42

Minor Alchemy

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Guff
Level 42 : Master Engineer
Minor Alchemy is a mod that allows its user to convert items into an Alchemical Container, and then use these Alchemical Containers to carry out various tasks. Such tasks include cloning items, repairing broken tools, and enchanting items up to level X (if applicable) using Enchantment Scrolls. The mod is highly configurable, allowing such things as allowing auto-calculation of conversion values (CV), enchantment base cost, and conversion scale. The most notable feature, however, is that it allows users to create/edit .cvl files in .minecraft/MinorAlchemy and give the items in your game customized CV data. It adapts to other mods, provided that the mod makes use of vanilla items in crafting recipes and if not, has a base value. Repairing items requires that the item has a CV and is not registered as non-repairable (via the API or the BBMM parser), and enchanting them will be allowed (provided it is not registered as unenchantable). Just as well, mashing and cloning is able to be disabled through the API and the BBMM parser. For more information, just ask!

Download GuffCore (v0.0.6.5 and higher)
Progress: 100% Complete
Game Version:Minecraft 1.6.4
Tags:Transmutation, Alchemy, Clone Items, Cool, Useful, Functional
Credit:1nfinitize

Update #2 : 01/30/2014 7:25:32 pm1/30/14

+ Arbitration Expansion added, a new CV utility and an alchemical tool set. Check the Minecraftforum thread to see some information on it!

? Don't know if I did anything else, let me know if I did.

Update GuffCore! If you do not, you will get crashes due to code changes!

Update #1 : 01/02/2014 2:41:54 pm1/02/14

Compatibility update to 1.6.4 and the mod now requires GuffCore, available from the details menu.

Comments : 70

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1 - 50 of 70

Please Update
Edit Reply Delete
  • silvakid4
  • Level 1
  • New Explorer
  • April 6, 2014, 7:29 am
Also, when editing values, if a block or item has a damage value, does that need to be included if all of the items/blocks with the same base ID are supposed to have the same value? I really don't want to have to enter in each one of the values manually.
Edit Reply Delete
  • Guff
  • Level 42
  • Master Engineer
  • April 6, 2014, 9:11 am
No, just use the ID and skip the &meta part. If the ID only is given a value, all items with the ID will have the same value.
Edit Reply Delete
  • silvakid4
  • Level 1
  • New Explorer
  • April 6, 2014, 10:37 am
oh, two things:
1. Just entering in the ID and leaving the meta out didn't work

