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[1.7.2] Lucky Block - drops items, spawns mobs, structures and more!

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Player In Distress
Level 73 : Legendary Modder
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Lucky Block 5.0.0 is out!

One of the biggest updates in Lucky Block history.

Screenshots
Make a wish and throw in the coin!
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Unique wolves with different color collars:
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Bet you didn't know they could grow that big...
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16 New Drops!
Now, counting all of the different things the Lucky Block can do (Note that some similar drops/variations count as 1 drop), there is a total of exactly 100 drops! Here are the new ones:
- 3 different wishing well structures. Throw in a coin, and see which with you get.
- 3 trading villagers. They will offer you all the lucky tools/armour/weapons at a reasonable price.
- Giant slime! Taller than the trees! Sometimes even a Magma Cube!
- Lucky potion with random positive effects.
- Unlucky splash potion with random negative effects.
- Tamed wolves with different colour collars!
- Tamed cats, with different colour skin.
- Aghast! It's a Ghast!
- A witch amongst a cloud of bats.
- Lovely bouquet of flowers.
- A bunch of enchantment books.
- Some useless, random and hopefully humorous jokes.

Changes
- Lucky Blocks are destroyed when powered by redstone! If the chosen drop required a target player, the nearest player will be chosen.
- Randomised all the enchantments on the lucky items, so that their different every time.
- Remember those skeleton and zombie horses? Well now they're tamed.
- Removed the /giveluckyblock and /setluckyblock commands. Why? Because for one, they were completely unnecessary. The same thing can be done with:
/give lucky:lucky_block {Luck:,Drops:["drop1","drop2","etc"]}...and similarly with /set. Secondly, they were causing incompatibility between 1.7.2 and 1.7.10.

What is the Lucky Block?

The Lucky Block mod adds just one block, yet over one hundred possibilities to Minecraft! Just mine the Lucky Block, cross your fingers, and hope it will drop the items you need. But now, with this new version, you can expect more than just items; The Lucky block can spawn animals, monsters, other entities and even structures!

From giants to fireworks, sticks to diamonds, the Lucky Block will give you an exciting experience every time you mine it.
What can it do?
Drop a huge variety of items
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Spawn mobs
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(But no Ender Dragons for sure!)

Spawn other entities (Like fireworks)
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Make structures (What could possibly be above you?)
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Watch My Video for a more detailed description!

Description


Gold. Think about it, there isn't much use for it really. There's no point wasting your gold on tools, swords and armor. How many clocks do you need when you can just look at the sun. And if you need gold nuggets to make potions, all it takes is one gold ingot and you already have nine.

Do you wish there were better things to do with your gold? Or maybe if you could exchange it for something else?

Now there's a block that makes gold worth mining. It's called the Lucky Block, and can be crafted with 4 gold ingots and a dropper, and can also be found naturally in your world. When you mine this block it will have an equal chance of dropping items, spawning entities or structures.

WARNING: If luck is not on your side, this block may have devastating effects on you or your world. It is recommended that you backup your world, use a not important world or go hardcore and take the risk.

Crafting
Crafting
Regular crafting:
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Adding luck:
undefined

Taking away luck:
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Items that can be used:
Items that can be used
~ Add ~
Diamond: 12
Diamond Block: 100
Emerald: 8
Emerald Block: 80
Gold Ingot: 6
Gold Block60
Iron Ingot: 3
Iron Block: 30
Golden Apple: 40
Enchanted Golden Apple: 100
Nether Star: 100

~ Subtract ~
Rotten Flesh; -5
Spider Eye: -10
Fermented Spider Eye: -20
Poisonous Potato: -10
Puffer Fish: -20


Downloading and Installing

Download button is at the top on the right. Requires Minecraft Forge. Simply download with the button above and put the .jar file (without extracting) into your mods folder. Download Minecraft Forge here (I reccomend the installer): http://files.minecraftforge.net/

Old Versions
v5.1.0 (1.7.2): Download Here
v5.0.0 (1.7.2): Download Here
v4.2.1, (1.6.4): Dowload Here
Need help with downloading?
If your confused with how to download the mod, this is what you need to do:

1. You will be taken to a site called "adf.ly", where you must wait 5 seconds before clicking the "Skip ad" button int the top right to proceed.

2. If you are downloading the latest version, you will be taken to a site called "minecraftprojects.net" which has it's own page for the mod. On the lower left hand side, below the image, you must click on the "Download Lucky Block" link to proceed.

3. You will again be taken to "adf.ly", where you must wait 5 seconds before clicking the "Skip ad" button to proceed.

3.The Lucky Block mod will download. Close any unnecessary ad windows and enjoy the mod. (Yes, I know it's an annoying process, but it shouldn't take more than 20 seconds, and is the reason you can have the mod for free :)).

Note: All these sites are used by other know mods (e.g. Mutant Creatures mod, Mo' Creatures, etc.) and are definitely safe and reliable.


Customisation

You can even customize what the Lucky Block drops, but it is quite difficult. You can find the properties file in .minecraft/config/lucky/LuckyBlockProperties.txt. You can also use this file to change the Lucky Block ID (default 850) if you need to.

Reviews

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HuskyMudkipz - review
MinecraftUniverse - Review
MrWoofless - Review
Phantaboulous - Minecraft Parodies - Song
PrestonPlayz - Lucky Block Race
SetoSorcerer - Review all drops
SkyDoesMinecraft - Cops n' Robbers
SSundee- Review
TheAtlanticCraft - Review
xRpMx13 - Review

My Review
More...


Additional Details

You are free to use this mod in your mod pack, as long as a link to either this post or the planet minecraft topic is provided.

The creator: Alex Socha (Real), PlayerInDistress (Forum), AndreSocha (Minecraft Username).
Progress: 100% Complete
Game Version:Minecraft 1.7.10
Tags:Functional, Lucky Block, Chance Random, Alex Socha, Properties, File

More Mods by Player In DistressView All

Update #10 : 08/12/2014 5:36:36 am8/12/14

16 New Drops!
Now, counting all of the different things the Lucky Block can do (Note that some similar drops/variations count as 1 drop), there is a total of exactly 100 drops! Here are the new ones:
- 3 different wishing well structures. Throw in a coin, and see which with you get.
- 3 trading villagers. They will offer you all the lucky tools/armour/weapons at a reasonable price.
- Giant slime! Taller than the trees! Sometimes even a Magma Cube!
- Lucky potion with random positive effects.
- Unlucky splash potion with random negative effects.
- Tamed wolves with different colour collars!
- Tamed cats, with different colour skin.
- Aghast! It's a Ghast!
- A witch amongst a cloud of bats.
- Lovely bouquet of flowers.
- A bunch of enchantment books.
- Some useless, random and hopefully humorous jokes.

