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Minor Alchemy

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Guff
Level 42 : Master Engineer
Minor Alchemy is a mod that allows its user to convert items into an Alchemical Container, and then use these Alchemical Containers to carry out various tasks. Such tasks include cloning items, repairing broken tools, and enchanting items up to level X (if applicable) using Enchantment Scrolls. The mod is highly configurable, allowing such things as allowing auto-calculation of conversion values (CV), enchantment base cost, and conversion scale. The most notable feature, however, is that it allows users to create/edit .cvl files in .minecraft/MinorAlchemy and give the items in your game customized CV data. It adapts to other mods, provided that the mod makes use of vanilla items in crafting recipes and if not, has a base value. Repairing items requires that the item has a CV and is not registered as non-repairable (via the API or the BBMM parser), and enchanting them will be allowed (provided it is not registered as unenchantable). Just as well, mashing and cloning is able to be disabled through the API and the BBMM parser. For more information, just ask!

Download GuffCore (v0.0.6.5 and higher)
Progress: 100% Complete
Game Version:Minecraft 1.6.4
Tags:Transmutation, Alchemy, Clone Items, Cool, Useful, Functional
Credit:1nfinitize

More Mods by GuffView All

Last updated 01/30/14
by Guff
Last updated 01/30/14
by Guff

Update #2 : 01/30/2014 7:25:32 pm1/30/14

+ Arbitration Expansion added, a new CV utility and an alchemical tool set. Check the Minecraftforum thread to see some information on it!

? Don't know if I did anything else, let me know if I did.

Update GuffCore! If you do not, you will get crashes due to code changes!

Update #1 : 01/02/2014 2:41:54 pm1/02/14

Compatibility update to 1.6.4 and the mod now requires GuffCore, available from the details menu.

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1 - 50 of 70

nachodipping3
Level 1
New Miner
July 8, 2014, 6:06 am

Please Update

silvakid4
Level 1
New Explorer
April 6, 2014, 7:29 am

Also, when editing values, if a block or item has a damage value, does that need to be included if all of the items/blocks with the same base ID are supposed to have the same value? I really don't want to have to enter in each one of the values manually.

Guff
Level 41
Master Engineer
April 6, 2014, 9:11 am

No, just use the ID and skip the &meta part. If the ID only is given a value, all items with the ID will have the same value.

silvakid4
Level 1
New Explorer
April 6, 2014, 10:37 am

oh, two things:
1. Just entering in the ID and leaving the meta out didn't work

and

2. as a final quick question, do you know anyone that has already created a CVL file full of the values from the original tekkit pack? I'm configuring mine to be like that right now, because i have the latest version of all of the still working mods, but there are too many items (actually, i use not enough items) and it's a pain to keep switching back and forth looking at the IDs and values and the CVL file itself.

Guff
Level 41
Master Engineer
April 6, 2014, 8:09 pm

The ID must match the in-game ID, not what is in the config file. Depending on the way the mod has its configuration and IDs set up, they might not be the same. Nobody has personally given me a CVL for tekkit, so I can't help you there, sorry!

silvakid4
Level 1
New Explorer
April 8, 2014, 12:27 pm

it doesn't matter now, anyways. I finished the entire list of all important non-magical items that exist inside of my modpack. Thanks for answering my questions.

silvakid4
Level 1
New Explorer
April 6, 2014, 9:17 am

okay. Thanks! I already wasted an hour of what should have been spent using the mod, configuring it like so, sadly. Now i can forget about that.

silvakid4
Level 1
New Explorer
April 6, 2014, 6:38 am

i've been waiting for a mod like this since EE2 was discontinued for EE3. I hate EE3 and the fact that they didn't quickly implement the EMC system...now they don't have to because i won't use it

Guff
Level 41
Master Engineer
March 13, 2014, 3:36 pm

You might be using a protected version. Give me a FML log produced from the -shutdown- and I will take a look at it for you. PM would be best.

speedspider3
Level 1
New Crafter
March 13, 2014, 3:14 pm

This looks like a great mod, but I can't get it to work. Every time I attempt to launch Minecraft, it crashes.

Jackinatorx
Level 5
Apprentice Explorer
February 12, 2014, 10:30 am

Does this work with 1.6.4 forge?

