or more 'tags', plus an implicit tag based on their type, then potentially you would be able to instanciate a block with a certain subset of classes in different situations.

Thanks for the info.

Level 1
New Miner
September 1, 2014, 11:03 am

I just tried to download this and my security software found malsign.Generic.1EZ on it and suspects its a Trojan Horse.  What's up?

Level 30
Artisan Spelunker
August 29, 2014, 7:16 pm

I love this mod, it's really fun to just mess around with it in creative mode

Level 1
New Miner
August 28, 2014, 12:26 pm

This mod is one of my new favorite mods! 


Level 1
New Miner
August 25, 2014, 10:23 am

I just dowloaded this mod, but for some reason when i try to activate the lucky block with a redstone signal it doesn't do anything. Why is this happening?

Level 1
New Crafter
August 24, 2014, 11:07 am


Level 1
New Miner
August 20, 2014, 1:10 pm

its not downloading as a java file

Level 44
Master Necromancer
August 16, 2014, 8:46 am

Hmm, the lucky potions seem oddly similar to Flowstone...  ಠ_ಠ

Level 1
New Crafter
August 21, 2014, 8:57 am

But do know this mod came first

Level 44
Master Necromancer
August 21, 2014, 1:56 pm

But the lucky potions was from Flowstone orginally.

Player In Distress
Level 75
Legendary Modder
August 21, 2014, 11:08 pm

Honestly, when I released the update, I had never heard of Flowstone before. Sisnce I already had lucky swords, tools, bows and armor, I thought that lucky potions would be a good addition.

Player In Distress
Level 75
Legendary Modder
August 16, 2014, 2:08 pm

What is 'Flowstone'?

Level 6
Apprentice Crafter
August 15, 2014, 8:20 am

update this please because when i click the screenshots spoiler it says 
wake a wish
and its supose to be
make a wish

Player In Distress
Level 75
Legendary Modder
August 15, 2014, 2:49 pm

Sorry about that, I fixed it now.

Level 1
New Explorer
August 15, 2014, 5:52 am

Will you be adding more features into this mod?  Because if you do could you add ridable flying pigs?

Jman Serpant
Level 1
New Miner
August 14, 2014, 7:08 pm

Can i please build an adventure map based on this mod?

Player In Distress
Level 75
Legendary Modder
August 14, 2014, 9:43 pm

Yes, you may, provided that the mod file itself is not distributed within the download of the map.

Level 1
New Explorer
August 7, 2014, 1:38 pm

will this be updated to 1.7.10 soon?

Level 6
Apprentice Ranger
August 2, 2014, 3:04 pm

this can work with 1.7.10!

Level 18
Journeyman Spleefer
August 3, 2014, 4:39 am

nice :P

Level 1
New Miner
July 26, 2014, 3:09 am

Dood! Update to 1.7.10 pls! :D

Level 1
New Miner
July 23, 2014, 7:07 am

I wonder....would this work correctly if used with the Blue Lucky Block mod?

Level 1
New Miner
July 20, 2014, 5:01 am

ive got 1.7.2

Level 6
Apprentice Ranger
July 19, 2014, 7:20 pm

A 1.5.2 version?

Level 1
New Miner
July 10, 2014, 5:02 pm

When I run Minecraft after placing the Lucky Block Mod file in the "mods" folder, the Lucky Block has an improper texture of 2 black and 2 purple sqaures on each side of the block. In addition, when I try breaking the Lucky Block, my Minecraft client crashes. Any help?

Player In Distress
Level 75
Legendary Modder
July 11, 2014, 3:04 pm

Make sure you are using the right version of minecraft, minecraft forge and the mod. If you are, tell me what those versions are.

Level 1
New Miner
July 11, 2014, 5:36 pm

Im using minecraft 1.6.4 and FML version

Player In Distress
Level 75
Legendary Modder
July 12, 2014, 2:17 pm

Are you using the Lucky Block version 4.2.1 then? Purple squares usually mean something is not installed correctly.

Level 1
New Miner
July 12, 2014, 3:34 pm

I am using Lucky Block version 4.2.1. For installation I just drag the .jar file into the mods folder.

Player In Distress
Level 75
Legendary Modder
July 12, 2014, 7:47 pm

Was the .jar file modified in any way? Try re-downloading.

Level 1
New Miner
July 13, 2014, 5:13 pm

Already tried that. :/

Level 1
New Miner
July 6, 2014, 7:35 am

This has been Stolen! Here is the URL: http://minecraft-forum.net/minecraft-mods-downloads/1-6-4-lucky-block-mod-download/ Unless you posted it on there.

Level 1
New Miner
July 7, 2014, 7:00 pm

You know that book that drops from the lucky block? Well, it have a player that made it called PlayerinDistress (Player in distress (Bit rusty, as havent tested my luck w/ it for a while.)), that is the creator of the mod.