Changes
- Lucky Blocks are destroyed when powered by redstone! If the chosen drop required a target player, the nearest player will be chosen.
- Randomised all the enchantments on the lucky items, so that their different every time.
- Remember those skeleton and zombie horses? Well now they're tamed.
- Removed the /giveluckyblock and /setluckyblock commands. Why? Because for one, they were completely unnecessary. The same thing can be done with:
/give lucky:lucky_block {Luck:,Drops:["drop1","drop2","etc"]}...and similarly with /set. Secondly, they were causing incompatibility between 1.7.2 and 1.7.10.

v5.0 : 04/06/2014 3:46:05 am4/06/14

Luck Levels
- Lucky blocks can get different 'luck levels' if you put them in a crafting table with certain items.
- The 'Luck' of a lucky block is diplayed as a bar from 0 to 100
- The higher the luck level, the more likely it is the lucky block will give you something good.
- Luck levels can also be negative, 0 to -100. Negative luck levels make lucky blocks unlucky.
- There are 3 Lucky Blocks in the creative inventory. One is normal, one has a luck level of 80 and one -80.
- Only Lucky Blocks with a luck level of 0 can be stacked.
- List of items that affect the luck level is under 'Crafting'

Generation
- Lucky blocks can now also generate inside of custom structues.
- The current structures are a quartz 'greek temple' structure and a wreckage of stome bricks and netherrack.
- Lucky blocks in the temple will have a luck level between 50 and 100, but in the wreckage it's -50 to -100!
- By default, there is a 50/50 chance a lucky block will spawn on its own or in a structure.
- Lucky Blocks on their own have a luck level of -20 to 20.
- Spawnrate back to 1 in 200 per chunk.

Drops
- Added 6 new drops!
- A temple with 8 Luckly Blocks (rare).
- 2 Lucky Blocks. One lucky. One not. Choose wisely.
- A bunch of different types of fish, with a fishing rod.
- A villager riding on top of a stack of pigs.
- Horses!
- A pointless silly message about grave danger and mushrooms.

Config File
- In the config file, the luck of a drop is specified by using @luck=[-2 to 2]. The higher the value, the more lucky the drop is.
- Drops can now have a chance by using @chance=[any number].A chance of 0.5 means the drop is only half as likely to happen. A chance of 2 means the drop is twice as likely to happen.
- When specifying the text in a drop (e.g. the name of an entity), if you want to use a quote (") you can by putting a backslash befind it (\")
- You can now use #playerName to get the username of the player who mined the Lucky Block.
- You can now make the Lucky Block do commands. Use: type=command,ID="/randomcommand ect etc etc". Note you will need to use the backslash method if the command contains quotes within it.
- When making the lucky block to commands you can also use displayOutput=true/false and commandSender="randomName". displayOutput tells it whether it should show the output message (e.g. Given [Lucky Block] to PlayerInDisress) and is true by default. commandSender tells it who the command is from. By default it is "@" like a command block.
- Lucky Blocks can also be set to show messages. Use: type=message,ID="Hello there, #playerName. Sam said \"Lucky Blocks are cool\"". This will display a message in chat. As you can see, \" Can be used.
- Since certain items in the crafting table give/take away luck from the Lucky, these can be specified in the file.
- Spawnrate of structures can be specified with structureChance. every time the Lucky Block spawns it will have a 1 in (structureChance) chance of spawning within a structure.
- To make the Lucky Block do drops on creative mode, use doDropsOnCreativeMode=true/false.
- The items used to add/take away luck when crafting lucky blocks can be specified in the config file.

Improvements
- The lucky block will drop itself when harvested with a silk touch pickaxe.
- Each Lucky Block can have a pre-defined list of drops rather than using the drops in the config file. These can only be specified using commands, as below. A Lucky Block in your inventory with custom drops will say "Has custom drops" when you put your mouse over it.

Commands
- Added two new commands: /giveluckyblock <player> [amount] [luck] [customDrops] and /setluckyblock <x> <y> <z> [luck] [customDrops]
- The luck is a number between -100 to 100 and is the luck level of the Lucky Block.
- Custom drops specify the list of drops this lucky block has to choose from. They don't have be the same as the ones in the config file. Each drop must be surrounded by curly brackets. Example:
/giveluckyblock playerName 1 50 {ID=wooden_sword@luck=-1} {ID=type=structure,ID=fort@luck=2}This gives a Lucky b]Block with a luck level of 50 that will only drop wooden swords or make forts. The more likely drop will obviously be forts, since it has @luck=2 and the lucky block has a luck level of 50.
- Note that you will only be able to specify a very small amount of drops when typing this in chat, because there is not enough space. However, a command block allows for much longer commands.

v4.5 : 03/15/2014 6:45:53 am3/15/14

What's New in version 4.5!

Supports Minecraft 1.7.2!

Properties file changes

Spoiler - All Changes


This most likely won't concern you, but if you modify the properties file, here are most of the changes:

- All block and item ids are now the names of number ids (e.g. diamond_sword instead of 276). These are the names that you would use in commands. Note you do not need to add the 'minecraft:' prefix, however, if you are adding an item from another mod, you need to use modid:itemname (e.g. lucky:lucky_block). Number ids should still word in most cases. Setting the recipe also uses names.

- You longer can set the id of the lucky block in the file, as the game chooses one.

- Removed the 'name=' property. Everything is now only 'ID='. ID doesn't have to be a number.

- Added key words, beginning with '#', which will be replaced with a certain value. e.g. #bPosX, #bPosY, #bPosZ will be replaced with the blocks position when it was mined. #pPosX, #pPosY, #pPosZ get the player's position. random-1-2 now is #random-1-2. Also, all of the enchantment NBT Tags are now replaced by these key words rather than writing out the whole enchantment (e.g. #luckySwordEnchantment). A '#' by itself will be replaced by the section symbol, used for colour formatting.

