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With these mcedit filters, you can make adventuremaps or something like this.
How to "install": put the .py file(s) into the filters folder int your mcedit folder.
There are now eight filters. If you want to read a short description of these, please read the update logs.
Of some filters I didn´t made images.
IMPORTANT: THIS IS NOT A MOD FOR MINECRAFT!
How to "install": put the .py file(s) into the filters folder int your mcedit folder.
There are now eight filters. If you want to read a short description of these, please read the update logs.
Of some filters I didn´t made images.
IMPORTANT: THIS IS NOT A MOD FOR MINECRAFT!
Progress | 100% complete |
Game Version | Minecraft 1.7.2 |
Tags |
2 Update Logs
Update #2 : by Iizvullok 06/26/2014 12:30:08 pmJun 26th, 2014
In this update I addes a new filter.
previous filter:
previous filter:
- sky column: deletes n - 1 of n columns.
- clear: removes everything without the basic blocks (stone, dirt etc.).
- collaps: fills caves and something like this with a block that the user can select himself.
- id madness: increases block ids. Example: stone to grass, grass to dirt, dirt to cobblestone...
- replace all: replaces every block (not air) with a certain block.
- replace nearly all: like "replace all", but you can select a block that isn´t affected.
- dry: deletes only water and lava
- replace not: there you can up to 10 block id´s that aren´t affected from replacing blocks.
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tools/tracking
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my-mcedit-pack
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ID maddness...I like this one! xD
Replace all/nearly all...I think it's better if you could make it so that the player can replace several blocks at a time instead of running the fill and replace filter several times. Example: let us say you selected a rainbow and wanted only the color blue. You have to run the fill and replace filter several times in order to set the purple, yellow, red, and all those other colors to air and leave blue. That's a lot of work, unless there is a filter that allows you to select many IDs at the same time....
Thank you for favourite it :).
Just an idea, how about allow the 'Replace nearly all' to 'replace not' more block IDs? It would really help on a map I am trying to make. If not, then it's fine. :)