MORE New Villagers Mod ( Need MCPatcher ) (Removed Herobrine)
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Also please give me a diamond and if you can subscribe to me and to my youtube chanel xD ( ThelllRafael )
Update : Removed Herobrine and replaced for two new villagers
Edit :

Lol another popular mod
Additional Details
| Progress: | |
| Game Version: | Minecraft 1.3.1 |
| Tags: | MORE, New, Villagers, Mod, UPDATE, Lol, More, LllRafael, Functional |
| Credit: | NWxTHExNINJ4x: for the Panda Boy and the Panda Girl skins |
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Comments : 48
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1 - 48 of 48









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Willbro000
Level 13
Journeyman Goblin
March 20, 2013, 2:58 am
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NWxTHExPANDAx
Level 21
Expert Skinner
November 7, 2012, 12:33 pm
~NWxTHExNINJ4x
Please subscribe again! :D
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NWxTHExPANDAx
Level 21
Expert Skinner
November 7, 2012, 12:33 pm
PLEASE DO THAT!
+1 Diamond+1 Favorite
+1 Subscribe
+1 AWESOMEEE!!!
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NWxTHExNINJ4x
Level 2
Apprentice Dragonborn
October 26, 2012, 11:49 am
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NWxTHExNINJ4x
Level 2
Apprentice Dragonborn
October 26, 2012, 11:49 am
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HemoSnake
Level 14
Journeyman Blacksmith
October 8, 2012, 5:01 pm
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afrony
Level 7
Apprentice Skinner
September 16, 2012, 2:26 pm
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lordminer28
Level 30
Artisan Demolitionist
September 11, 2012, 6:24 am
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chickenshot
Level 1
New Miner
August 26, 2012, 2:30 am
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mcevan14
Level 14
Journeyman Ninja
August 25, 2012, 6:13 pm
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HatsyaSouji
Level 24
Expert Skinner
August 25, 2012, 1:07 pm
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regimook1
Level 6
Apprentice Pony
August 21, 2012, 2:09 pm
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blackant
Level 10
Journeyman Hunter
August 21, 2012, 5:47 am
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leCocoRain
Level 18
Journeyman Pokemon
August 21, 2012, 4:56 am
[Trool Mod]
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Luckyleprechaun1
Level 33
Artisan Creeper Hugger
August 20, 2012, 11:33 pm
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regimook1
Level 6
Apprentice Pony
August 21, 2012, 2:10 pm
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Luckyleprechaun1
Level 33
Artisan Creeper Hugger
August 21, 2012, 9:24 pm
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Hiding Master
Level 14
Journeyman Skinner
August 20, 2012, 11:16 pm
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PlanetCraftMine2112
Level 10
Journeyman Skinner
August 20, 2012, 4:31 pm
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LEGOeCPvideos
Level 6
Apprentice Explorer
August 20, 2012, 4:10 pm
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iSamu_ITA
Level 2
Apprentice Explorer
August 20, 2012, 10:34 am
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civkthe third
Level 1
New Crafter
August 20, 2012, 7:58 am
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Technofreak301
Level 14
Journeyman Engineer
August 20, 2012, 3:26 am
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calvinladkea
Level 1
New Miner
August 19, 2012, 5:55 am
http://www.youtube.com/watch?v=_q1YKbcNcu0&feature=youtu.be
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LiquidToxicSkull
Level 8
Apprentice Pony
August 18, 2012, 12:55 pm
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tallsan
Level 18
Journeyman Pokemon
August 18, 2012, 4:02 am
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firehawk622
Level 1
New Explorer
August 18, 2012, 8:40 am
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lllRafael
Level 38
Artisan Creeper Hugger
August 18, 2012, 4:26 am
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MiningCazzy
Level 9
Apprentice Dolphin
August 18, 2012, 3:06 am
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BigBen
Level 2
Apprentice Skinner
August 20, 2012, 3:42 pm
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lllRafael
Level 38
Artisan Creeper Hugger
August 18, 2012, 4:26 am
Reply
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evildog142
Level 1
New Explorer
August 20, 2012, 9:11 pm
need to make a video of this
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AJ29261
Level 13
Journeyman Caveman
August 18, 2012, 2:04 am
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springhappygirl
Level 2
Apprentice Ranger
August 18, 2012, 12:58 am
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Swalezee
Level 19
Journeyman Prince
August 18, 2012, 12:11 am
I Can also shade the skins So they look Nice! If you want me to help you with the skins I would be glad to and ask you to PM Me :)
Reply
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gegy1000
Level 60
High Grandmaster Programmer
August 17, 2012, 8:10 pm
package net.minecraft.src;
import org.lwjgl.opengl.GL11;
public class Rendersteve extends RenderLiving
{
protected void preRenderScale(Entitysteve Entitysteve, float f)
{
GL11.glScalef(10.5F, 10.5F, 10.5F);
}
public Rendersteve(Modelsteve modelsteve, float f)
{
super(modelsteve, f);
}
public void renderbiped(Entitysteve entitysteve, double d, double d1, double d2, float f, float f1)
{
super.doRenderLiving(entitysteve, d, d1, d2, f, f1);
}
public void doRenderLiving(EntityLiving entityliving, double d, double d1, double d2, float f, float f1)
{
super.doRenderLiving((Entitysteve)entityliving, d, d1, d2, f, f1);
}
/**
* Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
* handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
* (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1,
* double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
*/
public void Render(Entity entity, double d, double d1, double d2, float f, float f1)
{
doRenderLiving((Entitysteve)entity, d, d1, d2, f, f1);
}
/**
* Allows the render to do any OpenGL state modifications necessary before the model is rendered. Args:
* entityLiving, partialTickTime
*/
protected void preRenderCallback(EntityLiving entityliving, float f)
{
preRenderScale((Entitysteve)entityliving, f);
}
}
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22weeconga
Level 22
Expert Pixel Painter
August 17, 2012, 7:46 pm
Great mod.
I noticed that your villagers skins are only one shade.
So I'm offering to skin some of your villagers so they are not one shade.
Check out my skins and I'm sure you'll accept.
Diamonded
-22weeconga
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Swalezee
Level 19
Journeyman Prince
August 18, 2012, 12:12 am
Skin Battle?
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Technofreak301
Level 14
Journeyman Engineer
August 17, 2012, 6:15 pm
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av15
Level 1
New Crafter
August 17, 2012, 5:24 pm
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lllRafael
Level 38
Artisan Creeper Hugger
August 17, 2012, 5:27 pm
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av15
Level 1
New Crafter
August 18, 2012, 4:28 pm
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Unknown Person
Level 25
Expert Modder
August 17, 2012, 5:09 pm
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froglegcollins2
Level 7
Apprentice Narwhal
August 17, 2012, 4:47 pm
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ThePuffle101
Level 16
Journeyman Artist
August 17, 2012, 3:58 pm
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lllRafael
Level 38
Artisan Creeper Hugger
August 17, 2012, 4:02 pm
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willkoman
Level 46
Master Necromancer
August 17, 2012, 3:38 pm
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potato55
Level 5
Apprentice Warrior
August 17, 2012, 3:24 pm