- Removed the offset properties (e.g. 'posXOffset=') and instead added posX, posY, posZ properties, to specify exactly where the drop takes place. Not that to achieve an offset, you can do: posX=#bPosX+10. The relativeToPlayer property still exists, however and will change the posX, posY and posZ to the player's position.

- All values support regular java expressions, for example posX=(#bPosX + 3) / 20. You can even use java ternary statements e.g. ID=#pPosY > 128 ? "diamond_block" : "diamond". This has not been fully tested though!

- HUGE changes to the NBT tag format. Now less confusing with less brackets. e.g.

NBTTag=(Display=(Name="Ultimate Sword")). You only specify the name of the tag, and the value which is a string, int, Boolean, compound tag, tag list etc. The value of a compound tag must start and end with (). The value of a string should start and end with " " but doesn't have to, if the value can only match a string. int is just the number (e.g. 3), short is a number with an s on the end (e.g. 8s) a byte ends with a b, double with d, float with f. A boolean is simply true or false. NBT tag lists start and end with [ ]. Note that a list doesn't contain the name of the values (e.g. Equipment=["sword","shovel"]) and all values must be the same. int arrays and byte arrays are like this: Colors=2:4:4:8 or ColorBytes=5b:6b:2b:9b. Look at the file to get more of an idea, here is a completely made up example:

NBTTag=(EntityName="Joe",SpawnRandomly=true,ListOfRandomCompoundTags=[(ColorArray=2b:7b:4b),(ShouldSleep=false,SecondName="McFluffy"),(SpawnHeight=#pPosY/2+8)],InnerTag=(Personality="Friendly",InnerInnerTag=(Alive=true))),ADouble=4.6d,AFloat=5.92743f,RandomByte=#random-2-5b,AnotherList=[3,6,2,8])


- The file is now encoded in regular ANSI and not Unicode, as section symbols are no longer necessary. This means if you have an old, backed up file, DO NOT just put it in unless you re-saved it with different encoding. I would suggest just copying the text from it into the new file, and everything will work fine.

- Probably some other minor changes I forgot to mention.

I apologise if this has inconvenienced anyone, but I too had a hard time updating. Some of these changes were necessary, and some are for future convenience. I am also planning on adding an instructions file to explain properly how to configure the lucky block.



Small additions and changes

- Added "Lucky Fishing Rod"

- Added "Romantic Rose" (Technically poppy)

- Changed all lucky tools and armour to be gold instead of diamond.

- Called the overpowered zombie "Bob"

- Increased spawnrate to 300.

- Note you can get a lucky block from commands by doing /give <playername> lucky:lucky_block

This was mainly a technical update. A full new feature update is coming soon!

v4.2.1 : 12/18/2013 5:45:27 pm12/18/13

Fixed a bug related to spawning entities.

v4.2 : 12/17/2013 9:32:07 pm12/17/13

Added even more drops

- 3 new deadly structure traps featuring drowning, falling and burning

- TNT is in the air!

- Can generate a chest with random contents. There are currently 4 different types of chests to generate: dungeon chest, village blacksmith chest, bonus chest, custom lucky chest.

More properties

- You can change the spawn rate in the properties file!

- You can even customize the crafting recipe!

v4.1 : 11/12/2013 1:19:37 am11/12/13

Added new drops

- Many enchanted items

- Custom book

- (Almost) invincible zombie with enchanted sword and armor

- Self-building totem pole whith diamond block on top

- Colorful sheep

- Quartz

Improved properties file

- Now supports custom positioning and NBTTags!

- You can make the Lucky Block drop Items with ANY custom properties/name tags

- You can even spawn mobs with custom properties such as armor and held items

Decreased spawnrate

Bug fixes

- Works with the new Minecraft Forge 1.6.4 and doesn't crash

Many other improvements and fixes

- New Crafting recipe (dropper surrounded in 8 gold nuggets)

v4.0 : 10/14/2013 4:27:01 am10/14/13

Huge update. Now spawns groups of items, entities and structures. Completely new properties system.

v3.1 : 09/07/2012 3:53:21 am9/07/12

lucky.properties is now LuckyBlockConfig.txt. Added 4 new properties to configuration file ; RandomQuantityDropped, MaxRandomQuantityDropped, MinRandomQuantityDropped and RandomDamageValue. Replaced 'Deafault Drops' with full ID list. Other Configuration file changes. Drops Emerald instead of Paper. Drops Block of Emerald instead of Book. Added Lucky Block under 'Decoration Blocks' tab in new creative inventory.

v3.0 : 06/08/2012 3:30:58 am6/08/12

Added properties file with ID, Drop-Drop128, SpawnRate, DamageDropped, QuantityDropped and AmountOfDrops. Drops Paper instad of Bowl. Drops Book instead of Mushroom Stew. Improved Randomness.

v2.0 : 05/25/2012 4:38:01 pm5/25/12

Lucky Block can be naturally found in your world. Drops Nether Portal instead of Gold Nuggets. Drops End Portal instead of End Portal Frame.

Comments :

Join us to post comments.

1 - 50 of 399

grumpypowerfulman
Level 1
New Miner
August 20, 2014, 1:10 pm

its not downloading as a java file

TandMMaps
Level 42
Master Necromancer
August 16, 2014, 8:46 am

Hmm, the lucky potions seem oddly similar to Flowstone...  ಠ_ಠ

N1ch01a5+
Level 1
New Crafter
August 21, 2014, 8:57 am

But do know this mod came first

TandMMaps
Level 42
Master Necromancer
August 21, 2014, 1:56 pm

But the lucky potions was from Flowstone orginally.

Player In Distress
Level 73
Legendary Modder
August 21, 2014, 11:08 pm

Honestly, when I released the update, I had never heard of Flowstone before. Sisnce I already had lucky swords, tools, bows and armor, I thought that lucky potions would be a good addition.