and

2. as a final quick question, do you know anyone that has already created a CVL file full of the values from the original tekkit pack? I'm configuring mine to be like that right now, because i have the latest version of all of the still working mods, but there are too many items (actually, i use not enough items) and it's a pain to keep switching back and forth looking at the IDs and values and the CVL file itself.
Edit Reply Delete
  • Guff
  • Level 42
  • Master Engineer
  • April 6, 2014, 8:09 pm
The ID must match the in-game ID, not what is in the config file. Depending on the way the mod has its configuration and IDs set up, they might not be the same. Nobody has personally given me a CVL for tekkit, so I can't help you there, sorry!
Edit Reply Delete
  • silvakid4
  • Level 1
  • New Explorer
  • April 8, 2014, 12:27 pm
it doesn't matter now, anyways. I finished the entire list of all important non-magical items that exist inside of my modpack. Thanks for answering my questions.
Edit Reply Delete
  • silvakid4
  • Level 1
  • New Explorer
  • April 6, 2014, 9:17 am
okay. Thanks! I already wasted an hour of what should have been spent using the mod, configuring it like so, sadly. Now i can forget about that.
Edit Reply Delete
  • silvakid4
  • Level 1
  • New Explorer
  • April 6, 2014, 6:38 am
i've been waiting for a mod like this since EE2 was discontinued for EE3. I hate EE3 and the fact that they didn't quickly implement the EMC system...now they don't have to because i won't use it
Edit Reply Delete
  • Guff
  • Level 42
  • Master Engineer
  • March 13, 2014, 3:36 pm
You might be using a protected version. Give me a FML log produced from the -shutdown- and I will take a look at it for you. PM would be best.
Edit Reply Delete
This looks like a great mod, but I can't get it to work. Every time I attempt to launch Minecraft, it crashes.
Edit Reply Delete
  • Jackinatorx
  • Level 5
  • Apprentice Explorer
  • February 12, 2014, 10:30 am
Does this work with 1.6.4 forge?
Edit Reply Delete
  • Guff
  • Level 42
  • Master Engineer
  • February 12, 2014, 4:05 pm
Yes.
Edit Reply Delete
Whenever I click the download link for the mod, it says 403 forbidden access denied or it says you just downloaded this file can you help me?
Edit Reply Delete
  • Guff
  • Level 42
  • Master Engineer
  • January 23, 2014, 2:58 pm
I'm not actually sure of that. Try downloading it from CurseForge, it may be a problem with the website at the moment.
Edit Reply Delete
thanks, it works! Awesome mod by the way one question: is there a way to set it up so i can turn copper from BC in CV, like a setting or something?
Edit Reply Delete
  • Guff
  • Level 42
  • Master Engineer
  • January 23, 2014, 5:40 pm
Yes. You can go to .minecraft/MinorAlchemy and add your own custom .cvl files.
Edit Reply Delete
  • Surseance
  • Level 65
  • High Grandmaster Modder
  • January 18, 2014, 4:32 am
I don't know what this is, but it looks pretty awesome!
Edit Reply Delete
can i use this awesome mod for a mod pack mod maker sir?
Edit Reply Delete
  • Iulica_mes
  • Level 3
  • Apprentice Crafter
  • September 7, 2013, 6:19 am
+diamonder, keep up the good work
Edit Reply Delete
please help, didn't install
Edit Reply Delete
  • Guff
  • Level 42
  • Master Engineer
  • September 6, 2013, 5:04 am
I need more than that.
Edit Reply Delete
Sorry never mind, using 1.5
Edit Reply Delete
  • Guff
  • Level 42
  • Master Engineer
  • September 6, 2013, 5:17 am
That'll do it. :)
Edit Reply Delete
:P
Edit Reply Delete
  • mnieker
  • Level 1
  • New Explorer
  • September 4, 2013, 3:46 pm
could i make a mod review for this mod, ALSO THIS IS INSANELY COOL!
Edit Reply Delete
  • Guff
  • Level 42
  • Master Engineer
  • September 4, 2013, 3:57 pm
Feel free to do any sort of video on it.
Edit Reply Delete
  • mnieker
  • Level 1
  • New Explorer
  • September 4, 2013, 6:57 pm
ok i have it set up and ill make the vid tomorrow and upload it then 2
Edit Reply Delete
  • acquaviva08
  • Level 1
  • New Miner
  • September 4, 2013, 3:12 pm
One of the best alchemy mods I have seen since 1.2.5, this mod has so much potential! Really like the way this mod is going :)
Thank you for the great mod!
Edit Reply Delete
  • JavaBuckets
  • Level 74
  • Legendary Programmer
  • September 4, 2013, 10:53 am
YES! finally the mod section has good mods ;D nice job also you might want to get a Banner for the mod ? :P I could make one, PM me if you are interested ;D
Edit Reply Delete
  • Cubed Planet
  • Level 1
  • New Explorer
  • September 3, 2013, 2:48 pm
awesome
Edit Reply Delete
  • Guff
  • Level 42
  • Master Engineer
  • September 3, 2013, 4:36 pm
Thank you!
Edit Reply Delete
  • deli73123
  • Level 18
  • Journeyman Pony
  • September 3, 2013, 11:33 am
Does this work with the magic launcher?
Edit Reply Delete
  • Guff
  • Level 42
  • Master Engineer
  • September 3, 2013, 2:37 pm
Yes.
Edit Reply Delete
  • deli73123
  • Level 18
  • Journeyman Pony
  • September 4, 2013, 3:35 pm
Do you know of a version of Forge which will work with magic launcher? The regular forge doesn't work for me...
Edit Reply Delete
  • Guff
  • Level 42
  • Master Engineer
  • September 4, 2013, 3:58 pm
The actual Forge doesn't work? If that is the case, don't use the magic launcher.
Edit Reply Delete
  • deli73123
  • Level 18
  • Journeyman Pony
  • September 5, 2013, 6:02 am
It's not magiclauncher's fault, it's forge.
Edit Reply Delete
  • Guff
  • Level 42
  • Master Engineer
  • September 5, 2013, 7:00 am
How do you know? Are you getting an error?
Edit Reply Delete
  • deli73123
  • Level 18
  • Journeyman Pony
  • September 5, 2013, 3:26 pm
Well, Minecraft loads correctly, and I have forge and the mod installed on magiclauncher, but when I open it up the mod isn't there!!
Edit Reply Delete
  • Guff
  • Level 42
  • Master Engineer
  • September 5, 2013, 3:50 pm
That's very strange then. Ask on the Forge Forums.
Edit Reply Delete
  • deli73123
  • Level 18
  • Journeyman Pony
  • September 7, 2013, 3:56 pm
I've tried, nobody responds to me.
Edit Reply Delete
  • Guff
  • Level 42
  • Master Engineer
  • September 7, 2013, 4:13 pm
Try using the default launcher. If it works then I'd be convinced that it is Magic launcher's fault.
Edit Reply Delete
  • deli73123
  • Level 18
  • Journeyman Pony
  • September 8, 2013, 8:53 am
I have tried; it doesn't work. It actually crashes when I try to load it with the regular launcher...
Edit Reply Delete
  • Guff
  • Level 42
  • Master Engineer
  • September 9, 2013, 7:29 am
Did you get an error report?
Edit Reply Delete
  • deli73123
  • Level 18
  • Journeyman Pony
  • September 15, 2013, 6:22 am
Hold on, don't have the time now, but I'll try it later...
Edit Reply Delete
  • Partybuild
  • Level 14
  • Journeyman Cake
  • September 3, 2013, 9:39 am
wow this looks amazing good job
Edit Reply Delete
  • Guff
  • Level 42
  • Master Engineer
  • September 3, 2013, 4:37 pm
Thanks for the compliment. :)
Edit Reply Delete
  • HaylingZar
  • Level 23
  • Expert Dragonborn
  • September 3, 2013, 2:56 am
I'm gonna download this straight away
Edit Reply Delete
  • Guff
  • Level 42
  • Master Engineer
  • September 3, 2013, 4:31 am
Awesome! Thanks. :)
Edit Reply Delete
I really like this mod, can i do a review?