Level 1
New Miner
July 4, 2014, 11:33 am

Hi there Player In distress, I was trying to make the lucky block really easy to make and I changed a few things in the config, Now I have seemed to have removed the recipe, could you please fix my config so the crafting recipe is 1 dirt block in a reply, thx, here is my config file :



The first line indicates the version of this file.
If it does not match the version of the mod, this file will be replaced.
Backup this file if you want to keep any changes you made to it.

Instruction on how to customize the Lucky Block might be added
For now, look at everything below the '>drops' line to understand the syntax.


The spawnrate means the Lucky Block will have a 1 in (spawnrate) chance of spawning per chunk.
This means the smaller the spawnrate, the more likely it is to spawn. Set it to 0 to prevent natural
The structureChance means every time the Lucky Block spawns it will have a 1 in (structureChance)
chance of spawning within a structure.


To configure the recipe, use the first 3 groups of letters to show what the recipe will look like in the
crafting table.
A space instead of a letter will indicate that nothing goes there. Then, match each letter to it's
appropriate item/block.
Look below to understand. for no recipe, don't put anything below the recipe line.

recipe= ,   , d ,   ,d,dirt




/========== TOOLS & ARMOR ==========

/all wood, stone and gold tools
/2-3 iron tools
/1-2 diamond tools
/all leather and gold armor
/2-3 chain and iron armor
/1-2 diamond armor
/all horse armor
/bow and arrows

/========== BLOCKS ==========


/========= ITEMS ==========

ID=red_flower,NBTTag=(display=(Name="#cRomantic Rose"))@luck=0

/========== GROUPS ==========

/bookshelves and books
/pumpkins and jack o'lanterns
/golden apples
/meat (raw and cooked)
/vegetable food (carrots, potatoes, pumpkin pie)
/ender pearls and eyes
/spawn eggs
/jukebox music discs
/iron, gold, diamond, emerald with fireworks
/message with mushroom
group(type=command,ID="/tell #playerName Listen to me, #playerName. You are in grave danger. You
need to run. Now. Take this mushroom, it is your only

/========== ENTITIES ==========

/passive mobs
/colored sheep
/lucky eggs
/exp bottles
/stacked villager and pigs

/========== STRUCTURES ==========

/lucky fort and temple

/falling blocks (iron, gold, diamond, emerald)


/colorful pole


/choice of 2 lucky blocks

/========== ENCHANTED ITEMS ==========

/lucky block book
ID=written_book,NBTTag=(author="PlayerInDistress",title="#e#lLucky Block Book",pages=["#l#nThe
Lucky Block#r\n\nThe Lucky Block (#ofortunus blockus#r) was brought to Minecraft by the gods to
reward the good and punish the evil.","The player's true self will be revealed after mining this block.\n
\nSome fear it, and others have been made rich by it.","You must mine it and be prepared for whatever
will follow.\n\nIt is not luck.\n\nIt is #bdestiny."])@luck=0
/lucky sword
ID=diamond_sword,NBTTag=(ench=#luckySwordEnchantments,display=(Name="#e#lLucky Sword"))
/lucky bow
ID=bow,NBTTag=(ench=#luckyBowEnchantments,display=(Name="#e#lLucky Bow"))@luck=2
/lucky fishing rod
ID=fishing_rod,NBTTag=(ench=#luckyFishingRodEnchantments,display=(Name="#e#lLucky Fishing
/lucky tools
(Name="#e#lLucky Shovel"));ID=diamond_pickaxe,NBTTag=(ench=#luckyToolEnchantments,display=
(Name="#e#lLucky Pickaxe"));ID=diamond_axe,NBTTag=(ench=#luckyAxeEnchantments,display=
(Name="#e#lLucky Axe"));ID=diamond_hoe,NBTTag=(ench=#luckyToolEnchantments,display=
(Name="#e#lLucky Hoe")))@luck=2
/lucky armor
(Name="#e#lLucky Helmet"));ID=diamond_chestplate,NBTTag=
(Name="#e#lLucky Leggings"));ID=diamond_boots,NBTTag=(ench=#luckyBootsEnchantments,display=
(Name="#e#lLucky Boots")))@luck=2

Player In Distress
Level 75
Legendary Modder
July 4, 2014, 4:25 pm

Under properties, change 'recipe= ,   , d ,   ,d,dirt' to 'recipe=   , d ,   ,d,dirt'. Note that the dirt block will have to placed in the center of the crafting table for it to work.

Level 1
New Miner
July 7, 2014, 7:05 pm

Do you think it is possible to make it a shapless recipe? Also, with making it have to be in a center of a crafting table, you can make in a corner of a inventory crafting area.

Level 1
New Miner
July 5, 2014, 2:35 am

Thx so much, I am OP in my world now.

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