Player In Distress
Level 73
Legendary Modder
August 16, 2014, 2:08 pm

What is 'Flowstone'?

ashhab12
Level 5
Apprentice Crafter
August 15, 2014, 8:20 am

update this please because when i click the screenshots spoiler it says 
wake a wish
and its supose to be
make a wish

Player In Distress
Level 73
Legendary Modder
August 15, 2014, 2:49 pm

Sorry about that, I fixed it now.

Laughingleech
Level 1
New Explorer
August 15, 2014, 5:52 am

Will you be adding more features into this mod?  Because if you do could you add ridable flying pigs?

Jman Serpant
Level 1
New Miner
August 14, 2014, 7:08 pm

Can i please build an adventure map based on this mod?

Player In Distress
Level 73
Legendary Modder
August 14, 2014, 9:43 pm

Yes, you may, provided that the mod file itself is not distributed within the download of the map.

jacobjk
Level 1
New Explorer
August 7, 2014, 1:38 pm

will this be updated to 1.7.10 soon?

Grovers1
Level 4
Apprentice Ranger
August 2, 2014, 3:04 pm

this can work with 1.7.10!

Cookiesz
Level 14
Journeyman Dragonborn
August 3, 2014, 4:39 am

nice :P

ContraHacker
Level 1
New Miner
July 26, 2014, 3:09 am

Dood! Update to 1.7.10 pls! :D

LyricPony
Level 1
New Miner
July 23, 2014, 7:07 am

I wonder....would this work correctly if used with the Blue Lucky Block mod?

deadrdimitri1
Level 1
New Miner
July 20, 2014, 5:01 am

ive got 1.7.2

Grovers1
Level 4
Apprentice Ranger
July 19, 2014, 7:20 pm

A 1.5.2 version?

seena2900
Level 1
New Miner
July 10, 2014, 5:02 pm

When I run Minecraft after placing the Lucky Block Mod file in the "mods" folder, the Lucky Block has an improper texture of 2 black and 2 purple sqaures on each side of the block. In addition, when I try breaking the Lucky Block, my Minecraft client crashes. Any help?

Player In Distress
Level 73
Legendary Modder
July 11, 2014, 3:04 pm

Make sure you are using the right version of minecraft, minecraft forge and the mod. If you are, tell me what those versions are.

seena2900
Level 1
New Miner
July 11, 2014, 5:36 pm

Im using minecraft 1.6.4 and FML version 9.11.1.965

Player In Distress
Level 73
Legendary Modder
July 12, 2014, 2:17 pm

Are you using the Lucky Block version 4.2.1 then? Purple squares usually mean something is not installed correctly.

seena2900
Level 1
New Miner
July 12, 2014, 3:34 pm

I am using Lucky Block version 4.2.1. For installation I just drag the .jar file into the mods folder.

Player In Distress
Level 73
Legendary Modder
July 12, 2014, 7:47 pm

Was the .jar file modified in any way? Try re-downloading.

seena2900
Level 1
New Miner
July 13, 2014, 5:13 pm

Already tried that. :/

bananamn11
Level 1
New Miner
July 6, 2014, 7:35 am

This has been Stolen! Here is the URL: http://minecraft-forum.net/minecraft-mods-downloads/1-6-4-lucky-block-mod-download/ Unless you posted it on there.

KJP12
Level 1
New Miner
July 7, 2014, 7:00 pm

You know that book that drops from the lucky block? Well, it have a player that made it called PlayerinDistress (Player in distress (Bit rusty, as havent tested my luck w/ it for a while.)), that is the creator of the mod.

[]Levi08[]
Level 1
New Miner
July 4, 2014, 11:33 am

Hi there Player In distress, I was trying to make the lucky block really easy to make and I changed a few things in the config, Now I have seemed to have removed the recipe, could you please fix my config so the crafting recipe is 1 dirt block in a reply, thx, here is my config file :

5.0.0

WARNING:

The first line indicates the version of this file.
If it does not match the version of the mod, this file will be replaced.
Backup this file if you want to keep any changes you made to it.

Instruction on how to customize the Lucky Block might be added
For now, look at everything below the '>drops' line to understand the syntax.

~SPAWNRATE/STRUCTURECHANCE~

The spawnrate means the Lucky Block will have a 1 in (spawnrate) chance of spawning per chunk.
This means the smaller the spawnrate, the more likely it is to spawn. Set it to 0 to prevent natural
spawning.
The structureChance means every time the Lucky Block spawns it will have a 1 in (structureChance)
chance of spawning within a structure.

~RECIPE~

To configure the recipe, use the first 3 groups of letters to show what the recipe will look like in the
crafting table.
A space instead of a letter will indicate that nothing goes there. Then, match each letter to it's
appropriate item/block.
Look below to understand. for no recipe, don't put anything below the recipe line.

>properties
spawnrate=200
structureChance=2
recipe= ,   , d ,   ,d,dirt
doDropsOnCreativeMode=false

>craftingitems
diamond=100
diamond_block=100
emerald=100
emerald_block=100
gold_ingot=100
gold_block=100
iron_ingot=100
iron_block=100
dirt=100

golden_carrot=100
golden_apple,0=100
golden_apple,1=100
nether_star=100

rotten_flesh=100
spider_eye=100
fermented_spider_eye=100
poisonous_potato=100
fish,3=100