Guff
Level 41
Master Engineer
February 12, 2014, 4:05 pm

Yes.

Arch Dovahkiin
Level 1
New Miner
January 23, 2014, 2:27 pm

Whenever I click the download link for the mod, it says 403 forbidden access denied or it says you just downloaded this file can you help me?

Guff
Level 41
Master Engineer
January 23, 2014, 2:58 pm

I'm not actually sure of that. Try downloading it from CurseForge, it may be a problem with the website at the moment.

Arch Dovahkiin
Level 1
New Miner
January 23, 2014, 5:24 pm

thanks, it works! Awesome mod by the way one question: is there a way to set it up so i can turn copper from BC in CV, like a setting or something?

Guff
Level 41
Master Engineer
January 23, 2014, 5:40 pm

Yes. You can go to .minecraft/MinorAlchemy and add your own custom .cvl files.

Surseance
Level 65
High Grandmaster Modder
January 18, 2014, 4:32 am

I don't know what this is, but it looks pretty awesome!

Dwellerwarriors
Level 1
New Miner
September 22, 2013, 5:06 am

can i use this awesome mod for a mod pack mod maker sir?

Iulica_mes
Level 3
Apprentice Crafter
September 7, 2013, 6:19 am

+diamonder, keep up the good work

Adam_And_Josh_Int
Level 9
Apprentice Pokemon
September 6, 2013, 5:03 am

please help, didn't install

Guff
Level 41
Master Engineer
September 6, 2013, 5:04 am

I need more than that.

Adam_And_Josh_Int
Level 9
Apprentice Pokemon
September 6, 2013, 5:08 am

Sorry never mind, using 1.5

Guff
Level 41
Master Engineer
September 6, 2013, 5:17 am

That'll do it. :)

Adam_And_Josh_Int
Level 9
Apprentice Pokemon
September 6, 2013, 9:33 pm

:P

mnieker
Level 1
New Explorer
September 4, 2013, 3:46 pm

could i make a mod review for this mod, ALSO THIS IS INSANELY COOL!

Guff
Level 41
Master Engineer
September 4, 2013, 3:57 pm

Feel free to do any sort of video on it.

mnieker
Level 1
New Explorer
September 4, 2013, 6:57 pm

ok i have it set up and ill make the vid tomorrow and upload it then 2

acquaviva08
Level 1
New Miner
September 4, 2013, 3:12 pm

One of the best alchemy mods I have seen since 1.2.5, this mod has so much potential! Really like the way this mod is going :)
Thank you for the great mod!

JavaBuckets
Level 74
Legendary Programmer
September 4, 2013, 10:53 am

YES! finally the mod section has good mods ;D nice job also you might want to get a Banner for the mod ? :P I could make one, PM me if you are interested ;D

Cubed Planet
Level 1
New Explorer
September 3, 2013, 2:48 pm

awesome

Guff
Level 41
Master Engineer
September 3, 2013, 4:36 pm

Thank you!

deli73123
Level 17
Journeyman Pony
September 3, 2013, 11:33 am

Does this work with the magic launcher?

Guff
Level 41
Master Engineer
September 3, 2013, 2:37 pm

Yes.

deli73123
Level 17
Journeyman Pony
September 4, 2013, 3:35 pm

Do you know of a version of Forge which will work with magic launcher? The regular forge doesn't work for me...

Guff
Level 41
Master Engineer
September 4, 2013, 3:58 pm

The actual Forge doesn't work? If that is the case, don't use the magic launcher.

deli73123
Level 17
Journeyman Pony
September 5, 2013, 6:02 am

It's not magiclauncher's fault, it's forge.

Guff
Level 41
Master Engineer
September 5, 2013, 7:00 am

How do you know? Are you getting an error?

deli73123
Level 17
Journeyman Pony
September 5, 2013, 3:26 pm

Well, Minecraft loads correctly, and I have forge and the mod installed on magiclauncher, but when I open it up the mod isn't there!!

Guff
Level 41
Master Engineer
September 5, 2013, 3:50 pm

That's very strange then. Ask on the Forge Forums.

deli73123
Level 17
Journeyman Pony
September 7, 2013, 3:56 pm

I've tried, nobody responds to me.