www.youtube.com/user/generalslippers is my channel
Edit Reply Delete
  • Guff
  • Level 42
  • Master Engineer
  • September 3, 2013, 4:30 am
Go for it! Just link to here or the MCF posting.
Edit Reply Delete
Edit Reply Delete
  • DEATHSKULL37
  • Level 1
  • New Engineer
  • September 2, 2013, 8:45 am
does it use forge or modloader?
Edit Reply Delete
  • Guff
  • Level 42
  • Master Engineer
  • September 2, 2013, 8:47 am
Forge, also in the video.
Edit Reply Delete
  • DEATHSKULL37
  • Level 1
  • New Engineer
  • September 2, 2013, 8:51 am
kk thanks. u still might want to write that in the desc and in the title. Not everyone wants to watch the video :/.
Edit Reply Delete
  • DEATHSKULL37
  • Level 1
  • New Engineer
  • September 2, 2013, 8:51 am
may i ask if i may do a mod review on it?
Edit Reply Delete
  • Guff
  • Level 42
  • Master Engineer
  • September 3, 2013, 4:31 am
Sure you can!
Edit Reply Delete
  • babatom2000
  • Level 1
  • New Crafter
  • September 2, 2013, 8:17 am
looks really great and all , but i can't really figured out how to use it :/ anyway , you got a diamond , and i guess a dowload , + if you could explain me how does it work ... that would be great !!
Edit Reply Delete
  • Guff
  • Level 42
  • Master Engineer
  • September 2, 2013, 8:26 am
Watch the video, it explains everything.
Edit Reply Delete
  • Jetfrog28
  • Level 42
  • Master Creeper Hugger
  • September 1, 2013, 5:09 pm
Looks a lot like equivalent exchange. You made it though, I can see that. +1 diamond. I also like the rejuvenator. That's a cool function.
Edit Reply Delete
  • Guff
  • Level 42
  • Master Engineer
  • September 1, 2013, 10:01 pm
I think it looks more like transmutation and basic alchemy with automatic CV calculations (which, mind you, has been in this mod before it was EE3) and configurable data. Thank you for the compliment. :)
Edit Reply Delete
  • Jetfrog28
  • Level 42
  • Master Creeper Hugger
  • September 2, 2013, 3:15 am
Thanks for posting a good mod.
Edit Reply Delete
  • Giraffestock
  • Site Moderator
  • Level 45
  • Master Narwhal
  • September 1, 2013, 4:06 pm
+1, a nice mod in the mods section? :o

Nice :)
Edit Reply Delete
  • TheBoo
  • Level 64
  • High Grandmaster Ghast Rider
  • September 6, 2013, 11:21 pm
It's a rare occurence indeed. +1
Edit Reply Delete
  • Guff
  • Level 42
  • Master Engineer
  • September 1, 2013, 10:01 pm
Thank you. :)
Edit Reply Delete
  • ModderPenguin
  • Level 42
  • Master Modder
  • September 1, 2013, 2:11 pm
Doing well mate. Add a bit more description though....?
Edit Reply Delete
  • Guff
  • Level 42
  • Master Engineer
  • September 1, 2013, 3:35 pm
There's not really much else to describe. I've covered pretty much everything there is to know about it, it's not a very big mod. Everything in the current version is stated in the video. If you need more extraneously detailed stuff, you can do a search for the mod on MCF, I have it posted there as well. Thanks for the comment. :)
Edit Reply Delete
  • ModderPenguin
  • Level 42
  • Master Modder
  • September 1, 2013, 3:50 pm
Ah, there you go then :D

I would like to see more content if you can, there is plenty of potential here.
Edit Reply Delete
  • penguinluv1117
  • Level 9
  • Apprentice Fisherman
  • September 1, 2013, 12:02 pm
Wow Nice!
Edit Reply Delete
  • Guff
  • Level 42
  • Master Engineer
  • September 1, 2013, 12:12 pm
Thanks. :)
Edit Reply Delete

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