>drops
/========== TOOLS & ARMOR ==========

/all wood, stone and gold tools
group(ID=wooden_sword;ID=wooden_shovel;ID=wooden_pickaxe;ID=wooden_axe;ID=wooden_hoe)
@luck=0
group(ID=stone_sword;ID=stone_shovel;ID=stone_pickaxe;ID=stone_axe;ID=stone_hoe)@luck=0
group(ID=golden_sword;ID=golden_shovel;ID=golden_pickaxe;ID=golden_axe;ID=golden_hoe)@luck=1
/2-3 iron tools
group:#random-2-3(ID=iron_shovel;ID=iron_pickaxe;ID=iron_axe;ID=iron_sword;ID=iron_hoe)@luck=1
/1-2 diamond tools
group:#random-1-2
(ID=diamond_sword;ID=diamond_shovel;ID=diamond_pickaxe;ID=diamond_axe;ID=diamond_hoe)@luck=2
/all leather and gold armor
group(ID=leather_helmet;ID=leather_chestplate;ID=leather_leggings;ID=leather_boots)@luck=0
group
(ID=golden_helmet;ID=golden_chestplate;ID=golden_leggings;ID=golden_boots;ID=golden_horse_armor)
@luck=1
/2-3 chain and iron armor
group:#random-2-3
(ID=chainmail_helmet;ID=chainmail_chestplate;ID=chainmail_leggings;ID=chainmail_boots)@luck=2
group:#random-2-3
(ID=iron_helmet;ID=iron_chestplate;ID=iron_leggings;ID=iron_boots;ID=iron_horse_armor)@luck=1
/1-2 diamond armor
group:#random-1-2
(ID=diamond_helmet;ID=diamond_chestplate;ID=diamond_leggings;ID=diamond_boots;ID=diamond_hors
e_armor)@luck=2
/all horse armor
group(ID=iron_horse_armor;ID=golden_horse_armor;ID=diamond_horse_armor)@luck=2
/bow and arrows
group(ID=bow;ID=arrow,amount=#random-16-32)@luck=1

/========== BLOCKS ==========

ID=sponge@luck=0
ID=tnt,amount=8@luck=1
ID=obsidian,amount=14@luck=1
ID=enchanting_table@luck=2
ID=end_portal_frame,amount=12@luck=2
ID=dragon_egg@luck=1
ID=ender_chest,amount=20@luck=0
ID=beacon@luck=2
ID=dropper,amount=8@luck=0
ID=hay_block,amount=32@luck=0

/========= ITEMS ==========

ID=gold_ingot,amount=#random-8-16@luck=1
ID=painting,amount=4@luck=0
ID=saddle,amount=2@luck=0
ID=cake,amount=2@luck=0
ID=rotten_flesh@luck=-1
ID=nether_star@luck=2
ID=red_flower,NBTTag=(display=(Name="#cRomantic Rose"))@luck=0

/========== GROUPS ==========

/bookshelves and books
group(ID=bookshelf,amount=#random-6-12;ID=book,amount=#random-8-16)@luck=0
/pumpkins and jack o'lanterns
group(ID=pumpkin,amount=#random-8-16;ID=lit_pumpkin,amount=#random-8-16)@luck=0
/golden apples
group(ID=golden_apple,amount=#random-2-4;ID=golden_apple,amount=#random-1-2,damage=1)@luck=2
/buckets
group(ID=bucket,amount=#random-1-2;ID=water_bucket,amount=#random-1-
2;ID=lava_bucket,amount=#random-1-2;ID=milk_bucket,amount=#random-1-2)@luck=0
/meat (raw and cooked)
group:1(group(ID=porkchop,amount=#random-8-16;ID=cooked_porkchop,amount=#random-4-8);group
(ID=fish,amount=#random-8-16;ID=cooked_fished,amount=#random-4-8);group
(ID=beef,amount=#random-8-16;ID=cooked_beef,amount=#random-4-8);group
(ID=chicken,amount=#random-8-16;ID=cooked_chicken,amount=#random-4-8))@luck=1
/vegetable food (carrots, potatoes, pumpkin pie)
group:1(group(ID=carrot,amount=#random-8-16;ID=golden_carrot,amount=#random-4-8);group
(ID=potato,amount=#random-8-16;ID=baked_potato,amount=#random-4-
8;ID=poisonous_potato,amount=#random-2-4);group(ID=beef,amount=#random-8-
16;ID=cooked_beef,amount=#random-4-8);group(ID=pumpkin_pie,amount=#random-6-12))@luck=1
/ender pearls and eyes
group(ID=ender_pearl,amount=10;ID=ender_eye,amount=5)@luck=2
/potions
ID=potion,damage=#randomPotionDamage,amount=#random-4-8,reinitialize=true@luck=1
/spawn eggs
ID=spawn_egg,damage=#randomSpawnEggDamage,amount=#random-4-8,reinitialize=true@luck=1
/heads
ID=skull,damage=#random-0-4,amount=#random-1-3,reinitialize=true@luck=0
/jukebox music discs
group(ID=jukebox;ID=#random-2256-2267,amount=#random-1-3,reinitialize=true)@luck=1
/brewing
group(ID=ender_pearl,amount=#random-1-3;ID=blaze_rod,amount=#random-1-
3;ID=ghast_tear,amount=#random-1-3;ID=gold_nugget,amount=#random-1-
3;ID=nether_wart,amount=#random-1-3;ID=spider_eye,amount=#random-1-
3;ID=fermented_spider_eye,amount=#random-1-3;ID=blaze_powder,amount=#random-1-
3;ID=magma_cream,amount=#random-1-3;ID=ender_eye,amount=#random-1-
3;ID=382,amount=#random-1-3;type=particle,ID=2002,damage=3)@luck=2
/redstone
group(ID=dispenser,amount=#random-2-4;ID=noteblock,amount=1;ID=sticky_piston,amount=#random-2-
4;ID=piston,amount=4;ID=tnt,amount=#random-4-
6;ID=lever,amount=2;ID=stone_pressure_plate,amount=2;ID=wooden_pressure_plate,amount=2;ID=redst
one_torch,amount=8;ID=stone_button,amount=2;ID=trapdoor,amount=2;ID=fence_gate,amount=1;ID=red
stone_lamp,amount=4;ID=tripwire_hook,amount=2;ID=wooden_button,amount=2;ID=light_weighted_press
ure_plate,amount=1;ID=heavy_weighted_pressure_plate,amount=1;ID=daylight_detector,amount=1;ID=ho
pper,amount=4;ID=dropper,amount=#random-2-
4;ID=wooden_door,amount=1;ID=iron_door,amount=1;ID=redstone,amount=#random-32-
64;ID=repeater,amount=8;ID=comparator,amount=2;type=particle,ID=2002,damage=9)@luck=2
/colorful
group(group:1(ID=wool,damage=#random-0-15,amount=#random-32-
64,reinitialize=true;ID=stained_hardened_clay,damage=#random-0-15,amount=#random-32-
64,reinitialize=true;ID=dye,damage=#random-0-15,amount=#random-32-
64,reinitialize=true);type=particle,ID=2002,damage=#randomPotionEffect,amount=20,reinitialize=true)
@luck=1
/iron, gold, diamond, emerald with fireworks
group(ID=iron_ingot,amount=#random-8-16;ID=gold_ingot,amount=#random-8-
16;ID=diamond,amount=#random-8-16;ID=emerald,amount=#random-8-
16;type=entity,ID=fireworks,NBTTag=#randomFireworkRocket,amount=20,scatterOffset=0-
2,reinitialize=true)@luck=2
/quartz
group(ID=stone_slab,damage=7,amount=#random-4-8;ID=quartz_ore,amount=#random-16-
32;ID=quartz_block,amount=#random-4-8;ID=quartz_block,damage=1,amount=#random-4-
8;ID=quartz_block,damage=2,amount=#random-4-8;ID=quartz_stairs,amount=#random-4-
8;ID=quartz,amount=#random-24-32;type=particle,ID=2002,damage=14)@luck=1
/fish
group(ID=fishing_rod;ID=#random-349-350,damage=#random-0-3,amount=#random-10-
20,reinitialize=true)@luck=1
/message with mushroom
group(type=command,ID="/tell #playerName Listen to me, #playerName. You are in grave danger. You
need to run. Now. Take this mushroom, it is your only
hope.",commandSender="PlayerInDistress";ID=red_mushroom,NBTTag=(display=(Name="#cOnly
Hope")))@luck=-1;