Guff
Level 41
Master Engineer
September 7, 2013, 4:13 pm

Try using the default launcher. If it works then I'd be convinced that it is Magic launcher's fault.

deli73123
Level 17
Journeyman Pony
September 8, 2013, 8:53 am

I have tried; it doesn't work. It actually crashes when I try to load it with the regular launcher...

Guff
Level 41
Master Engineer
September 9, 2013, 7:29 am

Did you get an error report?

deli73123
Level 17
Journeyman Pony
September 15, 2013, 6:22 am

Hold on, don't have the time now, but I'll try it later...

Partybuild
Level 14
Journeyman Cake
September 3, 2013, 9:39 am

wow this looks amazing good job

Guff
Level 41
Master Engineer
September 3, 2013, 4:37 pm

Thanks for the compliment. :)

HaylingZar
Level 22
Expert Dragonborn
September 3, 2013, 2:56 am

I'm gonna download this straight away

Guff
Level 41
Master Engineer
September 3, 2013, 4:31 am

Awesome! Thanks. :)

Generalslippers
Level 1
New Miner
September 3, 2013, 2:11 am

I really like this mod, can i do a review?

www.youtube.com/user/generalslippers is my channel

Guff
Level 41
Master Engineer
September 3, 2013, 4:30 am

Go for it! Just link to here or the MCF posting.

Generalslippers
Level 1
New Miner
September 5, 2013, 3:43 am

DEATHSKULL37
Level 1
New Engineer
September 2, 2013, 8:45 am

does it use forge or modloader?

Guff
Level 41
Master Engineer
September 2, 2013, 8:47 am

Forge, also in the video.

DEATHSKULL37
Level 1
New Engineer
September 2, 2013, 8:51 am

kk thanks. u still might want to write that in the desc and in the title. Not everyone wants to watch the video :/.

DEATHSKULL37
Level 1
New Engineer
September 2, 2013, 8:51 am

may i ask if i may do a mod review on it?

Guff
Level 41
Master Engineer
September 3, 2013, 4:31 am

Sure you can!

babatom2000
Level 1
New Crafter
September 2, 2013, 8:17 am

looks really great and all , but i can't really figured out how to use it :/ anyway , you got a diamond , and i guess a dowload , + if you could explain me how does it work ... that would be great !!

Guff
Level 41
Master Engineer
September 2, 2013, 8:26 am

Watch the video, it explains everything.

Jetfrog28
Level 42
Master Creeper Hugger
September 1, 2013, 5:09 pm

Looks a lot like equivalent exchange. You made it though, I can see that. +1 diamond. I also like the rejuvenator. That's a cool function.

Guff
Level 41
Master Engineer
September 1, 2013, 10:01 pm

I think it looks more like transmutation and basic alchemy with automatic CV calculations (which, mind you, has been in this mod before it was EE3) and configurable data. Thank you for the compliment. :)

Jetfrog28
Level 42
Master Creeper Hugger
September 2, 2013, 3:15 am

Thanks for posting a good mod.

Giraffestock
Site Moderator
Level 45
Master Narwhal
September 1, 2013, 4:06 pm

+1, a nice mod in the mods section? :o

Nice :)

TheBoo
Level 64
High Grandmaster Steve
September 6, 2013, 11:21 pm

It's a rare occurence indeed. +1

Guff
Level 41
Master Engineer
September 1, 2013, 10:01 pm

Thank you. :)

ModderPenguin
Level 42
Master Modder
September 1, 2013, 2:11 pm

Doing well mate. Add a bit more description though....?

Guff
Level 41
Master Engineer
September 1, 2013, 3:35 pm

There's not really much else to describe. I've covered pretty much everything there is to know about it, it's not a very big mod. Everything in the current version is stated in the video. If you need more extraneously detailed stuff, you can do a search for the mod on MCF, I have it posted there as well. Thanks for the comment. :)

ModderPenguin
Level 42
Master Modder
September 1, 2013, 3:50 pm

Ah, there you go then :D

I would like to see more content if you can, there is plenty of potential here.

penguinluv1117
Level 9
Apprentice Fisherman
September 1, 2013, 12:02 pm

Wow Nice!

Guff
Level 41
Master Engineer
September 1, 2013, 12:12 pm

Thanks. :)

1 - 50 of 70