/========== ENTITIES ==========

/passive mobs
group:1(type=entity,ID=Pig,NBTTag=(CustomName="#e#lLucky
Pig",CustomNameVisible=true);type=entity,ID=Cow,NBTTag=(CustomName="#e#lLucky
Cow",CustomNameVisible=true);type=entity,ID=Chicken,NBTTag=(CustomName="#e#lLucky
Chicken",CustomNameVisible=true);type=entity,ID=Sheep,NBTTag=(CustomName="#e#lLucky
Sheep",CustomNameVisible=true);type=entity,ID=Squid,NBTTag=(CustomName="#e#lUnlucky
Squid",CustomNameVisible=true))@luck=0
/colored sheep
type=entity,ID=Sheep,NBTTag=(CustomName="#cM#6r.
#eR#aa#2i#bn#3b#5o#dw",CustomNameVisible=true,Color=#random-0-15b),scatterOffset=4-
4,adjustHeight=2,amount=16,relativeToPlayer=true,reinitialize=true@luck=1
/lucky eggs
type=entity,ID=luckyegg,amount=20@luck=2
/exp bottles
type=entity,ID=expbottle,amount=#random-16-32@luck=2
/tnt
type=entity,ID=tnt,amount=15@luck=-2
/giant
group(type=difficulty,ID=hard;type=entity,ID=Giant)@luck=-2
/stacked villager and pigs
type=entity,ID=Villager,NBTTag=(Riding=(id=Pig,Riding=(id=Pig,Riding=(id=Pig,Riding=(id=Pig,Riding=
(id=Pig,Riding=(id=Pig,Riding=(id=Pig))))))))@luck=0
/horses
type=entity,ID=EntityHorse,amount=12,scatterOffset=4-4,adjustHeight=2,reinitialize=true,NBTTag=
(Type=#random-0-4)@luck=1

/========== STRUCTURES ==========

/lucky fort and temple
type=structure,ID=fort,relativeToPlayer=true@luck=2
type=structure,ID=temple,relativeToPlayer=true@chance=0.4@luck=2

/falling blocks (iron, gold, diamond, emerald)
type=falling_block,ID=iron_block@luck=0
type=falling_block,ID=gold_block@luck=0
type=falling_block,ID=diamond_block@luck=1
type=falling_block,ID=emerald_block@luck=1

/explosion
group(type=difficulty,ID=hard;type=structure,ID=explosion,damage=6)@luck=-2

/colorful pole
group
(type=falling_block,ID=stained_hardened_clay,damage=14;type=falling_block,ID=stained_hardened_clay,
damage=1,posY=#bPosY+10;type=falling_block,ID=stained_hardened_clay,damage=4,posY=#bPosY
+20;type=falling_block,ID=stained_hardened_clay,damage=5,posY=#bPosY
+30;type=falling_block,ID=stained_hardened_clay,damage=3,posY=#bPosY
+40;type=falling_block,ID=stained_hardened_clay,damage=11,posY=#bPosY
+50;type=falling_block,ID=stained_hardened_clay,damage=10,posY=#bPosY
+60;type=falling_block,ID=stained_hardened_clay,damage=2,posY=#bPosY
+70;type=falling_block,ID=stained_hardened_clay,damage=6,posY=#bPosY
+80;type=falling_block,ID=diamond_block,posY=#bPosY+90)@luck=2

/chests
type=structure,ID=chest,NBTTag=(type="bonusChest")@luck=0
type=structure,ID=chest,NBTTag=(type="dungeonChest")@luck=1
type=structure,ID=chest,NBTTag=(type="villageBlacksmith")@luck=1
type=structure,ID=chest,NBTTag=(items=[(id=iron_ingot,maxAmount=8,weight=10),
(id=gold_ingot,maxAmount=4,weight=10),(id=emerald,maxAmount=4,weight=10),
(id=diamond,maxAmount=4,weight=10),(id=lucky:lucky_block,maxAmount=2,weight=10),
(id=golden_apple,maxAmount=2,weight=10),
(id=golden_apple,damage=1,maxAmount=1,weight=5)],min=8,max=8)@luck=2

/choice of 2 lucky blocks
type=structure,ID=lucky_choice,relativeToPlayer=true@luck=0

/========== ENCHANTED ITEMS ==========

/lucky block book
ID=written_book,NBTTag=(author="PlayerInDistress",title="#e#lLucky Block Book",pages=["#l#nThe
Lucky Block#r\n\nThe Lucky Block (#ofortunus blockus#r) was brought to Minecraft by the gods to
reward the good and punish the evil.","The player's true self will be revealed after mining this block.\n
\nSome fear it, and others have been made rich by it.","You must mine it and be prepared for whatever
will follow.\n\nIt is not luck.\n\nIt is #bdestiny."])@luck=0
/lucky sword
ID=diamond_sword,NBTTag=(ench=#luckySwordEnchantments,display=(Name="#e#lLucky Sword"))
@luck=2
/lucky bow
ID=bow,NBTTag=(ench=#luckyBowEnchantments,display=(Name="#e#lLucky Bow"))@luck=2
/lucky fishing rod
ID=fishing_rod,NBTTag=(ench=#luckyFishingRodEnchantments,display=(Name="#e#lLucky Fishing
Rod"))@luck=2
/lucky tools
group:#random-1-2(ID=golden_shovel,NBTTag=(ench=#luckyToolEnchantments,display=
(Name="#e#lLucky Shovel"));ID=diamond_pickaxe,NBTTag=(ench=#luckyToolEnchantments,display=
(Name="#e#lLucky Pickaxe"));ID=diamond_axe,NBTTag=(ench=#luckyAxeEnchantments,display=
(Name="#e#lLucky Axe"));ID=diamond_hoe,NBTTag=(ench=#luckyToolEnchantments,display=
(Name="#e#lLucky Hoe")))@luck=2
/lucky armor
group:#random-1-2(ID=diamond_helmet,NBTTag=(ench=#luckyHelmetEnchantments,display=
(Name="#e#lLucky Helmet"));ID=diamond_chestplate,NBTTag=
(ench=#luckyChestplateEnchantments,display=(Name="#e#lLucky
Chestplate"));ID=golden_leggings,NBTTag=(ench=#luckyLeggingsEnchantments,display=
(Name="#e#lLucky Leggings"));ID=diamond_boots,NBTTag=(ench=#luckyBootsEnchantments,display=
(Name="#e#lLucky Boots")))@luck=2

Player In Distress
Level 73
Legendary Modder
July 4, 2014, 4:25 pm

Under properties, change 'recipe= ,   , d ,   ,d,dirt' to 'recipe=   , d ,   ,d,dirt'. Note that the dirt block will have to placed in the center of the crafting table for it to work.

KJP12
Level 1
New Miner
July 7, 2014, 7:05 pm

Do you think it is possible to make it a shapless recipe? Also, with making it have to be in a center of a crafting table, you can make in a corner of a inventory crafting area.

[]Levi08[]
Level 1
New Miner
July 5, 2014, 2:35 am

Thx so much, I am OP in my world now.

butterben13
Level 4
Apprentice Miner
July 3, 2014, 9:27 am

may i use this mod in a modpack?

Player In Distress
Level 73
Legendary Modder
July 3, 2014, 5:19 pm

Yes, you may.

mandogy
Level 1
New Crafter
July 2, 2014, 1:14 pm

I know right, it needs to be 1.6.2

Aclover44
Level 2
Apprentice Explorer
July 2, 2014, 12:21 am

im adding this to my minecraft lets play

TudorOstrich
Level 14
Journeyman Goblin
June 28, 2014, 9:33 am

what about 1.6.2?

Jax1710
Level 1
New Miner
June 25, 2014, 10:11 pm

AmAZING!!!!

Mbiggz-gaming
Level 2
Apprentice Miner
June 19, 2014, 8:54 pm

AMAZING mod! I played with this for hours! Keep up the good work! :D

brotherofsteakman
Level 1
New Miner
June 19, 2014, 10:37 am

is there any way to get it for 1.6.4

jack25440
Level 1
New Miner
June 19, 2014, 3:24 am

Is it possible that you could make lucky blocks compatible with BuildCraft so that lucky blocks can be brocken with quarrys and gather their loot

KJP12
Level 1
New Miner
July 7, 2014, 7:07 pm

It maybe possible, but Buildcraft quarrys pickup the drops from the block, that is normal. But after a bit, it will pick up the loot.

DeathKillerDzvercho
Level 1
New Miner
June 17, 2014, 4:49 pm

Hey, my friend is having some issues installing the 1.6.4 version of this mod and she has a linux. Could you tell me how she can install it for a 1.6.4 server on a linux virtual machine.

Player In Distress
Level 73
Legendary Modder
June 17, 2014, 10:02 pm

To be honest, I have verry little knowlege on linux and setting up servers! the first step would be to get the server going with minecraft forge. For setting up the server with forge, I don't know if the forge installer will work, but it might, you would have to find out. However, for adding the Lucky Block in, you would simply have to put it in the mods folder wherever it is located for the server and it should work. Once again, I really can't help much unless I know the exact issue and it is related to the mod.

DeathKillerDzvercho
Level 1
New Miner
June 15, 2014, 7:17 am

So, this thingy came up when I installed it, it allows me to break a block, then crashes my game. The crash report is below please help me I've tried everything (I'm using Forge 1.6.4  and the Lucky Block Mod 4.0.0
---- Minecraft Crash Report ----
// You're mean.

Time: 6/15/14 11:06 AM
Description: Ticking memory connection

java.lang.NullPointerException
at mod.lucky.BlockLucky.func_71899_b(BlockLucky.java:149)
at net.minecraft.block.Block.func_71873_h(Block.java:1285)
at net.minecraftforge.event.world.BlockEvent$BreakEvent.(BlockEvent.java:82)
at net.minecraftforge.common.ForgeHooks.onBlockBreakEvent(ForgeHooks.java:477)
at net.minecraft.item.ItemInWorldManager.func_73084_b(ItemInWorldManager.java:292)
at net.minecraft.item.ItemInWorldManager.func_73074_a(ItemInWorldManager.java:172)
at net.minecraft.network.NetServerHandler.func_72510_a(NetServerHandler.java:493)
at net.minecraft.network.packet.Packet14BlockDig.func_73279_a(SourceFile:46)
at net.minecraft.network.MemoryConnection.func_74428_b(MemoryConnection.java:89)
at net.minecraft.network.NetServerHandler.func_72570_d(NetServerHandler.java:141)
at net.minecraft.network.NetworkListenThread.func_71747_b(NetworkListenThread.java:54)
at net.minecraft.server.integrated.IntegratedServerListenThread.func_71747_b(IntegratedServerListenThread.java:109)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:691)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:587)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:129)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:484)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:583)


A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

-- Head --
Stacktrace:
at mod.lucky.BlockLucky.func_71899_b(BlockLucky.java:149)
at net.minecraft.block.Block.func_71873_h(Block.java:1285)
at net.minecraftforge.event.world.BlockEvent$BreakEvent.(BlockEvent.java:82)
at net.minecraftforge.common.ForgeHooks.onBlockBreakEvent(ForgeHooks.java:477)
at net.minecraft.item.ItemInWorldManager.func_73084_b(ItemInWorldManager.java:292)
at net.minecraft.item.ItemInWorldManager.func_73074_a(ItemInWorldManager.java:172)
at net.minecraft.network.NetServerHandler.func_72510_a(NetServerHandler.java:493)
at net.minecraft.network.packet.Packet14BlockDig.func_73279_a(SourceFile:46)
at net.minecraft.network.MemoryConnection.func_74428_b(MemoryConnection.java:89)
at net.minecraft.network.NetServerHandler.func_72570_d(NetServerHandler.java:141)

-- Ticking connection --
Details:
Connection: net.minecraft.network.NetServerHandler@197fb41
Stacktrace:
at net.minecraft.network.NetworkListenThread.func_71747_b(NetworkListenThread.java:54)
at net.minecraft.server.integrated.IntegratedServerListenThread.func_71747_b(IntegratedServerListenThread.java:109)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:691)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:587)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:129)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:484)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:583)

-- System Details --
Details:
Minecraft Version: 1.6.4
Operating System: Windows 7 (x86) version 6.1
Java Version: 1.7.0_60, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode, sharing), Oracle Corporation
Memory: 190827464 bytes (181 MB) / 383623168 bytes (365 MB) up to 518979584 bytes (494 MB)
JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M
AABB Pool Size: 4060 (227360 bytes; 0 MB) allocated, 3256 (182336 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 3, tallocated: 63
FML: MCP v8.11 FML v6.4.49.965 Minecraft Forge 9.11.1.965 4 mods loaded, 4 mods active
mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FML{6.4.49.965} [Forge Mod Loader] (minecraftforge-9.11.1.965.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forge{9.11.1.965} [Minecraft Forge] (minecraftforge-9.11.1.965.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
lucky{4.0.0} [Lucky Block] (LuckyBlock_v4.0_1.6.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Profiler Position: N/A (disabled)
Vec3 Pool Size: 5044 (282464 bytes; 0 MB) allocated, 2358 (132048 bytes; 0 MB) used
Player Count: 1 / 8; [EntityPlayerMP'dzvercho'/256, l='Lucky Block Test', x=476.12, y=71.02, z=211.99]]
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'fml,forge'

Player In Distress
Level 73
Legendary Modder
June 15, 2014, 1:21 pm

You are using an old, buggy version of the Lucky Block (4.0.0). Change to 4.2.1 for 1.6.4 or 5.0.0 for 1.7.2.

DeathKillerDzvercho
Level 1
New Miner
June 15, 2014, 1:45 pm

link for 4.2.1???

Player In Distress
Level 73
Legendary Modder
June 16, 2014, 12:10 am

It is under 'Older versions'. I will also give here: http://adf.ly/jdSHR

Nixel
Level 5
Apprentice Engineer
June 14, 2014, 7:32 am

Can you please update it to 1.7.9? Or are you waiting for 1.8 to come?

KJP12
Level 1
New Miner
July 7, 2014, 7:09 pm

By 1.7.9, do you mean 1.7.10? It maybe still in beta.

[]Levi08[]
Level 1
New Miner
July 4, 2014, 11:34 am

There is no forge 1.7.9, thats why I dont play it

GoldenDude
Level 1
New Miner
June 14, 2014, 2:32 am

How do you play this on multiplayer or put in a server?

KJP12
Level 1
New Miner
July 7, 2014, 7:10 pm

You have to get the forge server. To get that, use the forge installer, then set it to server, then put it on your desktop, or your folder you want it at.

ineedtptoo
Level 1
New Explorer
June 12, 2014, 3:43 pm

What version of forge does this need?

Player In Distress
Level 73
Legendary Modder
June 13, 2014, 2:38 am

It should work with the latest version of forge available  (if you mean 1.7).

mcninja1352
Level 1
New Miner
June 10, 2014, 3:33 am

There is a person who copied lucky blocks but their blue are you kidding me ok  I really like this mod

animegeekgod
Level 1
New Miner
June 9, 2014, 9:14 pm

Hey, I love your mod! I however have a suggestion, it has to do with the lucky pickaxe you get from the lucky block, it came with both silk touch 1 and Fortune 3, I think it should only have 1 or the other since It will only act on silktouch, leaving fortune useless. Thanks again for such a great mod!

xXBoss_Anthemxx
Level 1
New Miner
June 9, 2014, 12:58 pm

Can i play luckyblock on a single player map or how do i play?

pizza496
Level 1
New Miner
June 5, 2014, 7:10 pm

when I break a lucky block most of the time it doesn't do anything. is there a reason for this?

huddy_does_MC
Level 1
New Miner
June 3, 2014, 1:34 pm

Best mod, my solo player survival i found 2 rare lucky blocks within 2 mins
it was the quartz house one
 My channel!

VictoryPlayzMC
Level 1
New Miner
June 2, 2014, 4:46 pm

PlayerInDistress? can I use this mod in my mod pack?

Player In Distress
Level 73
Legendary Modder
June 3, 2014, 2:03 pm

Yes

Joepoe04
Level 1
New Miner
June 2, 2014, 11:57 am

i love this mod

werty6401
Level 3
Apprentice Modder
May 31, 2014, 10:57 am

Is it possible to release a version of the latest update in 1.6.4? Just because about half of the modding communities/modpacks havent updated to 1.7.2 yet- Heck, orespawn can update to 1.7.2 but doesnt want to until everyone catches up. So could there be a double download? Love the mod by the way

Player In Distress
Level 73
Legendary Modder
May 31, 2014, 10:11 pm

Check the forum posts, It's all explained and discussed there.

IllusionGamer
Level 1
New Miner
May 31, 2014, 8:13 am

Please make a mutliplayer version for 1.7.2 I want to play it with my friends

Player In Distress
Level 73
Legendary Modder
May 31, 2014, 10:10 pm

I'm pretty sure the current 1.7.2 version works on multiplyer.

Batman543
Level 1
New Miner
May 29, 2014, 9:17 pm

We're up all night to get lucky XD

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